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Search found 27 matches for 2

aeluri

♠ Inglisse "Raven" Carroll - 3rd February 2019, 5:07 pm

Spoiler:


This character is being archived~

Emory Aldwyn

C Rank Up - 26th January 2019, 1:58 am

Claim C Rank. Gonna skip the exam for this rank.

150 Exps. Jobs that got me there:

Contract Assassination: Mr Silverspoon - 25th January 2019, 6:19 pm

A trio of fangirls oogled Mei as they cocked their brows in unison wondering just what a stranger was doing around the outskirts of their beloved Laurence's home. "What the hell are you doing here!?" "Yeah you're not one of us!" "GUARDS GUARDS GUARDS!" A roll of voices came from the three shouting and ranting clearly baiting out Artemis' current position in the garden, she needed to act fast and though she wasn't fond of attacking women this was the only exception. If they could only see she was doing this for them.

With a swift punch to the temple the first girl went down like a sack of potatoes, the force of the blow sending her body into shock. The two left gawped in shock attempting to scream but Arty reacted with swiftness reaching for their throats and slamming them down onto the ground with a heavy thud. Now the opposition was immobilized it was time to act. Artemies sped off bursting through a window leaving glass scattered across the floor, but she dare not stop climbing the staircase in search of the villain.

-- -- --
Roll #2

[ Job - Delancy, Ydris, Ros, Bassam ] Crush The Sinner - 19th December 2018, 10:31 am




✝ LONG LIVE BAHAMUT ✝

WORD COUNT: 470 ❘❘ THEME SONG: BEERUS ❘❘ TAGS: @YDRIS @BASSAM @ROS ❘❘ JOB:What's A Girl To Do - D RANK



For what it was worth, The Bahamut Family seemed to be relatively on the same page. Whilst they each possessed their own unique modus operandi, it would all come together in the overall scheme of things. Ros fantasized the multitude of torture methods she could test, Bassam still bewildered as he and Ros began some banter. In time, Ydris would cease the chatter; bringing them all back to focus as he began barking out orders.

The job - on Damian's part at least, was fairly simple. Within moments, the male we'll now refer to as "Chad" would be making his way down this sidewalk. As it were, he would need to enter the alleymaze to make his way to Girl #2's house without getting caught. Due to the time of day, nobody often stalked these ways. This was perfect for Chad as he couldn't risk his name being tarnished by such copious amounts of scandals. After all, he was on his way to becoming a major player in the city; politics are everything.  

Right on time, a whistle penetrated the silence of the street as Chad waltzed into the alleyway while pulling up his iLac to call Girl #2. "Hey baby! Tell little Richie that daddy's on his way home, okay? I love you too, suga--" his breath escaped him as a sharp blow to the solar plexus rendered him speechless as he lay limp on the ground. Picking up the phone, the girl was greeted by a low-toned chuckle before the line cut off; Damian dropping the phone before swiftly crushing it under his shoe.  "Now . . . what to do with you?"

He grabbed Chad by the collar, dragging him and his expensive two piece down the alleyway toward the others. "You slipped up, Chad. You tasted the excitement of an affair and you got greedy; started shacking up with two at once." Knowing he was capable of hearing him, he continued his speech. "Where you really blew it is when  you get not one, but two of them pregnant!" He scoffed, shaking his head "What a dog you are, Chad, what a dog." As he drew close to the destination, he gave the the lad just a bit of advice. "Whatever god you believe in, whatever helps you sleep at night, get through the day - think of them and pray; pray that death will be swift. Otherwise? You're gunna be fucked, pal."

Tossing him into the square shaped center, Chad's body fell limp in the center of The Bahamut Family; a wide grin plastering his visage. "One Chad to go! Dinner is now served." With that, he turned around; proceeding to be on the look out for any possible onlookers. "Just save me some, okay? I've got to find time somewhere to get out this pent up aggression."

Goddess' Guidance #2: World of Metal - 19th November 2018, 11:12 pm

Spoiler:


https://www.fairytail-rp.com/t35563-goddess-guidance-2-world-of-metal

Topics tagged under 2 on Fairy Tail RP KhyzeRtP_o

Kinzo Takimoto

From D to C Rank - 22nd October 2018, 9:48 am

Job #1 https://www.fairytail-rp.com/t35196-protection-service-for-the-flower-expert#346659
Job #2 https://www.fairytail-rp.com/t35199-goddess-guidance#346666
Job #3 https://www.fairytail-rp.com/t35197-to-earthland-and-beyond#346664

All approved here: https://www.fairytail-rp.com/t30004p800-ending-a-job-cancel-finish

I wish to skip the exam

Lilium

♠ Inglisse "Raven" Carroll - 29th September 2018, 7:16 pm

Spoiler:


Topics tagged under 2 on Fairy Tail RP QrzkL3R

Tenroujima Is The Best Exam [Arcadia's B-Rank Exam] - 29th September 2018, 3:51 pm

First thing was first. Arcadia could not afford to be taken by surprise again. Surprise was her forte after all, it wouldn't do to just hand that advantage over to anything else that might be watching her in this strange spirit mirror world of the island.

The young, pale blonde slayer refracted the light around her, so that the image of her appeared a few meters ahead of where she really was.  She would walk along a few minutes more, keeping an eye out for any sign of this Kyuken.

Somewhere along the way, a familiar small blob of inky darkness formed in the air ahead of her. It was right where her displaced image's face and eyes were. Arcadia didn't have time to think about it because two giant columns of glacial ice pounded right through her image less than a second later.

