Devil's Zeal

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    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
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    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Devil's Zeal

    Post by Cirven on 8th May 2018, 8:35 pm

    Devil's Zeal

    Magic Type: Ancient

    Additional Slots Info:

    Description:
    Cirven Mizune is the descendant of a devil known for using multiple magic and being able to absorb magic in order to use it himself. Cirven has gained this sort of ability also and has made his own style of magic through some of his favorite types of magic he had used throughout his life. He focuses on two elements for the most part being Holy Flames and Unholy Lightning. The flames are passed down to him from his mother and the lightning from the devil he descended from. This magic to uses holy flames of either white or blue color and unholy lightning of either purple or black color. The color is up to him when he is using it. The holy flames brings some destructive power with lingering effects as well as the ability to heal if he chooses to. The unholy lightning half of the magic is solely meant to destroy everything in its wake but he has found uses in the darkness element that the lightning possess to use for utility. This combination of spells sends him closer to the power of a devil he was meant to once achieve.

    Lineage: Dog Demon Of Absorption

    Unique Abilities:

    Unique Abilities

    Holy Healing: The user can cause any of his fire spells to heal instead of doing damage to a target(s) if they want and instead heal them with the same amount of damage they would have dealt.

    Electromagnetism: The user is able to use the electric current in their body to allow them to fly through magnetism. This allows the user to fly at the same speed they can move at. Cannot be used if the user is drenched in water.

    Purging Limbs: The user is able to passively transfer their magical power of unholy lightning and holy fire into their right/left hand, causing a magical aura shaped in the form of claws over their hands to appear. This aura increases their melee damage by 50% and allows them to fight with the claws as if they were bladed weapons. This can also be used to coat a weapon they are wielding. These claws cannot exceed user ranked burst range.


    RP-Only Unique Abilities:

    RP-Only Abilities

    -RP Only Abilities are abilities that can only be used outside of PvP and usually need to be agreed upon by those inside of the thread if they will impact the thread in a big way-

    Soothing Flames: The flames the user possesses can be used to soothe or calm down a person allowing them to think calmly and not be frightened or confused in a situation.

    Multi-Colored Elements: The user is able to change the color of their unholy lightning between purple and black and the color of their holy fire between blue and white.

    Dual Element-Make: The user is able to form objects and other things using solid, non-harmful forms of the elements this magic uses.

    Spells

    D-rank Spells:

    Travel Bolt:
    Name: Travel Bolt
    Rank: D
    Type: Unholy Lightning/Movement
    Duration: 1 post
    Description: The user is able to morph themselves and one other into pure black lightning and travel through the clouds quickly to a destination that they want to go. This spell allows the user and one other to travel at the speed of lightning to where they want to go but cannot be used in combat. The user's speed is increased by 60 m/s for a post while using this spell. It is purely a travel spell and nothing more.

    Static Cling:
    Name: Static Cling
    Rank: D
    Type: Unholy Lightning/Utility
    Duration: 3 posts
    Description: The user is able to manipulate the electricity that naturally courses through them in order to cause a sort of magnetism between their body and an object. This magnetism holds the part of body to the object which allows the user to walk on things like walls or even keep something stuck to them. This spell also allows the user to place a magnet pull on an object or person to pull metallic objects towards them within a 60 meter area. Plot/RP only spell.

    Doppleganger:
    Name: Doppleganger
    Rank: D
    Type: Unholy/Dark/Illusion/Utility/Distraction/AoE
    Duration: 3 posts
    Description: This spell takes advantage of the dark/unholy element his magic can produce and makes a fake clone/replica of something. The thing that is created cannot be bigger than a person and cannot use magic or attack. It is purely made to be a fake and a distraction as it can take on all of the qualities of the real thing and even feel real. This can only make one clone that has the same hp as a summon of the same rank, when the clone is destroyed it is able to do 50% rank splash damage to anyone within 30 meters. The fake must be within 60 meters of the user to at all times during this spell or if will end causes the object to disperse.

    C-rank Spells:

    Cleansing:
    Name: Cleansing
    Rank: C
    Type: Unholy Fire/Support/Healing
    Duration: Instant
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.

    Purge Art- Searing Laceration:
    Name: Purge Art- Searing Laceration
    Rank: C
    Type: Unholy Fire/DoT/Single Target
    Duration: 4 posts
    Description: The user has become adept at placing their flames on things where they would stay and deal damage to something. This allows the user to attack an enemy or thing with a quick melee attack that explodes into flames on contact causing C-rank damage which places the flames over what was attacked and then at the start of each post after that what was hit will be dealt 50% C-rank damage for 3 posts in the form of flames that explode over where the attack first landed. Damage caps at 2.5x.

    Booming Eclipse:
    Name: Booming Eclipse
    Rank: C
    Type: Unholy/Dark/Utility/Effect
    Duration: 4 posts
    Description: The user places a finger up in front of them and builds up dark energy which makes it seem as if a solar eclipse is happening within a matter of seconds, while this is happening a sudden bang seems to happen these two things happening together will cause disorientation to all within range. This spell causes havoc on all of the senses of those who are affected by it as some are dulled/temporarily removed others are heightened. This affects everyone around the user within 60(80 in DGT) meters. The sound and effects cover its area of 30 m/s(40 m/s in DGT) This spell does not affect the user.

    B-rank Spells:

    Dark Nimbus:
    Name: Dark Nimbus
    Rank: B
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Description: The user’s body sparks with electricity as they release it out around them. The blast of electricity reaches out 100 meters max at a speed of 50 m/s those inside are filled with a sense of dread making anyone of same rank or lower take pause for single round be it in fear or trying to find their bearings. Regardless of rank those inside of the dark cloud will have their speed debuffed by 35%. This electricity is not meant to damage anyone though and is not even aimed at a target. The true intention is shown after the electricity disperses and leaves a black cloud over the area which is hard to see through by everyone besides the user. This can be used to give a sort of stealth to the user but the cloud also adds an extra 50% B-rank damage to any who are in it when hit by an electric spell in it due to the collected moisture in the air. This damage caps at 1.25x the spell's rank in damage.

    Purge Art- Pyr Sphere:
    Name: Purge Art- Pyr Sphere
    Rank: B
    Type: Unholy Fire/DoT
    Duration: 4 posts
    Description: The caster is able to encase things in their fire and uses this spell to cause flames to form a box around a single person or thing placing them in a fire prison. This prison deals B-rank damage on the first post the person is placed inside and then 50% B-rank the posts after per round (capping at 2.5x) to those inside of it but nothing can directly damage the person or thing inside of it without damaging the flaming prison first and breaking it. The prison can only take up to 2 B-rank(A-rank in DGT) damage before breaking. Those who manage to break out of the prison will be burned from being inside of it and still dealt 50% B-rank damage per post even after being released due to still feeling the intense burning sensation. If what is captured breaks free their magical damage will be reduced by 50% due to being unable to focus. The caster can put the target into the prison by either releasing flames from themselves or by simply building the flames up around the person from out around them within 30 meters of them.

    Static Bomb:
    Name: Stactic Bomb
    Rank: B
    Type: Unholy Lightning/DoT/AoE/Effect
    Duration: 4 posts
    Description: The user is able to place an electrical charge of their own dark element into the body of a person or a thing. The user does this by hitting their target with a melee attack dealing B-rank damage. If used on a person, after this attack hits the target will not know what happened until the next post when their body will feel slower and they will be suddenly surged with a shock of electricity that is released out around them by 40 meters. Anything could in this surge of electricity will be dealt  B-rank AoE(1.5x rank damage max counting the first hit of damage if done) damage along with the person it released from. The person hit by the initial attack and those hit by the surges after will be have a 35% speed debuff from the electricity racking their body for the duration of the spell. The user has control over when the surges or electricity will be released and can cause them to hide inside of object also. The user can cause these surges of electricity to do a full B-rank of damage instead but the spell can only deal 1.5x its rank over the course of the use of it per post and only a full rank of damage per post. The user can alternatively focus all of the this on a single target causing the damage to reach 2.5x its rank over the course of the spell.

    Doppleganger V2(Extra Slot):
    Name: Doppleganger V2
    Rank: B
    Type: Illusion/Unholy/Dark/Utility
    Duration: 6 posts
    Description: Like their weaker version of this spell, the user is able to use the darker element mixed with their lightning to create illusions of objects and people. This is an upgraded version of the earlier spell the user could cast. This version of the spell can make fakes that deal damage, takes more damage to get rid of and the user can create 2(3 in DGT).  

    Passive: The user has full control over the fakes. The user can see and hear everything the fakes are around as if it were themselves. The clones can move 150 meters away from the caster, spells cast will act as they normally would as if they were the actual caster. They also deal the base melee damage of a B-rank mage with attacks and move at the same rank of speed.

    Active: One fake can each be used to fire a blast of unholy lightning or holy fire that deals 50% B-rank spell damage. The blast travels at 50 m/s to a max range of 100 meters and covers an area of 100 meters in an explosion of the element used which deals damage to everything inside of it. This ability will go on cooldown for 3 posts after use.

    A-rank Spells:

    Purge Art- Bellow:
    Name: Purge Art: Bellow
    Rank: A
    Type: Holy Fire/Effect/Multi-Target
    Duration: Instant
    Description: The user quickly takes in a deep breath of air and then release it sending out a large blast of white flames from their mouth in a line in front of them that travels up to 225 meters at 165 m/s. The blast is up to 60 meters in diameter and deals A-rank Multi-Target damage.

    Purge Art- Lingering Flares:
    Name: Purge Art: Lingering Flares
    Rank: A
    Type: Holy Fire/AoE/Debuff
    Duration: 4 posts
    Description: As said earlier, the user has the ability to control put their flames onto things and have control over them in order to do things. With this spell the caster is able to hide their flames in the cracks of things like in a floor, wall or even a gash inside of a person or similar places. They can then command these flames to burst out in the shape of where they were hiding and either cut or burn through whatever is hit by them. The initial attack that causes the crack if needed, deals A-rank damage. These flames deal A-rank AoE Damage to what they hit and are invisible to the naked eye while in hiding. The caster must be within 200 meters of the hidden flames to control them and can only hold the flames in their hidden places for so long before they disperse. The bursts of flame that come out from the explosions cover up to 150 meters. The user can place these flames with an attack on something or someone to cause the ‘crack’ or place the flames secretly into existing ‘cracks’. This spell hides the flames and then allows the user to cause the flames to erupt out at any time for the duration of the spell. The caster can control when the fire bursts out. Those who are hit by the flames or have the flames hiding on them get a 35% debuff to overall magic power.

    Purge Art- Overthrow:
    Name: Purge Art: Overthrow
    Rank: A
    Type: Unholy Lightning/Effect/DoT/Multi-Target
    Duration: 4 posts
    Description: The user is able to release near impossible to see small electrified spores into the air around them that reach out at a range of 150 meters. These spores are made to be inhaled by those who get near them and go into their bodies. The spores do not deal any damage at first but those affected will feel sluggish giving them a 35% speed. Any damage that would shake the body of those who inhaled the spores will be dealt A-rank Multi-Target damage. The caster can also strike the spores in the air and trigger them to also deal its damage to those in the area of the spell.

    S-rank Spells:

    Purge Art- Vindication(Extra Slot):
    Name: Purge Art: Vindication
    Rank: S
    Type: Unholy Lighting/Effect/Multi-Target
    Duration: 2 posts
    Description: The user is able to condense their lightning element into long purple/black electrical spears off of their body reaching up to 300 meters allowing the user to hit multiple targets if needed. The user typically uses this to form the spears from their fingers of even their feet but the spears reach are the size of a his fingers, can be shaped into a form similar to sharp edged blades on either side of them or can be used to form spikes all out from the user’s body. Those hit by these spears will be stabbed or cut and shocked aggressively by the power they hold dealing S-rank multi-target damage. This shocking will stun any mage of S-rank or lower (This affects H-rank and lower while in DGT). This stun will affect all the user can hit within the range of the attack.

    Cleansing V2(Extra Slot):
    Name: Cleansing V2
    Rank: S
    Type: Holy Fire/Healing/Support
    Duration: Instant
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower of this spell are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.(This effectiveness increasing to H-rank for scaling while in Devilish God Takeover)

    Purge Art- Derisive-Kinesis:
    Name: Purge Art: Derisive-Kinesis
    Rank: S
    Type: Unholy Lightning/Debuff/Single Target
    Duration: 2 posts
    Description: The user’s left eye starts to run wild with black electricity upon casting this spell. This spell causes a target to become completely engulfed in the unholy electricity the user has control over, quickly damaging them. The target must be within 400 meters of the user at a speed of 400 m/s and in the user’s sight for this spell to be used on them and it deals S-rank single target damage to the target. The target hit by this spell will be stunned for a post that are S-rank(H-rank or lower with DGT) or lower.
    Purge Art- Sacred-Kinesis:
    Name: Purge Art: Sacred-Kinesis
    Rank: S
    Type: Unholy Fire/Debuff/Single Target
    Duration: 4 posts
    Description: The user’s right eye is swarmed with their white flames upon using this spell. This spell causes a single target to be engulfed in the user’s flames completely, dealing damage to their entire body. The target must be within 400 meters of the user at 400 m/s and in the user’s sight and it deals S-rank single target damage. Those hit by this spell will be dealt a 70% debuff to their magic power.

    Holy Expurgation:
    Name: Holy Expurgation]
    Rank: S
    Type: Holy Fire/AoE/Debuff/DoT
    Duration: 6 posts
    Description: The user focuses on an area within 150(350 in DGT) meters of them and causes a massive pillar of flame to erupt from out of the ground covering a 200(400 in DGT) meter diameter to be engulfed in the flames dealing S-rank AoE damage and the same damage per round after that due to them being caught on fire. Those hit will also have a 35% debuff applied to their magic power.

    H-Rank Spell:

    Devilish God Takeover:
    Name: Devilish God Takeover
    Rank: H
    Type: Buff Spell
    Duration: 16 posts
    Description: The user invokes the power inside of them and allows it to change them into a stronger form to their devil form along with black/purple lightning and blue/white flames coming over his body every so often. This form increases the user’s speed by 50% and increases the user’s spells to deal 50% extra damage. This also gives the user a 20% damage reduction. This form will also increase some spells in other ways as stated in those spells. This spell cannot be stopped by anti-magic and allows the user to use magic in anti-magic zones.

    Signature Spells:


    Shadow Tag:
    Name: Shadow Tag
    Rank: S
    Type: Unholy
    Duration: 6 posts
    Description: The user is able to manipulate the dark power of their unholy magic to blend into shadows and move around from shadow to shadow while inside of them. This is done by the user using the dark/unholy side of their magic. Inside of the shadows the user can communicate with others inside them or talk out of them if they want. The user can travel 400 meters per post and can move incredibly fast inside of the shadows at a speed of 200 m/s.
    Purging Propulsion:
    Name: Purging Propulsion
    Rank: S
    Type: Holy Fire
    Duration: Instant
    Description: The user is able to cause flames to appear on his body that shoot him around an area quickly like a sort of jet. These boosts leave streaks of flames where the user last was and move the user so quickly that it makes it look like they were teleporting place to place.The user moves at 225 m/s to a max of 300 meters with each boost and can boost to five enemies at a time hitting each with a close range spell or melee attack. Alternatively this spell can be used to allow the user to quickly move place to place.

    Thunderclap(Locked till H Rank):
    Name: Thunderclap
    Rank: S
    Type: Unholy Lightning/AoE
    Duration: Instant
    Description: The user fires up a bolt of lightning into the sky above him. This causes the clouds to darken and the rumbling of thunder to be heard above them. A massive bolt of lightning will them fly down onto an area near the user. The thunderbolt covers a massive 200(400 meters in DGT) meters at max while traveling out at 100(200 in DGT) m/s and will hit everything in its wake, not caring who they are. Those hit by the bolt will take S-rank AoE damage.

    Advanced Spells:

    B+:

    Doppleganger Barrage:
    Name: Doppleganger Barrage
    Rank: B+
    Type: Illusion/Unholy/Dark/Unholy Lightning/Holy Fire/AoE
    Duration: 4 posts
    Description: The user creates multiple dopplgangers of himself all around an area and each of them let out a blast of unholy lightning or holy fire causing a massive explosion of the combined two elements and damaging all who is inside of it. The dopplegangers encircle an area of 150 meters shooting out blasts that travel at 75 m/s. The barrage damages all who are inside by B+-rank AoE damage and causes them all to be stunned for a post. The barrage continues in that area dealing a max damage of 2.5x B+-rank. The user can move the barraging dopplegangers to other areas if needed.
    A+:

    Purge Art- Irreverence:
    Name: Purge Art: Irreverence
    Rank: A+
    Type: Unholy Lightning/Offensive/Defensive/Muti-Target
    Duration: Instant
    Description: The user’s body holds their element of unholy lightning as if they were some sort of battery for it. The user is able to conduct this lightning into one of their limbs and slam it into a target and release it causing the lightning to surge through the body of an enemy to the point of scorching them and then sending out a wave of black electricity that shoots through them and hits those who could be behind them within 200 meters. This is done by the user limb of choice suddenly being sparked to life by black lightning. The limb would then be swarmed by it more and more until a massive amount of it formed over the limb. The user would then hit their target with this limb to cause the lightning to transfer to them and deal A+-rank Multi-target damage to the target and to those behind them. The user can also use this spell defensively and instead of attacking with it use it to block incoming attacks. The spell starts up the same over a limb or part of the body but then the lightning erupts out around the user in a barrier-like form protecting them from 200(250 in DGT) damage worth of damage and everything around them within a 450 meter diameter around them.

    S+:

    Full Purge- Severance:
    Name: Full Purge: Severance
    Rank: S+
    Type: Unholy Lightning/Holy Fire/Single Target
    Duration: 6 posts
    Description: The user channels their holy flames and their unholy lightning into a single limb. This magical energy causes the area around it to be burned badly while the electricity dances off the of the limb and damages the ground and/or things around it by tearing through it violently. The user then will use the limb to strike an enemy dealing a mix of damage based on both of the element types dealing S+ single target damage to a single target. The user can use this spell to either cut or bash into a target. This attack can either be done up close by the user slamming the limb into a target or from a distance by creating a long sword like beam of magical energy from the limb that reaches up to 600 meters from their arm with a width of 50 meters max. The attack travels at 600 m/s. The target hit will suffer a 50% debuff to their magic power and speed for the duration of the spell. The user can also transfer the magical energy to another limb when attacking allowing them to feint with another limb before attacking.

    H+:

    Full Purge- Divine Hell:
    Full Purge: Divine Hell
    Rank: H+
    Type: Unholy Lightning/Holy Fire/Debuff/Burst
    Duration: 10 posts
    Description: The user targets an area within 400(500 in DGT) meters of them and quickly summons a bolt of lightning and a pillar of fire to collide covering an area of 350(450 in DGT) meters and damage everything in its wake by H+-rank burst damage. The area is left covered in a static electricity and flames that damages those who step into it also. They also have a 50% debuff to their magic power and a 50% speed debuff.


    Last edited by Cirven on 19th November 2018, 7:31 pm; edited 35 times in total


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    Character Info:
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    Lester Drynedi
     
     

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    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Devil's Zeal

    Post by Lester Drynedi on 9th June 2018, 10:07 pm

    Hey, Lester here I'm your grader. It is a full magic so will probably take a few rounds to get through everything. Changes and comments are in this color. Feel free to post any questions below!
    Grading is never done over discord as it leads to miscommunication and arguments, so all grading will be done over forum postings.

    You're also going to need to state (preferable at the top) exactly what you mean by rp/plot abilities so no one gets confused.
    You need to provide proof (preferably at the top of the post) where you have gotten the 2 extra A and S spell slots from, you can also add a D+ C+ and B+ spell if you wish
    I haven't graded the H rank spells as I would prefer to get everything else sorted first.

    ❀:

    @Cirven wrote:Devil's Zeal

    Primary Magic:
    Secondary Magic: Aphyon Jivven
    Caster or Holder: Caster

    Description: Cirven Mizune is the descendant of a devil known for using multiple magic and being able to absorb magic in order to use it himself. Cirven has gained this sort of ability also and has made his own style of magic through some of his favorite types of magic he had used throughout his life. He focuses on two elements for the most part being Holy Flames and Unholy Lightning. The flames are passed down to him from his mother and the lightning from the devil he descended from. This magic to uses holy flames of either white or blue color and unholy lightning of either purple or black color. The color is up to him when he is using it. The holy flames brings some destructive power with lingering effects as well as the ability to heal if he chooses to. The unholy lightning half of the magic is solely meant to destroy everything in its wake but he has found uses in the darkness element that the lightning possess to use for utility. This combination of spells sends him closer to the power of a devil he was meant to once achieve.

    Strengths:
    - The user has power over two powerful elements giving them choices in battle, etc
    - The user’s spells are strong against devils/demon/undead, etc with the lightning it produces and strong against Gods/deities, etc with the flames it produces
    - The user’s elements are not normal causing them to damage anyone who consumes them if not the right slayer type.

    Weaknesses:
    - Slayers of the appropriate typing(Thunder God for the lighting and Flame Demon For the flames) can eat the elements produced and get the benefits it gives..
    -  Some spells have very limited ranges, due to this the caster is more likely to be harmed by enemies if not careful.
    - The caster of this magic has an overall weakness to magics that are either water or earth based depending on the spell or ability being used by the caster.

    Lineage: Dog Demon Of Absorption

    Unique Abilities:

    Unique Abilities

    Holy Healing: The user can cause any of his fire spells to heal instead of doing damage to a target(s) if they want and instead heal them with the same amount of damage they would have dealt. This ability can only be used with the holy fire spells of this magic and will cost the user an extra 5% mp cost in order to cause the spell to heal instead of damage. Devilish God Takeover takes away the MP cost of this ability.

    Holy and Unholy: The holy flames produced from this magic deal 25% more damage to undead/demon/devils,etc and the unholy lightning produced from this magic deal 25% more damage to Gods/deities,etc.

    Unholy Charge: When the user uses a unholy lightning spell his body is charged with electricity causing his capabilities to increase. With each spell used he is given a 10% increase to his speed and strength(to a max of 100%). If he reaches 50% or more, he can then increase the damage of one of his spells by an equal amount to the buff percent and lose the accumulated buff percentage. This damage increase can only be used on spells that are S-rank or lower. The user must use a unholy lightning spell once every other post at least to keep the buffs going or the buffs will wear off.
    This can have a cap of 70% total, which would be a 35% increase to strength and speed each

    Fortitude: The user’s mind is much harder to affect with mind altering spells making them 50% less effective than normal. This includes fear type affects, illusions, etc. This also only affects spells of his rank or lower. DGT(Devilish God Takeover) increases this effect to allow the user to break an illusion or mind altering effect once per use of DGT.

    Electromagnetism: The user is able to use the electric current in their body to allow them to fly through magnetism. This allows the user to fly at the same speed they can move at. Cannot be used if the user is drenched in water.

    Purging Limbs: The user is able to passively transfer their magical power of unholy lightning and holy fire into their right/left hand, causing a magical aura shaped in the form of claws over their hands to appear. This aura increases their melee damage by 50% and allows them to fight with the claws as if they were bladed weapons. This can also be used to coat a weapon they are wielding.
    Just add that the 'claws' cannot exceed user ranked burst range

    Elemental-Kinesis: The user is able to control the elements of fire and lightning in any form but the user can influence any elemental magic in a similar way. They can move the elements simply by looking at them and can also make them disperse if they wanted. For non-magical elements the user does not need to do anything but bend the element to their will but for spells it is different. The user must pay an equal amount of MP equal to the spell cast to either disperse or redirect the spell. This can only be used once every 3 posts. -Locked Until H-rank.

    RP-Only Unique Abilities:

    RP-Only Abilities

    Soothing Flames: The flames the user possesses can be used to soothe or calm down a person allowing them to think calmly and not be frightened or confused in a situation.

    Multi-Colored Elements: The user is able to change the color of their unholy lightning between purple and black and the color of their holy fire between blue and white.

    Dual Element-Make: The user is able to form objects and other things using solid, non-harmful forms of the elements this magic uses.

    Spells

    D-rank Spells:

    Travel Bolt:
    Name: Travel Bolt
    Rank: D
    Type: Unholy Lightning/Movement
    Duration: Instant
    Cooldown: 2 posts
    Description: The user is able to morph themselves and one other into pure black lightning and travel through the clouds quickly to a destination that they want to go. This spell allows the user and one other to travel at the speed of lightning to where they want to go but cannot be used in combat. It is purely a travel spell and nothing more. Plot/RP spell.
    You'll need to change the duration as this isn't an instant teleport but a speed increase, you can either buff it or give a +60mps increase for 60m distance.

    Strengths:
    - Allows the user to travel at fast speeds to anywhere they want.
    - The user travels through the clouds/the air at fast speeds making this a great way for an entrance
    - The user can use this to quickly get someone to safety.

