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Search found 18 matches for 3

Emory Aldwyn

C Rank Up - 26th January 2019, 1:58 am

Claim C Rank. Gonna skip the exam for this rank.

150 Exps. Jobs that got me there:

Goddess Guidance #3: World of Legend - 4th December 2018, 5:17 am

Spoiler:

https://www.fairytail-rp.com/t35563-goddess-guidance-2-world-of-metal
Topics tagged under 3 on Fairy Tail RP KhyzeRtP_o

Goddess Guidance #3: World of Legend - 20th November 2018, 6:49 pm

Spoiler:


Hello @Strawberry! Overall the job looks great, with the exception of those Chickens. Unfortunately, infinite HP and MP is not allowed, so please create a cap for those! The cap can be unrealistically high, but there has to be one nevertheless.

Goddess Guidance #3: World of Legend - 6th November 2018, 8:09 am

Job Title: Goddess Guidance #3: World of Legend
Rank: C
Job Location: Wakusei Portals
Solo Word Count: 2000 Words
Group Word Count: 3000 Words
Additional Requirements:
*Must have completed Goddess' Guidance #1
*Must wear the angel costume provided in the first job
*Must break all the pots
*Unlock the door and defeat the boss
Job Description: This time, the gateway appears in a familiar location (be it a guild hall, your home, etc. Player's choice. If there are multiple players participating that don't share a familiar location, separate gateways will appear to pick them up). Once again, the Completely Inconspicuous Goddess and the Shouta Angel come to greet you.

"Hi there! Welcome back, glad to see you again! I have a mission for you again, this time it's in the World of Legend, a world where a dark overlord has blanketed the entire land in darkness... In the future! Yup, you're going to the past, and all you need to do is break a bunch of pots! Yup, I don't know why, but the guy you're filling in for has a strange fetish for breaking pots, and uh... So, go do that? Also, there's someone you need to fight at the end, so don't think you're fully off the hook after that pot-breaking sequence."

After the briefing, the goddess opens a gate to display to you a forest. There are at least 100 pots, and in one of them lays a key. Use that key to enter a door, where you will find the boss.
Enemies:
Name: The Chickens
Description: "Uh, these are just chickens, right? WRONG! Don't ever attack them! Ever! They're really docile, but if you attack them you WILL be killed!"
Enemy Rank: Strong
Enemy HP: 9999
Enemy MP: 9999
Enemy Melee Damage: 10 per hit
Enemy Spell Damage: None
Enemy Speed: 100 m/s
[/list]

Name: The Shadow
Description: "Oh, here's the boss you have to defeat! It's really simple, they just look and fight exactly like you! They mirror your every move, and usually your attacks will clash, but you're a smart cookie right? You can deal with all of that, and figure out a way to defeat it."
(Note, 1 Shadow appears for each player that takes the job)
Enemy Rank: Boss
Enemy HP: 1/4 The HP of the player
Enemy MP: As much as the player
Enemy Melee Damage: As much as the player
Enemy Spell Damage: As much as the player
Enemy Speed: As much as the player
Abilities: Whatever spells the player has
[/list]
Reward: 15k jewels and a green hat accessory

Kinzo Takimoto

From D to C Rank - 22nd October 2018, 9:48 am

Job #1 https://www.fairytail-rp.com/t35196-protection-service-for-the-flower-expert#346659
Job #2 https://www.fairytail-rp.com/t35199-goddess-guidance#346666
Job #3 https://www.fairytail-rp.com/t35197-to-earthland-and-beyond#346664

All approved here: https://www.fairytail-rp.com/t30004p800-ending-a-job-cancel-finish

I wish to skip the exam

Tenroujima Is The Best Exam [Arcadia's B-Rank Exam] - 29th September 2018, 3:51 pm

First thing was first. Arcadia could not afford to be taken by surprise again. Surprise was her forte after all, it wouldn't do to just hand that advantage over to anything else that might be watching her in this strange spirit mirror world of the island.

The young, pale blonde slayer refracted the light around her, so that the image of her appeared a few meters ahead of where she really was.  She would walk along a few minutes more, keeping an eye out for any sign of this Kyuken.

Somewhere along the way, a familiar small blob of inky darkness formed in the air ahead of her. It was right where her displaced image's face and eyes were. Arcadia didn't have time to think about it because two giant columns of glacial ice pounded right through her image less than a second later.

This was too much to be a coincidence, someone was definitely using her own spells against her. Not only that, they were using them faster than she ever could. There was no way she could ever conjure two columns of ice at once like that.  Figuring out who would have to wait. Now that her image had been exposed as a decoy, she would be a sitting duck.

To keep the principle of uncertainty on her side, she reached into her magic power.  She formed some of it into her own blob of inky darkness, this one big enough to envelop the bases of the twin ice columns stuck into the ground ahead of her.  Arcadia raced on out of her newly created blob darkness, fifteen shadow clones of herself racing right on out with her in all other directions.  

Not so far off in the trees she heard, what sounded like her own voice start to bicker with another two voices? She couldn't be sure, but voices sounded a lot like herself, but not quite the same either.  There was something a tiny bit different each one.

#1: "Great! Now we don't know which one is the real one!."

#2: "What're you yelling at me for?! I'm not the one who threw a wimpy little inky blob instead of throwing an ice column like the rest of us!"

#3: "It's not like that woulda done any good, that obviously wasn't the real her we hit anyway. Besides I don't see why we havta hurt her."

It was then that a small army of Arcadias filtered out of the trees. About fifty in all. If you counted Aracadia's own fifteen shadow copies plus herself, there were about sixty-six Arcadias gathered around that small clearing.