This was too much to be a coincidence, someone was definitely using her own spells against her. Not only that, they were using them faster than she ever could. There was no way she could ever conjure two columns of ice at once like that.  Figuring out who would have to wait. Now that her image had been exposed as a decoy, she would be a sitting duck.

To keep the principle of uncertainty on her side, she reached into her magic power.  She formed some of it into her own blob of inky darkness, this one big enough to envelop the bases of the twin ice columns stuck into the ground ahead of her.  Arcadia raced on out of her newly created blob darkness, fifteen shadow clones of herself racing right on out with her in all other directions.  

Not so far off in the trees she heard, what sounded like her own voice start to bicker with another two voices? She couldn't be sure, but voices sounded a lot like herself, but not quite the same either.  There was something a tiny bit different each one.

#1: "Great! Now we don't know which one is the real one!."

#2: "What're you yelling at me for?! I'm not the one who threw a wimpy little inky blob instead of throwing an ice column like the rest of us!"

#3: "It's not like that woulda done any good, that obviously wasn't the real her we hit anyway. Besides I don't see why we havta hurt her."

It was then that a small army of Arcadias filtered out of the trees. About fifty in all. If you counted Aracadia's own fifteen shadow copies plus herself, there were about sixty-six Arcadias gathered around that small clearing.

The real Arcadia knew trying to guess which if any of the fifty other copies might also be real of any of them would only give herself away. She knew, because that's how she would flush out who to target.  The one true Arcadia and her shadow clones took off again, scattering from the clearing completely. Arcadia added five more shadow clones to leave her lingering blob of inky darkness for good measure.  Those shadow clones joined the rest in scattering to the trees.  

#2: "Don't let your clones just stand there! Go get them!"

#1: "Don't tell me what to do!  But oh yeah, I see what ya mean. We can use our clones to see which of her is the real one. Hey! You better send your clones too!"

#3: "I guess that wouldn't really hurt her."

Arcadia focused magic power out into each of her hands and feet. The frosty chill in each of her limbs allowed her skin to freeze and unfreeze to a tree the slayer had chosen to climb. She had each of her shadow clones also climb a different tree of their own. The hostile clones were in hot pursuit.

Being made of semi-solid shadowstuff, the most any shadow clone could do was gently tap Arcadia. Anything harder than that and the clone would disperse back into the shadows it came from, but that was the idea. Any Arcadia the hostile clones attacked that was also a clone, would mean the two shadow clones would pass harmlessly through each other. Only the real Arcadia would disperse a shadow clone back into shadow, revealing her location in the process.

Arcadia wasn't about to give her pursuers another free shot at her. Not if she could help it. At least, not before she could find her pursuers too. She sprouted a pair of dragon-like wings made entirely from pure white hoarfrost from her back. She leapt from from tree to tree, gliding between gaps too wide to jump. Her shadow clones all did the same, all playing the avoidance game with the hostile clones chasing them.  It created a popcorn effect up in the canopy of Arcadias all leaping and gliding from different trees. All either leading a chase or pursuing one.  

The young slayer knew she couldn't keep this chase up. Her pursuers had numbers on their side, so it was only a matter of time before one of the hostile clones might fly into her.  

Lucky for her, the pursuers behind the hostile shadow clones were an argumentative sort. Following their voices helped her home in on their direction. She began to pick out possible scents too. With some luck, skillful aerobatics and acrobatics to avoid the maelstrom of shadow play around her, she landed in a tree overlooking the only three Arcadias still on the ground.

These Arcadias must be more than shadow of they could cast her spells, plus they must've smelled her. Not long after she landed in the tree above them, all three looked straight up at her. That instant all the hostile shadow clones dissipated back into shadow, so the true Arcadia allowed hers to slip back to shadow too. There was no use or need for them now that the real Arcadia and her three doppelgangers were all quite aware of where each other were.

Arcadia narrowed her deep green eyes down at the imposters, and two them narrowed their deep green faerie gaze right back. The third imposter seemed to be the one that had been arguing against this fight in first place. She seemed more anxious to the true Arcadia, now that they were all face to face.  

Appealing to the third imposter might be the real Arcadia's only option here. She was badly out numbered if this was coming down to a straight up fight.  Maybe Arcadia could get the third imposter to switch sides or help her convince the other imposters that there was no reason to fight.

The true Arcadia called down to the third imposter, "Hey! Why do you let these two tell you what to do? If you don't want to fight, then we don't have to." Arcadia shifted her gaze to the other two imposters, "There's no reason for us to fight either. We don't have to do this."

#1: "Eh! Don't listen to her! She just knows how badly she gonna lose!"

The third imposter began tear and choke up,  #3: "No! I won't! I won't fight her! She's not my enemy!"

#2: "Then you're our enemy!"

The two more aggressive imposters turned on the third, each scoring the first couple punches. The true Arcadia formed five icy darts one her left hand, one per finger.  She flung them all at the nearest aggro imposter, three striking the target imposter in the back.  Arcadia had formed five more icy darts on her right hand and flung them all at the other aggro imposter. Only two of those struck true.  

The third imposter formed an icy blade on one arm, striking back at her attackers. Her blade slice through the most grievously injured aggro imposter, returning it to its previous powerless spirit form. It sped off in annoyed little bob and weave. The third imposter then brought her icy blade up just in time to block one blow from the remaining aggro imposter, but another slipped past her guard.

Arcadia had formed an icy blade of her own, and had leapt from the tree. One leg extended, Arcadia folded in her hoarfrost dragon wings to knock the last aggro imposter to the ground with her flying kick. The true young slayer immediately followed with a slice of her icy blade, returning the last aggro imposter to spirit form as well.  