    Weaknesses:
    - This spell can only be used outside of combat.
    - This spell only supports the user and one other person.
    - This spell cannot deal any damage.
    - The debuffs in this magic will not reduce a mage's stats to 0 and are separate debuffs meaning a mage moving at 50 m/s who has their speed lowered by 50% will have it lowered to 25 m/s. If another debuff is applied they will move at 12.5 m/s, etc, etc

    Flare Shot:
    Name: Flare Shot
    Rank: D
    Type: Holy Fire
    Duration:  Instant
    Cooldown:  2 posts
    Description: The user fires out a blast of fire from their hand or other parts of their body to either heal or damage an enemy at 45 m/s to the max range of 60 meters.
    Just specify that its D rank dmg

    Strengths:
    - Ranged fire blast spell.
    - Faster than regular spells of the same rank
    - Longer range than spells of the same type

    Weaknesses:
    - Can only be used against against a single target at a time
    - Water spells of lower rank make this spell 25% less effective, of same rank 50% less effective of higher rank douse it
    - Can’t be used underwater
    - Requires oxygen for it to be used
    - Fire slayers of any type are able to eat the flames
    - Can hurt allies if they move in the way
    - When used it’s direction is unable to be changed


    Static Cling:
    Name: Static Cling
    Rank: D
    Type: Unholy Lightning/Utility
    Duration: 3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the electricity that naturally courses through them in order to cause a sort of magnetism between their body and an object. This magnetism holds the part of body to the object which allows the user to walk on things like walls or even keep something stuck to them. This spell also allows the user to place a magnet pull on an object or person to pull metallic objects towards them within a 60 meter area. Plot/RP spell.
    Add that you need ooc permission before using on a player character

    Strengths:
    - The user is able to magnetize their self in order to hold an object to them or allow them to walk on walls.
    - Able to make a person, thing or area magnetized so that metallic objects move towards them.
    - Pulls metallic objects from 60 meters away.

    Weaknesses:
    - This spell has no way of dealing damage and is only for utility.
    - This spell cannot be used if the item or user is drenched in water.
    - Anything out of the range of the magnetic pull will not be affected.
    Doppleganger:
    Name: Doppleganger
    Rank: D
    Type: Unholy/Dark/Illusion/Utility/Distraction/AoE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell takes advantage of the dark/unholy element his magic can produce and makes a fake clone/replica of something. The thing that is created cannot be bigger than a person and cannot use magic or attack. It is purely made to be a fake and a distraction as it can take on all of the qualities of the real thing and even feel real. This can only make one clone that has the same hp as a summon of the same rank, when the clone is destroyed it is able to do 50% rank splash damage to anyone within 30 meters.
    He must stay within D rank single target range of the clone (60m), this also counts for the being able to see what the clone sees


    Strengths:
    - The object copied looks and feels exactly like the real thing.
    - Does optional AoE splash damage
    - As long as the user has knowledge of the real thing it will react, talk and be just like the real one
    - The user can see what the is able to see what the object copied can see.

    Weaknesses:
    - The copied item/thing can only take 50 points of damage before being destroyed.
    - The copied item/thing cannot use magic.
    - The user must have knowledge of the thing copied or else risk being found out easily.
    - Splash damage can hurt allies if they are to close
    Spark Shot:
    Name: Spark Shot
    Rank: D
    Type: Unholy Lightning/Multi-target
    Duration: Instant
    Cooldown: 3 posts
    Description: The user fires a ball of electricity the size of a baseball which is able to split into four smaller balls about the size of ping pong balls from their body to inflict 25% rank damage to each person hit and paralyzing those hit of equal rank or lower for a single round. The ball is the size of a baseball and travels at 45 m/s up to 60 meters.
    just clarify here that its D rank damage that its 25% of not user rank. It may seem petty but since this will be the last grading the magic will receive we're going to straighten everything out


    Strengths:
    - Allows the user to fire off a quick ball of electricity to deal damage.
    - Has longer range than a spell of the same rank
    - Is faster than a spell of the same rank

    Weaknesses:
    - The ball is too small to hit more than one target.
    - Longer cooldown
    - Can’t go through natural earth
    - Earth users are 25% less affected by this spell if using a earthen defensive spell that blocks the spell.

    C-rank Spells:

    Shock Treatment:
    Name: Shock Treatment
    Rank: C
    Type: Unholy Lightning/Debuff
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user is able to disrupt the electrical current inside of an enemies body that their nervous system within their body to not react the way they would want. The user need not make any movement in fact the electricity moves from caster using the air as a conduit to effect the enemy. This spell deals no damage but the effects to those targeted lowers their overall defence and speed by 25% each; however if it is focused on a single target the debuff is raised to 50%. This is a multi-target spell that allows the caster to affect up to four people at once, the range of this spell is 60m.
    This is a spell that allows the and there are 3 buffs in here (speed, magical defense, physical defence.) On a single target that would be 20% debuff to each.
    With 4 targets that would be a 5% debuff to each person
    Either change your wording so that it doesn't say multitarget, or change the range and speeds to fit multi-target number not single target


    Strengths:
    - Can affect more than one person at a time
    - Debuffs
    - Can’t be seen coming

    Weaknesses:
    - This spell deals no damage.
    - Needs air to be used.
    - Lower range than most spells of its rank and type.
    - Has to be focused on a single target to get the most out of the spell.
    Cleansing:
    Name: Cleansing
    Rank: C
    Type: Unholy Fire/Support/Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.
    Purge Art- Searing Laceration:
    Name: Purge Art- Searing Laceration
    Rank: C
    Type: Unholy Fire/DoT/Single Target
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user has become adept at placing their flames on things where they would stay and deal damage to something. This allows the user to attack an enemy or thing with a quick melee attack that explodes into flames on contact causing C-rank damage which places the flames over what was attacked and then at the start of each post after that what was hit will be dealt 50% C-rank damage for 3 posts in the form of flames that explode over where the attack first landed. Damage caps at 2.5x.

    Strengths:
    - Deals rank damage on hit
    - Deals additional damage per round for 3 posts after
    - Does higher than normal damage

    Weaknesses:
    - Needs the user to hit in melee range to trigger the rest of the spell.
    - Flames can be extinguished with a water spell of equal or higher rank.
    - The lingering flames can be eaten by the proper slayer type.
    Booming Eclipse:
    Name: Booming Eclipse
    Rank: C
    Type: Unholy/Dark/Utility/Debuff
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user places a finger up in front of them and builds up dark energy which makes it seem as if a solar eclipse is happening within a matter of seconds, while this is happening a sudden bang seems to happen these two things happening together will cause disorientation to all within range. This spell causes havoc on all of the senses of those who are affected by it as some are dulled/temporarily removed others are heightened. This affects everyone around the user within 60(80 in DGT) meters. This spell does not affect the user.
    Please remove the 'debuff' and replace with effect, add the speed (30mps)

    Strengths:
    - Ranged debuff that affects the natural senses of those around the user.
    - Affects multiple enemies.
    - Does no affect the user.

    Weaknesses:
    - This spell affects allies as well as enemies
    - Deals no damage.
    - Doesn’t affect those who are blind and deaf

    B-rank Spells:

    Dark Nimbus:
    Name: Dark Nimbus
    Rank: B
    Type: Unholy Lightning
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user’s body sparks with electricity as they release it out around them. The blast of electricity reaches out 100 meters max at a speed of 75 meters those inside are filled with a sense of dread making anyone of same rank or lower take pause for single round be it in fear or trying to find their bearings. Regardless of rank those inside of the dark cloud will have their speed debuffed. (Same rank and below by 70%, one rank higher 50% and two ranks higher by 25%) besides the user. This electricity is not meant to damage anyone though and is not even aimed at a target. The true intention is shown after the electricity disperses and leaves a black cloud over the area which is hard to see through by everyone besides the user. This can be used to give a sort of stealth to the user but the cloud also adds an extra B-rank(A-rank damage when in the Devilish God Takeover) damage to any who are in it when hit by an electric spell in it due to the collected moisture in the air.
    Speed is 50mps not 75, as it is an aoe the max debuff is 35%
    Please change it so that it adds 0.50x B rank damage to those who are hit, and it can cap at +1.25x B rank damage



    Strengths: .
    - The dark cloud covers a 100 meter diameter and is hard to see through that only the user can see through easily.
    - The dark cloud debuffs those inside of it besides the user.
    - The added damage is increased to A-rank when the user is using Devilish God Takeover.

    Weaknesses:
    - The distraction can been seen through by those who have seen it before.
    - The dark cloud can be navigated/seen fairly easily through with the use of a sight related magic.
    - The cloud can be an issue for allies also.
    - Those who are blind are not affected by the fear aspect of the cloud
    Purge Art- Pyr Sphere:
    Name: Purge Art- Pyr Sphere
    Rank: B
    Type: Unholy Fire/DoT
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster is able to encase things in their fire and uses this spell to cause flames to form a box around a single person or thing placing them in a fire prison. This prison deals B-rank damage on the first post the person is placed inside and then 50% B-rank the posts after per round (capping at 2.5x) to those inside of it but nothing can directly damage the person or thing inside of it without damaging the flaming prison first and breaking it. The prison can only take up to 2 B-rank damage before breaking. Those who manage to break out of the prison will be burned from being inside of it and still dealt 50% B-rank damage per post even after being released due to still feeling the intense burning sensation. If what is captured breaks free their magical damage will be reduced by 50% due to being unable to focus. The caster can put the target into the prison by either releasing flames from themselves or by simply building the flames up around the person from out around them within 30 meters of them.


    Strengths:
    - Places a target into a prison of flames that they must break out of or wait out.
    - Deals fire damage upon use.
    - Deals a burn to those placed inside that causes them to take damage per post of the spell even if they escape it and places a debuff on their magic power.

    Weaknesses:
    - 2 B-rank damage will cause the prison to break.
    - The target inside cannot be damaged by outside sources unless the prison is broken.
    - The user can only place a target into the prison within 30 meters of them.
    - Debuff doesn’t take effect until released of the prison
    - Only traps a single person at at time


    Static Bomb:
    Name: Stactic Bomb
    Rank: B
    Type: Unholy Lightning/DoT/Debuff
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to place an electrical charge of their own dark element into the body of a person or a thing. The user does this by hitting their target with a melee attack dealing B-rank damage. If used on a person, after this attack hits the target will not know what happened until the next post when their body will feel slower and they will be suddenly surged with a shock of electricity that is released out around them by 40 meters. Anything could in this surge of electricity will be dealt 50% B-rank(2.5x rank damage max counting the first hit of damage if done) damage along with the person it released from. The person hit by the initial attack and those hit by the surges after will be have a 50% speed debuff from the electricity racking their body for the duration of the spell. The user has control over when the surges or electricity will be released and can cause them to hide inside of object also. The user can cause these surges of electricity to do a full B-rank of damage instead but the spell can only deal 2.5x its rank over the course of the use of it per post and only a full rank of damage per post.  
    As this is an AOE as well as a DOT please reduce the cap to 1.25x


    Strengths:
    - Debuffs
    - Does additional damage
    - Can affect multiple people at the same time

    Weaknesses:
    - Shorter range for rank.
    - Melee contact needed to apply the spell.
    - Earthen defenses take 25% less damage from this.
    Doppleganger V2:
    Name: Doppleganger V2
    Rank: B
    Type: Illusion/Unholy/Dark/Utility
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Like their weaker version of this spell, the user is able to use the darker element mixed with their lightning to create illusions of objects and people. This is an upgraded version of the earlier spell the user could cast. This version of the spell can make fakes that deal damage, takes more damage to get rid of and the user can create 2(3 in DGT), they are also able to use up to B rank spells(increases to A-rank with Devilish God Takeover) that the user can use. They can only cast up to 1 B-rank spell(4 D-rank spells/2 C-rank spells = 1 B-rank spell). They also deal the base melee damage of a B-rank with attacks and move at the same rank of speed. The user can also see and hear everything the fakes are around as if it were themselves.The clones can move 150 meters away from the caster, spells cast will act as they normally would as if they were the actual caster.
    Clones aren't allowed to use spells of the caster, I suggest you either change the spell or register them as summons so they get a passive and active.

    Strengths:
    - Allows the user to create up to 2 fakes of any object or person within up to 150 meters.
    - The user can hear and see everything from the fakes as if it were them.
    - The fakes can deal damage and use magic.

    Weaknesses:
    - The fakes can only take a 75 damage each(100 damage each in Devilish God Takeover) damage and will be dispersed upon taking this damage combined.
    - The fakes can only use spells up to B-rank(A-rank in DGT) from the user.
    - The fakes can only use to the equivalent of a B-rank(A-rank in DGT) spell in power.

    A-rank Spells:

    Purging Form- Forsaken Body:
    Name: Purging Form: Forsaken Body
    Rank: A
    Type: Unholy Lightning/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user morphs their body into their black lightning element. The shape and look of their body stays the same but with added sparks of electricity coming off of it throughout the spell’s duration. The user’s body then takes on the properties of their element, dark lightning and is intangible to normal physical attacks. Any attack used that has magical power will still damage him like normal. The user also gains the ability to travel quickly from pieces of metal due to the magnetic attraction that lightning and metal share and will damage anyone in the way of them and the metal.

    Passive: The user becomes their element of unholy lightning and is not affected by normal physical attacks anymore due to them being intangible. Anything that strikes through him will be dealt A-rank damage. The user also gains a 50% speed increase.
    You cannot have an immunity to physical attacks. Since its passive anyone that strikes through him will be dealt 50% A rank damage, partial take overs also get a small stat passive so you could have up to a 30% physical damage reduction

    [Active: The user is able to use metal’s magnetic attraction to lightning to allow him to travel at high speeds to the place where the metal is. He travels at 225 m/s when using this ability and anything he passes through on the way to the metal will be dealt A-rank damage. He can use it up to 3 times each use of this ability and this ability has a 4 post CD. The user must be within 250 meters of the metal to use this ability.
    It can deal a max of 75% A rank damage due to being a multihit technically


    Strengths:
    - The user takes on the properties of their unholy lightning element, making them unaffected by normal physical attacks as well as a speed buff.
    - Anything comes into contact with their body will be dealt A-rank damage(increases to S-rank damage while in Devilish God Takeover).
    - The user gains the ability to travel quickly to a piece of metal.



    Weaknesses:
    - The user can be taken out of this form if they are drenched in water from a spell of equal or higher rank, making the tangible again and ending the spell.
    - Any magical attack will still deal damage to the user.
    - The travel ability can only be used with metal that is within 250 meters of them.
    - Lower range of a spell of the same rank
    - Can only damage up to 3 times with each use of the active.
    Purging Form- Flame Aura:
    Name: Purging Form: Flare Aura
    Rank: A
    Type: Holy Fire/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user can produce a shield around them with a bit of a twist as it is both offensive and defensive in nature. The reason for this is that it is made out of pure fire. The shield is able to prevent 240(300 in DGT) points of damage before dispersing. Due to being made out of fire anyone foolish enough to hit with a melee attack will take A-rank fire damage for their mistake. This shield appears as almost a faintly glowing white ember color and is so close to the casters body it needs no range. The user can also focus an amount of fire into any part of their body when using any melee attack causing an explosion of their flames in tandem with the melee attack which increases the damage of the attack.
    Make sure the info in the description is up to date with the active and passive, this goes for all t/o spells

    Passive: The user has a constant aura over their body of white embers that protects them from any damage. The attacks that would make contact with the user are simply burnt away or repelled by the immense heat coming from the user’s body. This aura can take 240(300 in DGT) damage before dispersing and anything that hits the aura is dealt A-rank fire damage.
    It can take 200 damage before dispersing, and deals 50% A rank damage when hit.

    Active: The user can condense a amount of the aura into any of the melee attacks to cause an added explosion of their flames to engulf what was hit. This increases the melee damage by an A-rank of damage. Can be used once per post and only once while this spell is active.
    Just clarify the duration & cooldown of this spell, is it one time use every time the takeover is used.

    Strengths:
    - Gives the user a shielding fire aura from damage that can also deal damage to what hits it.
    - Allows the user to increase their melee damage.
    - The damage the aura can take increases to 300 and the increased damage it can give increases to S-rank while in Devilish God Takeover.

    Weaknesses:
    - The aura will only damage what touches it or the user touches making the range not super reliable.
    - Water spells will deal double damage to the aura.
    - The aura only increases melee attack damage.
    - Can only use the active once per thread and once per use of the entire spell.
    Purge Art- Lingering Flares:
    Name: Purge Art: Lingering Flares
    Rank: A
    Type: Holy Fire/AoE/Debuff
    Duration: 4 posts
    Cooldown: 6 posts
    Description: As said earlier, the user has the ability to control put their flames onto things and have control over them in order to do things. With this spell the caster is able to hide their flames in the cracks of things like in a floor, wall or even a gash inside of a person or similar places. They can then command these flames to burst out in the shape of where they were hiding and either cut or burn through whatever is hit by them. The initial attack that causes the crack if needed, deals A-rank damage. These flames deal 50% A-rank( damage to what they hit and are invisible to the naked eye while in hiding. The caster must be within 200 meters of the hidden flames to control them and can only hold the flames in their hidden places for so long before they disperse. The bursts of flame that come out from the explosions cover up to 200 meters. The user can place these flames with an attack on something or someone to cause the ‘crack’ or place the flames secretly into existing ‘cracks’. This spell hides the flames and then allows the user to cause the flames to erupt out at any time for the duration of the spell. The caster can control when the fire bursts out. The caster can cause these bursts of flame to do a full A-rank of damage instead but the spell can only deal 2.5x its rank over the course of the use of it per post and only a full rank of damage per post. Those who are hit by the flames or have the flames hiding on them get a 50% debuff to overall power.
    A rank Aoe range is 150m not 200m, please also add the 75mps speed.
    Specify if overall power is both Strength and Magical damage, as its an aoe buffs are 50% less effective, so the total debuff per person could be 35%, if there are two debuffs here they can total up to 35%.
    Lower the dot cap to 1.25x as it is an aoe


    Strengths:
    - Deals higher than normal damage
    - Can be triggered at any point by the caster
    - Cuts/cracks are invisible to the naked eye
    - 50% debuff to overall strength

    Weaknesses:
    - Water covered surfaces cannot be used to hide the flames properly.
    - If not triggered by the end of the spell then the spell has been wasted
    - Melee range is needed for this spell
    - The user can only do one full A-rank damage per post and they cannot exceed 2.5x rank damage overall.
    Purge Art- Overthrow:
    Name: Purge Art: Overthrow
    Rank: A
    Type: Unholy Lightning/Debuff/DoT
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to release near impossible to see small electrified spores into the air around them that reach out at a range of 175 meters. These spores are made to be inhaled by those who get near them and go into their bodies. The spores do not deal any damage at first but those affected will feel sluggish giving them a 25% speed and magic debuff. Any damage that would shake the body of those who inhaled the spores will be dealt 75% A-rank damage capping at 2.25x rank damage overall. The caster can also strike the spores in the air and trigger them to also deal its damage to those in the area of the spell.
    Since this is an aoe dot please reduce the damage cap to 1.25x, Aoe range is 150m max so could you please lower that
    Buff can total to 35% since there are two buffs there please lower it. Also you may want to clarify if its magic damage or magic power debuff



    Strengths:
    - 25% Speed and magic debuff
    - Deals extra damage to those who have breathed in the spores
    - Spores are near invisible to see

    Weaknesses:
    - Allies can breathe in the spores
    - Anyone who is never hit after breathing in the spores will not take extra damage from this spell.
    - Wind can blow the spores away.
    Cleansing V2:
    Name: Cleansing V2
    Rank: A
    Type: Holy Fire/Healing/Support
    Duration: Instant
    Cooldown: 5 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.(This effectiveness increasing to S-rank for scaling while in Devilish God Takeover)


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.

    Purge Art- Vindication:
    Name: Purge Art: Vindication
    Rank: A
    Type: Unholy Lighting/Debuff/Multi-Hit
    Duration: 2 posts
    Cooldown: 5 posts
    Description: The user is able to condense their lightning element into long purple/black electrical spears off of their body reaching up to 150 meters allowing the user to hit multiple targets if needed. The user typically uses this to form the spears from their fingers of even their feet but the spears reach are the size of a his fingers, can be shaped into a form similar to sharp edged blades on either side of them or can be used to form spikes all out from the user’s body. Those hit by these spears will be stabbed or cut and shocked aggressively by the power they hold dealing 25% A-rank damage each capping at 2.5x. This shocking will stun any mage of A-rank or lower (This affects S-rank and lower while in DGT). This stun will affect all the user can hit within the range of the attack.
    Multihit dot's can cap at 1.8x, could you just change that and switch debuff in the type to effect since immobilization/stuns are effects
    Strengths:
    - Allows the user to hit multiple enemies within the range of the spell.
    - Has a stun effect on those hit
    - Can do extra damage compared to other spells of rank.

    Weaknesses:
    - Short Range
    - Only 25% rank damage per hit.
    - Short duration
    Full Purge- Bellowing Rage:
    Name: Full Purge: Bellowing Rage
    Rank: A+
    Type: Unholy Lightning, Holy Fire, Ranged, Charge, Multi-Target
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user takes in a deep breath of air from around them and with it combines both their holy flames and unholy lightning together to cause a mix of both spells to merge together inside of them. The user can allow this spell to build up more and more inside of their body for a time to increase the damage of the spell. The damage the spell does without a charge is 50% A+-rank damage but with each post the user builds up the magical power inside them more the damage is increased by another 50% to a max of 2.5x A+-rank damage. When the user releases the magical energy it is fired out as a massive beam of a mix of unholy and holy energy that burns and electrifies everything that it hits within a 335 meter range at a speed of 250 m/s. The beam is 50 meters wide max. The user can move around and use other spells while charging this spell but each post that they are charging this spell they will lose 20 hp due to the stress the amount of magical power building up puts on their body.
    This is more of an AOE spell than multi target since there is only one beam. So could you update the range and speed, (normally I would ask you to lower the cap however the drawbacks are sufficient)

    Strengths:
    - Potential for high damage.
    - The user can launch this spell at anytime during the duration of the spell.
    - The spell travels quickly, covers a large range and is a wide attack.

    Weaknesses:
    - Low damage unless charged.
    - If the user is knocked out before releasing the spell, the spell will disperse and do nothing.
    - This spell will damage anything in its path
    - The user loses 20 hp per post while charging this spell.

    S-rank Spells:

    Purge Art- Derisive-Kinesis:
    Name: Purge Art: Derisive-Kinesis
    Rank: S
    Type: Unholy Lightning/Debuff
    Duration: 2 posts
    Cooldown: 8 posts
    Description: The user’s left eye starts to run wild with black electricity upon casting this spell. This spell causes a target to become completely engulfed in the unholy electricity the user has control over, quickly damaging them. The target must be within 400 meters of the user and in the user’s sight for this spell to be used on them and it deals S-rank damage to the target. The target hit by this spell will be stunned for a post that are S-rank(H-rank or lower with DGT) or lower.
    Just add S rank single target speed please (400mps)


    Strengths:
    - Quick ranged attack
    - Has a stun effect
    - Long range

    Weaknesses:
    - Needs to be in the sight of the user
    - Short duration
    - If knocked out can’t be used
    Purge Art- Sacred-Kinesis:
    Name: Purge Art: Sacred-Kinesis
    Rank: S
    Type: Unholy Fire/Debuff
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user’s right eye is swarmed with their white flames upon using this spell. This spell causes a single target to be engulfed in the user’s flames completely, dealing damage to their entire body. The target must be within 400 meters of the user and in the user’s sight and it deals S-rank damage. Those hit by this spell will be dealt a 50% debuff to their overall power.
    Add speed please (400mps), also the buff can total 70%, since there are two buffs in here (magical damage and strength) please lower it, also specify that its magical damage and strength

    Strengths:
    - Debuff of 50% to overall power by by the target hit.
    - Long Range
    - Quick ranged attack

    Weaknesses:
    - Needs to be in the line of sight of the user
    - Short duration
    - Can’t be used if the user is knocked out
    Purge Art- Irreverence:
    Name: Purge Art: Irreverence
    Rank: S
    Type: Unholy Lightning/Offensive/Defensive
    Duration: Instant
    Cooldown: 8 posts
    Description: The user’s body holds their element of unholy lightning as if they were some sort of battery for it. The user is able to conduct this lightning into one of their limbs and slam it into a target and release it causing the lightning to surge through the body of an enemy to the point of scorching them and then sending out a wave of black electricity that shoots through them and hits those who could be behind them within 150 meters. This is done by the user limb of choice suddenly being sparked to life by black lightning. The limb would then be swarmed by it more and more until a massive amount of it formed over the limb. The user would then hit their target with this limb to cause the lightning to transfer to them and deal S-rank damage to the target and those behind them.
    it would do 50% S rank damage to those behind the target
    The user can also use this spell defensively and instead of attacking with it use it to block incoming attacks. The spell starts up the same over a limb or part of the body but then the lightning erupts out around the user in a barrier-like form protecting them from 300(420 in DGT) points of damage worth of damage and everything around them within a 300 meter diameter around them.