The real Arcadia knew trying to guess which if any of the fifty other copies might also be real of any of them would only give herself away. She knew, because that's how she would flush out who to target.  The one true Arcadia and her shadow clones took off again, scattering from the clearing completely. Arcadia added five more shadow clones to leave her lingering blob of inky darkness for good measure.  Those shadow clones joined the rest in scattering to the trees.  

#2: "Don't let your clones just stand there! Go get them!"

#1: "Don't tell me what to do!  But oh yeah, I see what ya mean. We can use our clones to see which of her is the real one. Hey! You better send your clones too!"

#3: "I guess that wouldn't really hurt her."

Arcadia focused magic power out into each of her hands and feet. The frosty chill in each of her limbs allowed her skin to freeze and unfreeze to a tree the slayer had chosen to climb. She had each of her shadow clones also climb a different tree of their own. The hostile clones were in hot pursuit.

Being made of semi-solid shadowstuff, the most any shadow clone could do was gently tap Arcadia. Anything harder than that and the clone would disperse back into the shadows it came from, but that was the idea. Any Arcadia the hostile clones attacked that was also a clone, would mean the two shadow clones would pass harmlessly through each other. Only the real Arcadia would disperse a shadow clone back into shadow, revealing her location in the process.

Arcadia wasn't about to give her pursuers another free shot at her. Not if she could help it. At least, not before she could find her pursuers too. She sprouted a pair of dragon-like wings made entirely from pure white hoarfrost from her back. She leapt from from tree to tree, gliding between gaps too wide to jump. Her shadow clones all did the same, all playing the avoidance game with the hostile clones chasing them.  It created a popcorn effect up in the canopy of Arcadias all leaping and gliding from different trees. All either leading a chase or pursuing one.  

The young slayer knew she couldn't keep this chase up. Her pursuers had numbers on their side, so it was only a matter of time before one of the hostile clones might fly into her.  

Lucky for her, the pursuers behind the hostile shadow clones were an argumentative sort. Following their voices helped her home in on their direction. She began to pick out possible scents too. With some luck, skillful aerobatics and acrobatics to avoid the maelstrom of shadow play around her, she landed in a tree overlooking the only three Arcadias still on the ground.

These Arcadias must be more than shadow of they could cast her spells, plus they must've smelled her. Not long after she landed in the tree above them, all three looked straight up at her. That instant all the hostile shadow clones dissipated back into shadow, so the true Arcadia allowed hers to slip back to shadow too. There was no use or need for them now that the real Arcadia and her three doppelgangers were all quite aware of where each other were.

Arcadia narrowed her deep green eyes down at the imposters, and two them narrowed their deep green faerie gaze right back. The third imposter seemed to be the one that had been arguing against this fight in first place. She seemed more anxious to the true Arcadia, now that they were all face to face.  

Appealing to the third imposter might be the real Arcadia's only option here. She was badly out numbered if this was coming down to a straight up fight.  Maybe Arcadia could get the third imposter to switch sides or help her convince the other imposters that there was no reason to fight.

The true Arcadia called down to the third imposter, "Hey! Why do you let these two tell you what to do? If you don't want to fight, then we don't have to." Arcadia shifted her gaze to the other two imposters, "There's no reason for us to fight either. We don't have to do this."

#1: "Eh! Don't listen to her! She just knows how badly she gonna lose!"

The third imposter began tear and choke up,  #3: "No! I won't! I won't fight her! She's not my enemy!"

#2: "Then you're our enemy!"

The two more aggressive imposters turned on the third, each scoring the first couple punches. The true Arcadia formed five icy darts one her left hand, one per finger.  She flung them all at the nearest aggro imposter, three striking the target imposter in the back.  Arcadia had formed five more icy darts on her right hand and flung them all at the other aggro imposter. Only two of those struck true.  

The third imposter formed an icy blade on one arm, striking back at her attackers. Her blade slice through the most grievously injured aggro imposter, returning it to its previous powerless spirit form. It sped off in annoyed little bob and weave. The third imposter then brought her icy blade up just in time to block one blow from the remaining aggro imposter, but another slipped past her guard.

Arcadia had formed an icy blade of her own, and had leapt from the tree. One leg extended, Arcadia folded in her hoarfrost dragon wings to knock the last aggro imposter to the ground with her flying kick. The true young slayer immediately followed with a slice of her icy blade, returning the last aggro imposter to spirit form as well.  

Standing straight, Arcadia caught her breath, and turned to face the third imposter who was back in tears.  The real Arcadia was compelled to offer a hug.

The third imposter accepted the offered hug and stammered, (#3) "I-I'm sorry."

Arcadia smiled softly, squeezing gently to offer a little extra comfort, "I know. I'm sorry too."

The third and last imposter slowly calmed and was finally able to voluntarily return to spirit form.  Arcadia, once again the only Arcadia around sighed in relief, but also dried her own eyes. She gladly went on her way.



Stage 2 Word Count: 1487
Total Exam Word Count: 2373/1500

Health: 315
Magic Power: 170

Spells

Refraction - Duration 1/1
Gloom - Duration 1/2
Shadow Puppets - Duration 1/3
Ice Dragon Glacier Geckowalk - Duration 1/3
Ice Dragon Wings - Duration 1/1
Ice Dragon Frozen Claws - Duration 1/2
Ice Dragon Frosty Blade - Duration 1/3

SeaGlass

Murder At Midnight (Job) - 18th September 2018, 11:43 pm

As a precaution, Arcadia reached deep and refracted the light around her, bending it to make herself appear about five meters to the left of where truly was. She approached the door, opening it for her refracted image to walk through ahead of her. The slayer closed to within a couple meters of her image to keep her voice from giving her real location away as easily.

