Calling Heaven and Hell

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    Goddess Aliannah
     
     

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    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Calling Heaven and Hell

    Post by Goddess Aliannah on 22nd July 2014, 8:12 am

    Primary Magic: Calling Heaven and Hell
    Secondary Magic: Fallen Angel Take Over
    Caster or Holder: Caster
    Description: This magic is a caster magic that Aliannah gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the spectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gaining her magic. Aliannah uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Aliannah also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things too.


    Aliannah's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Aliannah will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Aliannah's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Aliannah used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Aliannah all the time and will speak into her head even if she doesn't want them too.


    Aliannah likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Aliannah taps into her dark magic she fights to control it and through her struggle, she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Aliannah's taps into her dark magic she becomes more sarcastic and evil, dark and has no mercy for her enemies.

    Strengths:
    ~ Multiple- Many different spells can be used at a time and one right after each other.
    ~ Variety- There are all kinds of spells that Aliannah can use, from summons to regular spells to buffs
    ~ Cancels- Aliannah's magic even though on opposite sides of the spectrum it will not cancel each other out.

    Weaknesses:
    ~ Weakness- Aliannah's magic will be weaker to the opposite element of the spell that she uses/
    ~ Build up- Some spells will take build up to use at their full power
    ~ Defense- There are not very many defensive spells that Aliannah can use
    ~ Long range- Long range spells for Aliannah's magic are very rare and there are not very many.
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage:
    Name:  Omen Angel
    Wielder: Aliannah
    Description: Description: All thorough Aliannah's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

    That was when she was touched by an Angel.

    Aliannah's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck in her favor when at first it worked against her. Now it works for her...


    Ability: Celestial Body: The angelic soul of Aliannah's body fuels the mortal body with its power granting 25% increase in strength, speed, and durability. This is not considered magical in nature.

    Omen's flight: Aliannah can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

    Good Omen: Upon activation, a spell, ability or lineage up to the equal rank of Aliannah is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

    Bad Omen: Upon activation, an opponents spell, ability or lineage up to the equal rank of Aliannah is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Aliannah). The event that causes this is left up to the user's imagination.

    Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

    Unique Abilities:
    ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 25% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 25% as well
    ~  Curse: No Aliannah cannot curse people, but because of Aliannah's magic people around her either get cursed or blessed. To be cursed, within battle if they touch Aliannah during a post she gets surrounded by a golden glowing shield that if the opponent does not back away within a post will be dealt Aliannah's rank in damage.
    ~ Blessing: Just like curse, Aliannah cannot bless a person, however because of her history she can help them. To be blessed, within a battle if a single Ally of Aliannah touches her then they get healed 25HP. However, this comes with a cool down of 2 posts.
    ~  Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts.
    ~ Karma: Because of Aliannah's lineage of being an angel of luck or better known as karma any attack that hits her, the girl will take the damage but then reflect the spell at 10% of the power back at the person who cast it.
    ~ Cancel: Whilst having both darkness and light in a magic may push Aliannah one way or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.




    D Rank Spells:
    Speed of the Demon:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster cannot use a magic attack while using this spell
    ~Can not be used on an ally
    Duration: 2 posts
    Cool down: 4 posts

    Punishment of the Father:

    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist with heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

    Strengths:
    ~Strong against dark magic
    ~Adds damage .5 D-Rank damage behind the attack
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts

    Curse of the Fallen:
    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects one person. Once the spell is cast the pain does not subside until the caster stops the spell or until the spell wears off. This affects people within a 30 meters radius around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 50% damage after every post for the entire duration

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong-minded people
    ~Person can still fight while they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts

    Fears of the Risen:
    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that, the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on its own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep the opponent from attacking for a single post or until they break the spell. This spell reaches people up to 30 meters away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Aliannah cannot cast another Supportive spell while this spell is cast
    ~Aliannah cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 3 posts
    Cool down: 4 posts

    C-Rank Spells:

    Depths of Hell:
    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wears off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs. This spell increases the damage of other dark spells used after it is cast by 15% however it only increases the damage of allies by 10%. Being covered in dark magic increases resistance to light magics depending on the rank of the spell.
    D-Rank Spell Resistance - 40%
    C-Rank Spell Resistance - 25%
    B-Rank Spell Resistance - 15%
    If a previous damage reduction spell is activated then damage reduction will max out at 50%.

    Strengths:

    ~Can be used as a close-range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Can not help allies over 90 meters in radius
    ~Offensive Heavenly spells used by the caster while this spell is in use causes 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 5 posts

    Fallen Blessed:
    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be cast after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one creates. The damage total adding up to C-Rank

    Strengths:
    ~Each beam causes D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 60 meters away
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts

    Lucifer's Hell:
    Name: Lucifer's Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Aliannah calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Aliannah allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

    Strengths:
    ~ Can be thrown up to 90 meters
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be canceled is caster is muted

    Build up: 1 post
    Duration: 4 posts or until all of the orbs are gone
    Cool down: 6 posts

    B-Rank Spells:

    Song of the Angel:
    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Aliannah calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of its song Aliannah can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Aliannah can create smaller explosions that total up to the rank of the attack. Aliannah must focus the spell but does not have to make any physical motion as to where the explosion will take place. Aliannah can cast this spell from 50 away and the explosions can range.
    One meter- D rank explosion
    Two meters- C Rank explosion
    Three meters- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Aliannah can use this spell to propel herself at an opponent at a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Aliannah has to focus the spell in the place that she wants the explosion to be.
    ~ Aliannah cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts

    Cage of the Devil:
    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Aliannah voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Aliannah and other people or Aliannah can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can break. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Aliannah can cast this spell to cover someone that is up to 200 meters away from where she is standing.

    Strengths:
    ~ Can resist 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Aliannah does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Aliannah cannot cover for people over 200 meters away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts

    Hell's Criminals:
    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Aliannah voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but take 10 damage. But they are easy to squish. They attack in numbers and can overload the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Aliannah's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit.

    Minions:

    Strengths:
    ~ There is a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is canceled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread

    A-Rank Spells:
    Angel Phanuel:
    Name: Angel Phanuel
    Rank: A
    Type: Holy/Light; Offensive/Defensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel  Phanuel." This spell summons the Angel Phanuel to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Aliannah and takes 200HP. Any of Phanuel's attacks will reach up to 300 meters and she can travel up to 112.5 m/s.

    Personality:
    Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgment. She is loyal and will protect Aliannah and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Aliannah advise on the battlefield, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Aliannah.

    Strengths:
    ~ Two- There are now two people fighting and it is no longer just Aliannah on her own on the battlefield
    ~ Resistant- Takes 200HP Damage to defeat Phanuel
    ~ Multitasking- Phanuel will be able to not only assist Aliannah but also her allies
    ~ Second mind- Aliannah now has a second mind working on the battlefield
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Phanuel feels, Aliannah also feels a little bit of
    ~ Phanuel can be annoying on the battlefield when she is giving Aliannah advice or she is arguing with Lucifer
    ~ Will take +25% damage if attacked with unholy or darkness magic
    ~ There are now two targets on the battlefield
    ~ Phanuel will always take the hit for Aliannah even if she doesn't have to wear out her HP
    ~ Phanuel is a large target when she is at his full size.
    ~ Spell will be canceled if Aliannah is muted
    Passive:
    While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Angel's Judgement
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: With this spell Phanuel will create a glow around five people that include Aliannah or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 150 meter AoE. If a previous damage reduction spell is activated then damage reduction will max out at 50%.

    Strengths:
    ~ Allies- Works on both Allies and Aliannah
    ~ AoE- The AoE of the spell is extremely large
    ~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battlefield will start to glow
    ~ Darkness- This spell will not affect any dark origin spells that the people glowing use
    ~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back
    ~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

    Fallen Angel Lucifer:
    Name: Fallen Angel Lucifer
    Rank: A
    Type: Unholy/Darkness; Offensive/Defensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Fallen Angel  Lucifer." This spell summons the Fallen Angel Lucifer to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Aliannah and takes 200HP. Any of Lucifer's attacks will reach up to 300 meters away from him and he can travel up to 112.5 m/s. Lucifer though does not always listen to Aliannah on the field and if he doesn't like someone he will let them know.

    Personality:
    Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battlefield. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battlefield and even if Aliannah tries to tell him something he can ignore her if he doesn't like the idea.
    Strengths:
    ~ Resistant- Takes 200HP Damage to defeat Lucifer
    ~ Multitasking- Lucifer will be able to not only assist Aliannah but also her allies
    ~ Second mind- Aliannah now has a second mind working on the battlefield though having a darker mindset
    ~ Two- There are now two people on the battlefield and not just Aliannah if she fights alone
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Lucifer feels, Aliannah also feels a little bit of
    ~ Lucifer can be annoying on the battlefield when he is giving Aliannah advice about what to do or he is arguing with Phanuel
    ~ Will take +25% damage if attacked with holy or light magic magic
    ~ There are now two targets on the battlefield
    ~ Lucifer will always take the hit for Aliannah even if he doesn't have to wear out his HP
    ~ Lucifer is a large target when he is at his full size.
    ~ Spell will be canceled if Aliannah is muted
    Passive:
    While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Lucifer's Curse
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%.  This will only affect three people within a 150 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

    Strengths:
    ~ Number- Three people will be affected by this spell
    ~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect
    ~ Sudden- Once eye contact is made the spell cannot be called off

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battlefield will start to glow
    ~ Chosen- Aliannah cannot choose who Lucifer will choose to curse
    ~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect
    ~ Fight- People can still fight even when they are cursed
    ~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open to attacks

    Angel's Light:
    Name: Angel's Light
    Rank: A
    Type: Holy; Supportive
    Duration: Instant
    Cooldown: 5 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battlefield and will heal them almost instantly. This spell will reach up to 75 meters away from Aliannah and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow.

    Strengths:
    ~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.
    ~ Percent- They are being healed a very large percent in a very short amount of time
    ~ Person- This can be used on an ally as well as Aliannah
    Weaknesses:
    ~ One- This spell will only heal one person on the battlefield
    ~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.
    ~ AoE- If a person steps out of the AoE the spell no longer effects them
    ~ Health- This spell will not work on a person that has more than 80% health

    S-Rank Spells:

    Heaven Arrow:
    Name: Heaven Arrow
    Rank: S
    Type: Holy/Light; Offensive
    Duration: 1 Post
    Cooldown: 10 Posts
    Description: In casting this spell Aliannah must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the target that she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches up to 20 meters in diameter. Aliannah can pinpoint a target that is 300 meters away from her and the spell takes one full post to reach its target. Upon hitting the target the initial target will be dealt S-Rank damage and everyone within 10 meter from the explosion will receive .5S-Rank damage and anyone within 20 meters will receive .25S-Rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backward.


    Strengths:
    ~ Long Distance- This spell reaches up to 300 meters away
    ~ Multiple- This spell will damage anyone in the 20 meter radius
    ~ Tasks- Aliannah can use other spells and other attacks while this spell is cast

    Weaknesses:
    ~ Allies- This spell will harm allies if they get in the way it can also harm Aliannah
    ~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered
    ~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move
    ~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

    Hell's Terrain:
    Name: Hell's Terrain
    Rank: S
    Type: Unholy/Dark; Offensive
    Duration: 5 Posts
    Cooldown: 12 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like that of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not affected are the people that Aliannah considers allies and those that Aliannah considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surrounds them can be eaten by slayers, but the terrain will remain until Aliannah either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

    Strengths:
    ~ Multiple- Will effect multiple people
    ~ Safety- This spell will not affect people that Aliannah's sees as allies.
    ~ AoE- This has a very large AoE for a terrain change spell
    Weaknesses:[/b
    ~ Slayers- The darkness that surrounds the terrain can be eaten
    ~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed
    ~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off
    ~ Change- This terrain will change every time so Aliannah will not know what comes up from the underworld.

    Signature Spell:
    Name: Chaos
    Rank: S
    Type: Holy/Light; Unholy/Dark; Offensive
    Duration: 6 Posts
    Cooldown: 1 Post
    Description: This spell is cast when Aliannah looks at a single being with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Aliannah to take control of a being's mind. Aliannah will not fully have control of the person's mind. But most of the control. If the being is strong enough to resist her the spell will be broken. Once the spell is broken the being that was being controlled will not remember what they did in the time that they were controlled. The being that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eye is the eye in which Aliannah controls them with and she can see out of the eye. This spell will control the person up to 400 meters away from Aliannah. This only works on NPC.

    When used on a player the player may become dizzy, confused or gain a headache as their head is being infiltrated by magic of another person. This may make them immobile for one post or have a severe disability. The time that they are disabled matches the duration.

    Strengths:
    ~ Control- Aliannah has near complete control of whoever she chooses with this spell
    ~ Spells- If this person is a mage then she can also make the person use their spells
    ~ Memory- People will not remember what they did afterward being either a good thing or a bad thing for the person who she controls.
    ~ Sight- Aliannah can see out of the person's eye that turns blue

    Weaknesses:
    ~ Eye contact- Eye contact has to be made for the spell to take effect.
    ~ One- This spell will only affect one person in the total time that Aliannah control's them
    ~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer affected
    ~ Suspicion- Aliannah will not always know how the person acts and will cause suspicion if she interacts with people
    ~ Emotions- Aliannah will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well
    ~ Mind- If the person has a strong mind her spell can be broken.