    Strengths:
    - Can be used to deal damage to a target and those 150 meters behind them.
    - Can be used to create a shield to protect those within up to 300 meters around the user and themself
    - Gain an increase to stats through Devilish God Takeover

    Weaknesses:
    - Short range on the attack after hitting the target.
    - The user must be in melee range to trigger the damage of the spell
    - Can only protect those who would be inside the barrier will be protected
    Thunderclap:
    Name: Thunderclap
    Rank: S
    Type: Unholy Lightning/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user fires up a bolt of lightning into the sky above him. This causes the clouds to darken and the rumbling of thunder to be heard above them. A massive bolt of lightning will them fly down onto an area near the user. The thunderbolt covers a massive 200(400 meters in DGT) meters at max while traveling out at 150(350 in DGT) m/s and will hit everything in its wake, not caring who they are. Those hit by the bolt will take 50% S-rank damage and then an additional 50% rank damage per round from the electricity surging through the, capping at 2.5x. They will also all have a 50% speed debuff.
    Since this is an aoe dot please reduce the damage cap to 1.25x, and lower the speed debuff to 35%
    Reduce the speed to 100mps please


    Strengths:
    - Deals damage on hit and per round.
    - Applies a 50% speed debuff to those hit
    - Wide range

    Weaknesses:
    - Those not hit avoid everything the spell can do
    - The lightning bolt has to travel down which gives those fast enough time to dodge
    - This spell can hit and affect allies
    Holy Expurgation - Locked until H-rank:
    Name: Holy Expurgation
    Rank: S
    Type: Holy Fire/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user focuses on an area within 150(350 in DGT) meters of them and causes a massive pillar of flame to erupt from out of the ground covering a 200(400 in DGT) meter diameter to be engulfed in the flames dealing 50% S-rank damage and the same damage per round after that due to them being caught on fire. Those hit will also have a 50% debuff applied to their overall power.
    Could you please state that overall power is Strength and Magical damage, Aoe's can do 35% debuffs total so either split it 17.5% for each debuff or have them both total no more than 35%

    Strengths:
    - Deals damage on hit and per round to those hit.
    - Applies a 50% debuff to overall power
    - Wide range

    Weaknesses:
    - A water spell of equal rank or higher can cancel out the spell
    - A water spell of equal rank or higher can get rid of the spell effects by dousing those affected
    - Can hit and affect allies
    Full Purge- Severance:
    Name: Full Purge: Severance
    Rank: S+
    Type: Unholy Lightning, Holy Fire, Melee
    Duration: 6 posts
    Cooldown: 10 posts
    Description: The user channels their holy flames and their unholy lightning into a single limb. This magical energy causes the area around it to be burned badly while the electricity dances off the of the limb and damages the ground and/or things around it by tearing through it violently. The user then will use the limb to strike an enemy dealing a mix of damage based on both of the element types dealing S+ damage to a single target. The user can use this spell to either cut or bash into a target. This attack can either be done up close by the user slamming the limb into a target or from a distance by creating a long sword like beam of magical energy from the limb that reaches up to 600 meters from their arm with a width of 50 meters max. The target hit will suffer a 50% debuff to their overall power and speed for the duration of the spell. The user can also transfer the magical energy to another limb when attacking allowing them to feint with another limb before attacking.
    Specify that overall power is (if it is) Strength and magical damage. Since there are three buffs, lower each one to 17.5%
    Please add the speed of 600mps

    (advanced spells are +50% power, 70 x 1.5= 105. As its an aoe 105/2 is 52.5, three buffs so 52.5 / 3 is 17.5)



    Strengths:
    - High damage
    - Applies two debuffs onto a target
    - The user can move the magical energy to another limb while attacking in order to feint with the first limb used.

    Weaknesses:
    - This spell’s range is melee making it easy to stay away from.
    - This spell can only be used on a single target.
    - The magical energy is only on the user’s body for 1 post of the duration.

    H-Rank Spell:

    Devilish God Takeover:
    Name: Devilish God Takeover
    Rank: H
    Type: Buff
    Duration: 16 posts
    Cooldown: 20 posts
    Description: The user invokes the power inside of them and allows it to change them into a stronger form. This form increases the user’s speed by the base speed of an H-rank mage, increases his melee damage by 50% and gives the user a 20% damage reduction to all damage. This form also increases the user’s spells to deal 50% extra damage, as well as the spell’s rank to be raised one above in terms of potency/scaling(D-rank spells would be raised to C-rank) and increasing their UA’s to be H-rank in power(this will be stated in each UA that is affected). This form will also increase some spells in other ways as stated in those spells. This spell cannot be stopped by anti-magic and allows the user to use magic in anti-magic zones. After the use of this spell the user is left unable to use magic for 5 posts after which the user’s magic will be weakened for another 5 posts by 50%. This spell costs the user extra MP to cast causing them to need 35% MP to use it.

    Strengths:
    - This spell gives the user multiple buffs.
    - This spell can be used in an anti-magic zones and is not prevented by anti-magic.
    - This spell causes the user’s spells and abilities to not be stopped by anti-magic while in the form.

    Weaknesses:
    - After use the user will not be able to use magic for 5 posts.
    - After the first 5 posts of the spell’s cooldown the user will have their magic weakened by 50%.
    - Costs the user 25% of the user's max MP instead of the regular amount.
    Full Purge- Divine Hell:
    Full Purge: Divine Hell
    Rank: H+
    Type: Unholy Lightning/Holy Fire/Debuff/DoT/AoE
    Duration: 10 posts
    Cooldown: 15 posts
    Description: The user targets an area within 550(650 in DGT) meters of them and quickly summons a bolt of lightning and a pillar of fire to collide covering an area of 500(600 in DGT) meters and damaged everything in its wake by 50% H+-rank damage. The area is left covered in a static electricity and flames that damages those who step into it also. Those damaged by this spell suffer 50% rank damage per post due to being burned and having electricity surging through them. They also have a 50% debuff to their overall power and a 50% speed debuff.


    Strengths:
    - Wide range
    - Deals damage on hit and per round
    - The damage and range is increased by Devilish God Takeover

    Weaknesses:
    - This spell can affect allies
    - Can destroy environments completely
    - Is not a good spell for any stealthy approach

    Signature Spells:


    Shadow Tag:
    Name: Shadow Tag
    Rank: D
    Type: Unholy Lightning
    Duration:  3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the dark power of their unholy magic to blend into shadows and move around from shadow to shadow while inside of them. This is done by the user using the dark/unholy side of their magic.Inside of the shadows the user can communicate with others inside them or talk out of them if they want.
    Just add that the range is 60m of movement per post

    Strengths:
    - Adds a potential layer of stealth for the user

    Weaknesses:
    - This spell cannot be used to deal damage and is utility only.
    - A shadowless area makes this spell unusable.
    Purging Propulsion:
    Name: Purging Propulsion
    Rank: S
    Type: Holy Fire
    Duration: Instant
    Cooldown: Once per post.
    Description: The user is able to cause flames to appear on his body that shoot him around an area quickly like a sort of jet. These boosts leave streaks of flames where the user last was and move the user so quickly that it makes it look like they were teleporting place to place.The user moves at 300 m/s to a max of 350 meters with each boost and can boost to five enemies at a time hitting each with a close range spell or melee attack. Alternatively this spell can be used to allow the user to quickly move place to place.
    As this is a multi-hit/movement spell please change the range and speed to 300m at 225mps

    Strengths:
    - Allows the user to move at fast speeds towards a target(s) for attacks.
    - The user can alternatively use this spell to simply move themselves.

    Weaknesses:
    - Can only boost 5 times max.
    - This spell itself does not do any damage and must be used with another to deal damage.


    _____________________________________________________________________________________

    avatar
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2317
    Guild : Onyx Moon GM/WFTC CEO
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    Age : 29
    Experience : 222,013

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Devil's Zeal

    Post by Cirven on 11th June 2018, 4:29 am

    Did some of the edits you asked for.

    - Placed a reference for each extra spell slot inside of the spoiler for the last two spells of A and S. I have had the links set up in my bank which is linked in my siggy so I thought that would be just as easy to find but I can understand.

    - I don't really need the C+ and D+ spells but I made a B+ spell.

    - I added an explanation for what RP only abilities means in the spoiler where I have them listed.

    - I did the edits to the spells the way you had requested besides Full Purge - Severence because it is a single target spell. I made it such so you could understand it better. I did not know what to do exactly with the debuff with it being a single target spell now so I will wait for your verdict on it. Ialso added a part to Static Bomb where it could be focused on a single target to deal 2.5x rank damage over the course of the spell over 1.5x as an AoE.


    _____________________________________________________________________________________

    Thanks Adalinda/Design Turtle for the Avatar!
    Character Info:
    avatar
    Lester Drynedi
     
     

    Administrator - Moderator - Developer/GFX Artist - Chatbox Moderator - Mythical VIP Status - VIP- Gain An Artifact- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Rising Star - Guild Master - Custom Slayer - Zodiac Key - Legal Guild Ace - S-Rank - A-Rank - Halloween gfx'ers - Halloween Social - Haiku Contest Participant- Richie Rich - Rich - Veteran Level 1 - Character Application Approved! - Character History! - Magic Application Approved! - Obtain A Secondary Magic! - Get A Pet! - Complete Your First Job! - Obtain A Lineage! - Join A Faction! - The Being - The Light - The Sacred - The Beast - The Fallen - Master [1000] - Senior [500] - Novice [250] - Advertisement Achievement Badge - Cookie Achievement - Cupcake Achievement - Banana - Rainbow - Sword - Hero - Fire Badge - Summer Special Participant - Have Seijin On Your Friends List - Be On Lester's Friends List - Be on Madame Astrid's friend list - Be on Izayuki's Friend List - Have Aiyanna On Your Friend's List - Have Lord Fredericks On Your Friends List - Be On Seijin's Foe List - 1 Year Anniversary - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
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    Guild : ❀ Crystal Swan Guild Master❀
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    Age : 17
    Mentor : ❀ Desirée Blooms ❀
    Experience : 379,151.25
    Brownie Points :

    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Devil's Zeal

    Post by Lester Drynedi on 12th June 2018, 8:07 pm

    Couple more things to fix up, I'll grade the H ranks when I next have some time. It will be before the weekend don't worry. Same as always, bump when you're done!
    ❀:
    @Cirven wrote:Devil's Zeal

    Primary Magic:
    Secondary Magic: Aphyon Jivven
    Caster or Holder: Caster

    Description: Cirven Mizune is the descendant of a devil known for using multiple magic and being able to absorb magic in order to use it himself. Cirven has gained this sort of ability also and has made his own style of magic through some of his favorite types of magic he had used throughout his life. He focuses on two elements for the most part being Holy Flames and Unholy Lightning. The flames are passed down to him from his mother and the lightning from the devil he descended from. This magic to uses holy flames of either white or blue color and unholy lightning of either purple or black color. The color is up to him when he is using it. The holy flames brings some destructive power with lingering effects as well as the ability to heal if he chooses to. The unholy lightning half of the magic is solely meant to destroy everything in its wake but he has found uses in the darkness element that the lightning possess to use for utility. This combination of spells sends him closer to the power of a devil he was meant to once achieve.

    Strengths:
    - The user has power over two powerful elements giving them choices in battle, etc
    - The user’s spells are strong against devils/demon/undead, etc with the lightning it produces and strong against Gods/deities, etc with the flames it produces
    - The user’s elements are not normal causing them to damage anyone who consumes them if not the right slayer type.

    Weaknesses:
    - Slayers of the appropriate typing(Thunder God for the lighting and Flame Demon For the flames) can eat the elements produced and get the benefits it gives..
    -  Some spells have very limited ranges, due to this the caster is more likely to be harmed by enemies if not careful.
    - The caster of this magic has an overall weakness to magics that are either water or earth based depending on the spell or ability being used by the caster.

    Lineage: Dog Demon Of Absorption

    Unique Abilities:

    Unique Abilities

    Holy Healing: The user can cause any of his fire spells to heal instead of doing damage to a target(s) if they want and instead heal them with the same amount of damage they would have dealt. This ability can only be used with the holy fire spells of this magic and will cost the user an extra 5% mp cost in order to cause the spell to heal instead of damage. Devilish God Takeover takes away the MP cost of this ability.

    Holy and Unholy: The holy flames produced from this magic deal 25% more damage to undead/demon/devils,etc and the unholy lightning produced from this magic deal 25% more damage to Gods/deities,etc.

    Unholy Charge: When the user uses a unholy lightning spell his body is charged with electricity causing his capabilities to increase. With each spell used he is given a 10% increase to his speed and strength that is split between the two(to a max of 70% split between them). If he reaches 50% or more, he can then increase the damage of one of his spells by an equal amount to the buff percent and lose the accumulated buff percentage. The user must use a unholy lightning spell once every other post at least to keep the buffs going or the buffs will wear off.

    Fortitude: The user’s mind is much harder to affect with mind altering spells making them 50% less effective than normal. This includes fear type affects, illusions, etc. This also only affects spells of his rank or lower. DGT(Devilish God Takeover) increases this effect to allow the user to break an illusion or mind altering effect once per use of DGT.

    Electromagnetism: The user is able to use the electric current in their body to allow them to fly through magnetism. This allows the user to fly at the same speed they can move at. Cannot be used if the user is drenched in water.

    Purging Limbs: The user is able to passively transfer their magical power of unholy lightning and holy fire into their right/left hand, causing a magical aura shaped in the form of claws over their hands to appear. This aura increases their melee damage by 50% and allows them to fight with the claws as if they were bladed weapons. This can also be used to coat a weapon they are wielding. These claws cannot exceed user ranked burst range.

    Elemental-Kinesis: The user is able to control the elements of fire and lightning in any form but the user can influence any elemental magic in a similar way. They can move the elements simply by looking at them and can also make them disperse if they wanted. For non-magical elements the user does not need to do anything but bend the element to their will but for spells it is different. The user must pay an equal amount of MP equal to the spell cast to either disperse or redirect the spell. This can only be used once every 3 posts. -Locked Until H-rank.

    RP-Only Unique Abilities:

    RP-Only Abilities

    -RP Only Abilities are abilities that can only be used outside of PvP and usually need to be agreed upon by those inside of the thread if they will impact the thread in a big way-

    Soothing Flames: The flames the user possesses can be used to soothe or calm down a person allowing them to think calmly and not be frightened or confused in a situation.

    Multi-Colored Elements: The user is able to change the color of their unholy lightning between purple and black and the color of their holy fire between blue and white.

    Dual Element-Make: The user is able to form objects and other things using solid, non-harmful forms of the elements this magic uses.

    Spells

    D-rank Spells:

    Travel Bolt:
    Name: Travel Bolt
    Rank: D
    Type: Unholy Lightning/Movement
    Duration: Instant
    Cooldown: 2 posts
    Description: The user is able to morph themselves and one other into pure black lightning and travel through the clouds quickly to a destination that they want to go. This spell allows the user and one other to travel at the speed of lightning to where they want to go but cannot be used in combat. It is purely a travel spell and nothing more. Plot/RP only spell.
    Same as before, even if it is a plot ability it still needs to follow rules. "You'll need to change the duration as this isn't an instant teleport but a speed increase, you can either buff his speed or give a +60mps increase for 60m distance." Or if you wish it to be a teleport it can be within burst range

    Strengths:
    - Allows the user to travel at fast speeds to anywhere they want.
    - The user travels through the clouds/the air at fast speeds making this a great way for an entrance
    - The user can use this to quickly get someone to safety.

    Weaknesses:
    - This spell can only be used outside of combat.
    - This spell only supports the user and one other person.
    - This spell cannot deal any damage.
    - This spell is an RP only spell meaning it must be agreed upon among those in the thread to be used for the user to travel fast to a location.

    Flare Shot:
    Name: Flare Shot
    Rank: D
    Type: Holy Fire
    Duration:  Instant
    Cooldown:  2 posts
    Description: The user fires out a blast of fire from their hand or other parts of their body to either heal or damage an enemy at 45 m/s to the max range of 60 meters. Deals D rank damage.


    Strengths:
    - Ranged fire blast spell.
    - Faster than regular spells of the same rank
    - Longer range than spells of the same type

    Weaknesses:
    - Can only be used against against a single target at a time
    - Water spells of lower rank make this spell 25% less effective, of same rank 50% less effective of higher rank douse it
    - Can’t be used underwater
    - Requires oxygen for it to be used
    - Fire slayers of any type are able to eat the flames
    - Can hurt allies if they move in the way
    - When used it’s direction is unable to be changed


    Static Cling:
    Name: Static Cling
    Rank: D
    Type: Unholy Lightning/Utility
    Duration: 3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the electricity that naturally courses through them in order to cause a sort of magnetism between their body and an object. This magnetism holds the part of body to the object which allows the user to walk on things like walls or even keep something stuck to them. This spell also allows the user to place a magnet pull on an object or person to pull metallic objects towards them within a 60 meter area. Plot/RP only spell.

    Strengths:
    - The user is able to magnetize their self in order to hold an object to them or allow them to walk on walls.
    - Able to make a person, thing or area magnetized so that metallic objects move towards them.
    - Pulls metallic objects from 60 meters away.

    Weaknesses:
    - This spell has no way of dealing damage and is only for utility.
    - This spell cannot be used if the item or user is drenched in water.
    - Anything out of the range of the magnetic pull will not be affected.
    - This spell must be agreed upon by those inside of the thread the user uses it it in order for it to be used.
    Doppleganger:
    Name: Doppleganger
    Rank: D
    Type: Unholy/Dark/Illusion/Utility/Distraction/AoE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell takes advantage of the dark/unholy element his magic can produce and makes a fake clone/replica of something. The thing that is created cannot be bigger than a person and cannot use magic or attack. It is purely made to be a fake and a distraction as it can take on all of the qualities of the real thing and even feel real. This can only make one clone that has the same hp as a summon of the same rank, when the clone is destroyed it is able to do 50% rank splash damage to anyone within 30 meters. The fake must be within 60 meters of the user to at all times during this spell or if will end causes the object to disperse.


    Strengths:
    - The object copied looks and feels exactly like the real thing.
    - Does optional AoE splash damage
    - As long as the user has knowledge of the real thing it will react, talk and be just like the real one
    - The user can see what the is able to see what the object copied can see.

    Weaknesses:
    - The copied item/thing can only take 50 points of damage before being destroyed.
    - The copied item/thing cannot use magic.
    - The user must have knowledge of the thing copied or else risk being found out easily.
    - Splash damage can hurt allies if they are to close
    - The object must stay within 60 meters of the user to stay active
    Spark Shot:
    Name: Spark Shot
    Rank: D
    Type: Unholy Lightning/Multi-target
    Duration: Instant
    Cooldown: 3 posts
    Description: The user fires a ball of electricity the size of a baseball which is able to split into four smaller balls about the size of ping pong balls from their body to inflict 25% D-rank damage to each person hit and paralyzing those hit of equal rank or lower for a single round. The ball is the size of a baseball and travels at 45 m/s up to 60 meters.


    Strengths:
    - Allows the user to fire off a quick ball of electricity to deal damage.
    - Has longer range than a spell of the same rank
    - Is faster than a spell of the same rank

    Weaknesses:
    - The ball is too small to hit more than one target.
    - Longer cooldown
    - Can’t go through natural earth
    - Earth users are 25% less affected by this spell if using a earthen defensive spell that blocks the spell.

    C-rank Spells:

    Shock Treatment:
    Name: Shock Treatment
    Rank: C
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user is able to disrupt the electrical current inside of an enemy's body that causes their nervous system within their body to not react the way they would want. The user need not make any movement in fact the electricity moves from the caster using the air as a conduit to effect the enemy. This spell deals no damage but the effects to those targeted lowers their overall defense and speed by 25% each. This is a multi-target spell that allows the caster to affect up to four people at once, the range of this spell is 90m and travels at 65 m/s.
    Please lower the buff to 5% each

    Strengths:
    - Can affect more than one person at a time
    - Debuffs
    - Can’t be seen coming

    Weaknesses:
    - This spell deals no damage.
    - Needs air to be used.
    - Lower range than most spells of its rank and type.
    - Has to be focused on a single target to get the most out of the spell.
    Cleansing:
    Name: Cleansing
    Rank: C
    Type: Unholy Fire/Support/Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.
    Purge Art- Searing Laceration:
    Name: Purge Art- Searing Laceration
    Rank: C
    Type: Unholy Fire/DoT/Single Target
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user has become adept at placing their flames on things where they would stay and deal damage to something. This allows the user to attack an enemy or thing with a quick melee attack that explodes into flames on contact causing C-rank damage which places the flames over what was attacked and then at the start of each post after that what was hit will be dealt 50% C-rank damage for 3 posts in the form of flames that explode over where the attack first landed. Damage caps at 2.5x.

    Strengths:
    - Deals rank damage on hit
    - Deals additional damage per round for 3 posts after
    - Does higher than normal damage

    Weaknesses:
    - Needs the user to hit in melee range to trigger the rest of the spell.
    - Flames can be extinguished with a water spell of equal or higher rank.
    - The lingering flames can be eaten by the proper slayer type.
    Booming Eclipse:
    Name: Booming Eclipse
    Rank: C
    Type: Unholy/Dark/Utility/Effect
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user places a finger up in front of them and builds up dark energy which makes it seem as if a solar eclipse is happening within a matter of seconds, while this is happening a sudden bang seems to happen these two things happening together will cause disorientation to all within range. This spell causes havoc on all of the senses of those who are affected by it as some are dulled/temporarily removed others are heightened. This affects everyone around the user within 60(80 in DGT) meters. The sound and effects cover its area of 30 m/s(40 m/s in DGT) This spell does not affect the user.

    Strengths:
    - Ranged debuff that affects the natural senses of those around the user.
    - Affects multiple enemies.
    - Does no affect the user.

    Weaknesses:
    - This spell affects allies as well as enemies
    - Deals no damage.
    - Doesn’t affect those who are blind and deaf

    B-rank Spells:

    Dark Nimbus:
    Name: Dark Nimbus
    Rank: B
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user’s body sparks with electricity as they release it out around them. The blast of electricity reaches out 100 meters max at a speed of 50 m/s those inside are filled with a sense of dread making anyone of same rank or lower take pause for single round be it in fear or trying to find their bearings. Regardless of rank those inside of the dark cloud will have their speed debuffed by 35%. This electricity is not meant to damage anyone though and is not even aimed at a target. The true intention is shown after the electricity disperses and leaves a black cloud over the area which is hard to see through by everyone besides the user. This can be used to give a sort of stealth to the user but the cloud also adds an extra 50% B-rank(A-rank damage when in the Devilish God Takeover) damage to any who are in it when hit by an electric spell in it due to the collected moisture in the air. This damage caps at 1.25x the spell's rank in damage.


    Strengths: .
    - The dark cloud covers a 100 meter diameter and is hard to see through that only the user can see through easily.
    - The dark cloud debuffs those inside of it besides the user.
    - The added damage is increased to A-rank when the user is using Devilish God Takeover.

    Weaknesses:
    - The distraction can been seen through by those who have seen it before.
    - The dark cloud can be navigated/seen fairly easily through with the use of a sight related magic.
    - The cloud can be an issue for allies also.
    - Those who are blind are not affected by the fear aspect of the cloud
    Purge Art- Pyr Sphere:
    Name: Purge Art- Pyr Sphere
    Rank: B
    Type: Unholy Fire/DoT
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster is able to encase things in their fire and uses this spell to cause flames to form a box around a single person or thing placing them in a fire prison. This prison deals B-rank damage on the first post the person is placed inside and then 50% B-rank the posts after per round (capping at 2.5x) to those inside of it but nothing can directly damage the person or thing inside of it without damaging the flaming prison first and breaking it. The prison can only take up to 2 B-rank damage before breaking. Those who manage to break out of the prison will be burned from being inside of it and still dealt 50% B-rank damage per post even after being released due to still feeling the intense burning sensation. If what is captured breaks free their magical damage will be reduced by 50% due to being unable to focus. The caster can put the target into the prison by either releasing flames from themselves or by simply building the flames up around the person from out around them within 30 meters of them.


    Strengths:
    - Places a target into a prison of flames that they must break out of or wait out.
    - Deals fire damage upon use.
    - Deals a burn to those placed inside that causes them to take damage per post of the spell even if they escape it and places a debuff on their magic power.

    Weaknesses:
    - 2 B-rank damage will cause the prison to break.
    - The target inside cannot be damaged by outside sources unless the prison is broken.
    - The user can only place a target into the prison within 30 meters of them.
    - Debuff doesn’t take effect until released of the prison
    - Only traps a single person at at time


    Static Bomb:
    Name: Stactic Bomb
    Rank: B
    Type: Unholy Lightning/DoT/AoE/Effect
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to place an electrical charge of their own dark element into the body of a person or a thing. The user does this by hitting their target with a melee attack dealing B-rank damage. If used on a person, after this attack hits the target will not know what happened until the next post when their body will feel slower and they will be suddenly surged with a shock of electricity that is released out around them by 40 meters. Anything could in this surge of electricity will be dealt 50% B-rank(1.5x rank damage max counting the first hit of damage if done) damage along with the person it released from. The person hit by the initial attack and those hit by the surges after will be have a 50% speed debuff from the electricity racking their body for the duration of the spell. The user has control over when the surges or electricity will be released and can cause them to hide inside of object also. The user can cause these surges of electricity to do a full B-rank of damage instead but the spell can only deal 1.5x its rank over the course of the use of it per post and only a full rank of damage per post. The user can alternatively focus all of the this on a single target causing the damage to reach 2.5x its rank over the course of the spell.


    Strengths:
    - Debuffs
    - Does additional damage
    - Can affect multiple people at the same time

    Weaknesses:
    - Shorter range for rank.
    - Melee contact needed to apply the spell.
    - Earthen defenses take 25% less damage from this.
    Doppleganger V2:
    Name: Doppleganger V2
    Rank: B
    Type: Illusion/Unholy/Dark/Utility
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Like their weaker version of this spell, the user is able to use the darker element mixed with their lightning to create illusions of objects and people. This is an upgraded version of the earlier spell the user could cast. This version of the spell can make fakes that deal damage, takes more damage to get rid of and the user can create 2(3 in DGT).  