Her imaged looked around as she did, deep green eyes taking in the unfolding scene she found around the banquet hall. There was an obviously upset woman with a crowd of party goers gathered around her. She didn't see the chief of security or any of the other guards yet. That meant pushing past her phobia and discomfort around crowds yet again. These people would look to her to make sure things stayed clam and secure. Whatever this was, she could do it.

She swallowed the lump in her throat, her concern for the woman giving her the courage she needed. Arcadia trotted over, and waved for the other party goers to give the woman some space. ”I'm Arcadia Fairchilde of Fairy Tail. The Frost Maiden of Dragnof. I'm one of the wizards the Oak Inn hired for security. Everyone please back away. Give the woman some room. Are you okkay, Ma'am? What happened in here?”

The crowd did back away a few steps, but they did so with murmurs of all kinds.

Man #3: “Is she alright?”

Woman #7: “Adorable doesn't equal us being safe.

Woman #4: “No, no. She's one of Fairy Tail's dragon slayers. The blonde one... but I thought her name was Alvea?”

Arcadia sighed and glanced to the murmuring crowd, ”Althea. You're thinking of Althea Eventide. I'm Arcadia. We're both dragon slayers. Thea isn't here tonight. Now please, everyone quiet down.”

The woman who screamed was calming down somewhat now, and she glanced angrily to Arcadia, “Is that supposed to make me..us feel better? Security huh? Then how did someone get murdered...for REAL back there in the bathroom?! I opened the door and the man I saw go in a few minutes before was dead on the floor! That's a real body with real blood on the floor!”

A collect gasp of disbelief went out through the party goers. The murmur volume climbed instantly as everyone talked with their neighbor until there was one shout over the sudden din.

Man #9: “It's true! It's Marco Wrenfield!”

The woman's accusations struck deep to Arcadia young heart. If there really was someone murdered under her watch, then she failed at her job. She and her refracted image jogged on over toward the banquet room's one bathroom. The door was open, so she could see the victim before she got there. She knelt down to make sure he wasn't still breathing. Sadly, he was indeed dead. From what Arcadia could see, the man had been stabbed to death. There was no sign of the murder weapon or weapons, and she found it hard to believe anyone could have snuck a blade past their security checks, or all the people out in the banquet hall. The crowd kept on murmuring through their myriad conversations.

Woman #1: “It couldn't be any of us. We all went through those security screenings.”
Man #8: “I bet itw as one thse extra wizards they hired. They wouldn't need to sneak in any weapons or they could even use their magic to sneak one in! Plus they were in charge of those checks.”

Man #2:I bet it was this dragon slayer here! Don't let her adorable appearance fool you. Any dragon slayer is nothing to sneeze at. Plus she is the one and only member of security here.”

Woman #4: “Dragon slayers have all kinds of tricks up their sleeves. I hear some of them can even travel in the shadows!”

Arcadia stood and held up her hands, trying to win back the ground before it got out of hand. “Please! Please! Please! People! Let's not get ridiculous. I can't walk in the shadows and I was on the other side of the inn when I heard your scream.”

It was too late though, the crowd was already past the tipping point, and was out for blood. It was everything Arcadia might fear from any crowd of people. She didn't want to hurt any of them. These were the people she was supposed to be protecting, and attacking any of them would only reinforce their fear.

Digging into her magic power, she extended the power of shadow onto the memory of everyone within one hundred thirty-five meters. A shadow that would temporarily hide their memory of the young slayer. That was enough to wipe herself from the memory of everyone in the banquet hall for a short while.

Arcadia hurried out of the banquet room while the getting was good. She needed to find one of the other hired mages, usual guards or preferably the chief of security.

Word Count: 831
Total Word Count: 1127/1500

Health: 375
Magic Power: 255

Spells

Refraction (Signature) - 1/1 Duration
Cerebral Eclipse – 1/5 Duration

✧ this little queen is really trying to come for me today ✧ back rolls ✧ - 29th July 2018, 1:50 pm

uwu #3

Guest

Coming Storms - 25th May 2018, 12:22 am

[mention]Lucie[/mention] wrote:
[mention]Lucie[/mention] wrote: [/center]

Guild:
Nightmare

Position Wanted:
Coming Storm {#}1{/#}, or at least a higher one than {#}6{/#}. :'D

Rank:
B

Activity:
Fair

Why Should Your Character Should Be....:
For starters, Lucie is the daughter of a unique villain who has been consistently played for five years, and has done a number of great evils. While this mother of hers does not stretch too far into this verse, as of yet, this will consistently effect the daughter of the great Daemon, Ecclesia Invidium Morgana, in times to come, if it does not already.
Enter protect the attacking monsters. She confronts the legal mage, Oras, and engages him in combat to see the monsters successful.




Approved for {#}3{/#}.

Guest

Coming Storms - 14th May 2018, 9:43 am

Due to the character reaching A-rank, Coming Storm {#}3{/#} is now available.

Jaeger Nekros Krüger - Guildless - 24th April 2018, 5:57 am

Unlocked upon user's request:

○Kaori

Achievement Request Thread - 27th January 2018, 12:20 pm

Name: ○Kaori
Achievement Requesting: The Beast
Evidence of Accomplishment: "Beast Pride" was original lineage

Achievement Requesting: The Sacred
Evidence of Accomplishment: "Goddess's Boon" is my custom

Achievement Requesting: Character
Evidence of Accomplishment: Click Signature

Achievement Requesting: Primary Magic
Evidence of Accomplishment: Can't get to H Rank without magic...