    Spell temp:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells won't have a speed,  some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the overall strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell and not the overall weakness of the magic)



    Last edited by Goddess Aliannah on 1st January 2018, 11:53 pm; edited 24 times in total
    avatar
    Grizzly
     
     

    X-Mas Event Participant- Player -
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    Experience : 135

    Character Sheet
    First Magic: Barrier Magic
    Second Magic:
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Grizzly on 22nd August 2014, 5:06 am

    Approved. Good job ^^


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character
    avatar
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
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    Age : 29
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    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Cirven on 14th October 2014, 4:13 pm

    Unlocked for additions


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    Character Info:
    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
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    Age : 21
    Mentor : Deniel- Secondary
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    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 14th October 2014, 7:43 pm

    Bump. Spells are finished and added in.


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
    4.
    5.
    6.

    109,110/275,000
    avatar
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
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    Posts : 2315
    Guild : Onyx Moon GM/WFTC CEO
    Cosmic Coins : 60
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    Age : 29
    Experience : 222,013

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Cirven on 16th October 2014, 7:24 pm

    After talking to you on skype and you fixing this all I can say is approved.


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    avatar
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
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    Posts : 2315
    Guild : Onyx Moon GM/WFTC CEO
    Cosmic Coins : 60
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    Age : 29
    Experience : 222,013

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Cirven on 8th December 2014, 11:20 pm

    Unlocked for edits.


    _____________________________________________________________________________________

    Thanks Adalinda/Design Turtle for the Avatar!
    Character Info:
    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
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    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 11th December 2014, 1:16 pm

    Done~ Thank Cirven


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
    4.
    5.
    6.

    109,110/275,000
    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
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    Cosmic Coins : 0
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    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 17th December 2014, 9:00 pm

    Bump.


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
    4.
    5.
    6.

    109,110/275,000
    avatar
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2315
    Guild : Onyx Moon GM/WFTC CEO
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Age : 29
    Experience : 222,013

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Cirven on 18th December 2014, 5:45 am

    I'll be going over this.

    *marks his territory*


    _____________________________________________________________________________________

    Thanks Adalinda/Design Turtle for the Avatar!
    Character Info:
    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 2nd March 2015, 11:49 am

    Bump please. ^^


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
    4.
    5.
    6.

    109,110/275,000
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    Hikachu
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    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Light- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- Have Alyia On Your Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Player -
    Lineage : Knight of Destiny
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    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 20
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Hikachu on 22nd March 2015, 5:25 am

    Alyia wrote:
    Primary Magic: Calling Heaven and Hell
    Secondary Magic:N/A
    Caster or Holder: Caster
    Description: This magic will allow the caster to use heaven and hell magic in order to enhance the physical attacks of the caster and it will also allow the caster to have magic attacks as well. The magic summon for this is like asking for a blessing in the attack or in the fight or asking for the punishment for the opponent.
    Alyia uses this magic in hand to hand combat or in surprise attacks to quickly get rid of enemies. She also uses this magic to play pranks on people.

    Strengths:
    ~Attacks can be used while another one is being used
    ~Hand to hand combat
    ~Cool down is quick on physical enhancements
    ~Easy to call upon on physical attacks

    Weaknesses:
    ~Magic power can be drained quickly if not careful of how the physical enhancements are used
    ~Takes time to summon magic attacks
    ~Not very many defensive enhancements
    ~ Long range attacks
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage: Omen Angel

    Unique Abilities:
    ~Usage of Hellish magic makes the damage of dark magic go down by 15%
    ~Usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15%
    ~Having heavenly magic allows healing recovery to increase by 5% every 5 posts


    D Rank Spells:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster can not use a magic attack while using this spell
    ~Cannot be used on an ally
    Duration: 2 posts
    Cool down: 3 posts (Please increase this to 3 posts.)




    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by one D-Rank damage. (I'll allow 0.5 extra D-Rank damage only.)

    Strengths:
    ~Strong against dark magic
    ~Adds damage one D-Rank damage behind the attack (0.5 D-Rank damage.)
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable/defendable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts






    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 3% damage after every post (How long will this last?)

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong minded people
    ~Person can still fight while it they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts





    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Alyia cannot cast another Supportive spell while this spell is cast
    ~Alyia cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 4 posts (Please decrease this to 3 posts since that's the maximum duration for D-Ranks.)
    Cool down: 5 posts (You can reduce this to 4 posts.)


    C-Rank Spells:

    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

    Strengths:
    ~This spell increases the damage of other dark spells used after it is cast by 20% (Reduce it to 15% please.)
    ~Decreases damage of Light and Holy spells by 5-10% depending on the rank of the spell (You can reduce D-Ranks damage by 15%, C-Ranks by 10%, B-Ranks to 5%.)
    ~Can be used as a close range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies
    -Gives allies 10% increase on damage of Dark magic spells

    Weaknesses:
    ~Can be stopped if user is muted
    ~Does not protect from Light or Holy magic
    ~Cannot help allies over 50 ft in radius (Reduce it to 35 ft.)
    ~Has to focus on ally when casting the spell on them
    ~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 4 posts (Increase it to 5 posts.)





    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be The caster can call up to 5 beams on a non-charged attack. One a one post charge there can be upto 7 beams and on a two post charge 10 beams. Each beam stretches 3ft in diameter. (The greater the number of beams you create, the more the damage will be halved. The total damage of all the beams must equal to C-Rank.)

    Strengths:
    ~Each beam causes from D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 80 sq ft (My lord, gurl, this is huge. I can allow 50-60 feet.)
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts





    Name: Luicifer’s Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers orbs of Hellish magic about tennis ball size to gather around Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. (The total damage for all the orbs must equal to 1 C-Rank.)

    Strengths:
    ~ Can be thrown up to 20 yards
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be cancelled is caster is muted

    Build up: 1 post
    Duration: 8 posts or until all of the orbs are gone (Duration needs to be less than the Cooldown. I can allow up till 4 posts.)
    Cool down: 8 posts (Decrease it to 6 posts, please.)

    B-Rank Spells:

    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Alyia can create smaller explosions that total up to the rank of the attack. Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Alyia can cast this spell from 20 yards away and the explosions can range.
    One foot- D rank explosion
    Two feet- C Rank explosion
    Three feet- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Alyia can use this spell to propel herself at an opponent as a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Alyia has to focus the spell in the place that she wants the explosion to be.
    ~ Alyia cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts





    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Alyia and other people or Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

    Strengths:
    ~ Can resist to two A-Rank attacks/Spells. (1 A-Rank, 2 B-ranks.)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Alyia does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Alyia cannot cover for people over 25 yards away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts





    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only do half of D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a D rank hit.

    Minions:

    Strengths:
    ~ There are a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is cancelled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread

    Edits are in this colour. Please bump after you've completed. ^^


    _____________________________________________________________________________________

    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 23rd March 2015, 8:04 pm

    Bump~
    Thank you~


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
    4.
    5.
    6.

    109,110/275,000
    avatar
    Hikachu
    --------
    --------

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Light- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- Have Alyia On Your Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 20
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Hikachu on 24th March 2015, 10:22 pm

    Alyia wrote:
    Primary Magic: Calling Heaven and Hell
    Secondary Magic:N/A
    Caster or Holder: Caster
    Description: This magic will allow the caster to use heaven and hell magic in order to enhance the physical attacks of the caster and it will also allow the caster to have magic attacks as well. The magic summon for this is like asking for a blessing in the attack or in the fight or asking for the punishment for the opponent.
    Alyia uses this magic in hand to hand combat or in surprise attacks to quickly get rid of enemies. She also uses this magic to play pranks on people.

    Strengths:
    ~Attacks can be used while another one is being used
    ~Hand to hand combat
    ~Cool down is quick on physical enhancements
    ~Easy to call upon on physical attacks

    Weaknesses:
    ~Magic power can be drained quickly if not careful of how the physical enhancements are used
    ~Takes time to summon magic attacks
    ~Not very many defensive enhancements
    ~ Long range attacks
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage: Omen Angel

    Unique Abilities:
    ~Usage of Hellish magic makes the damage of dark magic go down by 15%
    ~Usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15%
    ~Having heavenly magic allows healing recovery to increase by 5% every 5 posts


    D Rank Spells:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster can not use a magic attack while using this spell
    ~Cannot be used on an ally
    Duration: 2 posts
    Cool down: 3 posts (I meant 4 posts. My mistake. ><)




    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

    Strengths:
    ~Strong against dark magic
    ~Adds damage one D-Rank damage behind the attack (0.5 D-Rank damage.)
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable/defendable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts






    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 3% damage after every post for the entire duration

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong minded people
    ~Person can still fight while it they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts





    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Alyia cannot cast another Supportive spell while this spell is cast
    ~Alyia cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 3 posts
    Cool down: 4 posts


    C-Rank Spells:

    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

    Strengths:
    ~This spell increases the damage of other dark spells used after it is cast by 15%
    ~Decreases damage of Light and Holy spells
    D-Rank 15%
    C-Rank 10%
    B-Rank 5%
    ~Can be used as a close range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies
    -Gives allies 10% increase on damage of Dark magic spells

    Weaknesses:
    ~Can be stopped if user is muted
    ~Does not protect from Light or Holy magic
    ~Cannot help allies over 35 ft in radius
    ~Has to focus on ally when casting the spell on them
    ~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 5 posts





    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one create. The damage total adding up to C-Rank

    Strengths:
    ~Each beam causes from D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 40 sq ft
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts





    Name: Luicifer’s Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

    Strengths:
    ~ Can be thrown up to 20 yards
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be cancelled is caster is muted

    Build up: 1 post
    Duration: 4 posts or until all of the orbs are gone
    Cool down: 6 posts

    B-Rank Spells:

    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Alyia can create smaller explosions that total up to the rank of the attack. Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Alyia can cast this spell from 20 yards away and the explosions can range.
    One foot- D rank explosion
    Two feet- C Rank explosion
    Three feet- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Alyia can use this spell to propel herself at an opponent as a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Alyia has to focus the spell in the place that she wants the explosion to be.
    ~ Alyia cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts





    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Alyia and other people or Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

    Strengths:
    ~ Can resist to 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Alyia does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Alyia cannot cover for people over 25 yards away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts





    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only do half of D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a D rank hit.

    Minions:

    Strengths:
    ~ There are a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is cancelled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread

    Just a few more edits. c:


    _____________________________________________________________________________________

    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 25th March 2015, 8:14 am

    Bump~ Thanks Hika.


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
    4.
    5.
    6.

    109,110/275,000
    avatar
    Hikachu
    --------
    --------

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Light- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- Have Alyia On Your Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 20
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Hikachu on 25th March 2015, 10:17 pm

    NEEEAAAAT.




    _____________________________________________________________________________________

    avatar
    Mistress Venir

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Light- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Be on Venir's Friend List- Player -
    Lineage : Archmage's Seal
    Position : None
    Posts : 1403
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Magic: 2nd Gen Flame Goddess Slayer
    Second Magic:
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Mistress Venir on 31st July 2015, 9:30 am

    Unlocked for edits

    Original:
    Alyia wrote:
    Primary Magic: Calling Heaven and Hell
    Secondary Magic:N/A
    Caster or Holder: Caster
    Description: This magic will allow the caster to use heaven and hell magic in order to enhance the physical attacks of the caster and it will also allow the caster to have magic attacks as well. The magic summon for this is like asking for a blessing in the attack or in the fight or asking for the punishment for the opponent.
    Alyia uses this magic in hand to hand combat or in surprise attacks to quickly get rid of enemies. She also uses this magic to play pranks on people.