    Passive: The user has full control over the fakes. The user can see and hear everything the fakes are around as if it were themselves. The clones can move 150 meters away from the caster, spells cast will act as they normally would as if they were the actual caster. They also deal the base melee damage of a B-rank(A-rank in DGT) mage with attacks and move at the same rank of speed.


    Active: One fake can each be used to fire a blast of unholy lightning or holy fire that deals 50% B-rank spell damage. The blast travels at 50 m/s to a max range of 100 meters and covers an area of 100 meters in an explosion of the element used which deals damage to everything inside of it. This ability will go on cooldown for 3 posts after use.

    Strengths:
    - Allows the user to create up to 2 fakes of any object or person within up to 150 meters.
    - The user can hear and see everything from the fakes as if it were them.
    - The fakes can shoot out a blast of unholy lightning or holy fire to deal damage in an area.

    Weaknesses:
    - The fakes can only take a 75 damage each(100 damage each in Devilish God Takeover) damage and will be dispersed upon taking this damage combined.
    - Only one fake can fire off the blast at a time.
    - The fakes must stay within 150 meters of the user or they will disperse.
    Doppleganger Barrage:
    Name: Doppleganger Barrage
    Rank: B+
    Type: Illusion/Unholy/Dark/Unholy Lightning/Holy Fire
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user creates multiple dopplgangers of himself all around an area and each of them let out a blast of unholy lightning or holy fire causing a massive explosion of the combined two elements and damaging all who is inside of it. The dopplegangers encircle an area of 150 meters shooting out blasts that travel at 75 m/s. The barrage damages all who are inside by 50% B+-rank(A+-rank with DGT) damage and causes them all to be stunned for a post. The barrage continues in that area dealing a max damage of 1.5x B+-rank(A+-rank with DGT). The user can move the barraging dopplegangers to other areas if needed.

    Strengths:
    - Summons a group of dopplegangers to damage an area with blasting attacks.
    - The group can be moved throughout the spells duration.
    - Those caught inside of the barrage will be stunned for a post.

    Weaknesses:
    - The user cannot move the group while they are focusing on an area and must wait a post before moving them.
    - Allies can be caught in the barrage and will take on the damage and effects if they are.
    - The dopplegangers can be quickly dealt with and stopped by a wide ranged attack dealing over 100 HP of damage.

    A-rank Spells:

    Purging Form- Forsaken Body:
    Name: Purging Form: Forsaken Body
    Rank: A
    Type: Unholy Lightning/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user morphs their body into their black lightning element. The shape and look of their body stays the same but with added sparks of electricity coming off of it throughout the spell’s duration. The user’s body then takes on the properties of their element, dark lightning and is less tangible to normal physical attacks. Any attack used that has magical power will still damage him like normal. The user also gains the ability to travel quickly from pieces of metal due to the magnetic attraction that lightning and metal share and will damage anyone in the way of them and the metal.

    Passive: The user becomes their element of unholy lightning and is affected 30% less by normal physical attacks due to them being intangible. Anything that strikes through him will be dealt 50% A-rank damage. The user also gains a 50% speed increase.

    [Active: The user is able to use metal’s magnetic attraction to lightning to allow him to travel at high speeds to the place where the metal is. He travels at 225 m/s when using this ability and anything he passes through on the way to the metal will be dealt 75% A-rank damage. He can use it up to 3 times each use of this ability and this ability has a 4 post CD. The user must be within 250 meters of the metal to use this ability.


    Strengths:
    - The user takes on the properties of their unholy lightning element, making them unaffected by normal physical attacks as well as a speed buff.
    - Anything comes into contact with their body will be dealt A-rank damage(increases to S-rank damage while in Devilish God Takeover).
    - The user gains the ability to travel quickly to a piece of metal.



    Weaknesses:
    - The user can be taken out of this form if they are drenched in water from a spell of equal or higher rank, making the tangible again and ending the spell.
    - Any magical attack will still deal damage to the user.
    - The travel ability can only be used with metal that is within 250 meters of them.
    - Lower range of a spell of the same rank
    - Can only damage up to 3 times with each use of the active.
    Purging Form- Flame Aura:
    Name: Purging Form: Flare Aura
    Rank: A
    Type: Holy Fire/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user can produce a shield around them with a bit of a twist as it is both offensive and defensive in nature. The reason for this is that it is made out of pure fire. The shield is able to prevent 200(300 in DGT) points of damage before dispersing. Due to being made out of fire anyone foolish enough to hit with a melee attack will take 50% A-rank fire damage for their mistake. This shield appears as almost a faintly glowing white ember color and is so close to the casters body it needs no range. The user can also focus an amount of fire into any part of their body when using any melee attack causing an explosion of their flames in tandem with the melee attack which increases the damage of the attack.

    Passive: The user has a constant aura over their body of white embers that protects them from any damage. The attacks that would make contact with the user are simply burnt away or repelled by the immense heat coming from the user’s body. This aura can take 200(300 in DGT) damage before dispersing and anything that hits the aura is dealt 50% A-rank fire damage.

    Active: The user can condense a amount of the aura into any of the melee attacks to cause an added explosion of their flames to engulf what was hit. This increases the melee damage by an A-rank of damage. Can be only used once while this spell is active.

    Strengths:
    - Gives the user a shielding fire aura from damage that can also deal damage to what hits it.
    - Allows the user to increase their melee damage.
    - The damage the aura can take increases to 300 and the increased damage it can give increases to S-rank while in Devilish God Takeover.

    Weaknesses:
    - The aura will only damage what touches it or the user touches making the range not super reliable.
    - Water spells will deal double damage to the aura.
    - The aura only increases melee attack damage.
    - Can only use the active once per thread and once per use of the entire spell.
    Purge Art- Lingering Flares:
    Name: Purge Art: Lingering Flares
    Rank: A
    Type: Holy Fire/AoE/Debuff
    Duration: 4 posts
    Cooldown: 6 posts
    Description: As said earlier, the user has the ability to control put their flames onto things and have control over them in order to do things. With this spell the caster is able to hide their flames in the cracks of things like in a floor, wall or even a gash inside of a person or similar places. They can then command these flames to burst out in the shape of where they were hiding and either cut or burn through whatever is hit by them. The initial attack that causes the crack if needed, deals A-rank damage. These flames deal 50% A-rank( S-rank damage in DGT) to what they hit and are invisible to the naked eye while in hiding. The caster must be within 200 meters of the hidden flames to control them and can only hold the flames in their hidden places for so long before they disperse. The bursts of flame that come out from the explosions cover up to 150 meters. The user can place these flames with an attack on something or someone to cause the ‘crack’ or place the flames secretly into existing ‘cracks’. This spell hides the flames and then allows the user to cause the flames to erupt out at any time for the duration of the spell. The caster can control when the fire bursts out. The caster can cause these bursts of flame to do a full A-rank of damage instead but the spell can only deal 1.5x its rank over the course of the use of it per post and only a full rank of damage per post. Those who are hit by the flames or have the flames hiding on them get a 35% debuff to overall magic power.
    Lower cap to 1.25x please
    Strengths:
    - Deals higher than normal damage
    - Can be triggered at any point by the caster
    - Cuts/cracks are invisible to the naked eye
    - 50% debuff to overall strength

    Weaknesses:
    - Water covered surfaces cannot be used to hide the flames properly.
    - If not triggered by the end of the spell then the spell has been wasted
    - Melee range is needed for this spell
    - The user can only do one full A-rank damage per post and they cannot exceed 2.5x rank damage overall.
    Purge Art- Overthrow:
    Name: Purge Art: Overthrow
    Rank: A
    Type: Unholy Lightning/Effect/DoT
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to release near impossible to see small electrified spores into the air around them that reach out at a range of 150 meters. These spores are made to be inhaled by those who get near them and go into their bodies. The spores do not deal any damage at first but those affected will feel sluggish giving them a 35% speed. Any damage that would shake the body of those who inhaled the spores will be dealt 75% A-rank damage capping at 1.25x rank damage overall. The caster can also strike the spores in the air and trigger them to also deal its damage to those in the area of the spell.


    Strengths:
    - 35% Speed debuff
    - Deals extra damage to those who have breathed in the spores
    - Spores are near invisible to see

    Weaknesses:
    - Allies can breathe in the spores
    - Anyone who is never hit after breathing in the spores will not take extra damage from this spell.
    - Wind can blow the spores away.
    Cleansing V2:
    Name: Cleansing V2 extra A-rank slot
    Rank: A
    Type: Holy Fire/Healing/Support
    Duration: Instant
    Cooldown: 5 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.(This effectiveness increasing to S-rank for scaling while in Devilish God Takeover)


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.

    Purge Art- Vindication:
    Name: Purge Art: Vindication extra A-rank slot
    Rank: A
    Type: Unholy Lighting/Effect/Multi-Hit
    Duration: 2 posts
    Cooldown: 5 posts
    Description: The user is able to condense their lightning element into long purple/black electrical spears off of their body reaching up to 150 meters allowing the user to hit multiple targets if needed. The user typically uses this to form the spears from their fingers of even their feet but the spears reach are the size of a his fingers, can be shaped into a form similar to sharp edged blades on either side of them or can be used to form spikes all out from the user’s body. Those hit by these spears will be stabbed or cut and shocked aggressively by the power they hold dealing 25% A-rank damage each capping at 1.8x. This shocking will stun any mage of A-rank or lower (This affects S-rank and lower while in DGT). This stun will affect all the user can hit within the range of the attack.

    Strengths:
    - Allows the user to hit multiple enemies within the range of the spell.
    - Has a stun effect on those hit
    - Can do extra damage compared to other spells of rank.

    Weaknesses:
    - Short Range
    - Only 25% rank damage per hit.
    - Short duration
    Full Purge- Bellowing Rage:
    Name: Full Purge: Bellowing Rage
    Rank: A+
    Type: Unholy Lightning, Holy Fire, Ranged, Charge, Multi-Target
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user takes in a deep breath of air from around them and with it combines both their holy flames and unholy lightning together to cause a mix of both spells to merge together inside of them. The user can allow this spell to build up more and more inside of their body for a time to increase the damage of the spell. The damage the spell does without a charge is 50% A+-rank damage but with each post the user builds up the magical power inside them more the damage is increased by another 50% to a max of 2.5x A+-rank damage. When the user releases the magical energy it is fired out as a massive beam of a mix of unholy and holy energy that burns and electrifies everything that it hits within a 225 meter range at a speed of 110 m/s. The beam is 50 meters wide max. The user can move around and use other spells while charging this spell but each post that they are charging this spell they will lose 20 hp due to the stress the amount of magical power building up puts on their body.


    Strengths:
    - Potential for high damage.
    - The user can launch this spell at anytime during the duration of the spell.
    - The spell travels quickly, covers a large range and is a wide attack.

    Weaknesses:
    - Low damage unless charged.
    - If the user is knocked out before releasing the spell, the spell will disperse and do nothing.
    - This spell will damage anything in its path
    - The user loses 20 hp per post while charging this spell.

    S-rank Spells:

    Purge Art- Derisive-Kinesis:
    Name: Purge Art: Derisive-Kinesis
    Rank: S
    Type: Unholy Lightning/Debuff
    Duration: 2 posts
    Cooldown: 8 posts
    Description: The user’s left eye starts to run wild with black electricity upon casting this spell. This spell causes a target to become completely engulfed in the unholy electricity the user has control over, quickly damaging them. The target must be within 400 meters of the user at a speed of 400 m/s and in the user’s sight for this spell to be used on them and it deals S-rank damage to the target. The target hit by this spell will be stunned for a post that are S-rank(H-rank or lower with DGT) or lower.


    Strengths:
    - Quick ranged attack
    - Has a stun effect
    - Long range

    Weaknesses:
    - Needs to be in the sight of the user
    - Short duration
    - If knocked out can’t be used
    Purge Art- Sacred-Kinesis:
    Name: Purge Art: Sacred-Kinesis
    Rank: S
    Type: Unholy Fire/Debuff
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user’s right eye is swarmed with their white flames upon using this spell. This spell causes a single target to be engulfed in the user’s flames completely, dealing damage to their entire body. The target must be within 400 meters of the user at 400 m/s and in the user’s sight and it deals S-rank damage. Those hit by this spell will be dealt a 70% debuff to their magic power.


    Strengths:
    - Debuff of 70% to magic power by by the target hit.
    - Long Range
    - Quick ranged attack

    Weaknesses:
    - Needs to be in the line of sight of the user
    - Short duration
    - Can’t be used if the user is knocked out
    Purge Art- Irreverence:
    Name: Purge Art: Irreverence
    Rank: S
    Type: Unholy Lightning/Offensive/Defensive
    Duration: Instant
    Cooldown: 8 posts
    Description: The user’s body holds their element of unholy lightning as if they were some sort of battery for it. The user is able to conduct this lightning into one of their limbs and slam it into a target and release it causing the lightning to surge through the body of an enemy to the point of scorching them and then sending out a wave of black electricity that shoots through them and hits those who could be behind them within 150 meters. This is done by the user limb of choice suddenly being sparked to life by black lightning. The limb would then be swarmed by it more and more until a massive amount of it formed over the limb. The user would then hit their target with this limb to cause the lightning to transfer to them and deal S-rank damage to the target and 50% S-rank damage to those behind them. The user can also use this spell defensively and instead of attacking with it use it to block incoming attacks. The spell starts up the same over a limb or part of the body but then the lightning erupts out around the user in a barrier-like form protecting them from 300(420 in DGT) points of damage worth of damage and everything around them within a 300 meter diameter around them.


    Strengths:
    - Can be used to deal damage to a target and those 150 meters behind them.
    - Can be used to create a shield to protect those within up to 300 meters around the user and themself
    - Gain an increase to stats through Devilish God Takeover

    Weaknesses:
    - Short range on the attack after hitting the target.
    - The user must be in melee range to trigger the damage of the spell
    - Can only protect those who would be inside the barrier will be protected
    Thunderclap:
    Name: Thunderclap Extra S-rank Slot
    Rank: S
    Type: Unholy Lightning/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user fires up a bolt of lightning into the sky above him. This causes the clouds to darken and the rumbling of thunder to be heard above them. A massive bolt of lightning will them fly down onto an area near the user. The thunderbolt covers a massive 200(400 meters in DGT) meters at max while traveling out at 100(200 in DGT) m/s and will hit everything in its wake, not caring who they are. Those hit by the bolt will take 50% S-rank damage and then an additional 50% rank damage per round from the electricity surging through the, capping at 1.5x. They will also all have a 35% speed debuff.


    Strengths:
    - Deals damage on hit and per round.
    - Applies a 35% speed debuff to those hit
    - Wide range

    Weaknesses:
    - Those not hit avoid everything the spell can do
    - The lightning bolt has to travel down which gives those fast enough time to dodge
    - This spell can hit and affect allies
    Holy Expurgation - Locked until H-rank:
    Name: Holy Expurgation Extra S-rank Slot
    Rank: S
    Type: Holy Fire/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user focuses on an area within 150(350 in DGT) meters of them and causes a massive pillar of flame to erupt from out of the ground covering a 200(400 in DGT) meter diameter to be engulfed in the flames dealing 50% S-rank damage and the same damage per round after that due to them being caught on fire. Those hit will also have a 35% debuff applied to their magic power.


    Strengths:
    - Deals damage on hit and per round to those hit.
    - Applies a 50% debuff to overall power
    - Wide range

    Weaknesses:
    - A water spell of equal rank or higher can cancel out the spell
    - A water spell of equal rank or higher can get rid of the spell effects by dousing those affected
    - Can hit and affect allies
    Full Purge- Severance:
    Name: Full Purge: Severance
    Rank: S+
    Type: Unholy Lightning/Holy Fire/Single Target
    Duration: 6 posts
    Cooldown: 10 posts
    Description: The user channels their holy flames and their unholy lightning into a single limb. This magical energy causes the area around it to be burned badly while the electricity dances off the of the limb and damages the ground and/or things around it by tearing through it violently. The user then will use the limb to strike an enemy dealing a mix of damage based on both of the element types dealing S+ damage to a single target. The user can use this spell to either cut or bash into a target. This attack can either be done up close by the user slamming the limb into a target or from a distance by creating a long sword like beam of magical energy from the limb that reaches up to 600 meters from their arm with a width of 50 meters max. The attack travels at 600 m/s. The target hit will suffer a 50% debuff to their magic power and speed for the duration of the spell. The user can also transfer the magical energy to another limb when attacking allowing them to feint with another limb before attacking.


    Strengths:
    - High damage
    - Applies two debuffs onto a target
    - The user can move the magical energy to another limb while attacking in order to feint with the first limb used.

    Weaknesses:
    - This spell’s range is melee making it easy to stay away from.
    - This spell can only be used on a single target.
    - The magical energy is only on the user’s body for 1 post of the duration.

    H-Rank Spell:

    Devilish God Takeover:
    Name: Devilish God Takeover
    Rank: H
    Type: Buff
    Duration: 16 posts
    Cooldown: 20 posts
    Description: The user invokes the power inside of them and allows it to change them into a stronger form looking similar to this. This form increases the user’s speed by the base speed of an H-rank mage, increases his melee damage by 50% and gives the user a 20% damage reduction to all damage. This form also increases the user’s spells to deal 50% extra damage, as well as the spell’s rank to be raised one above in terms of potency/scaling(D-rank spells would be raised to C-rank) and increasing their UA’s to be H-rank in power(this will be stated in each UA that is affected). This form will also increase some spells in other ways as stated in those spells. This spell cannot be stopped by anti-magic and allows the user to use magic in anti-magic zones. After the use of this spell the user is left unable to use magic for 5 posts after which the user’s magic will be weakened for another 5 posts by 50%. This spell costs the user extra MP to cast causing them to need 35% MP to use it.

    Strengths:
    - This spell gives the user multiple buffs.
    - This spell can be used in an anti-magic zones and is not prevented by anti-magic.
    - This spell causes the user’s spells and abilities to not be stopped by anti-magic while in the form.

    Weaknesses:
    - After use the user will not be able to use magic for 5 posts.
    - After the first 5 posts of the spell’s cooldown the user will have their magic weakened by 50%.
    - Costs the user 25% of the user's max MP instead of the regular amount.
    Full Purge- Divine Hell:
    Full Purge: Divine Hell
    Rank: H+
    Type: Unholy Lightning/Holy Fire/Debuff/DoT/AoE
    Duration: 10 posts
    Cooldown: 15 posts
    Description: The user targets an area within 550(650 in DGT) meters of them and quickly summons a bolt of lightning and a pillar of fire to collide covering an area of 500(600 in DGT) meters and damaged everything in its wake by 50% H+-rank damage. The area is left covered in a static electricity and flames that damages those who step into it also. Those damaged by this spell suffer 50% H+-rank damage per post due to being burned and having electricity surging through them to a max of 1.5x rank. They also have a 50% debuff to their magic power and a 50% speed debuff.

    Strengths:
    - Wide range
    - Deals damage on hit and per round
    - The damage and range is increased by Devilish God Takeover

    Weaknesses:
    - This spell can affect allies
    - Can destroy environments completely
    - Is not a good spell for any stealthy approach

    Signature Spells:


    Shadow Tag:
    Name: Shadow Tag
    Rank: D
    Type: Unholy Lightning
    Duration:  3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the dark power of their unholy magic to blend into shadows and move around from shadow to shadow while inside of them. This is done by the user using the dark/unholy side of their magic. Inside of the shadows the user can communicate with others inside them or talk out of them if they want. The user can travel 60 meters per post.

    Strengths:
    - Adds a potential layer of stealth for the user

    Weaknesses:
    - This spell cannot be used to deal damage and is utility only.
    - A shadowless area makes this spell unusable.
    Purging Propulsion:
    Name: Purging Propulsion
    Rank: S
    Type: Holy Fire
    Duration: Instant
    Cooldown: Once per post.
    Description: The user is able to cause flames to appear on his body that shoot him around an area quickly like a sort of jet. These boosts leave streaks of flames where the user last was and move the user so quickly that it makes it look like they were teleporting place to place.The user moves at 225 m/s to a max of 300 meters with each boost and can boost to five enemies at a time hitting each with a close range spell or melee attack. Alternatively this spell can be used to allow the user to quickly move place to place.


    Strengths:
    - Allows the user to move at fast speeds towards a target(s) for attacks.
    - The user can alternatively use this spell to simply move themselves.

    Weaknesses:
    - Can only boost 5 times max.
    - This spell itself does not do any damage and must be used with another to deal damage.


    _____________________________________________________________________________________

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    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2317
    Guild : Onyx Moon GM/WFTC CEO
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Age : 29
    Experience : 222,013

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Devil's Zeal

    Post by Cirven on 12th June 2018, 9:04 pm

    Annnnnnnd done. Thanks for your patience and help with this again. I also went through and removed any damage increases spoke about in the spells themselves from DGT as that is told in DGT itself. I did leave in the other buffs DGT gives to some spells though like range and speed increases, etc.


    _____________________________________________________________________________________

    Thanks Adalinda/Design Turtle for the Avatar!
    Character Info:
    avatar
    Lester Drynedi
     
     

    Administrator - Moderator - Developer/GFX Artist - Chatbox Moderator - Mythical VIP Status - VIP- Gain An Artifact- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Rising Star - Guild Master - Custom Slayer - Zodiac Key - Legal Guild Ace - S-Rank - A-Rank - Halloween gfx'ers - Halloween Social - Haiku Contest Participant- Richie Rich - Rich - Veteran Level 1 - Character Application Approved! - Character History! - Magic Application Approved! - Obtain A Secondary Magic! - Get A Pet! - Complete Your First Job! - Obtain A Lineage! - Join A Faction! - The Being - The Light - The Sacred - The Beast - The Fallen - Master [1000] - Senior [500] - Novice [250] - Advertisement Achievement Badge - Cookie Achievement - Cupcake Achievement - Banana - Rainbow - Sword - Hero - Fire Badge - Summer Special Participant - Have Seijin On Your Friends List - Be On Lester's Friends List - Be on Madame Astrid's friend list - Be on Izayuki's Friend List - Have Aiyanna On Your Friend's List - Have Lord Fredericks On Your Friends List - Be On Seijin's Foe List - 1 Year Anniversary - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1584
    Guild : ❀ Crystal Swan Guild Master❀
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    Dungeon Tokens : 1
    Age : 17
    Mentor : ❀ Desirée Blooms ❀
    Experience : 379,151.25
    Brownie Points :

    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Devil's Zeal

    Post by Lester Drynedi on 14th June 2018, 11:47 am

    Alright, H rank gradings are up, any questions ask them below. Also remember to check C rank spell shock treatment, and D rank spell Travel bolt.

    ❀:
    @Cirven wrote:Devil's Zeal

    Primary Magic:
    Secondary Magic: Aphyon Jivven
    Caster or Holder: Caster

    Description: Cirven Mizune is the descendant of a devil known for using multiple magic and being able to absorb magic in order to use it himself. Cirven has gained this sort of ability also and has made his own style of magic through some of his favorite types of magic he had used throughout his life. He focuses on two elements for the most part being Holy Flames and Unholy Lightning. The flames are passed down to him from his mother and the lightning from the devil he descended from. This magic to uses holy flames of either white or blue color and unholy lightning of either purple or black color. The color is up to him when he is using it. The holy flames brings some destructive power with lingering effects as well as the ability to heal if he chooses to. The unholy lightning half of the magic is solely meant to destroy everything in its wake but he has found uses in the darkness element that the lightning possess to use for utility. This combination of spells sends him closer to the power of a devil he was meant to once achieve.

    Strengths:
    - The user has power over two powerful elements giving them choices in battle, etc
    - The user’s spells are strong against devils/demon/undead, etc with the lightning it produces and strong against Gods/deities, etc with the flames it produces
    - The user’s elements are not normal causing them to damage anyone who consumes them if not the right slayer type.

    Weaknesses:
    - Slayers of the appropriate typing(Thunder God for the lighting and Flame Demon For the flames) can eat the elements produced and get the benefits it gives..
    -  Some spells have very limited ranges, due to this the caster is more likely to be harmed by enemies if not careful.
    - The caster of this magic has an overall weakness to magics that are either water or earth based depending on the spell or ability being used by the caster.

    Lineage: Dog Demon Of Absorption

    Unique Abilities:

    Unique Abilities

    Holy Healing: The user can cause any of his fire spells to heal instead of doing damage to a target(s) if they want and instead heal them with the same amount of damage they would have dealt. This ability can only be used with the holy fire spells of this magic and will cost the user an extra 5% mp cost in order to cause the spell to heal instead of damage. Devilish God Takeover takes away the MP cost of this ability.

    Holy and Unholy: The holy flames produced from this magic deal 25% more damage to undead/demon/devils,etc and the unholy lightning produced from this magic deal 25% more damage to Gods/deities,etc.

    Unholy Charge: When the user uses a unholy lightning spell his body is charged with electricity causing his capabilities to increase. With each spell used he is given a 10% increase to his speed and strength that is split between the two(to a max of 70% split between them). If he reaches 50% or more, he can then increase the damage of one of his spells by an equal amount to the buff percent and lose the accumulated buff percentage. The user must use a unholy lightning spell once every other post at least to keep the buffs going or the buffs will wear off.

    Fortitude: The user’s mind is much harder to affect with mind altering spells making them 50% less effective than normal. This includes fear type affects, illusions, etc. This also only affects spells of his rank or lower. DGT(Devilish God Takeover) increases this effect to allow the user to break an illusion or mind altering effect once per use of DGT.