Topics tagged under 3 on Fairy Tail RP IQUg6kF - History
Proof: Link

Topics tagged under 3 on Fairy Tail RP LJjmi63 - Pet
Proof: Ikuchi

Topics tagged under 3 on Fairy Tail RP 4TW0JRp - Faction
Proof: *looks at name color*

Topics tagged under 3 on Fairy Tail RP JInARak - First Job
Proof: *looks at EXP*

Topics tagged under 3 on Fairy Tail RP Uy1ajMJ - Lineage
Proof: *looks left*

Topics tagged under 3 on Fairy Tail RP Ayc3JbU - Secondary Magic
Proof: Link

Topics tagged under 3 on Fairy Tail RP DDyL8S0 - Tertiary Magic
Proof: Link (bottom of post 1 under UA's)

Topics tagged under 3 on Fairy Tail RP RUfbKXr - A-Rank
Proof: *looks left*

Topics tagged under 3 on Fairy Tail RP QePcbpq - S-Rank
Proof: *looks left*

Topics tagged under 3 on Fairy Tail RP R9MooKj - H-Rank
Proof: *looks left*

Topics tagged under 3 on Fairy Tail RP PhccNcd - Rich
Proof: *looks left*

Topics tagged under 3 on Fairy Tail RP Xcjx3vO - Artifact
Proof: Link

Topics tagged under 3 on Fairy Tail RP SvLDaan - Ship
Proof: Link

Topics tagged under 3 on Fairy Tail RP LCK7Hsg - Vehicle
Proof: Link

Topics tagged under 3 on Fairy Tail RP SLjb6NA - Legal Guild Ace
Proof: Not sure how to prove this one... ask Gisen?

Topics tagged under 3 on Fairy Tail RP PjUXHLm - Rising Star
Proof: Was Rising Star #3 before being a saint

Topics tagged under 3 on Fairy Tail RP Ry2bA25 - Ten Wizard Saint
Proof: *looks left*

Topics tagged under 3 on Fairy Tail RP KNGQIkK - Earthland and Beyond
Proof: Link

Topics tagged under 3 on Fairy Tail RP CQMX5uX - Motor City Rush
Proof: Link

Topics tagged under 3 on Fairy Tail RP AAx6QKt - Novice
Proof: *looks left*

Topics tagged under 3 on Fairy Tail RP JFEK9Q0 - Senior
Proof: *looks left*

Topics tagged under 3 on Fairy Tail RP 4ocblDW - Izayuki
Have Izayuki on your friends list Link

Topics tagged under 3 on Fairy Tail RP PsNvjfh - Madame Astrid
Have Madame Astrid on your friends list Link

○Kaori

A new visitor // Guild intro - 19th January 2018, 7:35 pm

Kaori was on the upper floors of the guild's castle taking down names of individuals who were moving. She would be tasked with helping with transport when the guild finally moved so she needed to know which members were leaving and which ones were staying. Eventually everyone would have to leave since the castle was being abandoned, but Kaori hadn't been fully updated on that. As far as she knew they were moving and the fate of the castle was undetermined. In order to speed things up, Kaori had tasked two of her spirits to handle the east and west corridors while Kaori took on the middle of the castle's upper half.

Topics tagged under 3 on Fairy Tail RP RxN6JLJ
The first spirit was named Ira, a fire spirit who was exceptionally loyal to Kaori. Ira didn't always listen to Kaori, normally being fairly disobedient when she randomly showed up to have fun, but she was a good spirit at all times. Kaori had no troubles with the spirit's playful nature since Ira knew when a joke was going too far and made sure to not press too many buttons. She was the spirit who handled the eastern corridor, that being her favorite direction. Ira was representative of the Sun, which rose in the east. She was the reality of the world, and the offensively inclined spirit between the two sisters. Her energy was easily sensed through her eagerness to help and almost constant smile, which Kaori had only ever seen fade once.

In the couple hours that Kaori had her out, Ira had use her ability to float and shot down the hall with a playful smile on her face. Fiery orbs constantly scanning the walls, looking out windows as she passed them and marveling at the people on the other side of the massive gap between the castle's foundation and the rest of the port. She mused at how small they all seemed for the first few minutes before actually getting to work. Several of the members had liked her friendly demeanor, others, normally the men but some women, had found her to be cute and decided to make the move thinking that they'd see her more often- ohhhh if they only knew how "stationary" Kaori wasn't...

Topics tagged under 3 on Fairy Tail RP Fw72g0O
The second spirit was named Query, a spirit who had no elemental alignment, unlike her sister. Query was always obedient to Kaori and never refused an order thus far since Kaori was especially cautious with her. Query was representative of the moon. She was the sleeping aspect, and the spirit of dreams. Where Ira was the reality of the world, Query was the anti-reality. Query had the power to alter reality itself, as though the real world were all a dream- a power that had been abused by different summoners before, all were punished for it. Kaori knew that Query was powerful enough to void her own contract, and respected her. In return for that respect, Query gives the ninja her loyalty and friendship. Her reason for being given the west corridor was that Ira had claimed the east, and Kaori had taken the much larger central zone.

Ira, being able to manipulate reality itself, had taken the fast route and materialized herself at the far end of the hall. Much like her fraternal sister, Ira, the moon spirit had taken time to look out the nearest window at the people below. She didn't find amusement in how small the seemed, but found beauty in how peaceful the town was. She reflected on events past, more specifically events in Peace Village, and turned around to begin collecting signatures. She was quite respectful, and much like her sister, there were male and female members who signed out of a hope of being able to see more of the cute spirit. Where she lacked the excessive energy Ira had, Query made up for it in having elven ears, and a naturally aloof expression that was just live enough to draw attention from others. 'Kaori would eventually come across something that requires the full extent of my powers. Most likely, it'll be for Miss Samira's sake and not her own.' she thought while moving down the hall. It was something that would have to weigh heavy on her mind since Kaori would go to great lengths for her other half, even if her other half hadn't accepted her yet. Query would have to decide just how far she herself was willing to go, knowing that Kaori may eventually overstep boundaries. It worried her, but Kaori had been respectful of Query's power thus far and gave her no reasons to be terrified of abuse... just cautious of the possibility.