    Strengths:
    ~Attacks can be used while another one is being used
    ~Hand to hand combat
    ~Cool down is quick on physical enhancements
    ~Easy to call upon on physical attacks

    Weaknesses:
    ~Magic power can be drained quickly if not careful of how the physical enhancements are used
    ~Takes time to summon magic attacks
    ~Not very many defensive enhancements
    ~ Long range attacks
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage: Omen Angel

    Unique Abilities:
    ~Usage of Hellish magic makes the damage of dark magic go down by 15%
    ~Usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15%
    ~Having heavenly magic allows healing recovery to increase by 5% every 5 posts


    D Rank Spells:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster can not use a magic attack while using this spell
    ~Cannot be used on an ally
    Duration: 2 posts
    Cool down: 4 posts




    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

    Strengths:
    ~Strong against dark magic
    ~Adds damage .5 D-Rank damage behind the attack
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable/defendable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts






    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 3% damage after every post for the entire duration

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong minded people
    ~Person can still fight while it they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts





    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Alyia cannot cast another Supportive spell while this spell is cast
    ~Alyia cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 3 posts
    Cool down: 4 posts


    C-Rank Spells:

    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

    Strengths:
    ~This spell increases the damage of other dark spells used after it is cast by 15%
    ~Decreases damage of Light and Holy spells
    D-Rank 15%
    C-Rank 10%
    B-Rank 5%
    ~Can be used as a close range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies
    -Gives allies 10% increase on damage of Dark magic spells

    Weaknesses:
    ~Can be stopped if user is muted
    ~Does not protect from Light or Holy magic
    ~Cannot help allies over 35 ft in radius
    ~Has to focus on ally when casting the spell on them
    ~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 5 posts





    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one create. The damage total adding up to C-Rank

    Strengths:
    ~Each beam causes from D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 40 sq ft
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts





    Name: Luicifer’s Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

    Strengths:
    ~ Can be thrown up to 20 yards
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be cancelled is caster is muted

    Build up: 1 post
    Duration: 4 posts or until all of the orbs are gone
    Cool down: 6 posts

    B-Rank Spells:

    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Alyia can create smaller explosions that total up to the rank of the attack. Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Alyia can cast this spell from 20 yards away and the explosions can range.
    One foot- D rank explosion
    Two feet- C Rank explosion
    Three feet- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Alyia can use this spell to propel herself at an opponent as a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Alyia has to focus the spell in the place that she wants the explosion to be.
    ~ Alyia cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts





    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Alyia and other people or Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

    Strengths:
    ~ Can resist to 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Alyia does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Alyia cannot cover for people over 25 yards away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts





    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only do half of D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a D rank hit.

    Minions:

    Strengths:
    ~ There are a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is cancelled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread


    _____________________________________________________________________________________








    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


    When you ask me to do stuff:
    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 6th August 2015, 7:55 pm

    Bump~


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
    4.
    5.
    6.

    109,110/275,000
    avatar
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Beast- Senior [500]- Novice [250]- 1 Year Anniversary- Player -
    Lineage : Arm of Destiny
    Position : None
    Posts : 1406
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Thorn on 12th August 2015, 6:15 am

    Can you inceass your s rank cooldowns please there a bit low


    _____________________________________________________________________________________

    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 13th August 2015, 10:02 am

    Bump Thorn. ^^


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
    4.
    5.
    6.

    109,110/275,000
    avatar
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Beast- Senior [500]- Novice [250]- 1 Year Anniversary- Player -
    Lineage : Arm of Destiny
    Position : None
    Posts : 1406
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Thorn on 14th August 2015, 10:48 am

    Approved


    _____________________________________________________________________________________

    avatar
    Goddess Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Vendetta-
    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 13th December 2016, 11:48 pm

    Seijin's being a butt:
    @Goddess Aliannah wrote:
    Primary Magic: Calling Heaven and Hell
    Secondary Magic: Fallen Angel Take Over
    Caster or Holder: Caster
    Description: This magic is a caster magic that Goddess Alyia gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the sprectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gainning her magic. Goddess Alyia uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Goddess Alyia also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things to.


    Goddess Alyia's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Goddess Alyia will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Goddess Alyia's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Goddess Alyia used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Goddess Alyia all the time and will speak into her head even if she doesn't want them too.


    Goddess Alyia likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Goddess Alyia taps into her darkness magic she fights to control it and through her struggle she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Goddess Alyia's taps into her dark magic she becomes more scarcastic and and evil, dark and having no mercy for her enemies.

    Strengths:
    ~ Multiple- Many different spells can be used at a time and one right after each other.
    ~ Variety- There are all kinds of spells that Goddess Alyia can use, from summons to regular spells to buffs
    ~ Cancels- Goddess Alyia's magic even though on opposite sides of the spectrum it will not cancel each other out.

    Weaknesses:
    ~ Weakness- Goddess Alyia's magic will be weaker to the opposite element of the spell that she uses/
    ~ Build up- Some spells will take build up to use at their full power
    ~ Defense- There are not very many deffense spells that Goddess Alyia can use
    ~ Long range- Long range spells for Goddess Alyia's magic are very rare and there are not very many.
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage:
    Name:  Omen Angel
    Wielder: Goddess Alyia
    Description: Description: All thorough Goddess Alyia's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

    That was when she was touched by an Angel.

    Goddess Alyia's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck into her favor when at first it worked against her. Now it works for her...


    Ability:Celestial Body: The angelic soul of Goddess Alyia's body fuels the mortal body with its power granting 25% increase in strength, speed and durability. This is not considered magical in nature.

    Omen's flight: Goddess Alyia can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

    Good Omen: Upon activation a spell, ability or lineage up to equal rank of Goddess Alyia is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

    Bad Omen: Upon activation an opponents spell, ability or lineage up to equal rank of Goddess Alyia is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Goddess Alyia). The event that causes this is left up to the users imagination.

    Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

    Unique Abilities:
    ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 15% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15% as well
    ~  Curse: No Goddess Alyia cannot curse people, but because of Goddess Alyia's magic people tend to hesitate around her, not because of her magic power, but it is more a side effect of having people slightly more tentative to approach her or to fully interact with her.
    ~  Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts to a max of 15%
    ~ Karma: Because of Goddess Alyia's lineage of being an angel of luck or better known as karma any attack that hits her will also reflect back onto the person at 2% the damage that is done in total is 15% per thread.
    ~ Cancel: Whilst having both darkness and light in a magic may push Goddess Alyia one was or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.



    D Rank Spells:
    Speed of the Demon:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster can not use a magic attack while using this spell
    ~Cannot be used on an ally
    Duration: 2 posts
    Cool down: 4 posts

    Punishment of the Father:

    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

    Strengths:
    ~Strong against dark magic
    ~Adds damage .5 D-Rank damage behind the attack
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable/defendable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts

    Curse of the Fallen:
    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 3% damage after every post for the entire duration

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong minded people
    ~Person can still fight while it they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts

    Fears of the Risen:
    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Goddess Alyia cannot cast another Supportive spell while this spell is cast
    ~Goddess Alyia cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 3 posts
    Cool down: 4 posts

    C-Rank Spells:

    Depths of Hell:
    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

    Strengths:
    ~This spell increases the damage of other dark spells used after it is cast by 15%
    ~Decreases damage of Light and Holy spells
    D-Rank 15%
    C-Rank 10%
    B-Rank 5%
    ~Can be used as a close range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies
    -Gives allies 10% increase on damage of Dark magic spells

    Weaknesses:
    ~Can be stopped if user is muted
    ~Does not protect from Light or Holy magic
    ~Cannot help allies over 35 ft in radius
    ~Has to focus on ally when casting the spell on them
    ~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 5 posts

    Fallen Blessed:
    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one create. The damage total adding up to C-Rank

    Strengths:
    ~Each beam causes from D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 40 sq ft
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts

    Lucifer's Hell:
    Name: Luicifer’s Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Goddess Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Goddess Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

    Strengths:
    ~ Can be thrown up to 20 yards
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be cancelled is caster is muted

    Build up: 1 post
    Duration: 4 posts or until all of the orbs are gone
    Cool down: 6 posts

    B-Rank Spells:

    Song of the Angel:
    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Goddess Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Goddess Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Goddess Alyia can create smaller explosions that total up to the rank of the attack. Goddess Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Goddess Alyia can cast this spell from 20 yards away and the explosions can range.
    One foot- D rank explosion
    Two feet- C Rank explosion
    Three feet- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Goddess Alyia can use this spell to propel herself at an opponent as a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Goddess Alyia has to focus the spell in the place that she wants the explosion to be.
    ~ Goddess Alyia cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts

    Cage of the Devil:
    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Goddess Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Goddess Alyia and other people or Goddess Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Goddess Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

    Strengths:
    ~ Can resist to 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Goddess Alyia does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Goddess Alyia cannot cover for people over 25 yards away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts

    Hell's Criminals:
    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Goddess Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Goddess Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit.

    Minions:

    Strengths:
    ~ There are a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is cancelled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread

    A-Rank Spells:
    Angel Phanuel:
    Name: Angel Phanuel
    Rank: A
    Type: Holy/Light; Offensive/Deffensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Angel  Phanuel." This spell summons the Angel Phanuel to Goddess Alyia's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Goddess Alyia and takes 3 A-Rank hits to make fall. Any of Phanuel's attacks will reach up to 120 meters and she can travel up to 60 m/s.

    Personality:
    Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgement. She is loyal and will protect Goddess Alyia and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Goddess Alyia advise on the battle field, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Goddess Alyia.

    Strengths:
    ~ Two- There are now two people fighting and it is no longer just Goddess Alyia on her own on the battle field
    ~ Resistant- Takes three hits of A-Rank Damage to defeat Phanuel
    ~ Multitasking- Phanuel will be able to not only assist Goddess Alyia but also her allies
    ~ Second mind- Goddess Alyia now has a second mind working on the battle field
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Phanuel feels, Goddess Alyia also feels a little bit of
    ~ Phanuel can be annoying on the battle field when she is giving Goddess Alyia advise or she is arguing with Lucifer
    ~ Will take +25% damage if attacked with unholy or darkness magic
    ~ There are now two targets on the battle field
    ~ Phanuel will always take the hit for Goddess Alyia even if she doesn't have to wearing out her HP
    ~ Phanuel is a large target when she is at his fully size.
    ~ Spell will be cancelled if Goddess Alyia is muted
    Passive:
    While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Angel's Judgement
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: With this spell Phanuel will create a glow around five people that include Goddess Alyia or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 120 meter AoE

    Strengths:
    ~ Allies- Works on both Allies and Goddess Alyia
    ~ AoE- The AoE of the spell is extremely large
    ~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battle field will start to glow
    ~ Darkness- This spell will not affect any dark origin spells that the people glowing use
    ~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back
    ~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

    Fallen Angel Lucifer:
    Name: Fallen Angel Lucifer
    Rank: A
    Type: Unholy/Darkness; Offensive/Deffensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Fallen Angel  Lucifer." This spell summons the Fallen Angel Lucifer to Goddess Alyia's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Goddess Alyia and takes 3 A-Rank hits to make fall. Any of Luficers's attacks will reach up to 120 meters away from him and he can travel up to 60 m/s. Lucifer though does not always listen to Goddess Alyia on the field and if he doesn't like someone he will let them know.
    Personality:
    Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battle field. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battle field and even if Goddess Alyia tries to tell him something he can ignore her if he doesn't like the idea.
    Strengths:
    ~ Resistant- Takes three hits of A-Rank Damage to defeat Lucifer
    ~ Multitasking- Lucifer will be able to not only assist Goddess Alyia but also her allies
    ~ Second mind- Goddess Alyia now has a second mind working on the battle field though having a darker mind set
    ~ Two- There are now two people on the battle field and not just Goddess Alyia if she fights alone
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Lucifer feels, Goddess Alyia also feels a little bit of
    ~ Lucifer can be annoying on the battle field when he is giving Goddess Alyia advise about what to do or he is arguing with Phanuel
    ~ Will take +25% damage if attacked with holy or light magic magic
    ~ There are now two targets on the battle field
    ~ Lucifer will always take the hit for Goddess Alyia even if he doesn't have to wearing out his HP
    ~ Lucifer is a large target when he is at his fully size.
    ~ Spell will be cancelled if Goddess Alyia is muted
    Passive:
    While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Lucifer's Curse
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%.  This will only effect three people within a 120 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

    Strengths:
    ~ Number- Three people will be effected by this spell
    ~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect
    ~ Sudden- Once eye contact is made the spell cannot be called off

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battle field will start to glow
    ~ Chosen- Goddess Alyia cannot chose who Lucifer will choose to curse
    ~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect
    ~ Fight- People can still fight even when they are cursed
    ~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open for attacks

    Angel's Light:
    Name: Angel's Light
    Rank: A
    Type: Holy; Supportive
    Duration: Instant
    Cooldown: 5 Posts
    Description: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battle field and will heal them almost instantly. This spell will reach up to 120 meters away from Goddess Alyia and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow.

    Strengths:
    ~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.
    ~ Percent- They are being healed a very large percent in a very short amount of time
    ~ Person- This can be used on an ally as well as Goddess Alyia
    Weaknesses:
    ~ One- This spell will only heal one person on the battle field
    ~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.
    ~ AoE- If a person steps out of the AoE the spell no longer effects them
    ~ Health- This spell will not work on a person that has more than 80% health

    S-Rank Spells:

    Heaven Arrow:
    Name: Heaven Arrow
    Rank: S
    Type: Holy/Light; Offensive
    Duration: 1 Post
    Cooldown: 10 Posts
    Description: In casting this spell Goddess Alyia must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the the target taht she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches upto 20 meters in diameter. Goddess Alyia can pinpoint a target that is 240 meters away from her and the spell takes one full post to reach it's target. Upon hitting the target anyone caught in a 5 meter diameter from the center of the explosion will have a .5Rank additional damage. If they are in a 10 meter diameter from the center it is only a Rank damage and if it is any where outside of that it is only 90% rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backwards.