Standing straight, Arcadia caught her breath, and turned to face the third imposter who was back in tears.  The real Arcadia was compelled to offer a hug.

The third imposter accepted the offered hug and stammered, (#3) "I-I'm sorry."

Arcadia smiled softly, squeezing gently to offer a little extra comfort, "I know. I'm sorry too."

The third and last imposter slowly calmed and was finally able to voluntarily return to spirit form.  Arcadia, once again the only Arcadia around sighed in relief, but also dried her own eyes. She gladly went on her way.



Stage 2 Word Count: 1487
Total Exam Word Count: 2373/1500

Health: 315
Magic Power: 170

Spells

Refraction - Duration 1/1
Gloom - Duration 1/2
Shadow Puppets - Duration 1/3
Ice Dragon Glacier Geckowalk - Duration 1/3
Ice Dragon Wings - Duration 1/1
Ice Dragon Frozen Claws - Duration 1/2
Ice Dragon Frosty Blade - Duration 1/3

SeaGlass

Murder At Midnight (Job) - 18th September 2018, 11:43 pm

As a precaution, Arcadia reached deep and refracted the light around her, bending it to make herself appear about five meters to the left of where truly was. She approached the door, opening it for her refracted image to walk through ahead of her. The slayer closed to within a couple meters of her image to keep her voice from giving her real location away as easily.

Her imaged looked around as she did, deep green eyes taking in the unfolding scene she found around the banquet hall. There was an obviously upset woman with a crowd of party goers gathered around her. She didn't see the chief of security or any of the other guards yet. That meant pushing past her phobia and discomfort around crowds yet again. These people would look to her to make sure things stayed clam and secure. Whatever this was, she could do it.

She swallowed the lump in her throat, her concern for the woman giving her the courage she needed. Arcadia trotted over, and waved for the other party goers to give the woman some space. ”I'm Arcadia Fairchilde of Fairy Tail. The Frost Maiden of Dragnof. I'm one of the wizards the Oak Inn hired for security. Everyone please back away. Give the woman some room. Are you okkay, Ma'am? What happened in here?”

The crowd did back away a few steps, but they did so with murmurs of all kinds.

Man #3: “Is she alright?”

Woman #7: “Adorable doesn't equal us being safe.

Woman #4: “No, no. She's one of Fairy Tail's dragon slayers. The blonde one... but I thought her name was Alvea?”

Arcadia sighed and glanced to the murmuring crowd, ”Althea. You're thinking of Althea Eventide. I'm Arcadia. We're both dragon slayers. Thea isn't here tonight. Now please, everyone quiet down.”

The woman who screamed was calming down somewhat now, and she glanced angrily to Arcadia, “Is that supposed to make me..us feel better? Security huh? Then how did someone get murdered...for REAL back there in the bathroom?! I opened the door and the man I saw go in a few minutes before was dead on the floor! That's a real body with real blood on the floor!”

A collect gasp of disbelief went out through the party goers. The murmur volume climbed instantly as everyone talked with their neighbor until there was one shout over the sudden din.

Man #9: “It's true! It's Marco Wrenfield!”

The woman's accusations struck deep to Arcadia young heart. If there really was someone murdered under her watch, then she failed at her job. She and her refracted image jogged on over toward the banquet room's one bathroom. The door was open, so she could see the victim before she got there. She knelt down to make sure he wasn't still breathing. Sadly, he was indeed dead. From what Arcadia could see, the man had been stabbed to death. There was no sign of the murder weapon or weapons, and she found it hard to believe anyone could have snuck a blade past their security checks, or all the people out in the banquet hall. The crowd kept on murmuring through their myriad conversations.

Woman #1: “It couldn't be any of us. We all went through those security screenings.”
Man #8: “I bet itw as one thse extra wizards they hired. They wouldn't need to sneak in any weapons or they could even use their magic to sneak one in! Plus they were in charge of those checks.”

Man #2:I bet it was this dragon slayer here! Don't let her adorable appearance fool you. Any dragon slayer is nothing to sneeze at. Plus she is the one and only member of security here.”

Woman #4: “Dragon slayers have all kinds of tricks up their sleeves. I hear some of them can even travel in the shadows!”

Arcadia stood and held up her hands, trying to win back the ground before it got out of hand. “Please! Please! Please! People! Let's not get ridiculous. I can't walk in the shadows and I was on the other side of the inn when I heard your scream.”

It was too late though, the crowd was already past the tipping point, and was out for blood. It was everything Arcadia might fear from any crowd of people. She didn't want to hurt any of them. These were the people she was supposed to be protecting, and attacking any of them would only reinforce their fear.

Digging into her magic power, she extended the power of shadow onto the memory of everyone within one hundred thirty-five meters. A shadow that would temporarily hide their memory of the young slayer. That was enough to wipe herself from the memory of everyone in the banquet hall for a short while.

Arcadia hurried out of the banquet room while the getting was good. She needed to find one of the other hired mages, usual guards or preferably the chief of security.

Word Count: 831
Total Word Count: 1127/1500

Health: 375
Magic Power: 255

Spells

Refraction (Signature) - 1/1 Duration
Cerebral Eclipse – 1/5 Duration

Goddess' Guidance #2: World of Metal - 1st September 2018, 11:22 pm

Job Title: Goddess' Guidance #2: World of Metal
Rank: C
Job Location: Wakusei Portals
Solo Word Count: 2000 Words
Group Word Count: 3000 Words
Additional Requirements:
*Must have completed Goddess' Guidance #1
*Must wear the angel costume provided in the first job
*Must not engage in any combat at all.
*Steal the intel

Job Description: This time, the gateway appears in a familiar location (be it a guild hall, your home, etc. Player's choice. If there are multiple players participating that don't share a familiar location, separate gateways will appear to pick them up). Once again, the Completely Inconspicuous Goddess and the Shouta Angel come to greet you.