Both spirit, Ira and Query, had finished up with their sides of the upper floors at around the same time. They were told that if they finished early, they were free to roam around as they pleased. It was another perk of being Kaori's spirits that they both equally liked. Most summoners had forced their spirits to stay in whatever realm they came from, including the twin's last one. For some it was out of the belief that spirits should only be out in battle, and they should always obey their master(s). Other summoners were trying to be fair. They had so many spirits that they'd die if they let all of them roam around randomly, especially two spirits that were a colossal drain just to have one out. Upon entering the ground level and floating around a bit, she spotted a certain celestial spirit being tapped on the shoulder by someone and giggled, knowing what would come next. The fact that he hadn't gotten a full blast throttling from Aphrodite was somewhat disappointing for Ira, but that only meant she could have fun making a new friend.

Ira began floating closer when she saw Samira intercept the new blood and begin talking to him, making it easy for her to float higher, over his head and behind him. While Samira was in the middle of introducing herself, right around where she mentioned she was a Guild Ace, Ira flipped upside down with the two strands of hair on the back of her head dangling, body floating perfectly in the air while exclaiming "Hi!" with a bright smile. She then let herself turn again in the air to bring her feet towards the ground while leaning forward and saying "I'm Ira!" in the same chipper tone. She'd then float behind the new member while keeping herself facing him to be behind him and place her hands on his shoulders and poke her head over them. "Sammy, is this one joining your... umm... magic clan, that's it..." Ira sounded unsure at the last bit. She was using the words Kaori used, which she felt were incorrect but she quickly switched back to her energy overdose and asked "Is he!?"

"You shouldn't touch him..."

A voice that was gentle and feminine said, but from seemingly no source at all. An azure magic circle appeared on the ground and Query materialized not far from the three. "Not many humans like being touched by floating girls with horns. You should ask permission first." Query said, her tone being just as disconnected as the emotion in her eyes. Ira puffed her cheeks and said "He doesn't mind!" before turning her gaze to the new member and asked "You don't mind, right?" as though she expected him to take her side. Kaori appeared out of thin air with a small smoke cloud around her and a light popping sound. She looked at the random boy and blinked a few times while also looking at her spirits and Samira. Kaori turned to the boy fully and said "I apologize for Ira, she's honestly harmless. My name's Lareci, Kaori but you can call me Kay, and this is Query." Kaori said and gestured to the blue haired spirit who grabbed the ends of her minidress and lightly lifted them while performing a curtsy and saying "You may call me 'Q' if you'd like." If Quinn said that he wanted to join the guild, Ira would hug him tightly while shouting "YAAAY!" in her high pitched, energetic tone while her summoner felt an imaginary sweat drop rolling down the back of her neck.

Ways to know Kaori's name:







Words: Irrelevant   |   Kaori   |   Stuff

Guest

Guilds are NOT homes! - 8th January 2018, 12:37 pm

TL;DR -- Join guilds. Don't be guildless. Don't treat guilds like Naruto villages.

An issue I see flaring up every so often is the subject of guilds. This has been brought to me so many times, that I thought I would address it in my own personal mini-rant.

As per the title, a guild is NOT a home for the character. It is not like a clan, a tribe, a village that they must be undyingly loyal to. Though the canon shows a lot of very guild-enthusiastic people, and those types definitely exist in roleplay, a true guild does not demand the undying loyalty and participation of a person.

The definition--

To best understand what I’m writing, here is the dictionary definition of the word ‘guild’, followed by the Fairy Tail Wiki definition.


noun: guild; plural noun: guilds; noun: gild; plural noun: gilds
a medieval association of craftsmen or merchants, often having considerable power.
• an association of people for mutual aid or the pursuit of a common goal.
synonyms: association, society, union, league, organization, company, cooperative, fellowship, club, order, lodge, brotherhood, fraternity, sisterhood, sorority
"the copper craftsmen have formed a guild"



A Guild (ギルド Girudo) is a type of organization in Fiore, characterised by a member base and common trade. The purpose of a guild is to obtain and disseminate job requests to the members of the guild.



As you can see, the two are very similar.

A guild is simply an organization, or association, of individuals in a specific trade. In Medieval Times, there were trade groups of artisans, merchants, musicians, etc. In Fiore, they include magic as a trade.
In the opening narration of Fairy Tail, the narrator mentions “magical guilds”, groups of wizards coming together to find work and gain advice and help from one another.

Problem {#}1{/#}: “No guild fits my character!”

It has been noted that on this site, that, contrary to the definition, Guilds are taken up a notch, almost to an extreme. The pursuit of a common goal is emphasized, and many guilds tend to ‘specialize’ in something. For some examples, Infinity Hydra focuses on killing evil mages and taking out criminals; the vigilante magical guild. Lamia Scale focuses on the eradication of monsters. Fairy Tail is now known as a guild of mercenaries for hire. Black Sails focuses on being pirates in disguise.

Everyone makes unique characters that they come to love and cherish greatly. However, when it comes to picking a guild for their character, or changing guilds after one goes in the way of the dodo, they become stuck. “No guild fits my character!”

This leads to something of a problem for a roleplayer who simply cannot find a guild that “fits” their character. When the roleplayer sees no guild that best fits their character, they tend to stick to the guildless category, or make plans on making their own guild. It is fine to have goals, but in a way, the enormous amount of guildless mages does unbalance the site to a small degree. This is not the main issue, however, and is one I will discuss later.

The Solution: Just because a guild has a theme or goal, it does not mean that your character MUST be a pirate, a monster hunter, or a dark mage killer. A guild is simply an association. In-Character, a magician joins a guild so they have access to a job board, so they can get paid and carve out a living. Not every magician has to get super involved with their guild’s politics, wars, ideals, and OOC, plots. Guilds exist to benefit mages, and they benefit the roleplayers who play in guilds simply by offering an active atmosphere to find RP partners, an EXP bonus when one goes on jobs with guildmates, etc.