    Strengths:
    ~ Long Distance- This spell reaches up to 240 meters away
    ~ Multiple- This spell will damage anyone in the 20 meter radius
    ~ Tasks- Goddess Alyia can use other spells and other attacks while this spell is cast

    Weaknesses:
    ~ Allies- This spell will harm allies if they get in the way it can also harm Goddess Alyia
    ~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered
    ~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move
    ~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

    Hell's Terrain:
    Name: Hell's Terrain
    Rank: S
    Type: Unholy/Dark; Offensive
    Duration: 5 Posts
    Cooldown: 12 Posts
    Description: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like hat of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not effected are the people that Goddess Alyia considers allies and those that Goddess Alyia considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surround them can be eaten by slayers, but the terrain will remain until Goddess Alyia either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

    Strengths:
    ~ Multiple- Will effect multiple people
    ~ Safety- This spell will not effect people that Goddess Alyia's sees as allies.
    ~ AoE- This has a very large AoE for a terrain change spell
    Weaknesses:[/b
    ~ Slayers- The darkness that surrounds the terrain can be eaten
    ~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed
    ~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off
    ~ Change- This terrain will change every time so Goddess Alyia will not know what comes up from the underworld.

    Signature Spell:
    Name: Chaos
    Rank: S
    Type: Holy/Light; Unholy/Dark; Offensive
    Duration: 6 Posts
    Cooldown: 12 Posts
    Description: This spell is cast when Goddess Alyia looks at a single person with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Goddess Alyia to take control of a person's mind. Goddess Alyia will not fully have control of the person's mind. But most of control. If the person is strong enough to resist her the spell will be broken. Once the spell is broken the person that was being controlled will not remember what they did in the time that they were controlled. The person that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eyes is the eye in which Goddess Alyia controls them with and she can see out of the eye. This spell will control the person up to 240 meters away from Goddess Alyia.

    Strengths:
    ~ Control- Goddess Alyia has near complete control of who ever she chooses with this spell
    ~ Spells- If this person is a mage then she can also make the person use their spells
    ~ Memory- People will not remember what they did afterwards being either a good thing or a bad thing for the person who she controls.
    ~ Sight- Goddess Alyia can see out of the person's eye that turns blue

    Weaknesses:
    ~ One- This spell will only effect one person in the total time that Goddess Alyia control's them
    ~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer effected
    ~ Suspicion- Goddess Alyia will not always know how the person acts and will cause suspicion if she interacts with people
    ~ Emotions- Goddess Alyia will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well
    ~ Mind- If the person has a strong mind her spell can be broken.


    Spell temp:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)



    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
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    Izayuki

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    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2954
    Guild : Black Rose [GM]
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 20
    Experience : 1,524,580
    Brownie Points : 444

    Character Sheet
    First Magic: Glacier God Slayer
    Second Magic: Nerium Anomaly
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Izayuki on 23rd December 2017, 8:43 pm

    Spoiler:
    @Goddess Aliannah wrote:
    Primary Magic: Calling Heaven and Hell
    Secondary Magic: Fallen Angel Take Over
    Caster or Holder: Caster
    Description: This magic is a caster magic that Goddess Alyia gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the sprectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gainning her magic. Goddess Alyia uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Goddess Alyia also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things to.


    Goddess Alyia's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Goddess Alyia will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Goddess Alyia's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Goddess Alyia used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Goddess Alyia all the time and will speak into her head even if she doesn't want them too.


    Goddess Alyia likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Goddess Alyia taps into her darkness magic she fights to control it and through her struggle she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Goddess Alyia's taps into her dark magic she becomes more scarcastic and and evil, dark and having no mercy for her enemies.

    Strengths:
    ~ Multiple- Many different spells can be used at a time and one right after each other.
    ~ Variety- There are all kinds of spells that Goddess Alyia can use, from summons to regular spells to buffs
    ~ Cancels- Goddess Alyia's magic even though on opposite sides of the spectrum it will not cancel each other out.

    Weaknesses:
    ~ Weakness- Goddess Alyia's magic will be weaker to the opposite element of the spell that she uses/
    ~ Build up- Some spells will take build up to use at their full power
    ~ Defense- There are not very many deffense spells that Goddess Alyia can use
    ~ Long range- Long range spells for Goddess Alyia's magic are very rare and there are not very many.
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage:
    Name:  Omen Angel
    Wielder: Goddess Alyia
    Description: Description: All thorough Goddess Alyia's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

    That was when she was touched by an Angel.

    Goddess Alyia's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck into her favor when at first it worked against her. Now it works for her...


    Ability:Celestial Body: The angelic soul of Goddess Alyia's body fuels the mortal body with its power granting 25% increase in strength, speed and durability. This is not considered magical in nature.

    Omen's flight: Goddess Alyia can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

    Good Omen: Upon activation a spell, ability or lineage up to equal rank of Goddess Alyia is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

    Bad Omen: Upon activation an opponents spell, ability or lineage up to equal rank of Goddess Alyia is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Goddess Alyia). The event that causes this is left up to the users imagination.

    Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

    Unique Abilities:
    ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 15% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15% as well
    ~  Curse: No Goddess Alyia cannot curse people, but because of Goddess Alyia's magic people tend to hesitate around her, not because of her magic power, but it is more a side effect of having people slightly more tentative to approach her or to fully interact with her.
    ~  Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts to a max of 15%
    ~ Karma: Because of Goddess Alyia's lineage of being an angel of luck or better known as karma any attack that hits her will also reflect back onto the person at 2% the damage that is done in total is 15% per thread.
    ~ Cancel: Whilst having both darkness and light in a magic may push Goddess Alyia one was or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.



    D Rank Spells:
    Speed of the Demon:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster can not use a magic attack while using this spell
    ~Cannot be used on an ally
    Duration: 2 posts
    Cool down: 4 posts

    Punishment of the Father:

    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

    Strengths:
    ~Strong against dark magic
    ~Adds damage .5 D-Rank damage behind the attack
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable/defendable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts

    Curse of the Fallen:
    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 3% damage after every post for the entire duration

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong minded people
    ~Person can still fight while it they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts

    Fears of the Risen:
    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Goddess Alyia cannot cast another Supportive spell while this spell is cast
    ~Goddess Alyia cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 3 posts
    Cool down: 4 posts

    C-Rank Spells:

    Depths of Hell:
    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

    Strengths:
    ~This spell increases the damage of other dark spells used after it is cast by 15%
    ~Decreases damage of Light and Holy spells
    D-Rank 15%
    C-Rank 10%
    B-Rank 5%
    ~Can be used as a close range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies
    -Gives allies 10% increase on damage of Dark magic spells

    Weaknesses:
    ~Can be stopped if user is muted
    ~Does not protect from Light or Holy magic
    ~Cannot help allies over 35 ft in radius
    ~Has to focus on ally when casting the spell on them
    ~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 5 posts

    Fallen Blessed:
    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one create. The damage total adding up to C-Rank

    Strengths:
    ~Each beam causes from D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 40 sq ft
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts

    Lucifer's Hell:
    Name: Luicifer’s Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Goddess Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Goddess Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

    Strengths:
    ~ Can be thrown up to 20 yards
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be cancelled is caster is muted

    Build up: 1 post
    Duration: 4 posts or until all of the orbs are gone
    Cool down: 6 posts

    B-Rank Spells:

    Song of the Angel:
    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Goddess Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Goddess Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Goddess Alyia can create smaller explosions that total up to the rank of the attack. Goddess Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Goddess Alyia can cast this spell from 20 yards away and the explosions can range.
    One foot- D rank explosion
    Two feet- C Rank explosion
    Three feet- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Goddess Alyia can use this spell to propel herself at an opponent as a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Goddess Alyia has to focus the spell in the place that she wants the explosion to be.
    ~ Goddess Alyia cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts

    Cage of the Devil:
    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Goddess Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Goddess Alyia and other people or Goddess Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Goddess Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

    Strengths:
    ~ Can resist to 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Goddess Alyia does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Goddess Alyia cannot cover for people over 25 yards away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts

    Hell's Criminals:
    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Goddess Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Goddess Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit.

    Minions:

    Strengths:
    ~ There are a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is cancelled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread

    A-Rank Spells:
    Angel Phanuel:
    Name: Angel Phanuel
    Rank: A
    Type: Holy/Light; Offensive/Deffensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Angel  Phanuel." This spell summons the Angel Phanuel to Goddess Alyia's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Goddess Alyia and takes 3 A-Rank hits to make fall. Any of Phanuel's attacks will reach up to 120 meters and she can travel up to 60 m/s.

    Personality:
    Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgement. She is loyal and will protect Goddess Alyia and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Goddess Alyia advise on the battle field, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Goddess Alyia.

    Strengths:
    ~ Two- There are now two people fighting and it is no longer just Goddess Alyia on her own on the battle field
    ~ Resistant- Takes three hits of A-Rank Damage to defeat Phanuel
    ~ Multitasking- Phanuel will be able to not only assist Goddess Alyia but also her allies
    ~ Second mind- Goddess Alyia now has a second mind working on the battle field
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Phanuel feels, Goddess Alyia also feels a little bit of
    ~ Phanuel can be annoying on the battle field when she is giving Goddess Alyia advise or she is arguing with Lucifer
    ~ Will take +25% damage if attacked with unholy or darkness magic
    ~ There are now two targets on the battle field
    ~ Phanuel will always take the hit for Goddess Alyia even if she doesn't have to wearing out her HP
    ~ Phanuel is a large target when she is at his fully size.
    ~ Spell will be cancelled if Goddess Alyia is muted
    Passive:
    While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Angel's Judgement
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: With this spell Phanuel will create a glow around five people that include Goddess Alyia or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 120 meter AoE

    Strengths:
    ~ Allies- Works on both Allies and Goddess Alyia
    ~ AoE- The AoE of the spell is extremely large
    ~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battle field will start to glow
    ~ Darkness- This spell will not affect any dark origin spells that the people glowing use
    ~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back
    ~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

    Fallen Angel Lucifer:
    Name: Fallen Angel Lucifer
    Rank: A
    Type: Unholy/Darkness; Offensive/Deffensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Fallen Angel  Lucifer." This spell summons the Fallen Angel Lucifer to Goddess Alyia's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Goddess Alyia and takes 3 A-Rank hits to make fall. Any of Luficers's attacks will reach up to 120 meters away from him and he can travel up to 60 m/s. Lucifer though does not always listen to Goddess Alyia on the field and if he doesn't like someone he will let them know.
    Personality:
    Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battle field. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battle field and even if Goddess Alyia tries to tell him something he can ignore her if he doesn't like the idea.
    Strengths:
    ~ Resistant- Takes three hits of A-Rank Damage to defeat Lucifer
    ~ Multitasking- Lucifer will be able to not only assist Goddess Alyia but also her allies
    ~ Second mind- Goddess Alyia now has a second mind working on the battle field though having a darker mind set
    ~ Two- There are now two people on the battle field and not just Goddess Alyia if she fights alone
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Lucifer feels, Goddess Alyia also feels a little bit of
    ~ Lucifer can be annoying on the battle field when he is giving Goddess Alyia advise about what to do or he is arguing with Phanuel
    ~ Will take +25% damage if attacked with holy or light magic magic
    ~ There are now two targets on the battle field
    ~ Lucifer will always take the hit for Goddess Alyia even if he doesn't have to wearing out his HP
    ~ Lucifer is a large target when he is at his fully size.
    ~ Spell will be cancelled if Goddess Alyia is muted
    Passive:
    While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Lucifer's Curse
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%.  This will only effect three people within a 120 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

    Strengths:
    ~ Number- Three people will be effected by this spell
    ~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect
    ~ Sudden- Once eye contact is made the spell cannot be called off

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battle field will start to glow
    ~ Chosen- Goddess Alyia cannot chose who Lucifer will choose to curse
    ~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect
    ~ Fight- People can still fight even when they are cursed
    ~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open for attacks

    Angel's Light:
    Name: Angel's Light
    Rank: A
    Type: Holy; Supportive
    Duration: Instant
    Cooldown: 5 Posts
    Description: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battle field and will heal them almost instantly. This spell will reach up to 120 meters away from Goddess Alyia and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow.

    Strengths:
    ~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.
    ~ Percent- They are being healed a very large percent in a very short amount of time
    ~ Person- This can be used on an ally as well as Goddess Alyia
    Weaknesses:
    ~ One- This spell will only heal one person on the battle field
    ~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.
    ~ AoE- If a person steps out of the AoE the spell no longer effects them
    ~ Health- This spell will not work on a person that has more than 80% health

    S-Rank Spells:

    Heaven Arrow:
    Name: Heaven Arrow
    Rank: S
    Type: Holy/Light; Offensive
    Duration: 1 Post
    Cooldown: 10 Posts
    Description: In casting this spell Goddess Alyia must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the the target taht she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches upto 20 meters in diameter. Goddess Alyia can pinpoint a target that is 240 meters away from her and the spell takes one full post to reach it's target. Upon hitting the target anyone caught in a 5 meter diameter from the center of the explosion will have a .5Rank additional damage. If they are in a 10 meter diameter from the center it is only a Rank damage and if it is any where outside of that it is only 90% rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backwards.