    Electromagnetism: The user is able to use the electric current in their body to allow them to fly through magnetism. This allows the user to fly at the same speed they can move at. Cannot be used if the user is drenched in water.

    Purging Limbs: The user is able to passively transfer their magical power of unholy lightning and holy fire into their right/left hand, causing a magical aura shaped in the form of claws over their hands to appear. This aura increases their melee damage by 50% and allows them to fight with the claws as if they were bladed weapons. This can also be used to coat a weapon they are wielding. These claws cannot exceed user ranked burst range.

    Elemental-Kinesis: The user is able to control the elements of fire and lightning in any form but the user can influence any elemental magic in a similar way. They can move the elements simply by looking at them and can also make them disperse if they wanted. For non-magical elements the user does not need to do anything but bend the element to their will but for spells it is different. The user must pay an equal amount of MP equal to the spell cast to either disperse or redirect the spell. This can only be used once every 3 posts. -Locked Until H-rank.

    RP-Only Unique Abilities:

    RP-Only Abilities

    -RP Only Abilities are abilities that can only be used outside of PvP and usually need to be agreed upon by those inside of the thread if they will impact the thread in a big way-

    Soothing Flames: The flames the user possesses can be used to soothe or calm down a person allowing them to think calmly and not be frightened or confused in a situation.

    Multi-Colored Elements: The user is able to change the color of their unholy lightning between purple and black and the color of their holy fire between blue and white.

    Dual Element-Make: The user is able to form objects and other things using solid, non-harmful forms of the elements this magic uses.

    Spells

    D-rank Spells:

    Travel Bolt:
    Name: Travel Bolt
    Rank: D
    Type: Unholy Lightning/Movement
    Duration: Instant
    Cooldown: 2 posts
    Description: The user is able to morph themselves and one other into pure black lightning and travel through the clouds quickly to a destination that they want to go. This spell allows the user and one other to travel at the speed of lightning to where they want to go but cannot be used in combat. The user's speed is increased by 60 m/s while using this spell. It is purely a travel spell and nothing more.
    Please refer to all previous gradings.

    Strengths:
    - Allows the user to travel at fast speeds to anywhere they want.
    - The user travels through the clouds/the air at fast speeds making this a great way for an entrance
    - The user can use this to quickly get someone to safety.

    Weaknesses:
    - This spell can only be used outside of combat.
    - This spell only supports the user and one other person.
    - This spell cannot deal any damage.

    Flare Shot:
    Name: Flare Shot
    Rank: D
    Type: Holy Fire
    Duration:  Instant
    Cooldown:  2 posts
    Description: The user fires out a blast of fire from their hand or other parts of their body to either heal or damage an enemy at 45 m/s to the max range of 60 meters. Deals D rank damage.


    Strengths:
    - Ranged fire blast spell.
    - Faster than regular spells of the same rank
    - Longer range than spells of the same type

    Weaknesses:
    - Can only be used against against a single target at a time
    - Water spells of lower rank make this spell 25% less effective, of same rank 50% less effective of higher rank douse it
    - Can’t be used underwater
    - Requires oxygen for it to be used
    - Fire slayers of any type are able to eat the flames
    - Can hurt allies if they move in the way
    - When used it’s direction is unable to be changed


    Static Cling:
    Name: Static Cling
    Rank: D
    Type: Unholy Lightning/Utility
    Duration: 3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the electricity that naturally courses through them in order to cause a sort of magnetism between their body and an object. This magnetism holds the part of body to the object which allows the user to walk on things like walls or even keep something stuck to them. This spell also allows the user to place a magnet pull on an object or person to pull metallic objects towards them within a 60 meter area. Plot/RP only spell.

    Strengths:
    - The user is able to magnetize their self in order to hold an object to them or allow them to walk on walls.
    - Able to make a person, thing or area magnetized so that metallic objects move towards them.
    - Pulls metallic objects from 60 meters away.

    Weaknesses:
    - This spell has no way of dealing damage and is only for utility.
    - This spell cannot be used if the item or user is drenched in water.
    - Anything out of the range of the magnetic pull will not be affected.
    - This spell must be agreed upon by those inside of the thread the user uses it it in order for it to be used.
    Doppleganger:
    Name: Doppleganger
    Rank: D
    Type: Unholy/Dark/Illusion/Utility/Distraction/AoE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell takes advantage of the dark/unholy element his magic can produce and makes a fake clone/replica of something. The thing that is created cannot be bigger than a person and cannot use magic or attack. It is purely made to be a fake and a distraction as it can take on all of the qualities of the real thing and even feel real. This can only make one clone that has the same hp as a summon of the same rank, when the clone is destroyed it is able to do 50% rank splash damage to anyone within 30 meters. The fake must be within 60 meters of the user to at all times during this spell or if will end causes the object to disperse.


    Strengths:
    - The object copied looks and feels exactly like the real thing.
    - Does optional AoE splash damage
    - As long as the user has knowledge of the real thing it will react, talk and be just like the real one
    - The user can see what the is able to see what the object copied can see.

    Weaknesses:
    - The copied item/thing can only take 50 points of damage before being destroyed.
    - The copied item/thing cannot use magic.
    - The user must have knowledge of the thing copied or else risk being found out easily.
    - Splash damage can hurt allies if they are to close
    - The object must stay within 60 meters of the user to stay active
    Spark Shot:
    Name: Spark Shot
    Rank: D
    Type: Unholy Lightning/Multi-target
    Duration: Instant
    Cooldown: 3 posts
    Description: The user fires a ball of electricity the size of a baseball which is able to split into four smaller balls about the size of ping pong balls from their body to inflict 25% D-rank damage to each person hit and paralyzing those hit of equal rank or lower for a single round. The ball is the size of a baseball and travels at 45 m/s up to 60 meters.


    Strengths:
    - Allows the user to fire off a quick ball of electricity to deal damage.
    - Has longer range than a spell of the same rank
    - Is faster than a spell of the same rank

    Weaknesses:
    - The ball is too small to hit more than one target.
    - Longer cooldown
    - Can’t go through natural earth
    - Earth users are 25% less affected by this spell if using a earthen defensive spell that blocks the spell.

    C-rank Spells:

    Shock Treatment:
    Name: Shock Treatment
    Rank: C
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user is able to disrupt the electrical current inside of an enemy's body that causes their nervous system within their body to not react the way they would want. The user need not make any movement in fact the electricity moves from the caster using the air as a conduit to effect the enemy. This spell deals no damage but the effects to those targeted lowers their overall defense and speed by 25% on a single target split between up to 4 targets. The range of this spell is 90m and travels at 65 m/s.
    Please refer to previous gradings.

    Strengths:
    - Can affect more than one person at a time or be focused on a single person
    - Debuffs
    - Can’t be seen coming

    Weaknesses:
    - This spell deals no damage.
    - Needs air to be used.
    - Lower range than most spells of its rank and type.
    - Has to be focused on a single target to get the most out of the spell.
    Cleansing:
    Name: Cleansing
    Rank: C
    Type: Unholy Fire/Support/Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.
    Purge Art- Searing Laceration:
    Name: Purge Art- Searing Laceration
    Rank: C
    Type: Unholy Fire/DoT/Single Target
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user has become adept at placing their flames on things where they would stay and deal damage to something. This allows the user to attack an enemy or thing with a quick melee attack that explodes into flames on contact causing C-rank damage which places the flames over what was attacked and then at the start of each post after that what was hit will be dealt 50% C-rank damage for 3 posts in the form of flames that explode over where the attack first landed. Damage caps at 2.5x.

    Strengths:
    - Deals rank damage on hit
    - Deals additional damage per round for 3 posts after
    - Does higher than normal damage

    Weaknesses:
    - Needs the user to hit in melee range to trigger the rest of the spell.
    - Flames can be extinguished with a water spell of equal or higher rank.
    - The lingering flames can be eaten by the proper slayer type.
    Booming Eclipse:
    Name: Booming Eclipse
    Rank: C
    Type: Unholy/Dark/Utility/Effect
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user places a finger up in front of them and builds up dark energy which makes it seem as if a solar eclipse is happening within a matter of seconds, while this is happening a sudden bang seems to happen these two things happening together will cause disorientation to all within range. This spell causes havoc on all of the senses of those who are affected by it as some are dulled/temporarily removed others are heightened. This affects everyone around the user within 60(80 in DGT) meters. The sound and effects cover its area of 30 m/s(40 m/s in DGT) This spell does not affect the user.

    Strengths:
    - Ranged debuff that affects the natural senses of those around the user.
    - Affects multiple enemies.
    - Does no affect the user.

    Weaknesses:
    - This spell affects allies as well as enemies
    - Deals no damage.
    - Doesn’t affect those who are blind and deaf

    B-rank Spells:

    Dark Nimbus:
    Name: Dark Nimbus
    Rank: B
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user’s body sparks with electricity as they release it out around them. The blast of electricity reaches out 100 meters max at a speed of 50 m/s those inside are filled with a sense of dread making anyone of same rank or lower take pause for single round be it in fear or trying to find their bearings. Regardless of rank those inside of the dark cloud will have their speed debuffed by 35%. This electricity is not meant to damage anyone though and is not even aimed at a target. The true intention is shown after the electricity disperses and leaves a black cloud over the area which is hard to see through by everyone besides the user. This can be used to give a sort of stealth to the user but the cloud also adds an extra 50% B-rank damage to any who are in it when hit by an electric spell in it due to the collected moisture in the air. This damage caps at 1.25x the spell's rank in damage.


    Strengths: .
    - The dark cloud covers a 100 meter diameter and is hard to see through that only the user can see through easily.
    - The dark cloud debuffs those inside of it besides the user.
    - Increases damage of spells used inside of the cloud to those inside of it.

    Weaknesses:
    - The distraction can been seen through by those who have seen it before.
    - The dark cloud can be navigated/seen fairly easily through with the use of a sight related magic.
    - The cloud can be an issue for allies also.
    - Those who are blind are not affected by the fear aspect of the cloud
    Purge Art- Pyr Sphere:
    Name: Purge Art- Pyr Sphere
    Rank: B
    Type: Unholy Fire/DoT
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster is able to encase things in their fire and uses this spell to cause flames to form a box around a single person or thing placing them in a fire prison. This prison deals B-rank damage on the first post the person is placed inside and then 50% B-rank the posts after per round (capping at 2.5x) to those inside of it but nothing can directly damage the person or thing inside of it without damaging the flaming prison first and breaking it. The prison can only take up to 2 B-rank(A-rank in DGT) damage before breaking. Those who manage to break out of the prison will be burned from being inside of it and still dealt 50% B-rank damage per post even after being released due to still feeling the intense burning sensation. If what is captured breaks free their magical damage will be reduced by 50% due to being unable to focus. The caster can put the target into the prison by either releasing flames from themselves or by simply building the flames up around the person from out around them within 30 meters of them.


    Strengths:
    - Places a target into a prison of flames that they must break out of or wait out.
    - Deals fire damage upon use.
    - Deals a burn to those placed inside that causes them to take damage per post of the spell even if they escape it and places a debuff on their magic power.

    Weaknesses:
    - 2 B-rank damage will cause the prison to break.
    - The target inside cannot be damaged by outside sources unless the prison is broken.
    - The user can only place a target into the prison within 30 meters of them.
    - Debuff doesn’t take effect until released of the prison
    - Only traps a single person at at time
    Static Bomb:
    Name: Stactic Bomb
    Rank: B
    Type: Unholy Lightning/DoT/AoE/Effect
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to place an electrical charge of their own dark element into the body of a person or a thing. The user does this by hitting their target with a melee attack dealing B-rank damage. If used on a person, after this attack hits the target will not know what happened until the next post when their body will feel slower and they will be suddenly surged with a shock of electricity that is released out around them by 40 meters. Anything could in this surge of electricity will be dealt 50% B-rank(1.5x rank damage max counting the first hit of damage if done) damage along with the person it released from. The person hit by the initial attack and those hit by the surges after will be have a 35% speed debuff from the electricity racking their body for the duration of the spell. The user has control over when the surges or electricity will be released and can cause them to hide inside of object also. The user can cause these surges of electricity to do a full B-rank of damage instead but the spell can only deal 1.5x its rank over the course of the use of it per post and only a full rank of damage per post. The user can alternatively focus all of the this on a single target causing the damage to reach 2.5x its rank over the course of the spell.


    Strengths:
    - Debuffs
    - Does additional damage
    - Can affect multiple people at the same time

    Weaknesses:
    - Shorter range for rank.
    - Melee contact needed to apply the spell.
    - Earthen defenses take 25% less damage from this.
    Doppleganger V2:
    Name: Doppleganger V2
    Rank: B
    Type: Illusion/Unholy/Dark/Utility
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Like their weaker version of this spell, the user is able to use the darker element mixed with their lightning to create illusions of objects and people. This is an upgraded version of the earlier spell the user could cast. This version of the spell can make fakes that deal damage, takes more damage to get rid of and the user can create 2(3 in DGT).  

    Passive: The user has full control over the fakes. The user can see and hear everything the fakes are around as if it were themselves. The clones can move 150 meters away from the caster, spells cast will act as they normally would as if they were the actual caster. They also deal the base melee damage of a B-rank mage with attacks and move at the same rank of speed.

    Active: One fake can each be used to fire a blast of unholy lightning or holy fire that deals 50% B-rank spell damage. The blast travels at 50 m/s to a max range of 100 meters and covers an area of 100 meters in an explosion of the element used which deals damage to everything inside of it. This ability will go on cooldown for 3 posts after use.

    Strengths:
    - Allows the user to create up to 2 fakes of any object or person within up to 150 meters.
    - The user can hear and see everything from the fakes as if it were them.
    - The fakes can shoot out a blast of unholy lightning or holy fire to deal damage in an area.

    Weaknesses:
    - The fakes can only take a 75 damage each(100 damage each in Devilish God Takeover) damage and will be dispersed upon taking this damage combined.
    - Only one fake can fire off the blast at a time.
    - The fakes must stay within 150 meters of the user or they will disperse.
    Doppleganger Barrage:
    Name: Doppleganger Barrage
    Rank: B+
    Type: Illusion/Unholy/Dark/Unholy Lightning/Holy Fire
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user creates multiple dopplgangers of himself all around an area and each of them let out a blast of unholy lightning or holy fire causing a massive explosion of the combined two elements and damaging all who is inside of it. The dopplegangers encircle an area of 150 meters shooting out blasts that travel at 75 m/s. The barrage damages all who are inside by 50% B+-rank damage and causes them all to be stunned for a post. The barrage continues in that area dealing a max damage of 1.5x B+-rank. The user can move the barraging dopplegangers to other areas if needed.

    Strengths:
    - Summons a group of dopplegangers to damage an area with blasting attacks.
    - The group can be moved throughout the spells duration.
    - Those caught inside of the barrage will be stunned for a post.

    Weaknesses:
    - The user cannot move the group while they are focusing on an area and must wait a post before moving them.
    - Allies can be caught in the barrage and will take on the damage and effects if they are.
    - The dopplegangers can be quickly dealt with and stopped by a wide ranged attack dealing over 100 HP of damage.

    A-rank Spells:

    Purging Form- Forsaken Body:
    Name: Purging Form: Forsaken Body
    Rank: A
    Type: Unholy Lightning/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user morphs their body into their black lightning element. The shape and look of their body stays the same but with added sparks of electricity coming off of it throughout the spell’s duration. The user’s body then takes on the properties of their element, dark lightning and is less tangible to normal physical attacks. Any attack used that has magical power will still damage him like normal. The user also gains the ability to travel quickly from pieces of metal due to the magnetic attraction that lightning and metal share and will damage anyone in the way of them and the metal.

    Passive: The user becomes their element of unholy lightning and is affected 30% less by normal physical attacks due to them being intangible. Anything that strikes through him will be dealt 50% A-rank damage. The user also gains a 50% speed increase.

    [Active: The user is able to use metal’s magnetic attraction to lightning to allow him to travel at high speeds to the place where the metal is. He travels at 225 m/s when using this ability and anything he passes through on the way to the metal will be dealt 75% A-rank damage. He can use it up to 3 times each use of this ability and this ability has a 4 post CD. The user must be within 250 meters of the metal to use this ability.


    Strengths:
    - The user takes on the properties of their unholy lightning element, making them unaffected by normal physical attacks as well as a speed buff.
    - Anything comes into contact with their body will be dealt 50% A-rank damage.
    - The user gains the ability to travel quickly to a piece of metal.

    Weaknesses:
    - The user can be taken out of this form if they are drenched in water from a spell of equal or higher rank, making the tangible again and ending the spell.
    - Any magical attack will still deal damage to the user.
    - The travel ability can only be used with metal that is within 250 meters of them.
    - Lower range of a spell of the same rank
    - Can only damage up to 3 times with each use of the active.
    Purging Form- Flame Aura:
    Name: Purging Form: Flare Aura
    Rank: A
    Type: Holy Fire/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user can produce a shield around them with a bit of a twist as it is both offensive and defensive in nature. The reason for this is that it is made out of pure fire. The shield is able to prevent 200(300 in DGT) points of damage before dispersing. Due to being made out of fire anyone foolish enough to hit with a melee attack will take 50% A-rank fire damage for their mistake. This shield appears as almost a faintly glowing white ember color and is so close to the casters body it needs no range. The user can also focus an amount of fire into any part of their body when using any melee attack causing an explosion of their flames in tandem with the melee attack which increases the damage of the attack.

    Passive: The user has a constant aura over their body of white embers that protects them from any damage. The attacks that would make contact with the user are simply burnt away or repelled by the immense heat coming from the user’s body. This aura can take 200(300 in DGT) damage before dispersing and anything that hits the aura is dealt 50% A-rank fire damage.

    Active: The user can condense a amount of the aura into any of the melee attacks to cause an added explosion of their flames to engulf what was hit. This increases the melee damage by an A-rank of damage. Can be only used once while this spell is active.

    Strengths:
    - Gives the user a shielding fire aura from damage that can also deal damage to what hits it.
    - Allows the user to increase their melee damage.
    - The damage the aura can take increases to 300 and the increased damage it can give increases to S-rank while in Devilish God Takeover.

    Weaknesses:
    - The aura will only damage what touches it or the user touches making the range not super reliable.
    - Water spells will deal double damage to the aura.
    - The aura only increases melee attack damage.
    - Can only use the active once per thread and once per use of the entire spell.
    Purge Art- Lingering Flares:
    Name: Purge Art: Lingering Flares
    Rank: A
    Type: Holy Fire/AoE/Debuff
    Duration: 4 posts
    Cooldown: 6 posts
    Description: As said earlier, the user has the ability to control put their flames onto things and have control over them in order to do things. With this spell the caster is able to hide their flames in the cracks of things like in a floor, wall or even a gash inside of a person or similar places. They can then command these flames to burst out in the shape of where they were hiding and either cut or burn through whatever is hit by them. The initial attack that causes the crack if needed, deals A-rank damage. These flames deal 50% A-rank to what they hit and are invisible to the naked eye while in hiding. The caster must be within 200 meters of the hidden flames to control them and can only hold the flames in their hidden places for so long before they disperse. The bursts of flame that come out from the explosions cover up to 150 meters. The user can place these flames with an attack on something or someone to cause the ‘crack’ or place the flames secretly into existing ‘cracks’. This spell hides the flames and then allows the user to cause the flames to erupt out at any time for the duration of the spell. The caster can control when the fire bursts out. The caster can cause these bursts of flame to do a full A-rank of damage instead but the spell can only deal 1.25x its rank over the course of the use of it per post and only a full rank of damage per post. Those who are hit by the flames or have the flames hiding on them get a 35% debuff to overall magic power.

    Strengths:
    - Deals higher than normal damage
    - Can be triggered at any point by the caster
    - Cuts/cracks are invisible to the naked eye
    - 50% debuff to overall strength

    Weaknesses:
    - Water covered surfaces cannot be used to hide the flames properly.
    - If not triggered by the end of the spell then the spell has been wasted
    - Melee range is needed for this spell
    - The user can only do one full A-rank damage per post and they cannot exceed 1.25x rank damage overall.
    Purge Art- Overthrow:
    Name: Purge Art: Overthrow
    Rank: A
    Type: Unholy Lightning/Effect/DoT
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to release near impossible to see small electrified spores into the air around them that reach out at a range of 150 meters. These spores are made to be inhaled by those who get near them and go into their bodies. The spores do not deal any damage at first but those affected will feel sluggish giving them a 35% speed. Any damage that would shake the body of those who inhaled the spores will be dealt 75% A-rank damage capping at 1.25x rank damage overall. The caster can also strike the spores in the air and trigger them to also deal its damage to those in the area of the spell.


    Strengths:
    - 35% Speed debuff
    - Deals extra damage to those who have breathed in the spores
    - Spores are near invisible to see

    Weaknesses:
    - Allies can breathe in the spores
    - Anyone who is never hit after breathing in the spores will not take extra damage from this spell.
    - Wind can blow the spores away.
    Cleansing V2:
    Name: Cleansing V2 extra A-rank slot
    Rank: A
    Type: Holy Fire/Healing/Support
    Duration: Instant
    Cooldown: 5 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.(This effectiveness increasing to S-rank for scaling while in Devilish God Takeover)


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.

    Purge Art- Vindication:
    Name: Purge Art: Vindication extra A-rank slot
    Rank: A
    Type: Unholy Lighting/Effect/Multi-Hit
    Duration: 2 posts
    Cooldown: 5 posts
    Description: The user is able to condense their lightning element into long purple/black electrical spears off of their body reaching up to 150 meters allowing the user to hit multiple targets if needed. The user typically uses this to form the spears from their fingers of even their feet but the spears reach are the size of a his fingers, can be shaped into a form similar to sharp edged blades on either side of them or can be used to form spikes all out from the user’s body. Those hit by these spears will be stabbed or cut and shocked aggressively by the power they hold dealing 25% A-rank damage each capping at 1.8x. This shocking will stun any mage of A-rank or lower (This affects S-rank and lower while in DGT). This stun will affect all the user can hit within the range of the attack.

    Strengths:
    - Allows the user to hit multiple enemies within the range of the spell.
    - Has a stun effect on those hit
    - Can do extra damage compared to other spells of rank.

    Weaknesses:
    - Short Range
    - Only 25% rank damage per hit.
    - Short duration
    Full Purge- Bellowing Rage:
    Name: Full Purge: Bellowing Rage
    Rank: A+
    Type: Unholy Lightning, Holy Fire, Ranged, Charge, Multi-Target
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user takes in a deep breath of air from around them and with it combines both their holy flames and unholy lightning together to cause a mix of both spells to merge together inside of them. The user can allow this spell to build up more and more inside of their body for a time to increase the damage of the spell. The damage the spell does without a charge is 50% A+-rank damage but with each post the user builds up the magical power inside them more the damage is increased by another 50% to a max of 2.5x A+-rank damage. When the user releases the magical energy it is fired out as a massive beam of a mix of unholy and holy energy that burns and electrifies everything that it hits within a 225 meter range at a speed of 110 m/s. The beam is 50 meters wide max. The user can move around and use other spells while charging this spell but each post that they are charging this spell they will lose 20 hp due to the stress the amount of magical power building up puts on their body.


    Strengths:
    - Potential for high damage.
    - The user can launch this spell at anytime during the duration of the spell.
    - The spell travels quickly, covers a large range and is a wide attack.

    Weaknesses:
    - Low damage unless charged.
    - If the user is knocked out before releasing the spell, the spell will disperse and do nothing.
    - This spell will damage anything in its path
    - The user loses 20 hp per post while charging this spell.

    S-rank Spells:

    Purge Art- Derisive-Kinesis:
    Name: Purge Art: Derisive-Kinesis
    Rank: S
    Type: Unholy Lightning/Debuff
    Duration: 2 posts
    Cooldown: 8 posts
    Description: The user’s left eye starts to run wild with black electricity upon casting this spell. This spell causes a target to become completely engulfed in the unholy electricity the user has control over, quickly damaging them. The target must be within 400 meters of the user at a speed of 400 m/s and in the user’s sight for this spell to be used on them and it deals S-rank damage to the target. The target hit by this spell will be stunned for a post that are S-rank(H-rank or lower with DGT) or lower.


    Strengths:
    - Quick ranged attack
    - Has a stun effect
    - Long range

    Weaknesses:
    - Needs to be in the sight of the user
    - Short duration
    - If knocked out can’t be used
    Purge Art- Sacred-Kinesis:
    Name: Purge Art: Sacred-Kinesis
    Rank: S
    Type: Unholy Fire/Debuff
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user’s right eye is swarmed with their white flames upon using this spell. This spell causes a single target to be engulfed in the user’s flames completely, dealing damage to their entire body. The target must be within 400 meters of the user at 400 m/s and in the user’s sight and it deals S-rank damage. Those hit by this spell will be dealt a 70% debuff to their magic power.