The simple solution is not taking a guild’s theme as the indisputable essence of the guild. You can work somewhere but not completely agree with a job or guild’s beliefs and ideals (naturally, if you do not share guild ideals, achieving an ace position becomes harder, but that should never be the goal for joining a guild). Find a guild that is more relaxed with their ideals, and is not in your face about being a pirate or bloodthirsty killer, and join that one. This will give you all the advantages a guild has to offer, and possibly many opportunities for plot.

Problem {#}2{/#}: “I cannot be separated from my ship/close friend/teammate IC!”

That is where you are wrong. Think about guilds like a day job; you go to work at the Walmart Deli, then you come home at night to be with your spouse who spent their day working at Petsmart. This brings up the point of the topic title; a guild is NOT your home. Some guilds, such as back in Medieval Times, would offer lodging and maybe have a place to eat, but generally, people go home at night to their own house or apartment or inn.

The guild is the place a magician goes to to find work and to make a living. Why quit your job at McDonald’s to go work at Wendy’s just because your best friend or spouse works there? Chances are, if you loved your guild both OOC and IC, and chose to hop to another out of some feeling of loyalty, you will find yourself not having as much fun, and possibly somewhat miserable-- I have observed this happen over and over to various members. IC, it also does not make sense to jump guilds out of loyalty either, even if your character is one of those extremely loyal types. The character will see them on their days off, on missions they take together, on their off-hours, etc. If your character is the extremist who will jump, just keep this in mind, and make sure you are fully on board for the guild hop.


On a similar subject, undying guild loyalty can be fun too, but it is very close to just being extremely passionate about the sports team you are on, or some school club. Canon Fairy Tail’s obsessive loyalty and friendship and family is funny and cute, yet it is more or less what made them more unique than other canon guilds-- it was their shtick. Not every guild is as demanding of loyalty (unless it’s one of those oppressive agreement or stay in the guild or die themes/ideas).

The Solution: Do not leave a guild you are happy with. Only if plot circumstances are extreme and you are no longer having fun in the one you are in, should you think about leaving. Never allow yourself to be OOC peer pressured into guildhopping too, for a ship, a friendship, family members, etc.

Problem {#}3{/#}: “My character is distant/hates everyone/untrusting/etc!”

Excuses! Just kidding. The title of the problem pretty much explains itself. The solution is simple.
Even the most reserved and untrusting characters need to make a living and earn an income. Being guildless is an option, yes, but if you are having trouble finding RP partners(and thus your character is having trouble finding missions to go on), you are best off joining a guild. The most untrusting person understands they need to do something to put food on the table, and can join a guild to get out of it. They need not completely trust their guildmates or the GM, or even the guild and its ideals, but they can use the guild for what it was created for-- providing mages with aid, resources, and work.

Problem {#}4{/#}: The problem with Guildless in general.

I often receive complaints from guildless mages who are unable to locate RP and job partners due to having no quick ability to connect with other roleplayers. In a guild, it is not too uncommon to see someone ask “Who wants to do a B rank job with me?”, and within the day, they get at least one response. A guildless member has a much harder time doing this; roleplay threads will not come as easily. It is fine if you wish to stick it out and do your best, but if not, joining a guild is the better option. If you do wish to hardmode through ranking up as a guildless mage, do not complain about finding no RP partners nor about not receiving guild benefits.

Another smaller problem on a site wide scale is just guild imbalance. The more guildless characters there are, the less active guilds there will be. My personal belief is that no magician should be guildless unless the roleplayer truly wishes for them to solo the journey for power, and only have them meet people along the way, while never sticking around for long. If a character can at least join a relaxed ideal guild, they should, unless the character has a very good IC(yes, not OOC), reason for avoiding all guilds, and the member is willing to put up with the lack of ease and benefits.



Disclaimer: This ‘vent’ is my own personal opinion on guilds, and does not reflect the views or ideas of the administration, staff, and development team.

This has been a mini-rant brought to you by Izayuki™️. If you have any corrections, clarifications, or invalid points you see, please bring them to me via PM/DM, and not on this thread. If you have points you wish to add, you may contact me as well, and I may or may not add them. If you feel something really must be debated, I would prefer it over DM for ease. Otherwise, you may post any other thoughts here if you wish.

The Hustler

FTRP Lineage Making Contest - 15th December 2017, 6:01 am

Finished my first, working on my second.  Third will be added later down the line when I think of something.  Posting it now since it's safest this way.

Terraforming:



Progressive Jackpot:

Guest

Coming Storms - 10th December 2017, 5:17 pm

[mention]Fluffy[/mention] wrote:Guild: Savage Skull
Position Wanted: Coming Storm 3 or whatever is deemed right.
Rank: B
Activity: Uh- I may need help, I may rp too much. (3-5 days of responding to posts a week most weeks)
Why Should Your Character Should Be....: The name Fluffy showed up rather recently in association with several rather criminal acts. At one time she was one of the member's of a legal guild Golden Phoenix, alongside Coming Storm 1 Lucius Foss. At first she was labeled a bad mage for attacking guild mates when she found out Golden Phoenix was allied with Black Rose and thus with the monster called Izayuki. However, this was not when she was first kicked from the legal guild, for a while Astrid Foss hid her in the basement with Lucius, but the first storm was not too eager to share his hidey hole of a basement, so he eventually kicked her out. Even if he had not, she would not have stayed as the alliance with Black Rose would not be broken, and she could not stay in such a knowingly corrupt system! Thus the flame wielder fled from Golden Phoenix, but not before being seen several times with the coming storm known as Chaoris committing massacres.