    Strengths:
    ~ Long Distance- This spell reaches up to 240 meters away
    ~ Multiple- This spell will damage anyone in the 20 meter radius
    ~ Tasks- Goddess Alyia can use other spells and other attacks while this spell is cast

    Weaknesses:
    ~ Allies- This spell will harm allies if they get in the way it can also harm Goddess Alyia
    ~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered
    ~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move
    ~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

    Hell's Terrain:
    Name: Hell's Terrain
    Rank: S
    Type: Unholy/Dark; Offensive
    Duration: 5 Posts
    Cooldown: 12 Posts
    Description: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like hat of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not effected are the people that Goddess Alyia considers allies and those that Goddess Alyia considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surround them can be eaten by slayers, but the terrain will remain until Goddess Alyia either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

    Strengths:
    ~ Multiple- Will effect multiple people
    ~ Safety- This spell will not effect people that Goddess Alyia's sees as allies.
    ~ AoE- This has a very large AoE for a terrain change spell
    Weaknesses:[/b
    ~ Slayers- The darkness that surrounds the terrain can be eaten
    ~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed
    ~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off
    ~ Change- This terrain will change every time so Goddess Alyia will not know what comes up from the underworld.

    Signature Spell:
    Name: Chaos
    Rank: S
    Type: Holy/Light; Unholy/Dark; Offensive
    Duration: 6 Posts
    Cooldown: 12 Posts
    Description: This spell is cast when Goddess Alyia looks at a single person with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Goddess Alyia to take control of a person's mind. Goddess Alyia will not fully have control of the person's mind. But most of control. If the person is strong enough to resist her the spell will be broken. Once the spell is broken the person that was being controlled will not remember what they did in the time that they were controlled. The person that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eyes is the eye in which Goddess Alyia controls them with and she can see out of the eye. This spell will control the person up to 240 meters away from Goddess Alyia.

    Strengths:
    ~ Control- Goddess Alyia has near complete control of who ever she chooses with this spell
    ~ Spells- If this person is a mage then she can also make the person use their spells
    ~ Memory- People will not remember what they did afterwards being either a good thing or a bad thing for the person who she controls.
    ~ Sight- Goddess Alyia can see out of the person's eye that turns blue

    Weaknesses:
    ~ One- This spell will only effect one person in the total time that Goddess Alyia control's them
    ~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer effected
    ~ Suspicion- Goddess Alyia will not always know how the person acts and will cause suspicion if she interacts with people
    ~ Emotions- Goddess Alyia will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well
    ~ Mind- If the person has a strong mind her spell can be broken.


    Spell temp:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)


    Moved upon user request.


    _____________________________________________________________________________________



    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]

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    Desirée Blooms
     
     

    Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- The Being- The Light- The Sacred- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be On Lester's Friends List- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List- Best GFX Artist Award- 1 Year Anniversary- Vendetta-
    Lineage : ✧ Caelestis Crystalli ✧
    Position : ✧ Ami's Twink ✧
    Posts : 1188
    Guild : ✧ Crystal Swan ✧ GM ✧
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    Age : 20
    Mentor : ✧ Jiyu Kazehime ✧
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    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Desirée Blooms on 1st January 2018, 4:14 pm

    Hi Alyia, I am Desirée Blooms, and I will be grading your magic today. All edits will be in this color.
    Click for Edits:

    @Goddess Aliannah wrote:
    Primary Magic: Calling Heaven and Hell
    Secondary Magic: Fallen Angel Take Over
    Caster or Holder: Caster
    Description: This magic is a caster magic that Aliannah gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the spectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gaining her magic. Aliannah uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Aliannah also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things too.


    Aliannah's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Aliannah will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Aliannah's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Aliannah used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Aliannah all the time and will speak into her head even if she doesn't want them too.


    Aliannah likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Aliannah taps into her dark magic she fights to control it and through her struggle, she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Aliannah's taps into her dark magic she becomes more sarcastic and evil, dark and has no mercy for her enemies.

    Strengths:
    ~ Multiple- Many different spells can be used at a time and one right after each other.
    ~ Variety- There are all kinds of spells that Aliannah can use, from summons to regular spells to buffs
    ~ Cancels- Aliannah's magic even though on opposite sides of the spectrum it will not cancel each other out.

    Weaknesses:
    ~ Weakness- Aliannah's magic will be weaker to the opposite element of the spell that she uses/
    ~ Build up- Some spells will take build up to use at their full power
    ~ Defense- There are not very many defensive spells that Aliannah can use
    ~ Long range- Long range spells for Aliannah's magic are very rare and there are not very many.
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage:
    Name:  Omen Angel
    Wielder: Aliannah
    Description: Description: All thorough Aliannah's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

    That was when she was touched by an Angel.

    Aliannah's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck in her favor when at first it worked against her. Now it works for her...


    Ability: Celestial Body: The angelic soul of Aliannah's body fuels the mortal body with its power granting 25% increase in strength, speed, and durability. This is not considered magical in nature.

    Omen's flight: Aliannah can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

    Good Omen: Upon activation, a spell, ability or lineage up to the equal rank of Aliannah is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

    Bad Omen: Upon activation, an opponents spell, ability or lineage up to the equal rank of Aliannah is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Aliannah). The event that causes this is left up to the user's imagination.

    Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

    Unique Abilities:
    ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 25% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 25% as well
    ~  Curse: No Aliannah cannot curse people, but because of Aliannah's magic people around her either get cursed or blessed. To be cursed, within battle if they touch Aliannah during a post she gets surrounded by a golden glowing shield that if the opponent does not back away within a post will be dealt Aliannah's rank in damage.
    ~ Blessing: Just like curse, Aliannah cannot bless a person, however because of her history she can help them. To be blessed, within a battle if a single Ally of Aliannah touches her then they get healed 25% of her rank. Please add a cooldown of two posts to this, as well as make it a solid number of 25.
    ~  Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts.
    ~ Karma: Because of Aliannah's lineage of being an angel of luck or better known as karma any attack that hits her, the girl will take the damage but then reflect the spell at 10% of the power back at the person who cast it.
    ~ Cancel: Whilst having both darkness and light in a magic may push Aliannah one way or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.




    D Rank Spells:
    Speed of the Demon:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster cannot use a magic attack while using this spell
    ~Can not be used on an ally
    Duration: 2 posts
    Cool down: 4 posts

    Punishment of the Father:

    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist with heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

    Strengths:
    ~Strong against dark magic
    ~Adds damage .5 D-Rank damage behind the attack
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts

    Curse of the Fallen:
    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects one person. Once the spell is cast the pain does not subside until the caster stops the spell or until the spell wears off. This affects people within a 30 meters radius around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 50% damage after every post for the entire duration

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong-minded people
    ~Person can still fight while they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts

    Fears of the Risen:
    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that, the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on its own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep the opponent from attacking for a single post or until they break the spell. This spell reaches people up to 30 meters away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Aliannah cannot cast another Supportive spell while this spell is cast
    ~Aliannah cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 3 posts
    Cool down: 4 posts

    C-Rank Spells:

    Depths of Hell:
    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wears off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

    Strengths: As a general rule, strengths cannot be abilities.
    ~This spell increases the damage of other dark spells used after it is cast by 15%
    ~Decreases damage to Light and Holy spells One can only have 50% damage resist at one time.
    D-Rank 40%
    C-Rank 25%
    B-Rank 15%
    ~Can be used as a close-range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies
    -Gives allies 10% increase on damage of Dark magic spells

    Weaknesses:
    ~Can be stopped if user is muted
    ~Does not protect from Light or Holy magic
    ~Can not help allies over 90 meters in radius
    ~Has to focus on ally when casting the spell on them
    ~Offensive Heavenly spells used by the caster while this spell is in use causes 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 5 posts

    Fallen Blessed:
    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be cast after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one creates. The damage total adding up to C-Rank

    Strengths:
    ~Each beam causes D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 60 meters away
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts

    Lucifer's Hell:
    Name: Lucifer's Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Aliannah calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Aliannah allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

    Strengths:
    ~ Can be thrown up to 120 meters Please change this to 90.
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be canceled is caster is muted

    Build up: 1 post
    Duration: 4 posts or until all of the orbs are gone
    Cool down: 6 posts

    B-Rank Spells:

    Song of the Angel:
    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Aliannah calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of its song Aliannah can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Aliannah can create smaller explosions that total up to the rank of the attack. Aliannah must focus the spell but does not have to make any physical motion as to where the explosion will take place. Aliannah can cast this spell from 200 away and the explosions can range. Instant spells follow burst ranges, so if you wish to keep this an instant spell, please change the range to 50 meters. If you wish to keep it how it is, please change it to 150 meters and change instant to 1 post.
    One meter- D rank explosion
    Two meters- C Rank explosion
    Three meters- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Aliannah can use this spell to propel herself at an opponent at a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Aliannah has to focus the spell in the place that she wants the explosion to be.
    ~ Aliannah cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts

    Cage of the Devil:
    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Aliannah voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Aliannah and other people or Aliannah can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can break. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Aliannah can cast this spell to cover someone that is up to 200 meters away from where she is standing.

    Strengths:
    ~ Can resist 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Aliannah does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Aliannah cannot cover for people over 200 meters away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts

    Hell's Criminals:
    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Aliannah voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only C-Rank damage. But they are easy to squish. They attack in numbers and can overload the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Aliannah's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit. Since there are 15 of them, the health would be split between and add up to to 150 damage (the average health of a B rank summon), which would be 10 each.

    Minions:

    Strengths:
    ~ There is a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is canceled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread

    A-Rank Spells:
    Angel Phanuel:
    Name: Angel Phanuel
    Rank: A
    Type: Holy/Light; Offensive/Defensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel  Phanuel." This spell summons the Angel Phanuel to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Aliannah and takes 3 A-Rank hits to make fall. As summons each have a set health threshold, this would result in the summon's health being 200. Any of Phanuel's attacks will reach up to 300 meters and she can travel up to 112.5 m/s.

    Personality:
    Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgment. She is loyal and will protect Aliannah and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Aliannah advise on the battlefield, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Aliannah.

    Strengths:
    ~ Two- There are now two people fighting and it is no longer just Aliannah on her own on the battlefield
    ~ Resistant- Takes three hits of A-Rank Damage to defeat Phanuel Please change this, as it pertains to my previous edit.
    ~ Multitasking- Phanuel will be able to not only assist Aliannah but also her allies
    ~ Second mind- Aliannah now has a second mind working on the battlefield
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Phanuel feels, Aliannah also feels a little bit of
    ~ Phanuel can be annoying on the battlefield when she is giving Aliannah advice or she is arguing with Lucifer
    ~ Will take +25% damage if attacked with unholy or darkness magic
    ~ There are now two targets on the battlefield
    ~ Phanuel will always take the hit for Aliannah even if she doesn't have to wear out her HP
    ~ Phanuel is a large target when she is at his full size.
    ~ Spell will be canceled if Aliannah is muted
    Passive:
    While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Angel's Judgement
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: With this spell Phanuel will create a glow around five people that include Aliannah or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 150 meter AoE. Please keep in mind that the cap on magic damage reduction is 50%, spread upon all spells on a user. This needs changing, as you have magic reduction in another spell as well, or at least the way it is worded.

    Strengths:
    ~ Allies- Works on both Allies and Aliannah
    ~ AoE- The AoE of the spell is extremely large
    ~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battlefield will start to glow
    ~ Darkness- This spell will not affect any dark origin spells that the people glowing use
    ~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back
    ~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

    Fallen Angel Lucifer:
    Name: Fallen Angel Lucifer
    Rank: A
    Type: Unholy/Darkness; Offensive/Defensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Fallen Angel  Lucifer." This spell summons the Fallen Angel Lucifer to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Aliannah and takes 3 A-Rank hits to make fall. As summons each have a set health threshold, this would result in the summon's health being 200. Any of Lucifer's attacks will reach up to 300 meters away from him and he can travel up to 112.5 m/s. Lucifer though does not always listen to Aliannah on the field and if he doesn't like someone he will let them know.

    Personality:
    Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battlefield. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battlefield and even if Aliannah tries to tell him something he can ignore her if he doesn't like the idea.
    Strengths:
    ~ Resistant- Takes three hits of A-Rank Damage to defeat Lucifer Please change due to previous edit.
    ~ Multitasking- Lucifer will be able to not only assist Aliannah but also her allies
    ~ Second mind- Aliannah now has a second mind working on the battlefield though having a darker mindset
    ~ Two- There are now two people on the battlefield and not just Aliannah if she fights alone
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Lucifer feels, Aliannah also feels a little bit of
    ~ Lucifer can be annoying on the battlefield when he is giving Aliannah advice about what to do or he is arguing with Phanuel
    ~ Will take +25% damage if attacked with holy or light magic magic
    ~ There are now two targets on the battlefield
    ~ Lucifer will always take the hit for Aliannah even if he doesn't have to wear out his HP
    ~ Lucifer is a large target when he is at his full size.
    ~ Spell will be canceled if Aliannah is muted
    Passive:
    While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Lucifer's Curse
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%.  This will only affect three people within a 150 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

    Strengths:
    ~ Number- Three people will be affected by this spell
    ~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect
    ~ Sudden- Once eye contact is made the spell cannot be called off

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battlefield will start to glow
    ~ Chosen- Aliannah cannot choose who Lucifer will choose to curse
    ~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect
    ~ Fight- People can still fight even when they are cursed
    ~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open to attacks

    Angel's Light:
    Name: Angel's Light
    Rank: A
    Type: Holy; Supportive
    Duration: Instant
    Cooldown: 5 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battlefield and will heal them almost instantly. This spell will reach up to 300 meters away from Aliannah and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow. As Instant spells follow burst ranges, please either change the range to 75 meters or make this duration 1 post.