"Hi there once again, mage! Glad to see you're back. I have a mission for you! You're going to be traveling to the World of Metal, a world of gritty war-torn action and pop culture references galore! You need to take on a military base, but in the spirit of the World of Metal, you must do it completely stealthily! All you need to do is infiltrate their commander's quarters and get some intelligence from their computer... Or, something like that. It takes two to tango? Alpha charlie breakfast burrito? I don't understand military talk... You take it from here, Shouta Angel!"

"Sure thing, Lady Goddess. Alright, so you have to beware of some pretty important things! There are cameras, soldiers, and even giant robot things that I'm apparently not allowed to say the names of! Beware, because if you get caught by them, they'll start attacking you. But remember, you can't, under any circumstances, engage! Pretty tough, huh? Oh, and uh... Lady Goddess? If they die on this mission... We CAN say their name 3 times and yell it on the 3rd time, right?"

"Of course!"

After the briefing, the goddess opens a gate that displays a military base. When you go through this gateway, you land on a large hill next to it.
(Details of the base are up to the player, along with enemy placement and the like)

Enemies:


  • Enemy Name: Camera
    Enemy Description: "These are the cameras! Trust me, they are the most dangerous of the enemies! If one spots you, oh boy trust me when I say you will have a very bad time!"
    Enemy Rank: Weak
    Enemy HP: 5
    Enemy MP: 0
    Enemy Melee Damage: 0
    Enemy Spell Damage: 0
    Enemy Speed: Immobile
    Ability: Upon spotting a player character, 10 Monster Dice must be rolled (if Weak is rolled, default to normal) or 10 non-Weak enemies must be spawned. They immediately aggro the player spotted by the camera.

  • Enemy Name: Patrol
    Enemy Description: "Okay, so these guys carry guns... GUNS! Do you know how those things feel? PRETTY DARN BAD! Uh, anyways... They should just be walking predetermined routes, and they also kinda have nonexistant peripheral vision, so just uh.. Sneak past them?"
    Enemy Rank: Normal
    Enemy HP: 30
    Enemy MP: 0
    Enemy Melee Damage: 15 damage per shot with gunfire
    Enemy Spell Damage: 0
    Enemy Speed: Simple walking speed

  • Enemy Name: Watchmen
    Enemy Description: "Okay so... Take the premise of the camera spotting you... Combine it with the gunfire of the Patrol... And then add in a gigantic light, and uh... Yeah. You got these guys. Heheh... ThankgoodnessIamnottheonegoingonthismission..."
    Enemy Rank: Strong
    Enemy HP: 30
    Enemy MP: 0
    Enemy Melee Damage: 25 Damage per shot with gunfire
    Enemy Spell Damage: 0
    Enemy Speed: Immobile
    Ability: If the light spots you, all enemies that are already spawned will aggro the spotted character.

  • Enemy Name: Giant Robot Things We Can't Say The Name Of
    Enemy Description: "Uh...... They're... Pretty tough... And uh... Pretty big and uh... Good Luck!"
    Enemy Rank: Boss.
    Enemy HP: 200
    Enemy MP: 0
    Enemy Melee Damage: 30 damage with attached gun, 50 with missiles, 25 from simple attacks
    Enemy Spell Damage: 0
    Enemy Speed: Half of C rank speed


Reward: 15k jewels and a strange eyepatch accessory

✧ this little queen is really trying to come for me today ✧ back rolls ✧ - 29th July 2018, 1:42 pm

uwu #2

Guest

Wizard Saints of Fiore - 17th June 2018, 5:36 pm

[mention]Cr1tikal[/mention] wrote:
Other Stuff for Last Approved App for Wizard Saint:


*wheezes* Das a lotta writin'.
Gimme a couple more high-rank jobs, A+, but preferably S+. Then I'll make a statue in your image and label it with the title 'saint'.

Guest

Wizard Saints of Fiore - 13th June 2018, 11:43 pm

Guild: Crystal Swan
Position Wanted: 1st tier
Rank: H
Activity: Yes
Why Should Your Character Should Be....:

Past WS App:

Guest

Coming Storms - 24th May 2018, 11:19 pm

Due to inactivity, Coming Storm {#}2{/#} is now available.

ivyleaf33

Feles, a warriors rp! - 10th May 2018, 6:17 pm

Linking back!

Edit: The link is not working for me.

Edit #2: This is the actual link: http://feles.boards.net/

Jaeger Nekros Krüger - Guildless - 24th April 2018, 5:57 am

Unlocked upon user's request:

Act IV: Way too many things in one Revelatio [Job/Terith] - 18th February 2018, 5:31 am

Job Form:

Sign-Up Link:


GRACE UNDER FIRE
Sorano’s day was going along, perfectly normal as always until suddenly a rift in space opens above her head and drops a magic circuit on her head. It might have been cool if it hadn’t hurt as much as it did, but after having spent all these years getting wrapped up in complicated magic-related situations, the teen had come to expect unfortunate incidents such as these. Magic was never as convenient as it seemed. While on one hand, the guild master rubbed her head and frowned at the painful lump she could feel forming on her noggin, she was also curiously peering at the circuit as well as the space above her desk from which it had fallen. She’d written spells all around the room and into the walls and curtains to keep unwanted attacks and magical items from getting through, so the circuit would have to be from someone trusted… right? None of her spells seemed to have been disturbed… But who was there that would actually send a message in such a form? Neither Ezra or Mura used this sort of magic, and usually guild members would come up and knock. The only people outside of Fairy Tail who had access should be Miss Litbell, and… Oh wait. Right, there was that girl from before, the one who seemed to constantly be in need of help.