    Strengths:
    - Debuff of 70% to magic power by by the target hit.
    - Long Range
    - Quick ranged attack

    Weaknesses:
    - Needs to be in the line of sight of the user
    - Short duration
    - Can’t be used if the user is knocked out
    Purge Art- Irreverence:
    Name: Purge Art: Irreverence
    Rank: S
    Type: Unholy Lightning/Offensive/Defensive
    Duration: Instant
    Cooldown: 8 posts
    Description: The user’s body holds their element of unholy lightning as if they were some sort of battery for it. The user is able to conduct this lightning into one of their limbs and slam it into a target and release it causing the lightning to surge through the body of an enemy to the point of scorching them and then sending out a wave of black electricity that shoots through them and hits those who could be behind them within 150 meters. This is done by the user limb of choice suddenly being sparked to life by black lightning. The limb would then be swarmed by it more and more until a massive amount of it formed over the limb. The user would then hit their target with this limb to cause the lightning to transfer to them and deal S-rank damage to the target and 50% S-rank damage to those behind them. The user can also use this spell defensively and instead of attacking with it use it to block incoming attacks. The spell starts up the same over a limb or part of the body but then the lightning erupts out around the user in a barrier-like form protecting them from 300(420 in DGT) points of damage worth of damage and everything around them within a 300 meter diameter around them.


    Strengths:
    - Can be used to deal damage to a target and those 150 meters behind them.
    - Can be used to create a shield to protect those within up to 300 meters around the user and themself
    - Gain an increase to stats through Devilish God Takeover

    Weaknesses:
    - Short range on the attack after hitting the target.
    - The user must be in melee range to trigger the damage of the spell
    - Can only protect those who would be inside the barrier will be protected
    Thunderclap:
    Name: Thunderclap Extra S-rank Slot
    Rank: S
    Type: Unholy Lightning/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user fires up a bolt of lightning into the sky above him. This causes the clouds to darken and the rumbling of thunder to be heard above them. A massive bolt of lightning will them fly down onto an area near the user. The thunderbolt covers a massive 200(400 meters in DGT) meters at max while traveling out at 100(200 in DGT) m/s and will hit everything in its wake, not caring who they are. Those hit by the bolt will take 50% S-rank damage and then an additional 50% rank damage per round from the electricity surging through the area, capping at 1.5x. They will also all have a 35% speed debuff.


    Strengths:
    - Deals damage on hit and per round.
    - Applies a 35% speed debuff to those hit
    - Wide range

    Weaknesses:
    - Those not hit avoid everything the spell can do
    - The lightning bolt has to travel down which gives those fast enough time to dodge
    - This spell can hit and affect allies
    Holy Expurgation - Locked until H-rank:
    Name: Holy Expurgation Extra S-rank Slot
    Rank: S
    Type: Holy Fire/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user focuses on an area within 150(350 in DGT) meters of them and causes a massive pillar of flame to erupt from out of the ground covering a 200(400 in DGT) meter diameter to be engulfed in the flames dealing 50% S-rank damage and the same damage per round after that due to them being caught on fire. Those hit will also have a 35% debuff applied to their magic power.


    Strengths:
    - Deals damage on hit and per round to those hit.
    - Applies a 50% debuff to overall power
    - Wide range

    Weaknesses:
    - A water spell of equal rank or higher can cancel out the spell
    - A water spell of equal rank or higher can get rid of the spell effects by dousing those affected
    - Can hit and affect allies
    Full Purge- Severance:
    Name: Full Purge: Severance
    Rank: S+
    Type: Unholy Lightning/Holy Fire/Single Target
    Duration: 6 posts
    Cooldown: 10 posts
    Description: The user channels their holy flames and their unholy lightning into a single limb. This magical energy causes the area around it to be burned badly while the electricity dances off the of the limb and damages the ground and/or things around it by tearing through it violently. The user then will use the limb to strike an enemy dealing a mix of damage based on both of the element types dealing S+ damage to a single target. The user can use this spell to either cut or bash into a target. This attack can either be done up close by the user slamming the limb into a target or from a distance by creating a long sword like beam of magical energy from the limb that reaches up to 600 meters from their arm with a width of 50 meters max. The attack travels at 600 m/s. The target hit will suffer a 50% debuff to their magic power and speed for the duration of the spell. The user can also transfer the magical energy to another limb when attacking allowing them to feint with another limb before attacking.


    Strengths:
    - High damage
    - Applies two debuffs onto a target
    - The user can move the magical energy to another limb while attacking in order to feint with the first limb used.

    Weaknesses:
    - This spell’s range is melee making it easy to stay away from.
    - This spell can only be used on a single target.
    - The magical energy is only on the user’s body for 1 post of the duration.

    H-Rank Spell:

    Devilish God Takeover:
    Name: Devilish God Takeover
    Rank: H
    Type: Buff
    Duration: 16 posts
    Cooldown: 20 posts
    Description: The user invokes the power inside of them and allows it to change them into a stronger form looking similar to this. This form increases the user’s speed by the base speed of an H-rank mage, increases his melee damage by 50% and gives the user a 20% damage reduction to all damage. This form also increases the user’s spells to deal 50% extra damage, as well as the spell’s rank to be raised one above in terms of potency/scaling(D-rank spells would be raised to C-rank) and increasing their UA’s to be H-rank in power(this will be stated in each UA that is affected). This form will also increase some spells in other ways as stated in those spells. This spell cannot be stopped by anti-magic and allows the user to use magic in anti-magic zones. After the use of this spell the user is left unable to use magic for 5 posts after which the user’s magic will be weakened for another 5 posts by 50%. This spell costs the user extra MP to cast causing them to need 35% MP to use it.
    First off since this is a takeover make sure to seperate it into passive and active. Secondly you cannot raise the ranks of other spells or UA's so remove this, even with your current drawbacks, or any drawbacks for that matter.
    I suggest choosing two small affects to go with a spell function or something else for an active ability.

    In this you have, a speed increase, +50% melee, +20% physical damage, +20% magical damage, and another +50% extra damage.
    At the most you can have a 60% buff and a 30% stat increase. Or another passive ability

    Strengths:
    - This spell gives the user multiple buffs.
    - This spell can be used in an anti-magic zones and is not prevented by anti-magic.
    - This spell causes the user’s spells and abilities to not be stopped by anti-magic while in the form.

    Weaknesses:
    - After use the user will not be able to use magic for 5 posts.
    - After the first 5 posts of the spell’s cooldown the user will have their magic weakened by 50%.
    - Costs the user 25% of the user's max MP instead of the regular amount.
    Full Purge- Divine Hell:
    Full Purge: Divine Hell
    Rank: H+
    Type: Unholy Lightning/Holy Fire/Debuff/DoT/AoE
    Duration: 10 posts
    Cooldown: 15 posts
    Description: The user targets an area within 550(650 in DGT) meters of them and quickly summons a bolt of lightning and a pillar of fire to collide covering an area of 500(600 in DGT) meters and damaged everything in its wake by 50% H+-rank damage. The area is left covered in a static electricity and flames that damages those who step into it also. Those damaged by this spell suffer 50% H+-rank damage per post due to being burned and having electricity surging through them to a max of 1.5x rank. They also have a 50% debuff to their magic power and a 50% speed debuff.
    Just add a speed, and that if they leave the area the spell no longer affects them.

    Strengths:
    - Wide range
    - Deals damage on hit and per round
    - The damage and range is increased by Devilish God Takeover

    Weaknesses:
    - This spell can affect allies
    - Can destroy environments completely
    - Is not a good spell for any stealthy approach

    Signature Spells:


    Shadow Tag:
    Name: Shadow Tag
    Rank: D
    Type: Unholy Lightning
    Duration:  3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the dark power of their unholy magic to blend into shadows and move around from shadow to shadow while inside of them. This is done by the user using the dark/unholy side of their magic. Inside of the shadows the user can communicate with others inside them or talk out of them if they want. The user can travel 60 meters per post.

    Strengths:
    - Adds a potential layer of stealth for the user

    Weaknesses:
    - This spell cannot be used to deal damage and is utility only.
    - A shadowless area makes this spell unusable.
    Purging Propulsion:
    Name: Purging Propulsion
    Rank: S
    Type: Holy Fire
    Duration: Instant
    Cooldown: Once per post.
    Description: The user is able to cause flames to appear on his body that shoot him around an area quickly like a sort of jet. These boosts leave streaks of flames where the user last was and move the user so quickly that it makes it look like they were teleporting place to place.The user moves at 225 m/s to a max of 300 meters with each boost and can boost to five enemies at a time hitting each with a close range spell or melee attack. Alternatively this spell can be used to allow the user to quickly move place to place.


    Strengths:
    - Allows the user to move at fast speeds towards a target(s) for attacks.
    - The user can alternatively use this spell to simply move themselves.

    Weaknesses:
    - Can only boost 5 times max.
    - This spell itself does not do any damage and must be used with another to deal damage.


    _____________________________________________________________________________________

    avatar
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2317
    Guild : Onyx Moon GM/WFTC CEO
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Age : 29
    Experience : 222,013

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Devil's Zeal

    Post by Cirven on 14th June 2018, 7:02 pm

    - Travel Bolt is a single post 60 m/s boost to speed which I'm sure should be fine, right?

    - I did edit Shock Treatment to be split between 4 people or able to all be put onto a single target

    - I need more clarification like I asked in DMs on what I can do with my H-rank spell because it seems a bit lackluster at this point and I'd like to know how high I can make the buffs with the negatives I have for using it(35% of my max mp to cast, 5 posts of not being able to use magic and 5 posts of half power on my spells after use)


    _____________________________________________________________________________________

    Thanks Adalinda/Design Turtle for the Avatar!
    Character Info:
    avatar
    Lester Drynedi
     
     

    Administrator - Moderator - Developer/GFX Artist - Chatbox Moderator - Mythical VIP Status - VIP- Gain An Artifact- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Rising Star - Guild Master - Custom Slayer - Zodiac Key - Legal Guild Ace - S-Rank - A-Rank - Halloween gfx'ers - Halloween Social - Haiku Contest Participant- Richie Rich - Rich - Veteran Level 1 - Character Application Approved! - Character History! - Magic Application Approved! - Obtain A Secondary Magic! - Get A Pet! - Complete Your First Job! - Obtain A Lineage! - Join A Faction! - The Being - The Light - The Sacred - The Beast - The Fallen - Master [1000] - Senior [500] - Novice [250] - Advertisement Achievement Badge - Cookie Achievement - Cupcake Achievement - Banana - Rainbow - Sword - Hero - Fire Badge - Summer Special Participant - Have Seijin On Your Friends List - Be On Lester's Friends List - Be on Madame Astrid's friend list - Be on Izayuki's Friend List - Have Aiyanna On Your Friend's List - Have Lord Fredericks On Your Friends List - Be On Seijin's Foe List - 1 Year Anniversary - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1584
    Guild : ❀ Crystal Swan Guild Master❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17
    Mentor : ❀ Desirée Blooms ❀
    Experience : 379,151.25
    Brownie Points :

    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Devil's Zeal

    Post by Lester Drynedi on 16th June 2018, 2:12 pm

    -Just make the duration of Travel Bolt one post not instant, that speed is fine
    -With the last grading it was graded as a take over spell, you also put the cost up from 25% to 35%
    with the speed and the anti magic you can have up to 100% buff (not on the same thing)


    _____________________________________________________________________________________

    avatar
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2317
    Guild : Onyx Moon GM/WFTC CEO
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Age : 29
    Experience : 222,013

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Devil's Zeal

    Post by Cirven on 17th June 2018, 12:52 am

    @Lester Drynedi wrote:-Just make the duration of Travel Bolt one post not instant, that speed is fine
    -With the last grading it was graded as a take over spell, you also put the cost up from 25% to 35%
    with the speed and the anti magic you can have up to 100% buff (not on the same thing)

    Edits done. Sorry about that with DGT. I had the weakness and the description say two diff amounts for the cost of the spell. It is now the correct amount.

    Should all be done unless you say I can add a bit more effects to it, etc


    _____________________________________________________________________________________

    Thanks Adalinda/Design Turtle for the Avatar!
    Character Info:
    avatar
    Lester Drynedi
     
     

    Administrator - Moderator - Developer/GFX Artist - Chatbox Moderator - Mythical VIP Status - VIP- Gain An Artifact- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Rising Star - Guild Master - Custom Slayer - Zodiac Key - Legal Guild Ace - S-Rank - A-Rank - Halloween gfx'ers - Halloween Social - Haiku Contest Participant- Richie Rich - Rich - Veteran Level 1 - Character Application Approved! - Character History! - Magic Application Approved! - Obtain A Secondary Magic! - Get A Pet! - Complete Your First Job! - Obtain A Lineage! - Join A Faction! - The Being - The Light - The Sacred - The Beast - The Fallen - Master [1000] - Senior [500] - Novice [250] - Advertisement Achievement Badge - Cookie Achievement - Cupcake Achievement - Banana - Rainbow - Sword - Hero - Fire Badge - Summer Special Participant - Have Seijin On Your Friends List - Be On Lester's Friends List - Be on Madame Astrid's friend list - Be on Izayuki's Friend List - Have Aiyanna On Your Friend's List - Have Lord Fredericks On Your Friends List - Be On Seijin's Foe List - 1 Year Anniversary - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1584
    Guild : ❀ Crystal Swan Guild Master❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17
    Mentor : ❀ Desirée Blooms ❀
    Experience : 379,151.25
    Brownie Points :

    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Re: Devil's Zeal

    Post by Lester Drynedi on 19th June 2018, 11:52 pm


    ❀:
    @Cirven wrote:Devil's Zeal

    Primary Magic:
    Secondary Magic: Aphyon Jivven
    Caster or Holder: Caster

    Description: Cirven Mizune is the descendant of a devil known for using multiple magic and being able to absorb magic in order to use it himself. Cirven has gained this sort of ability also and has made his own style of magic through some of his favorite types of magic he had used throughout his life. He focuses on two elements for the most part being Holy Flames and Unholy Lightning. The flames are passed down to him from his mother and the lightning from the devil he descended from. This magic to uses holy flames of either white or blue color and unholy lightning of either purple or black color. The color is up to him when he is using it. The holy flames brings some destructive power with lingering effects as well as the ability to heal if he chooses to. The unholy lightning half of the magic is solely meant to destroy everything in its wake but he has found uses in the darkness element that the lightning possess to use for utility. This combination of spells sends him closer to the power of a devil he was meant to once achieve.

    Strengths:
    - The user has power over two powerful elements giving them choices in battle, etc
    - The user’s spells are strong against devils/demon/undead, etc with the lightning it produces and strong against Gods/deities, etc with the flames it produces
    - The user’s elements are not normal causing them to damage anyone who consumes them if not the right slayer type.

    Weaknesses:
    - Slayers of the appropriate typing(Thunder God for the lighting and Flame Demon For the flames) can eat the elements produced and get the benefits it gives..
    -  Some spells have very limited ranges, due to this the caster is more likely to be harmed by enemies if not careful.
    - The caster of this magic has an overall weakness to magics that are either water or earth based depending on the spell or ability being used by the caster.

    Lineage: Dog Demon Of Absorption

    Unique Abilities:

    Unique Abilities

    Holy Healing: The user can cause any of his fire spells to heal instead of doing damage to a target(s) if they want and instead heal them with the same amount of damage they would have dealt. This ability can only be used with the holy fire spells of this magic and will cost the user an extra 5% mp cost in order to cause the spell to heal instead of damage. Devilish God Takeover takes away the MP cost of this ability.

    Holy and Unholy: The holy flames produced from this magic deal 25% more damage to undead/demon/devils,etc and the unholy lightning produced from this magic deal 25% more damage to Gods/deities,etc.

    Unholy Charge: When the user uses a unholy lightning spell his body is charged with electricity causing his capabilities to increase. With each spell used he is given a 10% increase to his speed and strength that is split between the two(to a max of 70% split between them). If he reaches 50% or more, he can then increase the damage of one of his spells by an equal amount to the buff percent and lose the accumulated buff percentage. The user must use a unholy lightning spell once every other post at least to keep the buffs going or the buffs will wear off.

    Fortitude: The user’s mind is much harder to affect with mind altering spells making them 50% less effective than normal. This includes fear type affects, illusions, etc. This also only affects spells of his rank or lower. DGT(Devilish God Takeover) increases this effect to allow the user to break an illusion or mind altering effect once per use of DGT.

    Electromagnetism: The user is able to use the electric current in their body to allow them to fly through magnetism. This allows the user to fly at the same speed they can move at. Cannot be used if the user is drenched in water.

    Purging Limbs: The user is able to passively transfer their magical power of unholy lightning and holy fire into their right/left hand, causing a magical aura shaped in the form of claws over their hands to appear. This aura increases their melee damage by 50% and allows them to fight with the claws as if they were bladed weapons. This can also be used to coat a weapon they are wielding. These claws cannot exceed user ranked burst range.

    Elemental-Kinesis: The user is able to control the elements of fire and lightning in any form but the user can influence any elemental magic in a similar way. They can move the elements simply by looking at them and can also make them disperse if they wanted. For non-magical elements the user does not need to do anything but bend the element to their will but for spells it is different. The user must pay an equal amount of MP equal to the spell cast to either disperse or redirect the spell. This can only be used once every 3 posts. -Locked Until H-rank.

    RP-Only Unique Abilities:

    RP-Only Abilities

    -RP Only Abilities are abilities that can only be used outside of PvP and usually need to be agreed upon by those inside of the thread if they will impact the thread in a big way-

    Soothing Flames: The flames the user possesses can be used to soothe or calm down a person allowing them to think calmly and not be frightened or confused in a situation.

    Multi-Colored Elements: The user is able to change the color of their unholy lightning between purple and black and the color of their holy fire between blue and white.

    Dual Element-Make: The user is able to form objects and other things using solid, non-harmful forms of the elements this magic uses.

    Spells

    D-rank Spells:

    Travel Bolt:
    Name: Travel Bolt
    Rank: D
    Type: Unholy Lightning/Movement
    Duration: 1 post
    Cooldown: 2 posts
    Description: The user is able to morph themselves and one other into pure black lightning and travel through the clouds quickly to a destination that they want to go. This spell allows the user and one other to travel at the speed of lightning to where they want to go but cannot be used in combat. The user's speed is increased by 60 m/s for a post while using this spell. It is purely a travel spell and nothing more.


    Strengths:
    - Allows the user to travel at fast speeds to anywhere they want.
    - The user travels through the clouds/the air at fast speeds making this a great way for an entrance
    - The user can use this to quickly get someone to safety.

    Weaknesses:
    - This spell can only be used outside of combat.
    - This spell only supports the user and one other person.
    - This spell cannot deal any damage.

    Flare Shot:
    Name: Flare Shot
    Rank: D
    Type: Holy Fire
    Duration:  Instant
    Cooldown:  2 posts
    Description: The user fires out a blast of fire from their hand or other parts of their body to either heal or damage an enemy at 45 m/s to the max range of 60 meters. Deals D rank damage.


    Strengths:
    - Ranged fire blast spell.
    - Faster than regular spells of the same rank
    - Longer range than spells of the same type

    Weaknesses:
    - Can only be used against against a single target at a time
    - Water spells of lower rank make this spell 25% less effective, of same rank 50% less effective of higher rank douse it
    - Can’t be used underwater
    - Requires oxygen for it to be used
    - Fire slayers of any type are able to eat the flames
    - Can hurt allies if they move in the way
    - When used it’s direction is unable to be changed


    Static Cling:
    Name: Static Cling
    Rank: D
    Type: Unholy Lightning/Utility
    Duration: 3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the electricity that naturally courses through them in order to cause a sort of magnetism between their body and an object. This magnetism holds the part of body to the object which allows the user to walk on things like walls or even keep something stuck to them. This spell also allows the user to place a magnet pull on an object or person to pull metallic objects towards them within a 60 meter area. Plot/RP only spell.

    Strengths:
    - The user is able to magnetize their self in order to hold an object to them or allow them to walk on walls.
    - Able to make a person, thing or area magnetized so that metallic objects move towards them.
    - Pulls metallic objects from 60 meters away.

    Weaknesses:
    - This spell has no way of dealing damage and is only for utility.
    - This spell cannot be used if the item or user is drenched in water.
    - Anything out of the range of the magnetic pull will not be affected.
    - This spell must be agreed upon by those inside of the thread the user uses it it in order for it to be used.
    Doppleganger:
    Name: Doppleganger
    Rank: D
    Type: Unholy/Dark/Illusion/Utility/Distraction/AoE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell takes advantage of the dark/unholy element his magic can produce and makes a fake clone/replica of something. The thing that is created cannot be bigger than a person and cannot use magic or attack. It is purely made to be a fake and a distraction as it can take on all of the qualities of the real thing and even feel real. This can only make one clone that has the same hp as a summon of the same rank, when the clone is destroyed it is able to do 50% rank splash damage to anyone within 30 meters. The fake must be within 60 meters of the user to at all times during this spell or if will end causes the object to disperse.


    Strengths:
    - The object copied looks and feels exactly like the real thing.
    - Does optional AoE splash damage
    - As long as the user has knowledge of the real thing it will react, talk and be just like the real one
    - The user can see what the is able to see what the object copied can see.

    Weaknesses:
    - The copied item/thing can only take 50 points of damage before being destroyed.
    - The copied item/thing cannot use magic.
    - The user must have knowledge of the thing copied or else risk being found out easily.
    - Splash damage can hurt allies if they are to close
    - The object must stay within 60 meters of the user to stay active
    Spark Shot:
    Name: Spark Shot
    Rank: D
    Type: Unholy Lightning/Multi-target
    Duration: Instant
    Cooldown: 3 posts
    Description: The user fires a ball of electricity the size of a baseball which is able to split into four smaller balls about the size of ping pong balls from their body to inflict 25% D-rank damage to each person hit and paralyzing those hit of equal rank or lower for a single round. The ball is the size of a baseball and travels at 45 m/s up to 60 meters.


    Strengths:
    - Allows the user to fire off a quick ball of electricity to deal damage.
    - Has longer range than a spell of the same rank
    - Is faster than a spell of the same rank

    Weaknesses:
    - The ball is too small to hit more than one target.
    - Longer cooldown
    - Can’t go through natural earth
    - Earth users are 25% less affected by this spell if using a earthen defensive spell that blocks the spell.

    C-rank Spells:

    Shock Treatment:
    Name: Shock Treatment
    Rank: C
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user is able to disrupt the electrical current inside of an enemy's body that causes their nervous system within their body to not react the way they would want. The user need not make any movement in fact the electricity moves from the caster using the air as a conduit to effect the enemy. This spell deals no damage but the effects to those targeted lowers their overall defense and speed by 20% on a single target split between up to 4 targets(5% each target if on all 4). The range of this spell is 90m and travels at 65 m/s.


    Strengths:
    - Can affect more than one person at a time or be focused on a single person
    - Debuffs
    - Can’t be seen coming

    Weaknesses:
    - This spell deals no damage.
    - Needs air to be used.
    - Lower range than most spells of its rank and type.
    - Has to be focused on a single target to get the most out of the spell.
    Cleansing:
    Name: Cleansing
    Rank: C
    Type: Unholy Fire/Support/Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.
    Purge Art- Searing Laceration:
    Name: Purge Art- Searing Laceration
    Rank: C
    Type: Unholy Fire/DoT/Single Target
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user has become adept at placing their flames on things where they would stay and deal damage to something. This allows the user to attack an enemy or thing with a quick melee attack that explodes into flames on contact causing C-rank damage which places the flames over what was attacked and then at the start of each post after that what was hit will be dealt 50% C-rank damage for 3 posts in the form of flames that explode over where the attack first landed. Damage caps at 2.5x.

    Strengths:
    - Deals rank damage on hit
    - Deals additional damage per round for 3 posts after
    - Does higher than normal damage

    Weaknesses:
    - Needs the user to hit in melee range to trigger the rest of the spell.
    - Flames can be extinguished with a water spell of equal or higher rank.
    - The lingering flames can be eaten by the proper slayer type.
    Booming Eclipse:
    Name: Booming Eclipse
    Rank: C
    Type: Unholy/Dark/Utility/Effect
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user places a finger up in front of them and builds up dark energy which makes it seem as if a solar eclipse is happening within a matter of seconds, while this is happening a sudden bang seems to happen these two things happening together will cause disorientation to all within range. This spell causes havoc on all of the senses of those who are affected by it as some are dulled/temporarily removed others are heightened. This affects everyone around the user within 60(80 in DGT) meters. The sound and effects cover its area of 30 m/s(40 m/s in DGT) This spell does not affect the user.

    Strengths:
    - Ranged debuff that affects the natural senses of those around the user.
    - Affects multiple enemies.
    - Does no affect the user.

    Weaknesses:
    - This spell affects allies as well as enemies
    - Deals no damage.
    - Doesn’t affect those who are blind and deaf

    B-rank Spells:

    Dark Nimbus:
    Name: Dark Nimbus
    Rank: B
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user’s body sparks with electricity as they release it out around them. The blast of electricity reaches out 100 meters max at a speed of 50 m/s those inside are filled with a sense of dread making anyone of same rank or lower take pause for single round be it in fear or trying to find their bearings. Regardless of rank those inside of the dark cloud will have their speed debuffed by 35%. This electricity is not meant to damage anyone though and is not even aimed at a target. The true intention is shown after the electricity disperses and leaves a black cloud over the area which is hard to see through by everyone besides the user. This can be used to give a sort of stealth to the user but the cloud also adds an extra 50% B-rank damage to any who are in it when hit by an electric spell in it due to the collected moisture in the air. This damage caps at 1.25x the spell's rank in damage.


    Strengths: .
    - The dark cloud covers a 100 meter diameter and is hard to see through that only the user can see through easily.
    - The dark cloud debuffs those inside of it besides the user.
    - Increases damage of spells used inside of the cloud to those inside of it.