    Strengths:
    ~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.
    ~ Percent- They are being healed a very large percent in a very short amount of time
    ~ Person- This can be used on an ally as well as Aliannah
    Weaknesses:
    ~ One- This spell will only heal one person on the battlefield
    ~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.
    ~ AoE- If a person steps out of the AoE the spell no longer effects them
    ~ Health- This spell will not work on a person that has more than 80% health

    S-Rank Spells:

    Heaven Arrow:
    Name: Heaven Arrow
    Rank: S
    Type: Holy/Light; Offensive
    Duration: 1 Post
    Cooldown: 10 Posts
    Description: In casting this spell Aliannah must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the target that she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches up to 20 meters in diameter. Aliannah can pinpoint a target that is 400 meters away from her and the spell takes one full post to reach its target. As this is stated that it can hit multiple enemies, please change this number to 300 meters. Upon hitting the target anyone caught in a 5 meter diameter from the center of the explosion will have a .5Rank additional damage. If they are in a 10 meter diameter from the center it is only a Rank damage and if it is anywhere outside of that it is only 90% rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backward. Please change this to where the first person hit will be dealt full damage on hit, while anyone else hit will receive 50% S rank damage on impact.


    Strengths:
    ~ Long Distance- This spell reaches up to 400 meters away Please change with the change in the description.
    ~ Multiple- This spell will damage anyone in the 20 meter radius
    ~ Tasks- Aliannah can use other spells and other attacks while this spell is cast

    Weaknesses:
    ~ Allies- This spell will harm allies if they get in the way it can also harm Aliannah
    ~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered
    ~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move
    ~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

    Hell's Terrain:
    Name: Hell's Terrain
    Rank: S
    Type: Unholy/Dark; Offensive
    Duration: 5 Posts
    Cooldown: 12 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like that of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not affected are the people that Aliannah considers allies and those that Aliannah considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surrounds them can be eaten by slayers, but the terrain will remain until Aliannah either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

    Strengths:
    ~ Multiple- Will effect multiple people
    ~ Safety- This spell will not affect people that Aliannah's sees as allies.
    ~ AoE- This has a very large AoE for a terrain change spell
    Weaknesses:[/b
    ~ Slayers- The darkness that surrounds the terrain can be eaten
    ~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed
    ~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off
    ~ Change- This terrain will change every time so Aliannah will not know what comes up from the underworld.

    Signature Spell:
    Name: Chaos
    Rank: S
    Type: Holy/Light; Unholy/Dark; Offensive
    Duration: 6 Posts
    Cooldown: 1 Post
    Description: This spell is cast when Aliannah looks at a single being with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Aliannah to take control of a being's mind. Aliannah will not fully have control of the person's mind. But most of the control. If the being is strong enough to resist her the spell will be broken. Once the spell is broken the being that was being controlled will not remember what they did in the time that they were controlled. The being that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eye is the eye in which Aliannah controls them with and she can see out of the eye. This spell will control the person up to 400 meters away from Aliannah. This only works on NPC.

    When used on a player the player may become dizzy, confused or gain a headache as their head is being infiltrated by magic of another person. This may make them immobile for one post or have a severe disability. The time that they are disabled matches the duration.

    Strengths:
    ~ Control- Aliannah has near complete control of whoever she chooses with this spell
    ~ Spells- If this person is a mage then she can also make the person use their spells
    ~ Memory- People will not remember what they did afterward being either a good thing or a bad thing for the person who she controls.
    ~ Sight- Aliannah can see out of the person's eye that turns blue

    Weaknesses:
    ~ Eye contact- Eye contact has to be made for the spell to take effect.
    ~ One- This spell will only affect one person in the total time that Aliannah control's them
    ~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer affected
    ~ Suspicion- Aliannah will not always know how the person acts and will cause suspicion if she interacts with people
    ~ Emotions- Aliannah will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well
    ~ Mind- If the person has a strong mind her spell can be broken.


    Spell temp:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells won't have a speed,  some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the overall strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell and not the overall weakness of the magic)



    _____________________________________________________________________________________

    on wings tonight, i'll soon set sail

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    Goddess Aliannah
     
     

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    Player-
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2342
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : 109,110
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Goddess Aliannah on 1st January 2018, 11:55 pm

    @Desirée Blooms wrote:
    Hi Alyia, I am Desirée Blooms, and I will be grading your magic today. All edits will be in this color.
    Click for Edits:

    @Goddess Aliannah wrote:
    Primary Magic: Calling Heaven and Hell
    Secondary Magic: Fallen Angel Take Over
    Caster or Holder: Caster
    Description: This magic is a caster magic that Aliannah gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the spectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gaining her magic. Aliannah uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Aliannah also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things too.


    Aliannah's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Aliannah will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Aliannah's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Aliannah used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Aliannah all the time and will speak into her head even if she doesn't want them too.


    Aliannah likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Aliannah taps into her dark magic she fights to control it and through her struggle, she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Aliannah's taps into her dark magic she becomes more sarcastic and evil, dark and has no mercy for her enemies.

    Strengths:
    ~ Multiple- Many different spells can be used at a time and one right after each other.
    ~ Variety- There are all kinds of spells that Aliannah can use, from summons to regular spells to buffs
    ~ Cancels- Aliannah's magic even though on opposite sides of the spectrum it will not cancel each other out.

    Weaknesses:
    ~ Weakness- Aliannah's magic will be weaker to the opposite element of the spell that she uses/
    ~ Build up- Some spells will take build up to use at their full power
    ~ Defense- There are not very many defensive spells that Aliannah can use
    ~ Long range- Long range spells for Aliannah's magic are very rare and there are not very many.
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage:
    Name:  Omen Angel
    Wielder: Aliannah
    Description: Description: All thorough Aliannah's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

    That was when she was touched by an Angel.

    Aliannah's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck in her favor when at first it worked against her. Now it works for her...


    Ability: Celestial Body: The angelic soul of Aliannah's body fuels the mortal body with its power granting 25% increase in strength, speed, and durability. This is not considered magical in nature.

    Omen's flight: Aliannah can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

    Good Omen: Upon activation, a spell, ability or lineage up to the equal rank of Aliannah is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

    Bad Omen: Upon activation, an opponents spell, ability or lineage up to the equal rank of Aliannah is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Aliannah). The event that causes this is left up to the user's imagination.

    Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

    Unique Abilities:
    ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 25% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 25% as well
    ~  Curse: No Aliannah cannot curse people, but because of Aliannah's magic people around her either get cursed or blessed. To be cursed, within battle if they touch Aliannah during a post she gets surrounded by a golden glowing shield that if the opponent does not back away within a post will be dealt Aliannah's rank in damage.
    ~ Blessing: Just like curse, Aliannah cannot bless a person, however because of her history she can help them. To be blessed, within a battle if a single Ally of Aliannah touches her then they get healed 25% of her rank. Please add a cooldown of two posts to this, as well as make it a solid number of 25.
    ~  Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts.
    ~ Karma: Because of Aliannah's lineage of being an angel of luck or better known as karma any attack that hits her, the girl will take the damage but then reflect the spell at 10% of the power back at the person who cast it.
    ~ Cancel: Whilst having both darkness and light in a magic may push Aliannah one way or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.




    D Rank Spells:
    Speed of the Demon:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster cannot use a magic attack while using this spell
    ~Can not be used on an ally
    Duration: 2 posts
    Cool down: 4 posts

    Punishment of the Father:

    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist with heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

    Strengths:
    ~Strong against dark magic
    ~Adds damage .5 D-Rank damage behind the attack
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts

    Curse of the Fallen:
    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects one person. Once the spell is cast the pain does not subside until the caster stops the spell or until the spell wears off. This affects people within a 30 meters radius around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 50% damage after every post for the entire duration

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong-minded people
    ~Person can still fight while they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts

    Fears of the Risen:
    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that, the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on its own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep the opponent from attacking for a single post or until they break the spell. This spell reaches people up to 30 meters away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Aliannah cannot cast another Supportive spell while this spell is cast
    ~Aliannah cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 3 posts
    Cool down: 4 posts

    C-Rank Spells:

    Depths of Hell:
    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wears off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

    Strengths: As a general rule, strengths cannot be abilities.
    ~This spell increases the damage of other dark spells used after it is cast by 15%
    ~Decreases damage to Light and Holy spells One can only have 50% damage resist at one time.
    D-Rank 40%
    C-Rank 25%
    B-Rank 15%
    ~Can be used as a close-range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies
    -Gives allies 10% increase on damage of Dark magic spells

    Weaknesses:
    ~Can be stopped if user is muted
    ~Does not protect from Light or Holy magic
    ~Can not help allies over 90 meters in radius
    ~Has to focus on ally when casting the spell on them
    ~Offensive Heavenly spells used by the caster while this spell is in use causes 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 5 posts

    Fallen Blessed:
    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be cast after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one creates. The damage total adding up to C-Rank

    Strengths:
    ~Each beam causes D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 60 meters away
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts

    Lucifer's Hell:
    Name: Lucifer's Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Aliannah calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Aliannah allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

    Strengths:
    ~ Can be thrown up to 120 meters Please change this to 90.
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be canceled is caster is muted

    Build up: 1 post
    Duration: 4 posts or until all of the orbs are gone
    Cool down: 6 posts

    B-Rank Spells:

    Song of the Angel:
    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Aliannah calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of its song Aliannah can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Aliannah can create smaller explosions that total up to the rank of the attack. Aliannah must focus the spell but does not have to make any physical motion as to where the explosion will take place. Aliannah can cast this spell from 200 away and the explosions can range. Instant spells follow burst ranges, so if you wish to keep this an instant spell, please change the range to 50 meters. If you wish to keep it how it is, please change it to 150 meters and change instant to 1 post.
    One meter- D rank explosion
    Two meters- C Rank explosion
    Three meters- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Aliannah can use this spell to propel herself at an opponent at a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Aliannah has to focus the spell in the place that she wants the explosion to be.
    ~ Aliannah cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts

    Cage of the Devil:
    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Aliannah voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Aliannah and other people or Aliannah can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can break. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Aliannah can cast this spell to cover someone that is up to 200 meters away from where she is standing.

    Strengths:
    ~ Can resist 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Aliannah does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Aliannah cannot cover for people over 200 meters away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts

    Hell's Criminals:
    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Aliannah voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only C-Rank damage. But they are easy to squish. They attack in numbers and can overload the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Aliannah's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit. Since there are 15 of them, the health would be split between and add up to to 150 damage (the average health of a B rank summon), which would be 10 each.

    Minions:

    Strengths:
    ~ There is a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is canceled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread

    A-Rank Spells:
    Angel Phanuel:
    Name: Angel Phanuel
    Rank: A
    Type: Holy/Light; Offensive/Defensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel  Phanuel." This spell summons the Angel Phanuel to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Aliannah and takes 3 A-Rank hits to make fall. As summons each have a set health threshold, this would result in the summon's health being 200. Any of Phanuel's attacks will reach up to 300 meters and she can travel up to 112.5 m/s.

    Personality:
    Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgment. She is loyal and will protect Aliannah and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Aliannah advise on the battlefield, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Aliannah.

    Strengths:
    ~ Two- There are now two people fighting and it is no longer just Aliannah on her own on the battlefield
    ~ Resistant- Takes three hits of A-Rank Damage to defeat Phanuel Please change this, as it pertains to my previous edit.
    ~ Multitasking- Phanuel will be able to not only assist Aliannah but also her allies
    ~ Second mind- Aliannah now has a second mind working on the battlefield
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Phanuel feels, Aliannah also feels a little bit of
    ~ Phanuel can be annoying on the battlefield when she is giving Aliannah advice or she is arguing with Lucifer
    ~ Will take +25% damage if attacked with unholy or darkness magic
    ~ There are now two targets on the battlefield
    ~ Phanuel will always take the hit for Aliannah even if she doesn't have to wear out her HP
    ~ Phanuel is a large target when she is at his full size.
    ~ Spell will be canceled if Aliannah is muted
    Passive:
    While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Angel's Judgement
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: With this spell Phanuel will create a glow around five people that include Aliannah or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 150 meter AoE. Please keep in mind that the cap on magic damage reduction is 50%, spread upon all spells on a user. This needs changing, as you have magic reduction in another spell as well, or at least the way it is worded.