Lexa Grimoire was someone who had been a fixture in Sorano’s life as a mage since she was a lowly C rank mage, a mere beginner in the world of magic and all that nonsense. Time and time again, she’d had random circuits dropped everywhere, sending some ominous message about where the poor girl was. It was obvious that Lexa’s story was much deeper than what she had assumed when she first got involved with the girl, but how complicated it was, Sorano wasn’t sure she wanted to know. With a sigh, Sorano pressed down on the circuit’s switch, hearing a surprisingly mature voice call out through it. “Come to Thunder Island.” The voice was firm and resolute, and though Sorano waited a good twenty seconds for anything else to come through, that was it. Probably the strangest message she’d received as of yet. Whether Lexa was in danger or had figured out something else, the letter mage had no idea. However, Lexa wasn’t a badly paying client, and Sorano might have just gotten the slightest bit attached by now. Many of her most prized items were gifted to her by the girl, after all.

However, something she had learned by now about jobs involving Lexa Grimoire was that it was always necessary to take someone with her. Lexa seemed to associate herself with really psychotic and dangerous people, and you never knew if you’d end up getting your mind taken over by a crazy transboze or end up fighting giant hordes of Lexa clones. Sighing, she picked herself up along with the circuit, and shook Hoshi awake. “Lexa’s calling us to Thunder Island. We better find someone and get going already.” Blinking sleepily, the exceed groaned. It was only six in the morning: no wonder she was cranky. “What? That girl again? Jobs with her are always needlessly terrifying,” the feline complained, shuddering with the memory of the transboze labyrinth they’d stumbled into the first time around.

Ignoring Hoshi’s complaints, Sorano knocked on Ezra’s office, then Mura’s. No response. She could try to find them, but it would take too long. It was likely that they were already out on jobs, considering how busy the two were. Then, maybe she could find Hana? Maybe Eris? Nah… Hana was always off traveling these days, and Eris was often absent as well. It wasn’t likely that they’d be available. No one else was strong enough for her to trust with one of these jobs yet, so she’d have to find outside help. That was… tiring. Stretching, she flipped through her mental contact book, remembering back to mage’s she’d met before. Julius, perhaps? Mm, no, he’d disappeared a while back, hadn’t he? She’d remembered the panic on Hana’s face when she reported the news of his vanishing. Julius had introduced her to quite a few people though, including the former guildmaster of Golden Phoenix. Another disappearance, that one.

What about the guy that had been with her? Blinking, she shrugged. It couldn’t go too badly. Except… She knew nothing about him besides the fact that his name was… What was it? Tor something? Who knew, honestly. Sighing, Sorano pulled up a job request form at the front desk, writing out a quick description. Unknown situation on Thunder Island, mage B rank or above needed. Specific priority for some dude who was in Golden Phoenix, had blond hair, and had Tor as part of his name. Wow, wasn’t this description fantastic? She’d be shocked if she actually found him, but it was always worth getting to know mages that her friends recommended. Handing it back to the desk fairy, it was sent zipping off through the lacrima system to all legal guilds, in hope that this particular dude would be able to answer it.

Meanwhile, she had her own travels to attend to. Hoshi had finally come down the stairs, and she easily equipped herself with a more suitable outfit and supplies. With mirrors winking from her belts, holding the weapons that she would require, the two set out to the closest port. Thunder Island wasn’t too far away, which she was thankful for. She recalled having been here once for one of Guildmaster Kira’s little activities, but that had been a long time ago. Things might not be all the same now, and she had to be prepared.

»»-------------------------¤----------------------««

This is rlly bad haha.

954o/o 10,000

HirokoD

Magic Approval Thread - 31st January 2018, 11:16 am

Character Approval Link: https://www.fairytail-rp.com/t30866-hiroko-daibuku#319258
Rank: C Rank
Link: https://www.fairytail-rp.com/t30869-art-of-the-younger-ones#319270


#2 claimed
~~Aura

Guest

Guilds are NOT homes! - 8th January 2018, 12:37 pm

TL;DR -- Join guilds. Don't be guildless. Don't treat guilds like Naruto villages.

An issue I see flaring up every so often is the subject of guilds. This has been brought to me so many times, that I thought I would address it in my own personal mini-rant.

As per the title, a guild is NOT a home for the character. It is not like a clan, a tribe, a village that they must be undyingly loyal to. Though the canon shows a lot of very guild-enthusiastic people, and those types definitely exist in roleplay, a true guild does not demand the undying loyalty and participation of a person.

The definition--

To best understand what I’m writing, here is the dictionary definition of the word ‘guild’, followed by the Fairy Tail Wiki definition.


noun: guild; plural noun: guilds; noun: gild; plural noun: gilds
a medieval association of craftsmen or merchants, often having considerable power.
• an association of people for mutual aid or the pursuit of a common goal.
synonyms: association, society, union, league, organization, company, cooperative, fellowship, club, order, lodge, brotherhood, fraternity, sisterhood, sorority
"the copper craftsmen have formed a guild"



A Guild (ギルド Girudo) is a type of organization in Fiore, characterised by a member base and common trade. The purpose of a guild is to obtain and disseminate job requests to the members of the guild.



As you can see, the two are very similar.

A guild is simply an organization, or association, of individuals in a specific trade. In Medieval Times, there were trade groups of artisans, merchants, musicians, etc. In Fiore, they include magic as a trade.
In the opening narration of Fairy Tail, the narrator mentions “magical guilds”, groups of wizards coming together to find work and gain advice and help from one another.