Shortly after leaving the Legal Guild even though everyone had thought she'd already been kicked out? Fluffy was once more seen committing mass murder, although this blood mess had a positive effect it was clear from the torturous overkill left on the body of the monsters she had not actually went with the intention of helping anyone. Thus this got her labeled more dangerous once more. Following from here she was seen committing many more slaughters and even was seen fighting beside Lucie, it seemed the only coming storm she has not managed to aquatint herself with is Famine! The feline had also recently been seen bearing the mark of Savage Skull, but no one can quiet figure out what she's doing with them, many have speculated she is the guilds new pet or something. Anyways, being often seen committing criminal acts with other coming storms, it would only be a matter of time before she got labeled one herself, logically.

anyway's thats the reason, no need to grandstand it, here are the links to jobs she's been involved in and one's she's currently involved in. There is more, like 6-9 more things, but I only included jobs she took with dark mages or as a dark mage, and did not include her solo jobs, as I doubted any of that was worthy of any movement towards a coming storm.  

https://www.fairytail-rp.com/t30297-just-to-remember-who-i-am-fluffy-chaoris-monster-eradication
https://www.fairytail-rp.com/t30266-how-much-nyx-is-too-much-nyx
https://www.fairytail-rp.com/t30237-gods-and-nightmares
https://www.fairytail-rp.com/t29258-starters-starting-fluffy-chaoris-job
https://www.fairytail-rp.com/t29858-haunted-and-weird-job-kira-takumi-fluffy
https://www.fairytail-rp.com/t27941-if-there-s-no-body-no-crime-was-committed-choaris-and-fluffy-job
https://www.fairytail-rp.com/t29929-ba-booom-ahote-fluffy
https://www.fairytail-rp.com/t29348-which-act-are-we-in-again
https://www.fairytail-rp.com/t29260-monster-containment-fluffy-chaoris
https://www.fairytail-rp.com/t29090-wedding-town-terror
https://www.fairytail-rp.com/t28840-balance-core-with-strawberry
https://www.fairytail-rp.com/t28773-impish-ire-job-w-strawberry
https://www.fairytail-rp.com/t28736-are-you-ready-for-job-w-strawberry

This is 'social' stuff, two completed 'socials' that were for plot purposes, I know they don't count but considering its where Fluffy first met Chaoris and than a job that shows her new mentality of recruiting people to Savage Skull for darker purposes, I still thought these two important to place.
https://www.fairytail-rp.com/t30263-strauss-hunters
https://www.fairytail-rp.com/t27578-the-blood-god-and-the-consumer-of-sinners-private


Approved for {#}3{/#}.

Guest

The Twin Crystal Ice Cream Cones of Meshi! - 21st October 2017, 9:01 am


Job Title:
The Twin Crystal Ice Cream Cones of Meshi!

Rank:
A Rank.

Player Requirements:
2 B Ranked Mages or the Equivalent.

Job Requirements:
18000 words. || Retrieve both ice-cream cones! || This is a neutral mission, so anyone can come.

Job Location:
Wakusei Portals || Meshi  

Job Description:
A beautiful green and eclectic witch named '_____' has sought to venture into the Wakusei portal leading to the planet Meshi for many years. However, since she has been known to have very weak legs, she has never been able to go there and retrieve what she has desired. These two objects are known as 'The Twin Ice Cream Cones of Meishi,' and each lie upon a giant mountain range known as 'The Ice Cream Slope,' which is made purely of ice cream! Despite it being so cold there so the desserts don't melt, the area never seems to be cold, so you don't have to pack warm clothing for this mission. However, you are certainly going to want to bring survival tools and boots, because this mountain range is giant! Sadly, it has also been revealed that these cones sit at the tallest peak of the range, therefore making your trip a long one. These mountains have strange paths which are similar to mazes, making you have to wander through different caverns in order to continue on the path. However, you will never be at a shortage of food, because the entire mountain is made of yummy desserts! It has also been revealed that many hostile beings live in this mountain range, guarding the cones from adventurers. These hostile beings consist of tiny girls which look as if they are the size of fairies, but each represent a different dessert! Despite being extremely adorable, they are in fact powerful, and will take some time to defeat each to progress up the mountain. However, if you follow the sounds of the dessert girls and their locations, you will eventually make it to the peak. They are aware that whoever ventures up the mountain seeks to take the cones with them, and they guard it not because they can be used as evil or good, but they are worth quite a lot in Earthland. To make each fight fair, each mage's health and mp are completely regenerated after each battle due to the presence of the crystal ice cream cones. This is due to them being made of pure diamonds varying in color, which radiate different frequencies of light that stretch across the mountain ranges. Once you pick up the two crystal ice-cream cones, a giant portal made of ice cream will sprout up from where they sat. This will also come with a keypad, which will let you select a desired location in Earthland and teleport you back home, or wherever else you would desire to go. When you get back, you will give the witch the two ice cream cones for a good pay!

Enemies:
These dessert girls sure do pack a punch, and there definitely isn't a shortage of each one. However, each specializes in a different magic of dessert, therefore there is a long list. (It would be best that these enemies were faced in order, but you can write you facing them in any order you wish). They will all be in pairs of two, and they all have different personalities that you can decide. NOTE: DESPITE THESE ALL BEING MADE OF FOOD, THEY CANNOT BE EATEN. When each is defeated, they will not die, but they will let you pass. Their names each have an appearance attached in a link, so make sure to press!

Enemy Pair {#}1{/#}:
Weak: Pizza & Hamburgerfry
Two adorable beings and best friends, these two girls focus their magic primarily on attacking with their given names. Pizza has pizza magic, and Hamburgerfry has the magic of hamburgers and french-fries. These girls both take 60 damage to defeat each, and do 40 damage per attack each.