    Strengths:
    ~ Allies- Works on both Allies and Aliannah
    ~ AoE- The AoE of the spell is extremely large
    ~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battlefield will start to glow
    ~ Darkness- This spell will not affect any dark origin spells that the people glowing use
    ~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back
    ~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

    Fallen Angel Lucifer:
    Name: Fallen Angel Lucifer
    Rank: A
    Type: Unholy/Darkness; Offensive/Defensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Fallen Angel  Lucifer." This spell summons the Fallen Angel Lucifer to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Aliannah and takes 3 A-Rank hits to make fall. As summons each have a set health threshold, this would result in the summon's health being 200. Any of Lucifer's attacks will reach up to 300 meters away from him and he can travel up to 112.5 m/s. Lucifer though does not always listen to Aliannah on the field and if he doesn't like someone he will let them know.

    Personality:
    Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battlefield. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battlefield and even if Aliannah tries to tell him something he can ignore her if he doesn't like the idea.
    Strengths:
    ~ Resistant- Takes three hits of A-Rank Damage to defeat Lucifer Please change due to previous edit.
    ~ Multitasking- Lucifer will be able to not only assist Aliannah but also her allies
    ~ Second mind- Aliannah now has a second mind working on the battlefield though having a darker mindset
    ~ Two- There are now two people on the battlefield and not just Aliannah if she fights alone
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Lucifer feels, Aliannah also feels a little bit of
    ~ Lucifer can be annoying on the battlefield when he is giving Aliannah advice about what to do or he is arguing with Phanuel
    ~ Will take +25% damage if attacked with holy or light magic magic
    ~ There are now two targets on the battlefield
    ~ Lucifer will always take the hit for Aliannah even if he doesn't have to wear out his HP
    ~ Lucifer is a large target when he is at his full size.
    ~ Spell will be canceled if Aliannah is muted
    Passive:
    While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Lucifer's Curse
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%.  This will only affect three people within a 150 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

    Strengths:
    ~ Number- Three people will be affected by this spell
    ~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect
    ~ Sudden- Once eye contact is made the spell cannot be called off

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battlefield will start to glow
    ~ Chosen- Aliannah cannot choose who Lucifer will choose to curse
    ~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect
    ~ Fight- People can still fight even when they are cursed
    ~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open to attacks

    Angel's Light:
    Name: Angel's Light
    Rank: A
    Type: Holy; Supportive
    Duration: Instant
    Cooldown: 5 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battlefield and will heal them almost instantly. This spell will reach up to 300 meters away from Aliannah and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow. As Instant spells follow burst ranges, please either change the range to 75 meters or make this duration 1 post.

    Strengths:
    ~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.
    ~ Percent- They are being healed a very large percent in a very short amount of time
    ~ Person- This can be used on an ally as well as Aliannah
    Weaknesses:
    ~ One- This spell will only heal one person on the battlefield
    ~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.
    ~ AoE- If a person steps out of the AoE the spell no longer effects them
    ~ Health- This spell will not work on a person that has more than 80% health

    S-Rank Spells:

    Heaven Arrow:
    Name: Heaven Arrow
    Rank: S
    Type: Holy/Light; Offensive
    Duration: 1 Post
    Cooldown: 10 Posts
    Description: In casting this spell Aliannah must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the target that she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches up to 20 meters in diameter. Aliannah can pinpoint a target that is 400 meters away from her and the spell takes one full post to reach its target. As this is stated that it can hit multiple enemies, please change this number to 300 meters. Upon hitting the target anyone caught in a 5 meter diameter from the center of the explosion will have a .5Rank additional damage. If they are in a 10 meter diameter from the center it is only a Rank damage and if it is anywhere outside of that it is only 90% rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backward. Please change this to where the first person hit will be dealt full damage on hit, while anyone else hit will receive 50% S rank damage on impact.


    Strengths:
    ~ Long Distance- This spell reaches up to 400 meters away Please change with the change in the description.
    ~ Multiple- This spell will damage anyone in the 20 meter radius
    ~ Tasks- Aliannah can use other spells and other attacks while this spell is cast

    Weaknesses:
    ~ Allies- This spell will harm allies if they get in the way it can also harm Aliannah
    ~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered
    ~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move
    ~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

    Hell's Terrain:
    Name: Hell's Terrain
    Rank: S
    Type: Unholy/Dark; Offensive
    Duration: 5 Posts
    Cooldown: 12 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like that of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not affected are the people that Aliannah considers allies and those that Aliannah considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surrounds them can be eaten by slayers, but the terrain will remain until Aliannah either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

    Strengths:
    ~ Multiple- Will effect multiple people
    ~ Safety- This spell will not affect people that Aliannah's sees as allies.
    ~ AoE- This has a very large AoE for a terrain change spell
    Weaknesses:[/b
    ~ Slayers- The darkness that surrounds the terrain can be eaten
    ~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed
    ~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off
    ~ Change- This terrain will change every time so Aliannah will not know what comes up from the underworld.

    Signature Spell:
    Name: Chaos
    Rank: S
    Type: Holy/Light; Unholy/Dark; Offensive
    Duration: 6 Posts
    Cooldown: 1 Post
    Description: This spell is cast when Aliannah looks at a single being with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Aliannah to take control of a being's mind. Aliannah will not fully have control of the person's mind. But most of the control. If the being is strong enough to resist her the spell will be broken. Once the spell is broken the being that was being controlled will not remember what they did in the time that they were controlled. The being that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eye is the eye in which Aliannah controls them with and she can see out of the eye. This spell will control the person up to 400 meters away from Aliannah. This only works on NPC.

    When used on a player the player may become dizzy, confused or gain a headache as their head is being infiltrated by magic of another person. This may make them immobile for one post or have a severe disability. The time that they are disabled matches the duration.

    Strengths:
    ~ Control- Aliannah has near complete control of whoever she chooses with this spell
    ~ Spells- If this person is a mage then she can also make the person use their spells
    ~ Memory- People will not remember what they did afterward being either a good thing or a bad thing for the person who she controls.
    ~ Sight- Aliannah can see out of the person's eye that turns blue

    Weaknesses:
    ~ Eye contact- Eye contact has to be made for the spell to take effect.
    ~ One- This spell will only affect one person in the total time that Aliannah control's them
    ~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer affected
    ~ Suspicion- Aliannah will not always know how the person acts and will cause suspicion if she interacts with people
    ~ Emotions- Aliannah will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well
    ~ Mind- If the person has a strong mind her spell can be broken.


    Spell temp:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells won't have a speed,  some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the overall strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell and not the overall weakness of the magic)


    I applied all requests and added a small bit to the damage reduction to meet guidelines. Also to Heaven's Arrow.

    Also HI~


    _____________________________________________________________________________________


    Aliannah | Felicionem | Aria Band | Oya | Moon Moon | Heaven and Hell
    #33cc99 | #cc6666
    Missions:

    Missions
    D Rank: 6
    C Rank: 4
    B Rank: 3
    A Rank: 2
    S Rank: 0
    SS Rank: 0
    Events: 3
    In process  
    1. http://www.fairytail-rp.com/t30715-the-copycat-gangaliannahjobsolo
    2. http://www.fairytail-rp.com/t35524-here-there-be-werewolves-job-w-aliannah
    3.
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    6.

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    Desirée Blooms
     
     

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    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    Re: Calling Heaven and Hell

    Post by Desirée Blooms on 2nd January 2018, 1:11 am

    Spoiler:

    @Goddess Aliannah wrote:Primary Magic: Calling Heaven and Hell
    Secondary Magic: Fallen Angel Take Over
    Caster or Holder: Caster
    Description: This magic is a caster magic that Aliannah gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the spectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gaining her magic. Aliannah uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Aliannah also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things too.


    Aliannah's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Aliannah will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Aliannah's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Aliannah used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Aliannah all the time and will speak into her head even if she doesn't want them too.


    Aliannah likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Aliannah taps into her dark magic she fights to control it and through her struggle, she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Aliannah's taps into her dark magic she becomes more sarcastic and evil, dark and has no mercy for her enemies.

    Strengths:
    ~ Multiple- Many different spells can be used at a time and one right after each other.
    ~ Variety- There are all kinds of spells that Aliannah can use, from summons to regular spells to buffs
    ~ Cancels- Aliannah's magic even though on opposite sides of the spectrum it will not cancel each other out.

    Weaknesses:
    ~ Weakness- Aliannah's magic will be weaker to the opposite element of the spell that she uses/
    ~ Build up- Some spells will take build up to use at their full power
    ~ Defense- There are not very many defensive spells that Aliannah can use
    ~ Long range- Long range spells for Aliannah's magic are very rare and there are not very many.
    ~Enhancement can be stopped is caster is somehow muted.

    Lineage:
    Name:  Omen Angel
    Wielder: Aliannah
    Description: Description: All thorough Aliannah's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

    That was when she was touched by an Angel.

    Aliannah's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck in her favor when at first it worked against her. Now it works for her...


    Ability: Celestial Body: The angelic soul of Aliannah's body fuels the mortal body with its power granting 25% increase in strength, speed, and durability. This is not considered magical in nature.

    Omen's flight: Aliannah can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

    Good Omen: Upon activation, a spell, ability or lineage up to the equal rank of Aliannah is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

    Bad Omen: Upon activation, an opponents spell, ability or lineage up to the equal rank of Aliannah is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Aliannah). The event that causes this is left up to the user's imagination.

    Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

    Unique Abilities:
    ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 25% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 25% as well
    ~  Curse: No Aliannah cannot curse people, but because of Aliannah's magic people around her either get cursed or blessed. To be cursed, within battle if they touch Aliannah during a post she gets surrounded by a golden glowing shield that if the opponent does not back away within a post will be dealt Aliannah's rank in damage.
    ~ Blessing: Just like curse, Aliannah cannot bless a person, however because of her history she can help them. To be blessed, within a battle if a single Ally of Aliannah touches her then they get healed 25HP. However, this comes with a cool down of 2 posts.
    ~  Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts.
    ~ Karma: Because of Aliannah's lineage of being an angel of luck or better known as karma any attack that hits her, the girl will take the damage but then reflect the spell at 10% of the power back at the person who cast it.
    ~ Cancel: Whilst having both darkness and light in a magic may push Aliannah one way or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.




    D Rank Spells:
    Speed of the Demon:
    Name:
    Speed of the Demon
    Rank: D
    Type: Dark/Supportive
    Description: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally.  This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of himself.

    Strengths:
    ~Reactions and reflexes are increased
    ~Takes little time to cool down
    ~Can use another enhancing spell while using this spell

    Weaknesses:
    ~Can be stopped if user is muted
    ~Caster has to adapt to the momentum
    ~Caster cannot use a magic attack while using this spell
    ~Can not be used on an ally
    Duration: 2 posts
    Cool down: 4 posts

    Punishment of the Father:

    Name: Punishment of the Father
    Rank: D
    Type: Offensive/Heavenly
    Description: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist with heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

    Strengths:
    ~Strong against dark magic
    ~Adds damage .5 D-Rank damage behind the attack
    ~Quick recovery

    Weaknesses:
    ~ Can be cut off if the user is muted
    ~ Dodgeable
    ~ Magic that surrounds the limb can be eaten by a slayer
    ~ Can affect an ally if they get in the way
    Duration: 1 post
    Cool down: 2 posts

    Curse of the Fallen:
    Name: Curse of the Fallen
    Rank: D
    Type: Dark/Offensive
    Description: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects one person. Once the spell is cast the pain does not subside until the caster stops the spell or until the spell wears off. This affects people within a 30 meters radius around the person.

    Strengths:
    ~Strong against weak minded people
    ~Strong against Holy magic users
    ~Can still attack while opponent is in pain
    ~This spell deals 50% damage after every post for the entire duration

    Weaknesses:
    ~Spell can be stopped if caster is muted
    ~Weak against strong-minded people
    ~Person can still fight while they are in pain
    ~Only affects one person
    ~Spell will stop if caster is taken down
    Duration: 3 posts
    Cool down: 4 posts

    Fears of the Risen:
    Name: Fears of the Risen
    Rank: D
    Type: Heavenly/Illusions
    Description: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that, the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on its own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep the opponent from attacking for a single post or until they break the spell. This spell reaches people up to 30 meters away from her.

    Strengths:
    ~Strong against people with weak minds
    ~Strong against people with hidden fears
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~ This only affects D-Rank mages
    ~Weak against people with strong minds
    ~Caster cannot attack when using spell because caster has to hold the spell in place
    ~Caster cannot defend themselves when the spell is cast
    ~Aliannah cannot cast another Supportive spell while this spell is cast
    ~Aliannah cannot do anything else while she casts this spell
    Build up: 1 post
    Duration: 3 posts
    Cool down: 4 posts

    C-Rank Spells:

    Depths of Hell:
    Name: Depths of Hell
    Rank: C
    Type: Offensive, Supportive, Dark
    Description: This spell is cast the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that  Depths of Hell is cast to the point in which that it wears off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs. This spell increases the damage of other dark spells used after it is cast by 15% however it only increases the damage of allies by 10%. Being covered in dark magic increases resistance to light magics depending on the rank of the spell.
    D-Rank Spell Resistance - 40%
    C-Rank Spell Resistance - 25%
    B-Rank Spell Resistance - 15%
    If a previous damage reduction spell is activated then damage reduction will max out at 50%.