Problem {#}1{/#}: “No guild fits my character!”

It has been noted that on this site, that, contrary to the definition, Guilds are taken up a notch, almost to an extreme. The pursuit of a common goal is emphasized, and many guilds tend to ‘specialize’ in something. For some examples, Infinity Hydra focuses on killing evil mages and taking out criminals; the vigilante magical guild. Lamia Scale focuses on the eradication of monsters. Fairy Tail is now known as a guild of mercenaries for hire. Black Sails focuses on being pirates in disguise.

Everyone makes unique characters that they come to love and cherish greatly. However, when it comes to picking a guild for their character, or changing guilds after one goes in the way of the dodo, they become stuck. “No guild fits my character!”

This leads to something of a problem for a roleplayer who simply cannot find a guild that “fits” their character. When the roleplayer sees no guild that best fits their character, they tend to stick to the guildless category, or make plans on making their own guild. It is fine to have goals, but in a way, the enormous amount of guildless mages does unbalance the site to a small degree. This is not the main issue, however, and is one I will discuss later.

The Solution: Just because a guild has a theme or goal, it does not mean that your character MUST be a pirate, a monster hunter, or a dark mage killer. A guild is simply an association. In-Character, a magician joins a guild so they have access to a job board, so they can get paid and carve out a living. Not every magician has to get super involved with their guild’s politics, wars, ideals, and OOC, plots. Guilds exist to benefit mages, and they benefit the roleplayers who play in guilds simply by offering an active atmosphere to find RP partners, an EXP bonus when one goes on jobs with guildmates, etc.

The simple solution is not taking a guild’s theme as the indisputable essence of the guild. You can work somewhere but not completely agree with a job or guild’s beliefs and ideals (naturally, if you do not share guild ideals, achieving an ace position becomes harder, but that should never be the goal for joining a guild). Find a guild that is more relaxed with their ideals, and is not in your face about being a pirate or bloodthirsty killer, and join that one. This will give you all the advantages a guild has to offer, and possibly many opportunities for plot.

Problem {#}2{/#}: “I cannot be separated from my ship/close friend/teammate IC!”

That is where you are wrong. Think about guilds like a day job; you go to work at the Walmart Deli, then you come home at night to be with your spouse who spent their day working at Petsmart. This brings up the point of the topic title; a guild is NOT your home. Some guilds, such as back in Medieval Times, would offer lodging and maybe have a place to eat, but generally, people go home at night to their own house or apartment or inn.

The guild is the place a magician goes to to find work and to make a living. Why quit your job at McDonald’s to go work at Wendy’s just because your best friend or spouse works there? Chances are, if you loved your guild both OOC and IC, and chose to hop to another out of some feeling of loyalty, you will find yourself not having as much fun, and possibly somewhat miserable-- I have observed this happen over and over to various members. IC, it also does not make sense to jump guilds out of loyalty either, even if your character is one of those extremely loyal types. The character will see them on their days off, on missions they take together, on their off-hours, etc. If your character is the extremist who will jump, just keep this in mind, and make sure you are fully on board for the guild hop.


On a similar subject, undying guild loyalty can be fun too, but it is very close to just being extremely passionate about the sports team you are on, or some school club. Canon Fairy Tail’s obsessive loyalty and friendship and family is funny and cute, yet it is more or less what made them more unique than other canon guilds-- it was their shtick. Not every guild is as demanding of loyalty (unless it’s one of those oppressive agreement or stay in the guild or die themes/ideas).

The Solution: Do not leave a guild you are happy with. Only if plot circumstances are extreme and you are no longer having fun in the one you are in, should you think about leaving. Never allow yourself to be OOC peer pressured into guildhopping too, for a ship, a friendship, family members, etc.

Problem {#}3{/#}: “My character is distant/hates everyone/untrusting/etc!”

Excuses! Just kidding. The title of the problem pretty much explains itself. The solution is simple.
Even the most reserved and untrusting characters need to make a living and earn an income. Being guildless is an option, yes, but if you are having trouble finding RP partners(and thus your character is having trouble finding missions to go on), you are best off joining a guild. The most untrusting person understands they need to do something to put food on the table, and can join a guild to get out of it. They need not completely trust their guildmates or the GM, or even the guild and its ideals, but they can use the guild for what it was created for-- providing mages with aid, resources, and work.

Problem {#}4{/#}: The problem with Guildless in general.

I often receive complaints from guildless mages who are unable to locate RP and job partners due to having no quick ability to connect with other roleplayers. In a guild, it is not too uncommon to see someone ask “Who wants to do a B rank job with me?”, and within the day, they get at least one response. A guildless member has a much harder time doing this; roleplay threads will not come as easily. It is fine if you wish to stick it out and do your best, but if not, joining a guild is the better option. If you do wish to hardmode through ranking up as a guildless mage, do not complain about finding no RP partners nor about not receiving guild benefits.

Another smaller problem on a site wide scale is just guild imbalance. The more guildless characters there are, the less active guilds there will be. My personal belief is that no magician should be guildless unless the roleplayer truly wishes for them to solo the journey for power, and only have them meet people along the way, while never sticking around for long. If a character can at least join a relaxed ideal guild, they should, unless the character has a very good IC(yes, not OOC), reason for avoiding all guilds, and the member is willing to put up with the lack of ease and benefits.



Disclaimer: This ‘vent’ is my own personal opinion on guilds, and does not reflect the views or ideas of the administration, staff, and development team.