    Weaknesses:
    - The distraction can been seen through by those who have seen it before.
    - The dark cloud can be navigated/seen fairly easily through with the use of a sight related magic.
    - The cloud can be an issue for allies also.
    - Those who are blind are not affected by the fear aspect of the cloud
    Purge Art- Pyr Sphere:
    Name: Purge Art- Pyr Sphere
    Rank: B
    Type: Unholy Fire/DoT
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster is able to encase things in their fire and uses this spell to cause flames to form a box around a single person or thing placing them in a fire prison. This prison deals B-rank damage on the first post the person is placed inside and then 50% B-rank the posts after per round (capping at 2.5x) to those inside of it but nothing can directly damage the person or thing inside of it without damaging the flaming prison first and breaking it. The prison can only take up to 2 B-rank(A-rank in DGT) damage before breaking. Those who manage to break out of the prison will be burned from being inside of it and still dealt 50% B-rank damage per post even after being released due to still feeling the intense burning sensation. If what is captured breaks free their magical damage will be reduced by 50% due to being unable to focus. The caster can put the target into the prison by either releasing flames from themselves or by simply building the flames up around the person from out around them within 30 meters of them.


    Strengths:
    - Places a target into a prison of flames that they must break out of or wait out.
    - Deals fire damage upon use.
    - Deals a burn to those placed inside that causes them to take damage per post of the spell even if they escape it and places a debuff on their magic power.

    Weaknesses:
    - 2 B-rank damage will cause the prison to break.
    - The target inside cannot be damaged by outside sources unless the prison is broken.
    - The user can only place a target into the prison within 30 meters of them.
    - Debuff doesn’t take effect until released of the prison
    - Only traps a single person at at time
    Static Bomb:
    Name: Stactic Bomb
    Rank: B
    Type: Unholy Lightning/DoT/AoE/Effect
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to place an electrical charge of their own dark element into the body of a person or a thing. The user does this by hitting their target with a melee attack dealing B-rank damage. If used on a person, after this attack hits the target will not know what happened until the next post when their body will feel slower and they will be suddenly surged with a shock of electricity that is released out around them by 40 meters. Anything could in this surge of electricity will be dealt 50% B-rank(1.5x rank damage max counting the first hit of damage if done) damage along with the person it released from. The person hit by the initial attack and those hit by the surges after will be have a 35% speed debuff from the electricity racking their body for the duration of the spell. The user has control over when the surges or electricity will be released and can cause them to hide inside of object also. The user can cause these surges of electricity to do a full B-rank of damage instead but the spell can only deal 1.5x its rank over the course of the use of it per post and only a full rank of damage per post. The user can alternatively focus all of the this on a single target causing the damage to reach 2.5x its rank over the course of the spell.


    Strengths:
    - Debuffs
    - Does additional damage
    - Can affect multiple people at the same time

    Weaknesses:
    - Shorter range for rank.
    - Melee contact needed to apply the spell.
    - Earthen defenses take 25% less damage from this.
    Doppleganger V2:
    Name: Doppleganger V2
    Rank: B
    Type: Illusion/Unholy/Dark/Utility
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Like their weaker version of this spell, the user is able to use the darker element mixed with their lightning to create illusions of objects and people. This is an upgraded version of the earlier spell the user could cast. This version of the spell can make fakes that deal damage, takes more damage to get rid of and the user can create 2(3 in DGT).  

    Passive: The user has full control over the fakes. The user can see and hear everything the fakes are around as if it were themselves. The clones can move 150 meters away from the caster, spells cast will act as they normally would as if they were the actual caster. They also deal the base melee damage of a B-rank mage with attacks and move at the same rank of speed.

    Active: One fake can each be used to fire a blast of unholy lightning or holy fire that deals 50% B-rank spell damage. The blast travels at 50 m/s to a max range of 100 meters and covers an area of 100 meters in an explosion of the element used which deals damage to everything inside of it. This ability will go on cooldown for 3 posts after use.

    Strengths:
    - Allows the user to create up to 2 fakes of any object or person within up to 150 meters.
    - The user can hear and see everything from the fakes as if it were them.
    - The fakes can shoot out a blast of unholy lightning or holy fire to deal damage in an area.

    Weaknesses:
    - The fakes can only take a 75 damage each(100 damage each in Devilish God Takeover) damage and will be dispersed upon taking this damage combined.
    - Only one fake can fire off the blast at a time.
    - The fakes must stay within 150 meters of the user or they will disperse.
    Doppleganger Barrage:
    Name: Doppleganger Barrage
    Rank: B+
    Type: Illusion/Unholy/Dark/Unholy Lightning/Holy Fire
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user creates multiple dopplgangers of himself all around an area and each of them let out a blast of unholy lightning or holy fire causing a massive explosion of the combined two elements and damaging all who is inside of it. The dopplegangers encircle an area of 150 meters shooting out blasts that travel at 75 m/s. The barrage damages all who are inside by 50% B+-rank damage and causes them all to be stunned for a post. The barrage continues in that area dealing a max damage of 1.5x B+-rank. The user can move the barraging dopplegangers to other areas if needed.

    Strengths:
    - Summons a group of dopplegangers to damage an area with blasting attacks.
    - The group can be moved throughout the spells duration.
    - Those caught inside of the barrage will be stunned for a post.

    Weaknesses:
    - The user cannot move the group while they are focusing on an area and must wait a post before moving them.
    - Allies can be caught in the barrage and will take on the damage and effects if they are.
    - The dopplegangers can be quickly dealt with and stopped by a wide ranged attack dealing over 100 HP of damage.

    A-rank Spells:

    Purging Form- Forsaken Body:
    Name: Purging Form: Forsaken Body
    Rank: A
    Type: Unholy Lightning/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user morphs their body into their black lightning element. The shape and look of their body stays the same but with added sparks of electricity coming off of it throughout the spell’s duration. The user’s body then takes on the properties of their element, dark lightning and is less tangible to normal physical attacks. Any attack used that has magical power will still damage him like normal. The user also gains the ability to travel quickly from pieces of metal due to the magnetic attraction that lightning and metal share and will damage anyone in the way of them and the metal.

    Passive: The user becomes their element of unholy lightning and is affected 30% less by normal physical attacks due to them being intangible. Anything that strikes through him will be dealt 50% A-rank damage. The user also gains a 50% speed increase.

    [Active: The user is able to use metal’s magnetic attraction to lightning to allow him to travel at high speeds to the place where the metal is. He travels at 225 m/s when using this ability and anything he passes through on the way to the metal will be dealt 75% A-rank damage. He can use it up to 3 times each use of this ability and this ability has a 4 post CD. The user must be within 250 meters of the metal to use this ability.


    Strengths:
    - The user takes on the properties of their unholy lightning element, making them unaffected by normal physical attacks as well as a speed buff.
    - Anything comes into contact with their body will be dealt 50% A-rank damage.
    - The user gains the ability to travel quickly to a piece of metal.

    Weaknesses:
    - The user can be taken out of this form if they are drenched in water from a spell of equal or higher rank, making the tangible again and ending the spell.
    - Any magical attack will still deal damage to the user.
    - The travel ability can only be used with metal that is within 250 meters of them.
    - Lower range of a spell of the same rank
    - Can only damage up to 3 times with each use of the active.
    Purging Form- Flame Aura:
    Name: Purging Form: Flare Aura
    Rank: A
    Type: Holy Fire/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user can produce a shield around them with a bit of a twist as it is both offensive and defensive in nature. The reason for this is that it is made out of pure fire. The shield is able to prevent 200(300 in DGT) points of damage before dispersing. Due to being made out of fire anyone foolish enough to hit with a melee attack will take 50% A-rank fire damage for their mistake. This shield appears as almost a faintly glowing white ember color and is so close to the casters body it needs no range. The user can also focus an amount of fire into any part of their body when using any melee attack causing an explosion of their flames in tandem with the melee attack which increases the damage of the attack.

    Passive: The user has a constant aura over their body of white embers that protects them from any damage. The attacks that would make contact with the user are simply burnt away or repelled by the immense heat coming from the user’s body. This aura can take 200(300 in DGT) damage before dispersing and anything that hits the aura is dealt 50% A-rank fire damage.

    Active: The user can condense a amount of the aura into any of the melee attacks to cause an added explosion of their flames to engulf what was hit. This increases the melee damage by an A-rank of damage. Can be only used once while this spell is active.

    Strengths:
    - Gives the user a shielding fire aura from damage that can also deal damage to what hits it.
    - Allows the user to increase their melee damage.
    - The damage the aura can take increases to 300 and the increased damage it can give increases to S-rank while in Devilish God Takeover.

    Weaknesses:
    - The aura will only damage what touches it or the user touches making the range not super reliable.
    - Water spells will deal double damage to the aura.
    - The aura only increases melee attack damage.
    - Can only use the active once per thread and once per use of the entire spell.
    Purge Art- Lingering Flares:
    Name: Purge Art: Lingering Flares
    Rank: A
    Type: Holy Fire/AoE/Debuff
    Duration: 4 posts
    Cooldown: 6 posts
    Description: As said earlier, the user has the ability to control put their flames onto things and have control over them in order to do things. With this spell the caster is able to hide their flames in the cracks of things like in a floor, wall or even a gash inside of a person or similar places. They can then command these flames to burst out in the shape of where they were hiding and either cut or burn through whatever is hit by them. The initial attack that causes the crack if needed, deals A-rank damage. These flames deal 50% A-rank to what they hit and are invisible to the naked eye while in hiding. The caster must be within 200 meters of the hidden flames to control them and can only hold the flames in their hidden places for so long before they disperse. The bursts of flame that come out from the explosions cover up to 150 meters. The user can place these flames with an attack on something or someone to cause the ‘crack’ or place the flames secretly into existing ‘cracks’. This spell hides the flames and then allows the user to cause the flames to erupt out at any time for the duration of the spell. The caster can control when the fire bursts out. The caster can cause these bursts of flame to do a full A-rank of damage instead but the spell can only deal 1.25x its rank over the course of the use of it per post and only a full rank of damage per post. Those who are hit by the flames or have the flames hiding on them get a 35% debuff to overall magic power.

    Strengths:
    - Deals higher than normal damage
    - Can be triggered at any point by the caster
    - Cuts/cracks are invisible to the naked eye
    - 50% debuff to overall strength

    Weaknesses:
    - Water covered surfaces cannot be used to hide the flames properly.
    - If not triggered by the end of the spell then the spell has been wasted
    - Melee range is needed for this spell
    - The user can only do one full A-rank damage per post and they cannot exceed 1.25x rank damage overall.
    Purge Art- Overthrow:
    Name: Purge Art: Overthrow
    Rank: A
    Type: Unholy Lightning/Effect/DoT
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to release near impossible to see small electrified spores into the air around them that reach out at a range of 150 meters. These spores are made to be inhaled by those who get near them and go into their bodies. The spores do not deal any damage at first but those affected will feel sluggish giving them a 35% speed. Any damage that would shake the body of those who inhaled the spores will be dealt 75% A-rank damage capping at 1.25x rank damage overall. The caster can also strike the spores in the air and trigger them to also deal its damage to those in the area of the spell.


    Strengths:
    - 35% Speed debuff
    - Deals extra damage to those who have breathed in the spores
    - Spores are near invisible to see

    Weaknesses:
    - Allies can breathe in the spores
    - Anyone who is never hit after breathing in the spores will not take extra damage from this spell.
    - Wind can blow the spores away.
    Cleansing V2:
    Name: Cleansing V2 extra A-rank slot
    Rank: A
    Type: Holy Fire/Healing/Support
    Duration: Instant
    Cooldown: 5 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.(This effectiveness increasing to S-rank for scaling while in Devilish God Takeover)


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.

    Purge Art- Vindication:
    Name: Purge Art: Vindication extra A-rank slot
    Rank: A
    Type: Unholy Lighting/Effect/Multi-Hit
    Duration: 2 posts
    Cooldown: 5 posts
    Description: The user is able to condense their lightning element into long purple/black electrical spears off of their body reaching up to 150 meters allowing the user to hit multiple targets if needed. The user typically uses this to form the spears from their fingers of even their feet but the spears reach are the size of a his fingers, can be shaped into a form similar to sharp edged blades on either side of them or can be used to form spikes all out from the user’s body. Those hit by these spears will be stabbed or cut and shocked aggressively by the power they hold dealing 25% A-rank damage each capping at 1.8x. This shocking will stun any mage of A-rank or lower (This affects S-rank and lower while in DGT). This stun will affect all the user can hit within the range of the attack.

    Strengths:
    - Allows the user to hit multiple enemies within the range of the spell.
    - Has a stun effect on those hit
    - Can do extra damage compared to other spells of rank.

    Weaknesses:
    - Short Range
    - Only 25% rank damage per hit.
    - Short duration
    Full Purge- Bellowing Rage:
    Name: Full Purge: Bellowing Rage
    Rank: A+
    Type: Unholy Lightning, Holy Fire, Ranged, Charge, Multi-Target
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user takes in a deep breath of air from around them and with it combines both their holy flames and unholy lightning together to cause a mix of both spells to merge together inside of them. The user can allow this spell to build up more and more inside of their body for a time to increase the damage of the spell. The damage the spell does without a charge is 50% A+-rank damage but with each post the user builds up the magical power inside them more the damage is increased by another 50% to a max of 2.5x A+-rank damage. When the user releases the magical energy it is fired out as a massive beam of a mix of unholy and holy energy that burns and electrifies everything that it hits within a 225 meter range at a speed of 110 m/s. The beam is 50 meters wide max. The user can move around and use other spells while charging this spell but each post that they are charging this spell they will lose 20 hp due to the stress the amount of magical power building up puts on their body.


    Strengths:
    - Potential for high damage.
    - The user can launch this spell at anytime during the duration of the spell.
    - The spell travels quickly, covers a large range and is a wide attack.

    Weaknesses:
    - Low damage unless charged.
    - If the user is knocked out before releasing the spell, the spell will disperse and do nothing.
    - This spell will damage anything in its path
    - The user loses 20 hp per post while charging this spell.

    S-rank Spells:

    Purge Art- Derisive-Kinesis:
    Name: Purge Art: Derisive-Kinesis
    Rank: S
    Type: Unholy Lightning/Debuff
    Duration: 2 posts
    Cooldown: 8 posts
    Description: The user’s left eye starts to run wild with black electricity upon casting this spell. This spell causes a target to become completely engulfed in the unholy electricity the user has control over, quickly damaging them. The target must be within 400 meters of the user at a speed of 400 m/s and in the user’s sight for this spell to be used on them and it deals S-rank damage to the target. The target hit by this spell will be stunned for a post that are S-rank(H-rank or lower with DGT) or lower.


    Strengths:
    - Quick ranged attack
    - Has a stun effect
    - Long range

    Weaknesses:
    - Needs to be in the sight of the user
    - Short duration
    - If knocked out can’t be used
    Purge Art- Sacred-Kinesis:
    Name: Purge Art: Sacred-Kinesis
    Rank: S
    Type: Unholy Fire/Debuff
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user’s right eye is swarmed with their white flames upon using this spell. This spell causes a single target to be engulfed in the user’s flames completely, dealing damage to their entire body. The target must be within 400 meters of the user at 400 m/s and in the user’s sight and it deals S-rank damage. Those hit by this spell will be dealt a 70% debuff to their magic power.


    Strengths:
    - Debuff of 70% to magic power by by the target hit.
    - Long Range
    - Quick ranged attack

    Weaknesses:
    - Needs to be in the line of sight of the user
    - Short duration
    - Can’t be used if the user is knocked out
    Purge Art- Irreverence:
    Name: Purge Art: Irreverence
    Rank: S
    Type: Unholy Lightning/Offensive/Defensive
    Duration: Instant
    Cooldown: 8 posts
    Description: The user’s body holds their element of unholy lightning as if they were some sort of battery for it. The user is able to conduct this lightning into one of their limbs and slam it into a target and release it causing the lightning to surge through the body of an enemy to the point of scorching them and then sending out a wave of black electricity that shoots through them and hits those who could be behind them within 150 meters. This is done by the user limb of choice suddenly being sparked to life by black lightning. The limb would then be swarmed by it more and more until a massive amount of it formed over the limb. The user would then hit their target with this limb to cause the lightning to transfer to them and deal S-rank damage to the target and 50% S-rank damage to those behind them. The user can also use this spell defensively and instead of attacking with it use it to block incoming attacks. The spell starts up the same over a limb or part of the body but then the lightning erupts out around the user in a barrier-like form protecting them from 300(420 in DGT) points of damage worth of damage and everything around them within a 300 meter diameter around them.


    Strengths:
    - Can be used to deal damage to a target and those 150 meters behind them.
    - Can be used to create a shield to protect those within up to 300 meters around the user and themself
    - Gain an increase to stats through Devilish God Takeover

    Weaknesses:
    - Short range on the attack after hitting the target.
    - The user must be in melee range to trigger the damage of the spell
    - Can only protect those who would be inside the barrier will be protected
    Thunderclap:
    Name: Thunderclap Extra S-rank Slot
    Rank: S
    Type: Unholy Lightning/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user fires up a bolt of lightning into the sky above him. This causes the clouds to darken and the rumbling of thunder to be heard above them. A massive bolt of lightning will them fly down onto an area near the user. The thunderbolt covers a massive 200(400 meters in DGT) meters at max while traveling out at 100(200 in DGT) m/s and will hit everything in its wake, not caring who they are. Those hit by the bolt will take 50% S-rank damage and then an additional 50% rank damage per round from the electricity surging through the area, capping at 1.5x. They will also all have a 35% speed debuff.


    Strengths:
    - Deals damage on hit and per round.
    - Applies a 35% speed debuff to those hit
    - Wide range

    Weaknesses:
    - Those not hit avoid everything the spell can do
    - The lightning bolt has to travel down which gives those fast enough time to dodge
    - This spell can hit and affect allies
    Holy Expurgation - Locked until H-rank:
    Name: Holy Expurgation Extra S-rank Slot
    Rank: S
    Type: Holy Fire/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user focuses on an area within 150(350 in DGT) meters of them and causes a massive pillar of flame to erupt from out of the ground covering a 200(400 in DGT) meter diameter to be engulfed in the flames dealing 50% S-rank damage and the same damage per round after that due to them being caught on fire. Those hit will also have a 35% debuff applied to their magic power.


    Strengths:
    - Deals damage on hit and per round to those hit.
    - Applies a 50% debuff to overall power
    - Wide range

    Weaknesses:
    - A water spell of equal rank or higher can cancel out the spell
    - A water spell of equal rank or higher can get rid of the spell effects by dousing those affected
    - Can hit and affect allies
    Full Purge- Severance:
    Name: Full Purge: Severance
    Rank: S+
    Type: Unholy Lightning/Holy Fire/Single Target
    Duration: 6 posts
    Cooldown: 10 posts
    Description: The user channels their holy flames and their unholy lightning into a single limb. This magical energy causes the area around it to be burned badly while the electricity dances off the of the limb and damages the ground and/or things around it by tearing through it violently. The user then will use the limb to strike an enemy dealing a mix of damage based on both of the element types dealing S+ damage to a single target. The user can use this spell to either cut or bash into a target. This attack can either be done up close by the user slamming the limb into a target or from a distance by creating a long sword like beam of magical energy from the limb that reaches up to 600 meters from their arm with a width of 50 meters max. The attack travels at 600 m/s. The target hit will suffer a 50% debuff to their magic power and speed for the duration of the spell. The user can also transfer the magical energy to another limb when attacking allowing them to feint with another limb before attacking.


    Strengths:
    - High damage
    - Applies two debuffs onto a target
    - The user can move the magical energy to another limb while attacking in order to feint with the first limb used.

    Weaknesses:
    - This spell’s range is melee making it easy to stay away from.
    - This spell can only be used on a single target.
    - The magical energy is only on the user’s body for 1 post of the duration.

    H-Rank Spell:

    Devilish God Takeover:
    Name: Devilish God Takeover
    Rank: H
    Type: Buff Spell
    Duration: 16 posts
    Cooldown: 20 posts
    Description: The user invokes the power inside of them and allows it to change them into a stronger form looking similar to this along with black/purple lightning and blue/white flames coming over his body every so often. This form increases the user’s speed by 50% and increases the user’s spells to deal 50% extra damage. This also gives the user a 20% damage reduction. This form will also increase some spells in other ways as stated in those spells. This spell cannot be stopped by anti-magic and allows the user to use magic in anti-magic zones. After the use of this spell the user is left unable to use magic for 5 posts after which the user’s magic will be weakened for another 5 posts by 50%. This spell costs the user extra MP to cast causing them to need 35% of the user's max MP to use it.

    Strengths:
    - This spell gives the user multiple buffs.
    - This spell can be used in an anti-magic zones and is not prevented by anti-magic.
    - This spell causes the user’s spells and abilities to not be stopped by anti-magic while in the form.

    Weaknesses:
    - After use the user will not be able to use magic for 5 posts.
    - After the first 5 posts of the spell’s cooldown the user will have their magic weakened by 50%.
    - Costs the user 35% of the user's max MP instead of the regular amount.
    Full Purge- Divine Hell:
    Full Purge: Divine Hell
    Rank: H+
    Type: Unholy Lightning/Holy Fire/Debuff/DoT/AoE
    Duration: 10 posts
    Cooldown: 15 posts
    Description: The user targets an area within 550(650 in DGT) meters of them and quickly summons a bolt of lightning and a pillar of fire to collide covering an area of 500(600 in DGT) meters and damaged everything in its wake by 50% H+-rank damage. The area is left covered in a static electricity and flames that damages those who step into it also. Those damaged by this spell suffer 50% H+-rank damage per post due to being burned and having electricity surging through them to a max of 1.5x rank. They also have a 50% debuff to their magic power and a 50% speed debuff.

    Strengths:
    - Wide range
    - Deals damage on hit and per round
    - The damage and range is increased by Devilish God Takeover

    Weaknesses:
    - This spell can affect allies
    - Can destroy environments completely
    - Is not a good spell for any stealthy approach

    Signature Spells:


    Shadow Tag:
    Name: Shadow Tag
    Rank: D
    Type: Unholy Lightning
    Duration:  3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the dark power of their unholy magic to blend into shadows and move around from shadow to shadow while inside of them. This is done by the user using the dark/unholy side of their magic. Inside of the shadows the user can communicate with others inside them or talk out of them if they want. The user can travel 60 meters per post.

    Strengths:
    - Adds a potential layer of stealth for the user

    Weaknesses:
    - This spell cannot be used to deal damage and is utility only.
    - A shadowless area makes this spell unusable.
    Purging Propulsion:
    Name: Purging Propulsion
    Rank: S
    Type: Holy Fire
    Duration: Instant
    Cooldown: Once per post.
    Description: The user is able to cause flames to appear on his body that shoot him around an area quickly like a sort of jet. These boosts leave streaks of flames where the user last was and move the user so quickly that it makes it look like they were teleporting place to place.The user moves at 225 m/s to a max of 300 meters with each boost and can boost to five enemies at a time hitting each with a close range spell or melee attack. Alternatively this spell can be used to allow the user to quickly move place to place.


    Strengths:
    - Allows the user to move at fast speeds towards a target(s) for attacks.
    - The user can alternatively use this spell to simply move themselves.

    Weaknesses:
    - Can only boost 5 times max.
    - This spell itself does not do any damage and must be used with another to deal damage.


    _____________________________________________________________________________________

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    aeluri

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Halloween job event participant - Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tamato Achievement- Banana- Be On Lester's Friends List- Player -
    Lineage : Musashi's Descent
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    Posts : 99
    Guild : Basilisk Fang
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    Age : 18
    Experience : 175

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    Re: Devil's Zeal

    Post by aeluri on 8th November 2018, 7:45 pm

    Spoiler:
    @Cirven wrote:Devil's Zeal

    Primary Magic:
    Secondary Magic: Aphyon Jivven
    Caster or Holder: Caster

    Description: Cirven Mizune is the descendant of a devil known for using multiple magic and being able to absorb magic in order to use it himself. Cirven has gained this sort of ability also and has made his own style of magic through some of his favorite types of magic he had used throughout his life. He focuses on two elements for the most part being Holy Flames and Unholy Lightning. The flames are passed down to him from his mother and the lightning from the devil he descended from. This magic to uses holy flames of either white or blue color and unholy lightning of either purple or black color. The color is up to him when he is using it. The holy flames brings some destructive power with lingering effects as well as the ability to heal if he chooses to. The unholy lightning half of the magic is solely meant to destroy everything in its wake but he has found uses in the darkness element that the lightning possess to use for utility. This combination of spells sends him closer to the power of a devil he was meant to once achieve.

    Strengths:
    - The user has power over two powerful elements giving them choices in battle, etc
    - The user’s spells are strong against devils/demon/undead, etc with the lightning it produces and strong against Gods/deities, etc with the flames it produces
    - The user’s elements are not normal causing them to damage anyone who consumes them if not the right slayer type.

    Weaknesses:
    - Slayers of the appropriate typing(Thunder God for the lighting and Flame Demon For the flames) can eat the elements produced and get the benefits it gives..
    -  Some spells have very limited ranges, due to this the caster is more likely to be harmed by enemies if not careful.
    - The caster of this magic has an overall weakness to magics that are either water or earth based depending on the spell or ability being used by the caster.