Enemy Pair {#}2{/#}:
Weak: Bread & Nutella
The closest friendship of the dessert girls, these both attack as one. However, they do have separate health pools. Both of their magics come together to attack with the magic of bread and nutella combined, which is a yummy yet powerful type of attack. These girls both take 60 damage to defeat, and do 60 damage per attack together.

Enemy Pair {#}3{/#}:
Weak: Neapolitan & Soft Serve
Two friends of the ice cream mountain ranges, these girls focus their magic based on ice-cream. Neapolitan focuses on a swirl of strawberry, chocolate, and vanilla ice cream, while Soft Serve focuses on a swirl of chocolate and vanilla. These girls both take 60 damage to defeat each, and do 40 damage per attack each.

Enemy Pair {#}4{/#}:
Normal: Oreo & Chocolate Chip
Two friends of the ice cream mountain ranges, these girls focus their magic based on two different types of cookies, Oreo and Chocolate Chip. These girls both take 90 damage to defeat each, and do 70 damage per attack each.

Enemy Pair {#}5{/#}:
Normal: Tiramisu & Caramel Pudding
Two friends and happy singers of the ice cream mountain ranges, these girls both have their magic based on two different types of dessert, Tiramisu and Pudding. These girls both take 90 damage to defeat each, and do 70 damage per attack each.

Enemy Pair {#}6{/#}:
Normal: Strawberry Shortcake & Honey Cake
Two friends in the ice cream mountain ranges, these girls both have their magic primarily based on different types of cake, Strawberry Shortcake and Honey. These girls both take 90 damage to defeat each, and do 70 damage per attack each.

Enemy Pair {#}7{/#}:
Normal: Sweet Tea & Cappuccino
Two adorable and classy friends of the ice cream mountain ranges, these girls both have their magic primarily based on two different types of drinks, tea and coffee. These girls both take 90 damage to defeat each, and do 70 damage per attack each.

Enemy Pair {#}8{/#}:
Strong: Bacon Pancake & Donut
Two fun and adorable friends of the ice cream mountain ranges, these girls both have their yummy magic primarily based on two different types of desert and breakfast foods, bacon & pancakes and donuts. These girls both take 120 damage to defeat each, and do 100 damage per attack each.

Enemy Pair {#}9{/#}:
Strong: Blueberry Cheesecake & Blueberry Muffin
Two adorably yummy based friends of the ice cream mountain ranges, these girls both have their magic based on different types of deserts that are each flavored by blueberries. These girls both take 120 damage to defeat each, and do 100 damage per attack each.

Enemy Pair {#}10{/#}:
Strong: Mint Chocolate Chip & Pistachio Macaron
Mother and daughter in the ice cream mountain ranges, these girls both have similar yet contrasting magic. One focuses on ice cream, and once focuses on macarons. These girls take 120 damage to defeat each, and do 100 damage per attack each.

The Final Enemy:
Boss: Queen Fro-yo
Upon the peak of the ice-cream mountain ranges sits the Twin Ice-Cream Crystals, guarded by this woman of the Fro-yo. Originally she was the third Ice-Cream Crystal, but she erupted and turned into their guardian. She is a very powerful mage, and is not small like the other dessert girls. She is the average size of a human, and has the magic of ice-cream and yogurt. She takes 150 damage to defeat, and does 120 damage per attack.

Reward:
75,000 Jewels.


-- credit to Desirée Blooms

Seijin

Guild Rank Positions [IMPORTANT] - 27th February 2012, 7:15 am

Guild Rank Positions
Shows the Guildmaster and aces of each guild

Basilisk Fang

Guild Master: Famine

King Cobra: N/A
Taipan: Sol Terumi
Dubois: N/A
Death Adder: N/A

Black Rose

Guild Master: Izayuki Hyoujin

Ace of Diamonds: Magna Victus
Ace of Clubs: Irina Naginata
Ace of Hearts: Kiru Nivani
Ace of Spades: N/A

Black Sails

Captain: Anastasia Isayev

Quartermaster #1: Cirven Mizune
Quartermaster #2: N/a
Quartermaster #3: N/a

Fairy Tail

Guild Master: Sorano Granon

Minister of Spring: N/a
Minister of Summer: Hera
Minister of Fall: Mura Kensho

Golden Phoenix

Guild Masters: Astrid Foss & Salrynn

Ace of Diamond: Hero Yamamoto
Ace of Ruby: N/a
Ace of Topaz: N/a

Grim Heresy

(Guild) Master: Eris

The Primarch: N/a
The Primarch: N/a
The Primarch: N/a

Infinity Hydra

Guild Master: Ardere Kasai

Head of Justice: N/a
Head of Destruction: N/a
Head of Resilience: N/a

Lamia Scale

Guild Master: Gisen Ceostra

Sage of Power: N/A
Sage of Wisdom: N/A
Sage of Courage: N/A
Sage of Time: N/A
Sage of Twilight: N/A
Sage of Skies: N/a
Sage of Justice: N/a

Pharaoh's Call

Guild Master: Aiyana Shuer

Obelisk of Society: N/a
Obelisk of Grace: N/a
Obelisk of Understanding: N/a

Sabertooth

Guild Master: Kite Wilhelm

Paragon of Fate: Ryo Knetegawa
Paragon of Secrets: Zar Valarblood
Paragon of Selflessness: Jaffa Archfiend
Ace: N/a
Ace: N/a
Ace: N/a
Ace: N/a

Savage Skull

Guild Master: Marceline Anicetus

Horseman of Pestilence: Dubhlainn Du Lac
Horseman of War: N/a
Horseman of Famine: N/a
Horseman of Death: Raiza Mizunaka


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