This has been a mini-rant brought to you by Izayuki™️. If you have any corrections, clarifications, or invalid points you see, please bring them to me via PM/DM, and not on this thread. If you have points you wish to add, you may contact me as well, and I may or may not add them. If you feel something really must be debated, I would prefer it over DM for ease. Otherwise, you may post any other thoughts here if you wish.

ivyleaf33

FTRP Fan Art Contest - 28th December 2017, 3:11 am

Entry #2: Windy Day
http://fav.me/dby307x

LeilaxGisen is love, LeilaxGisen is life.

desirée

Celestial Avatar Summoning - 22nd December 2017, 11:57 am

Spoiler:

Unlocked and moved upon request of the user #2.

The Hustler

FTRP Lineage Making Contest - 15th December 2017, 6:01 am

Finished my first, working on my second.  Third will be added later down the line when I think of something.  Posting it now since it's safest this way.

Terraforming:



Progressive Jackpot:

Guest

The Twin Crystal Ice Cream Cones of Meshi! - 21st October 2017, 9:01 am


Job Title:
The Twin Crystal Ice Cream Cones of Meshi!

Rank:
A Rank.

Player Requirements:
2 B Ranked Mages or the Equivalent.

Job Requirements:
18000 words. || Retrieve both ice-cream cones! || This is a neutral mission, so anyone can come.

Job Location:
Wakusei Portals || Meshi  

Job Description:
A beautiful green and eclectic witch named '_____' has sought to venture into the Wakusei portal leading to the planet Meshi for many years. However, since she has been known to have very weak legs, she has never been able to go there and retrieve what she has desired. These two objects are known as 'The Twin Ice Cream Cones of Meishi,' and each lie upon a giant mountain range known as 'The Ice Cream Slope,' which is made purely of ice cream! Despite it being so cold there so the desserts don't melt, the area never seems to be cold, so you don't have to pack warm clothing for this mission. However, you are certainly going to want to bring survival tools and boots, because this mountain range is giant! Sadly, it has also been revealed that these cones sit at the tallest peak of the range, therefore making your trip a long one. These mountains have strange paths which are similar to mazes, making you have to wander through different caverns in order to continue on the path. However, you will never be at a shortage of food, because the entire mountain is made of yummy desserts! It has also been revealed that many hostile beings live in this mountain range, guarding the cones from adventurers. These hostile beings consist of tiny girls which look as if they are the size of fairies, but each represent a different dessert! Despite being extremely adorable, they are in fact powerful, and will take some time to defeat each to progress up the mountain. However, if you follow the sounds of the dessert girls and their locations, you will eventually make it to the peak. They are aware that whoever ventures up the mountain seeks to take the cones with them, and they guard it not because they can be used as evil or good, but they are worth quite a lot in Earthland. To make each fight fair, each mage's health and mp are completely regenerated after each battle due to the presence of the crystal ice cream cones. This is due to them being made of pure diamonds varying in color, which radiate different frequencies of light that stretch across the mountain ranges. Once you pick up the two crystal ice-cream cones, a giant portal made of ice cream will sprout up from where they sat. This will also come with a keypad, which will let you select a desired location in Earthland and teleport you back home, or wherever else you would desire to go. When you get back, you will give the witch the two ice cream cones for a good pay!

Enemies:
These dessert girls sure do pack a punch, and there definitely isn't a shortage of each one. However, each specializes in a different magic of dessert, therefore there is a long list. (It would be best that these enemies were faced in order, but you can write you facing them in any order you wish). They will all be in pairs of two, and they all have different personalities that you can decide. NOTE: DESPITE THESE ALL BEING MADE OF FOOD, THEY CANNOT BE EATEN. When each is defeated, they will not die, but they will let you pass. Their names each have an appearance attached in a link, so make sure to press!

Enemy Pair {#}1{/#}:
Weak: Pizza & Hamburgerfry
Two adorable beings and best friends, these two girls focus their magic primarily on attacking with their given names. Pizza has pizza magic, and Hamburgerfry has the magic of hamburgers and french-fries. These girls both take 60 damage to defeat each, and do 40 damage per attack each.

Enemy Pair {#}2{/#}:
Weak: Bread & Nutella
The closest friendship of the dessert girls, these both attack as one. However, they do have separate health pools. Both of their magics come together to attack with the magic of bread and nutella combined, which is a yummy yet powerful type of attack. These girls both take 60 damage to defeat, and do 60 damage per attack together.

Enemy Pair {#}3{/#}:
Weak: Neapolitan & Soft Serve
Two friends of the ice cream mountain ranges, these girls focus their magic based on ice-cream. Neapolitan focuses on a swirl of strawberry, chocolate, and vanilla ice cream, while Soft Serve focuses on a swirl of chocolate and vanilla. These girls both take 60 damage to defeat each, and do 40 damage per attack each.

Enemy Pair {#}4{/#}:
Normal: Oreo & Chocolate Chip
Two friends of the ice cream mountain ranges, these girls focus their magic based on two different types of cookies, Oreo and Chocolate Chip. These girls both take 90 damage to defeat each, and do 70 damage per attack each.

Enemy Pair {#}5{/#}:
Normal: Tiramisu & Caramel Pudding
Two friends and happy singers of the ice cream mountain ranges, these girls both have their magic based on two different types of dessert, Tiramisu and Pudding. These girls both take 90 damage to defeat each, and do 70 damage per attack each.

Enemy Pair {#}6{/#}:
Normal: Strawberry Shortcake & Honey Cake
Two friends in the ice cream mountain ranges, these girls both have their magic primarily based on different types of cake, Strawberry Shortcake and Honey. These girls both take 90 damage to defeat each, and do 70 damage per attack each.