    Strengths:

    ~Can be used as a close-range attack
    ~Can use other spells while this spell is cast
    ~Can affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Can not help allies over 90 meters in radius
    ~Offensive Heavenly spells used by the caster while this spell is in use causes 5% less damage on opponents.
    ~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds
    ~Caster cannot cancel the spell after it is used
    Duration: 3 posts
    Cool down: 5 posts

    Fallen Blessed:
    Name: Fallen Blessed
    Rank: C
    Type: Offensive, heavenly
    Description: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be cast after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one creates. The damage total adding up to C-Rank

    Strengths:
    ~Each beam causes D-C Rank damage
    ~Long range attack
    ~Strong against Dark magic users
    ~Affects people in an area up to 60 meters away
    ~Does not affect allies

    Weaknesses:
    ~Can be stopped if user is muted
    ~Weak against Light and Holy magic users
    ~Caster cannot use another spell while in use
    ~Caster becomes slower when the spell is in use
    ~Caster cannot use magic spells for 1-2 posts when charging for this spell
    Duration: 3 posts
    Cool down: 4 posts

    Lucifer's Hell:
    Name: Lucifer's Hell
    Rank: C
    Type: Hellish, Offensive
    Description: Aliannah calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Aliannah allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

    Strengths:
    ~ Can be thrown up to 90 meters
    ~ Can be used on more than one enemy
    ~ Caster can use other attacks while spell is in use
    ~ Darkness on the ground can be used for another spell

    Weaknesses:
    ~ Can only produce only produce 8 orbs
    ~ Dragon Slayers can eat it
    ~ If the orb is set for an explosion it cannot be changed
    ~ If the orb is set for an explosion the orb can miss the target when thrown
    ~Spell can be canceled is caster is muted

    Build up: 1 post
    Duration: 4 posts or until all of the orbs are gone
    Cool down: 6 posts

    B-Rank Spells:

    Song of the Angel:
    Name: Song of the Angel
    Rank: B
    Type: Heavenly, Offensive
    Description: Aliannah calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of its song Aliannah can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Aliannah can create smaller explosions that total up to the rank of the attack. Aliannah must focus the spell but does not have to make any physical motion as to where the explosion will take place. Aliannah can cast this spell from 50 away and the explosions can range.
    One meter- D rank explosion
    Two meters- C Rank explosion
    Three meters- B Rank explosion

    Strengths:
    ~ Can be fired in multiple places.
    ~ The opponent does not know where the explosion will be.
    ~ This spell can be affected by other spells used before it.
    ~ Aliannah can use this spell to propel herself at an opponent at a high speed.

    Weaknesses:
    ~ Cannot change point where the explosion occurs.
    ~ The explosions do not all hit the opponent.
    ~ Can hit an ally.
    ~ Aliannah has to focus the spell in the place that she wants the explosion to be.
    ~ Aliannah cannot cast another spell while using this one.

    Build up is two posts and can attack on the third
    Duration: Instant
    Cool down: 6 posts

    Cage of the Devil:
    Name: Cage of the Devil
    Rank: B
    Type: Hell, Defensive
    Description: This spell is cast when Aliannah voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Aliannah and other people or Aliannah can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can break. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Aliannah can cast this spell to cover someone that is up to 200 meters away from where she is standing.

    Strengths:
    ~ Can resist 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)
    ~ Can cover up to 10 yards in diameter.
    ~ Does not take magic power to hold up.
    ~ Aliannah does not have to focus on keeping the defense up and can attack from behind it.

    Weaknesses:
    ~ Has no specific strength against a certain type of magic.
    ~ Cannot cover for a large group of people.
    ~ When the cage is broken it falls onto the people below
    ~ Opponent can attack from the other side.
    ~ Aliannah cannot cover for people over 200 meters away

    Duration: 3 posts or until broken or called off
    Cool down: 5 posts

    Hell's Criminals:
    Name: Hell's Criminals
    Rank: B
    Type: Hellish,
    Description: This spell is cast when Aliannah voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but take 10 damage. But they are easy to squish. They attack in numbers and can overload the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Aliannah's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit.

    Minions:

    Strengths:
    ~ There is a large amount of them
    ~ One can use another spell while this one is cast
    ~ This spell does not need to be concentrated on after it is cast
    ~ Can attack more than one opponent
    ~ Can appear all around the opponent
    ~ Cannot be eaten by Slayers

    Weaknesses:
    ~ Minions are easily killed
    ~ Minions take a long time to form
    ~ Needs a physical substance of Dark magic to form
    ~ If caster is muted the spell is canceled
    ~ Are easily spotted due to their white colour
    ~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once
    ~ The amount of minions depends on the Dark magic substance that is available
    ~ The minions are only ten inches tall

    Build up: instant
    Duration: Until the minions are all gone or until spell is called off
    Cool down: Twice per thread

    A-Rank Spells:
    Angel Phanuel:
    Name: Angel Phanuel
    Rank: A
    Type: Holy/Light; Offensive/Defensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel  Phanuel." This spell summons the Angel Phanuel to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Aliannah and takes 200HP. Any of Phanuel's attacks will reach up to 300 meters and she can travel up to 112.5 m/s.

    Personality:
    Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgment. She is loyal and will protect Aliannah and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Aliannah advise on the battlefield, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Aliannah.

    Strengths:
    ~ Two- There are now two people fighting and it is no longer just Aliannah on her own on the battlefield
    ~ Resistant- Takes 200HP Damage to defeat Phanuel
    ~ Multitasking- Phanuel will be able to not only assist Aliannah but also her allies
    ~ Second mind- Aliannah now has a second mind working on the battlefield
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Phanuel feels, Aliannah also feels a little bit of
    ~ Phanuel can be annoying on the battlefield when she is giving Aliannah advice or she is arguing with Lucifer
    ~ Will take +25% damage if attacked with unholy or darkness magic
    ~ There are now two targets on the battlefield
    ~ Phanuel will always take the hit for Aliannah even if she doesn't have to wear out her HP
    ~ Phanuel is a large target when she is at his full size.
    ~ Spell will be canceled if Aliannah is muted
    Passive:
    While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Angel's Judgement
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: With this spell Phanuel will create a glow around five people that include Aliannah or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 150 meter AoE. If a previous damage reduction spell is activated then damage reduction will max out at 50%.

    Strengths:
    ~ Allies- Works on both Allies and Aliannah
    ~ AoE- The AoE of the spell is extremely large
    ~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battlefield will start to glow
    ~ Darkness- This spell will not affect any dark origin spells that the people glowing use
    ~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back
    ~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

    Fallen Angel Lucifer:
    Name: Fallen Angel Lucifer
    Rank: A
    Type: Unholy/Darkness; Offensive/Defensive; Summon
    Duration: 7 posts
    Cooldown: 10 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Fallen Angel  Lucifer." This spell summons the Fallen Angel Lucifer to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Aliannah and takes 200HP. Any of Lucifer's attacks will reach up to 300 meters away from him and he can travel up to 112.5 m/s. Lucifer though does not always listen to Aliannah on the field and if he doesn't like someone he will let them know.

    Personality:
    Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battlefield. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battlefield and even if Aliannah tries to tell him something he can ignore her if he doesn't like the idea.
    Strengths:
    ~ Resistant- Takes 200HP Damage to defeat Lucifer
    ~ Multitasking- Lucifer will be able to not only assist Aliannah but also her allies
    ~ Second mind- Aliannah now has a second mind working on the battlefield though having a darker mindset
    ~ Two- There are now two people on the battlefield and not just Aliannah if she fights alone
    ~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

    Weaknesses:
    ~ Pain that Lucifer feels, Aliannah also feels a little bit of
    ~ Lucifer can be annoying on the battlefield when he is giving Aliannah advice about what to do or he is arguing with Phanuel
    ~ Will take +25% damage if attacked with holy or light magic magic
    ~ There are now two targets on the battlefield
    ~ Lucifer will always take the hit for Aliannah even if he doesn't have to wear out his HP
    ~ Lucifer is a large target when he is at his full size.
    ~ Spell will be canceled if Aliannah is muted
    Passive:
    While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

    Active:
    Name: Lucifer's Curse
    Rank: A
    Type: Support; Defensive; Offensive
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%.  This will only affect three people within a 150 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

    Strengths:
    ~ Number- Three people will be affected by this spell
    ~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect
    ~ Sudden- Once eye contact is made the spell cannot be called off

    Weaknesses:
    ~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battlefield will start to glow
    ~ Chosen- Aliannah cannot choose who Lucifer will choose to curse
    ~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect
    ~ Fight- People can still fight even when they are cursed
    ~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open to attacks

    Angel's Light:
    Name: Angel's Light
    Rank: A
    Type: Holy; Supportive
    Duration: Instant
    Cooldown: 5 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battlefield and will heal them almost instantly. This spell will reach up to 75 meters away from Aliannah and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow.

    Strengths:
    ~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.
    ~ Percent- They are being healed a very large percent in a very short amount of time
    ~ Person- This can be used on an ally as well as Aliannah
    Weaknesses:
    ~ One- This spell will only heal one person on the battlefield
    ~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.
    ~ AoE- If a person steps out of the AoE the spell no longer effects them
    ~ Health- This spell will not work on a person that has more than 80% health

    S-Rank Spells:

    Heaven Arrow:
    Name: Heaven Arrow
    Rank: S
    Type: Holy/Light; Offensive
    Duration: 1 Post
    Cooldown: 10 Posts
    Description: In casting this spell Aliannah must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the target that she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches up to 20 meters in diameter. Aliannah can pinpoint a target that is 300 meters away from her and the spell takes one full post to reach its target. Upon hitting the target the initial target will be dealt S-Rank damage and everyone within 10 meter from the explosion will receive .5S-Rank damage and anyone within 20 meters will receive .25S-Rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backward.


    Strengths:
    ~ Long Distance- This spell reaches up to 300 meters away
    ~ Multiple- This spell will damage anyone in the 20 meter radius
    ~ Tasks- Aliannah can use other spells and other attacks while this spell is cast

    Weaknesses:
    ~ Allies- This spell will harm allies if they get in the way it can also harm Aliannah
    ~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered
    ~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move
    ~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

    Hell's Terrain:
    Name: Hell's Terrain
    Rank: S
    Type: Unholy/Dark; Offensive
    Duration: 5 Posts
    Cooldown: 12 Posts
    Description: This spell is cast when Aliannah vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like that of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not affected are the people that Aliannah considers allies and those that Aliannah considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surrounds them can be eaten by slayers, but the terrain will remain until Aliannah either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

    Strengths:
    ~ Multiple- Will effect multiple people
    ~ Safety- This spell will not affect people that Aliannah's sees as allies.
    ~ AoE- This has a very large AoE for a terrain change spell
    Weaknesses:[/b
    ~ Slayers- The darkness that surrounds the terrain can be eaten
    ~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed
    ~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off
    ~ Change- This terrain will change every time so Aliannah will not know what comes up from the underworld.

    Signature Spell:
    Name: Chaos
    Rank: S
    Type: Holy/Light; Unholy/Dark; Offensive
    Duration: 6 Posts
    Cooldown: 1 Post
    Description: This spell is cast when Aliannah looks at a single being with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Aliannah to take control of a being's mind. Aliannah will not fully have control of the person's mind. But most of the control. If the being is strong enough to resist her the spell will be broken. Once the spell is broken the being that was being controlled will not remember what they did in the time that they were controlled. The being that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eye is the eye in which Aliannah controls them with and she can see out of the eye. This spell will control the person up to 400 meters away from Aliannah. This only works on NPC.

    When used on a player the player may become dizzy, confused or gain a headache as their head is being infiltrated by magic of another person. This may make them immobile for one post or have a severe disability. The time that they are disabled matches the duration.

    Strengths:
    ~ Control- Aliannah has near complete control of whoever she chooses with this spell
    ~ Spells- If this person is a mage then she can also make the person use their spells
    ~ Memory- People will not remember what they did afterward being either a good thing or a bad thing for the person who she controls.
    ~ Sight- Aliannah can see out of the person's eye that turns blue

    Weaknesses:
    ~ Eye contact- Eye contact has to be made for the spell to take effect.
    ~ One- This spell will only affect one person in the total time that Aliannah control's them
    ~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer affected
    ~ Suspicion- Aliannah will not always know how the person acts and will cause suspicion if she interacts with people
    ~ Emotions- Aliannah will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well
    ~ Mind- If the person has a strong mind her spell can be broken.


    Spell temp:
    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells won't have a speed,  some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the overall strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell and not the overall weakness of the magic)




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      Current date/time is 19th November 2018, 12:03 am