Enemy Pair {#}7{/#}:
Normal: Sweet Tea & Cappuccino
Two adorable and classy friends of the ice cream mountain ranges, these girls both have their magic primarily based on two different types of drinks, tea and coffee. These girls both take 90 damage to defeat each, and do 70 damage per attack each.

Enemy Pair {#}8{/#}:
Strong: Bacon Pancake & Donut
Two fun and adorable friends of the ice cream mountain ranges, these girls both have their yummy magic primarily based on two different types of desert and breakfast foods, bacon & pancakes and donuts. These girls both take 120 damage to defeat each, and do 100 damage per attack each.

Enemy Pair {#}9{/#}:
Strong: Blueberry Cheesecake & Blueberry Muffin
Two adorably yummy based friends of the ice cream mountain ranges, these girls both have their magic based on different types of deserts that are each flavored by blueberries. These girls both take 120 damage to defeat each, and do 100 damage per attack each.

Enemy Pair {#}10{/#}:
Strong: Mint Chocolate Chip & Pistachio Macaron
Mother and daughter in the ice cream mountain ranges, these girls both have similar yet contrasting magic. One focuses on ice cream, and once focuses on macarons. These girls take 120 damage to defeat each, and do 100 damage per attack each.

The Final Enemy:
Boss: Queen Fro-yo
Upon the peak of the ice-cream mountain ranges sits the Twin Ice-Cream Crystals, guarded by this woman of the Fro-yo. Originally she was the third Ice-Cream Crystal, but she erupted and turned into their guardian. She is a very powerful mage, and is not small like the other dessert girls. She is the average size of a human, and has the magic of ice-cream and yogurt. She takes 150 damage to defeat, and does 120 damage per attack.

Reward:
75,000 Jewels.


-- credit to Desirée Blooms

○Kaori

Kaori's Bank - 16th August 2017, 5:07 pm

Kaori's Bank





Approved Pets

Ikuchi:


Approved Vehicles
MM9000
Recon-One
Ark of Destiny

Ongoing Missions

Sparring with Chickaroo Jack - Looking for Replacement
Tia's Story #2 Looking for Replacement
Find the One Piece

Finished Missions

Deliver My Letter +25xp
Motor City Rush +25xp
Deliver Girl +25xp

iLac +25xp
Too Earthland... and Beyond +25xp
Blood Drive +25xp

Liberation of Slaves +50xp  
Wanted! Hydro Arsonist! +50xp
Doppelganger Cult (One Time Only) +312,5XP
Monster Hunt: Vulcans +312.5xp
Act I: Genesis +50XP
Underwater Adventure: Running Out of Air +50XP
King of Pirates +112.5XP
Trained by an old knight +50XP
Sparring with Chickaroo Jack! [Lamia Scale] +50XP
A Strange Occurrence On The Shore +25
Trail of Death +375
The Desert +312.5
Nightmare Incarnate: The Beginning +62.5
The Hunter(One Time Only) +625
The Great Wolly Mammoth +250
Underwater Adventure: Depp Below the Surface +250
Angels & Demons +4,375
Songs Collide: Ice +375
Songs Collide: Bloodfire +375
Kaori's Story: Episode 1 +250
Songs Collide: Soulsmoke +375
Songs Collide: Shadow +375
Songs Collide: Requiem +1,875
Kaori's Story: Episode 2 +375
Tia's Memories: The First of Ten +250
Monster Containment Event +2,500
Kaori's Story: Episode 3 +9,375
Kaori's Story: Episode 4 +9,375
A Certain Non-Magical Index +250
Monster Hunt: Raging Behemoth +1,250
Tale of the Spirit Experimentation Failure +1,875
Samira’s Journal: Tale of the Lost Spirit +9,375
Kaori's Story: Episode 5 +9,375
A Sorcerer's Plight +253,125
Floating Continent: First Steps +6,250
Shattered Hearts +253,125
Samira's Journal: Home Sweet Home +438,337.5
Nightmare Lillith +625
Kaori's Story: Episode 9 +438,337.5

Total:  1,444,887.5

Ongoing Threads

Removing the Venom

Purchases

Artifact Weapon (Magic)
Legendary Weapon (Magic)
Strong Weapon (Magic)

Artifact Armor (Magic)
Legendary Armor (Magic)
Strong Armour (Magic)

Legendary Pet
Legendary Armor(Pet)
Legendary Weapon(Pet)
Legendary Magic Item(Pet)

Artifact(+) Weapon
Artifact(+) Armor
Artifact(+) Magic Item
Artifact(+) Magic Item
Legendary(+) Weapon
Legendary(+) Armor
Legendary(+) Magic Item
Legendary(+) Magic Item
Strong(+) Weapon
Strong(+) Armor
Strong(+) Magic Item
Strong(+) Magic Item


Spell Slots

6 D Rank
5 C Rank
4 B Rank
3 A Rank
2 S Rank


Unused Items
Ethereal Pet
S Rank Spell Slot
A Rank Spell Slot
B Rank Spell Slot
C Rank Spell Slot
D Rank Spell Slot

Strong(+) Armor

kittykool75

kittykool75's|lucius|itazura|delta's bank - 13th June 2016, 6:14 pm

Character:
⛧ Lucius ⛧

Magic:
Spoiler:


Weapons:
Spoiler:


Items:
Spoiler:


Exams:
Spoiler:


Ongoing Missions:
3|6
Spoiler:


Finished Missions:
8,550.5|24,000

D-Rank:
Spoiler:


C-Rank:
Spoiler:


B-Rank:
Spoiler:


A-Rank:
Spoiler:


Ongoing Threads:
Spoiler:


Finished Threads
Spoiler:


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