    Lineage: Dog Demon Of Absorption

    Unique Abilities:

    Unique Abilities

    Holy Healing: The user can cause any of his fire spells to heal instead of doing damage to a target(s) if they want and instead heal them with the same amount of damage they would have dealt. This ability can only be used with the holy fire spells of this magic and will cost the user an extra 5% mp cost in order to cause the spell to heal instead of damage. Devilish God Takeover takes away the MP cost of this ability.

    Holy and Unholy: The holy flames produced from this magic deal 25% more damage to undead/demon/devils,etc and the unholy lightning produced from this magic deal 25% more damage to Gods/deities,etc.

    Unholy Charge: When the user uses a unholy lightning spell his body is charged with electricity causing his capabilities to increase. With each spell used he is given a 10% increase to his speed and strength that is split between the two(to a max of 70% split between them). If he reaches 50% or more, he can then increase the damage of one of his spells by an equal amount to the buff percent and lose the accumulated buff percentage. The user must use a unholy lightning spell once every other post at least to keep the buffs going or the buffs will wear off.

    Fortitude: The user’s mind is much harder to affect with mind altering spells making them 50% less effective than normal. This includes fear type affects, illusions, etc. This also only affects spells of his rank or lower. DGT(Devilish God Takeover) increases this effect to allow the user to break an illusion or mind altering effect once per use of DGT.

    Electromagnetism: The user is able to use the electric current in their body to allow them to fly through magnetism. This allows the user to fly at the same speed they can move at. Cannot be used if the user is drenched in water.

    Purging Limbs: The user is able to passively transfer their magical power of unholy lightning and holy fire into their right/left hand, causing a magical aura shaped in the form of claws over their hands to appear. This aura increases their melee damage by 50% and allows them to fight with the claws as if they were bladed weapons. This can also be used to coat a weapon they are wielding. These claws cannot exceed user ranked burst range.

    Elemental-Kinesis: The user is able to control the elements of fire and lightning in any form but the user can influence any elemental magic in a similar way. They can move the elements simply by looking at them and can also make them disperse if they wanted. For non-magical elements the user does not need to do anything but bend the element to their will but for spells it is different. The user must pay an equal amount of MP equal to the spell cast to either disperse or redirect the spell. This can only be used once every 3 posts. -Locked Until H-rank.

    RP-Only Unique Abilities:

    RP-Only Abilities

    -RP Only Abilities are abilities that can only be used outside of PvP and usually need to be agreed upon by those inside of the thread if they will impact the thread in a big way-

    Soothing Flames: The flames the user possesses can be used to soothe or calm down a person allowing them to think calmly and not be frightened or confused in a situation.

    Multi-Colored Elements: The user is able to change the color of their unholy lightning between purple and black and the color of their holy fire between blue and white.

    Dual Element-Make: The user is able to form objects and other things using solid, non-harmful forms of the elements this magic uses.

    Spells

    D-rank Spells:

    Travel Bolt:
    Name: Travel Bolt
    Rank: D
    Type: Unholy Lightning/Movement
    Duration: 1 post
    Cooldown: 2 posts
    Description: The user is able to morph themselves and one other into pure black lightning and travel through the clouds quickly to a destination that they want to go. This spell allows the user and one other to travel at the speed of lightning to where they want to go but cannot be used in combat. The user's speed is increased by 60 m/s for a post while using this spell. It is purely a travel spell and nothing more.


    Strengths:
    - Allows the user to travel at fast speeds to anywhere they want.
    - The user travels through the clouds/the air at fast speeds making this a great way for an entrance
    - The user can use this to quickly get someone to safety.

    Weaknesses:
    - This spell can only be used outside of combat.
    - This spell only supports the user and one other person.
    - This spell cannot deal any damage.

    Flare Shot:
    Name: Flare Shot
    Rank: D
    Type: Holy Fire
    Duration:  Instant
    Cooldown:  2 posts
    Description: The user fires out a blast of fire from their hand or other parts of their body to either heal or damage an enemy at 45 m/s to the max range of 60 meters. Deals D rank damage.


    Strengths:
    - Ranged fire blast spell.
    - Faster than regular spells of the same rank
    - Longer range than spells of the same type

    Weaknesses:
    - Can only be used against against a single target at a time
    - Water spells of lower rank make this spell 25% less effective, of same rank 50% less effective of higher rank douse it
    - Can’t be used underwater
    - Requires oxygen for it to be used
    - Fire slayers of any type are able to eat the flames
    - Can hurt allies if they move in the way
    - When used it’s direction is unable to be changed


    Static Cling:
    Name: Static Cling
    Rank: D
    Type: Unholy Lightning/Utility
    Duration: 3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the electricity that naturally courses through them in order to cause a sort of magnetism between their body and an object. This magnetism holds the part of body to the object which allows the user to walk on things like walls or even keep something stuck to them. This spell also allows the user to place a magnet pull on an object or person to pull metallic objects towards them within a 60 meter area. Plot/RP only spell.

    Strengths:
    - The user is able to magnetize their self in order to hold an object to them or allow them to walk on walls.
    - Able to make a person, thing or area magnetized so that metallic objects move towards them.
    - Pulls metallic objects from 60 meters away.

    Weaknesses:
    - This spell has no way of dealing damage and is only for utility.
    - This spell cannot be used if the item or user is drenched in water.
    - Anything out of the range of the magnetic pull will not be affected.
    - This spell must be agreed upon by those inside of the thread the user uses it it in order for it to be used.
    Doppleganger:
    Name: Doppleganger
    Rank: D
    Type: Unholy/Dark/Illusion/Utility/Distraction/AoE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: This spell takes advantage of the dark/unholy element his magic can produce and makes a fake clone/replica of something. The thing that is created cannot be bigger than a person and cannot use magic or attack. It is purely made to be a fake and a distraction as it can take on all of the qualities of the real thing and even feel real. This can only make one clone that has the same hp as a summon of the same rank, when the clone is destroyed it is able to do 50% rank splash damage to anyone within 30 meters. The fake must be within 60 meters of the user to at all times during this spell or if will end causes the object to disperse.


    Strengths:
    - The object copied looks and feels exactly like the real thing.
    - Does optional AoE splash damage
    - As long as the user has knowledge of the real thing it will react, talk and be just like the real one
    - The user can see what the is able to see what the object copied can see.

    Weaknesses:
    - The copied item/thing can only take 50 points of damage before being destroyed.
    - The copied item/thing cannot use magic.
    - The user must have knowledge of the thing copied or else risk being found out easily.
    - Splash damage can hurt allies if they are to close
    - The object must stay within 60 meters of the user to stay active
    Spark Shot:
    Name: Spark Shot
    Rank: D
    Type: Unholy Lightning/Multi-target
    Duration: Instant
    Cooldown: 3 posts
    Description: The user fires a ball of electricity the size of a baseball which is able to split into four smaller balls about the size of ping pong balls from their body to inflict 25% D-rank damage to each person hit and paralyzing those hit of equal rank or lower for a single round. The ball is the size of a baseball and travels at 45 m/s up to 60 meters.


    Strengths:
    - Allows the user to fire off a quick ball of electricity to deal damage.
    - Has longer range than a spell of the same rank
    - Is faster than a spell of the same rank

    Weaknesses:
    - The ball is too small to hit more than one target.
    - Longer cooldown
    - Can’t go through natural earth
    - Earth users are 25% less affected by this spell if using a earthen defensive spell that blocks the spell.

    C-rank Spells:

    Shock Treatment:
    Name: Shock Treatment
    Rank: C
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user is able to disrupt the electrical current inside of an enemy's body that causes their nervous system within their body to not react the way they would want. The user need not make any movement in fact the electricity moves from the caster using the air as a conduit to effect the enemy. This spell deals no damage but the effects to those targeted lowers their overall defense and speed by 20% on a single target split between up to 4 targets(5% each target if on all 4). The range of this spell is 90m and travels at 65 m/s.


    Strengths:
    - Can affect more than one person at a time or be focused on a single person
    - Debuffs
    - Can’t be seen coming

    Weaknesses:
    - This spell deals no damage.
    - Needs air to be used.
    - Lower range than most spells of its rank and type.
    - Has to be focused on a single target to get the most out of the spell.
    Cleansing:
    Name: Cleansing
    Rank: C
    Type: Unholy Fire/Support/Healing
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.
    Purge Art- Searing Laceration:
    Name: Purge Art- Searing Laceration
    Rank: C
    Type: Unholy Fire/DoT/Single Target
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user has become adept at placing their flames on things where they would stay and deal damage to something. This allows the user to attack an enemy or thing with a quick melee attack that explodes into flames on contact causing C-rank damage which places the flames over what was attacked and then at the start of each post after that what was hit will be dealt 50% C-rank damage for 3 posts in the form of flames that explode over where the attack first landed. Damage caps at 2.5x.

    Strengths:
    - Deals rank damage on hit
    - Deals additional damage per round for 3 posts after
    - Does higher than normal damage

    Weaknesses:
    - Needs the user to hit in melee range to trigger the rest of the spell.
    - Flames can be extinguished with a water spell of equal or higher rank.
    - The lingering flames can be eaten by the proper slayer type.
    Booming Eclipse:
    Name: Booming Eclipse
    Rank: C
    Type: Unholy/Dark/Utility/Effect
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user places a finger up in front of them and builds up dark energy which makes it seem as if a solar eclipse is happening within a matter of seconds, while this is happening a sudden bang seems to happen these two things happening together will cause disorientation to all within range. This spell causes havoc on all of the senses of those who are affected by it as some are dulled/temporarily removed others are heightened. This affects everyone around the user within 60(80 in DGT) meters. The sound and effects cover its area of 30 m/s(40 m/s in DGT) This spell does not affect the user.

    Strengths:
    - Ranged debuff that affects the natural senses of those around the user.
    - Affects multiple enemies.
    - Does no affect the user.

    Weaknesses:
    - This spell affects allies as well as enemies
    - Deals no damage.
    - Doesn’t affect those who are blind and deaf

    B-rank Spells:

    Dark Nimbus:
    Name: Dark Nimbus
    Rank: B
    Type: Unholy Lightning/Effect
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user’s body sparks with electricity as they release it out around them. The blast of electricity reaches out 100 meters max at a speed of 50 m/s those inside are filled with a sense of dread making anyone of same rank or lower take pause for single round be it in fear or trying to find their bearings. Regardless of rank those inside of the dark cloud will have their speed debuffed by 35%. This electricity is not meant to damage anyone though and is not even aimed at a target. The true intention is shown after the electricity disperses and leaves a black cloud over the area which is hard to see through by everyone besides the user. This can be used to give a sort of stealth to the user but the cloud also adds an extra 50% B-rank damage to any who are in it when hit by an electric spell in it due to the collected moisture in the air. This damage caps at 1.25x the spell's rank in damage.


    Strengths: .
    - The dark cloud covers a 100 meter diameter and is hard to see through that only the user can see through easily.
    - The dark cloud debuffs those inside of it besides the user.
    - Increases damage of spells used inside of the cloud to those inside of it.

    Weaknesses:
    - The distraction can been seen through by those who have seen it before.
    - The dark cloud can be navigated/seen fairly easily through with the use of a sight related magic.
    - The cloud can be an issue for allies also.
    - Those who are blind are not affected by the fear aspect of the cloud
    Purge Art- Pyr Sphere:
    Name: Purge Art- Pyr Sphere
    Rank: B
    Type: Unholy Fire/DoT
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster is able to encase things in their fire and uses this spell to cause flames to form a box around a single person or thing placing them in a fire prison. This prison deals B-rank damage on the first post the person is placed inside and then 50% B-rank the posts after per round (capping at 2.5x) to those inside of it but nothing can directly damage the person or thing inside of it without damaging the flaming prison first and breaking it. The prison can only take up to 2 B-rank(A-rank in DGT) damage before breaking. Those who manage to break out of the prison will be burned from being inside of it and still dealt 50% B-rank damage per post even after being released due to still feeling the intense burning sensation. If what is captured breaks free their magical damage will be reduced by 50% due to being unable to focus. The caster can put the target into the prison by either releasing flames from themselves or by simply building the flames up around the person from out around them within 30 meters of them.


    Strengths:
    - Places a target into a prison of flames that they must break out of or wait out.
    - Deals fire damage upon use.
    - Deals a burn to those placed inside that causes them to take damage per post of the spell even if they escape it and places a debuff on their magic power.

    Weaknesses:
    - 2 B-rank damage will cause the prison to break.
    - The target inside cannot be damaged by outside sources unless the prison is broken.
    - The user can only place a target into the prison within 30 meters of them.
    - Debuff doesn’t take effect until released of the prison
    - Only traps a single person at at time
    Static Bomb:
    Name: Stactic Bomb
    Rank: B
    Type: Unholy Lightning/DoT/AoE/Effect
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to place an electrical charge of their own dark element into the body of a person or a thing. The user does this by hitting their target with a melee attack dealing B-rank damage. If used on a person, after this attack hits the target will not know what happened until the next post when their body will feel slower and they will be suddenly surged with a shock of electricity that is released out around them by 40 meters. Anything could in this surge of electricity will be dealt 50% B-rank(1.5x rank damage max counting the first hit of damage if done) damage along with the person it released from. The person hit by the initial attack and those hit by the surges after will be have a 35% speed debuff from the electricity racking their body for the duration of the spell. The user has control over when the surges or electricity will be released and can cause them to hide inside of object also. The user can cause these surges of electricity to do a full B-rank of damage instead but the spell can only deal 1.5x its rank over the course of the use of it per post and only a full rank of damage per post. The user can alternatively focus all of the this on a single target causing the damage to reach 2.5x its rank over the course of the spell.


    Strengths:
    - Debuffs
    - Does additional damage
    - Can affect multiple people at the same time

    Weaknesses:
    - Shorter range for rank.
    - Melee contact needed to apply the spell.
    - Earthen defenses take 25% less damage from this.
    Doppleganger V2:
    Name: Doppleganger V2
    Rank: B
    Type: Illusion/Unholy/Dark/Utility
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Like their weaker version of this spell, the user is able to use the darker element mixed with their lightning to create illusions of objects and people. This is an upgraded version of the earlier spell the user could cast. This version of the spell can make fakes that deal damage, takes more damage to get rid of and the user can create 2(3 in DGT).  

    Passive: The user has full control over the fakes. The user can see and hear everything the fakes are around as if it were themselves. The clones can move 150 meters away from the caster, spells cast will act as they normally would as if they were the actual caster. They also deal the base melee damage of a B-rank mage with attacks and move at the same rank of speed.

    Active: One fake can each be used to fire a blast of unholy lightning or holy fire that deals 50% B-rank spell damage. The blast travels at 50 m/s to a max range of 100 meters and covers an area of 100 meters in an explosion of the element used which deals damage to everything inside of it. This ability will go on cooldown for 3 posts after use.

    Strengths:
    - Allows the user to create up to 2 fakes of any object or person within up to 150 meters.
    - The user can hear and see everything from the fakes as if it were them.
    - The fakes can shoot out a blast of unholy lightning or holy fire to deal damage in an area.

    Weaknesses:
    - The fakes can only take a 75 damage each(100 damage each in Devilish God Takeover) damage and will be dispersed upon taking this damage combined.
    - Only one fake can fire off the blast at a time.
    - The fakes must stay within 150 meters of the user or they will disperse.
    Doppleganger Barrage:
    Name: Doppleganger Barrage
    Rank: B+
    Type: Illusion/Unholy/Dark/Unholy Lightning/Holy Fire
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user creates multiple dopplgangers of himself all around an area and each of them let out a blast of unholy lightning or holy fire causing a massive explosion of the combined two elements and damaging all who is inside of it. The dopplegangers encircle an area of 150 meters shooting out blasts that travel at 75 m/s. The barrage damages all who are inside by 50% B+-rank damage and causes them all to be stunned for a post. The barrage continues in that area dealing a max damage of 1.5x B+-rank. The user can move the barraging dopplegangers to other areas if needed.

    Strengths:
    - Summons a group of dopplegangers to damage an area with blasting attacks.
    - The group can be moved throughout the spells duration.
    - Those caught inside of the barrage will be stunned for a post.

    Weaknesses:
    - The user cannot move the group while they are focusing on an area and must wait a post before moving them.
    - Allies can be caught in the barrage and will take on the damage and effects if they are.
    - The dopplegangers can be quickly dealt with and stopped by a wide ranged attack dealing over 100 HP of damage.

    A-rank Spells:

    Purging Form- Forsaken Body:
    Name: Purging Form: Forsaken Body
    Rank: A
    Type: Unholy Lightning/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user morphs their body into their black lightning element. The shape and look of their body stays the same but with added sparks of electricity coming off of it throughout the spell’s duration. The user’s body then takes on the properties of their element, dark lightning and is less tangible to normal physical attacks. Any attack used that has magical power will still damage him like normal. The user also gains the ability to travel quickly from pieces of metal due to the magnetic attraction that lightning and metal share and will damage anyone in the way of them and the metal.

    Passive: The user becomes their element of unholy lightning and is affected 30% less by normal physical attacks due to them being intangible. Anything that strikes through him will be dealt 50% A-rank damage. The user also gains a 50% speed increase.

    [Active: The user is able to use metal’s magnetic attraction to lightning to allow him to travel at high speeds to the place where the metal is. He travels at 225 m/s when using this ability and anything he passes through on the way to the metal will be dealt 75% A-rank damage. He can use it up to 3 times each use of this ability and this ability has a 4 post CD. The user must be within 250 meters of the metal to use this ability.


    Strengths:
    - The user takes on the properties of their unholy lightning element, making them unaffected by normal physical attacks as well as a speed buff.
    - Anything comes into contact with their body will be dealt 50% A-rank damage.
    - The user gains the ability to travel quickly to a piece of metal.

    Weaknesses:
    - The user can be taken out of this form if they are drenched in water from a spell of equal or higher rank, making the tangible again and ending the spell.
    - Any magical attack will still deal damage to the user.
    - The travel ability can only be used with metal that is within 250 meters of them.
    - Lower range of a spell of the same rank
    - Can only damage up to 3 times with each use of the active.
    Purging Form- Flame Aura:
    Name: Purging Form: Flare Aura
    Rank: A
    Type: Holy Fire/Defensive/Offensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user can produce a shield around them with a bit of a twist as it is both offensive and defensive in nature. The reason for this is that it is made out of pure fire. The shield is able to prevent 200(300 in DGT) points of damage before dispersing. Due to being made out of fire anyone foolish enough to hit with a melee attack will take 50% A-rank fire damage for their mistake. This shield appears as almost a faintly glowing white ember color and is so close to the casters body it needs no range. The user can also focus an amount of fire into any part of their body when using any melee attack causing an explosion of their flames in tandem with the melee attack which increases the damage of the attack.

    Passive: The user has a constant aura over their body of white embers that protects them from any damage. The attacks that would make contact with the user are simply burnt away or repelled by the immense heat coming from the user’s body. This aura can take 200(300 in DGT) damage before dispersing and anything that hits the aura is dealt 50% A-rank fire damage.

    Active: The user can condense a amount of the aura into any of the melee attacks to cause an added explosion of their flames to engulf what was hit. This increases the melee damage by an A-rank of damage. Can be only used once while this spell is active.

    Strengths:
    - Gives the user a shielding fire aura from damage that can also deal damage to what hits it.
    - Allows the user to increase their melee damage.
    - The damage the aura can take increases to 300 and the increased damage it can give increases to S-rank while in Devilish God Takeover.

    Weaknesses:
    - The aura will only damage what touches it or the user touches making the range not super reliable.
    - Water spells will deal double damage to the aura.
    - The aura only increases melee attack damage.
    - Can only use the active once per thread and once per use of the entire spell.
    Purge Art- Lingering Flares:
    Name: Purge Art: Lingering Flares
    Rank: A
    Type: Holy Fire/AoE/Debuff
    Duration: 4 posts
    Cooldown: 6 posts
    Description: As said earlier, the user has the ability to control put their flames onto things and have control over them in order to do things. With this spell the caster is able to hide their flames in the cracks of things like in a floor, wall or even a gash inside of a person or similar places. They can then command these flames to burst out in the shape of where they were hiding and either cut or burn through whatever is hit by them. The initial attack that causes the crack if needed, deals A-rank damage. These flames deal 50% A-rank to what they hit and are invisible to the naked eye while in hiding. The caster must be within 200 meters of the hidden flames to control them and can only hold the flames in their hidden places for so long before they disperse. The bursts of flame that come out from the explosions cover up to 150 meters. The user can place these flames with an attack on something or someone to cause the ‘crack’ or place the flames secretly into existing ‘cracks’. This spell hides the flames and then allows the user to cause the flames to erupt out at any time for the duration of the spell. The caster can control when the fire bursts out. The caster can cause these bursts of flame to do a full A-rank of damage instead but the spell can only deal 1.25x its rank over the course of the use of it per post and only a full rank of damage per post. Those who are hit by the flames or have the flames hiding on them get a 35% debuff to overall magic power.

    Strengths:
    - Deals higher than normal damage
    - Can be triggered at any point by the caster
    - Cuts/cracks are invisible to the naked eye
    - 50% debuff to overall strength

    Weaknesses:
    - Water covered surfaces cannot be used to hide the flames properly.
    - If not triggered by the end of the spell then the spell has been wasted
    - Melee range is needed for this spell
    - The user can only do one full A-rank damage per post and they cannot exceed 1.25x rank damage overall.
    Purge Art- Overthrow:
    Name: Purge Art: Overthrow
    Rank: A
    Type: Unholy Lightning/Effect/DoT
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user is able to release near impossible to see small electrified spores into the air around them that reach out at a range of 150 meters. These spores are made to be inhaled by those who get near them and go into their bodies. The spores do not deal any damage at first but those affected will feel sluggish giving them a 35% speed. Any damage that would shake the body of those who inhaled the spores will be dealt 75% A-rank damage capping at 1.25x rank damage overall. The caster can also strike the spores in the air and trigger them to also deal its damage to those in the area of the spell.


    Strengths:
    - 35% Speed debuff
    - Deals extra damage to those who have breathed in the spores
    - Spores are near invisible to see

    Weaknesses:
    - Allies can breathe in the spores
    - Anyone who is never hit after breathing in the spores will not take extra damage from this spell.
    - Wind can blow the spores away.
    Cleansing V2:
    Name: Cleansing V2 extra A-rank slot
    Rank: A
    Type: Holy Fire/Healing/Support
    Duration: Instant
    Cooldown: 5 posts
    Description: The caster covers their hand in a purified white flame before touching an ally or themself that have been infected with an affliction be it poison, a debuff, mind altering effects ect. This ability can remove any natural afflictions without penalty, magical afflictions of same rank or lower are also removed with ease, afflictions of one rank higher are 50% less effective, afflictions of two ranks higher are 25% less effective.(This effectiveness increasing to S-rank for scaling while in Devilish God Takeover)


    Strengths:
    - Removes afflictions on a person, including the user
    - Removes natural afflictions with no penalty.
    - Lowers the effectiveness of afflictions that are up to two ranks higher while removing afflictions of its rank or lower.

    Weaknesses:
    - Can only remove a single affliction.
    - Must be able to touch the person that the user wants to be ‘cleansed’
    - Can only remove afflictions of the same rank or lower.

    Purge Art- Vindication:
    Name: Purge Art: Vindication extra A-rank slot
    Rank: A
    Type: Unholy Lighting/Effect/Multi-Hit
    Duration: 2 posts
    Cooldown: 5 posts
    Description: The user is able to condense their lightning element into long purple/black electrical spears off of their body reaching up to 150 meters allowing the user to hit multiple targets if needed. The user typically uses this to form the spears from their fingers of even their feet but the spears reach are the size of a his fingers, can be shaped into a form similar to sharp edged blades on either side of them or can be used to form spikes all out from the user’s body. Those hit by these spears will be stabbed or cut and shocked aggressively by the power they hold dealing 25% A-rank damage each capping at 1.8x. This shocking will stun any mage of A-rank or lower (This affects S-rank and lower while in DGT). This stun will affect all the user can hit within the range of the attack.

    Strengths:
    - Allows the user to hit multiple enemies within the range of the spell.
    - Has a stun effect on those hit
    - Can do extra damage compared to other spells of rank.

    Weaknesses:
    - Short Range
    - Only 25% rank damage per hit.
    - Short duration
    Full Purge- Bellowing Rage:
    Name: Full Purge: Bellowing Rage
    Rank: A+
    Type: Unholy Lightning, Holy Fire, Ranged, Charge, Multi-Target
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user takes in a deep breath of air from around them and with it combines both their holy flames and unholy lightning together to cause a mix of both spells to merge together inside of them. The user can allow this spell to build up more and more inside of their body for a time to increase the damage of the spell. The damage the spell does without a charge is 50% A+-rank damage but with each post the user builds up the magical power inside them more the damage is increased by another 50% to a max of 2.5x A+-rank damage. When the user releases the magical energy it is fired out as a massive beam of a mix of unholy and holy energy that burns and electrifies everything that it hits within a 225 meter range at a speed of 110 m/s. The beam is 50 meters wide max. The user can move around and use other spells while charging this spell but each post that they are charging this spell they will lose 20 hp due to the stress the amount of magical power building up puts on their body.


    Strengths:
    - Potential for high damage.
    - The user can launch this spell at anytime during the duration of the spell.
    - The spell travels quickly, covers a large range and is a wide attack.

    Weaknesses:
    - Low damage unless charged.
    - If the user is knocked out before releasing the spell, the spell will disperse and do nothing.
    - This spell will damage anything in its path
    - The user loses 20 hp per post while charging this spell.

    S-rank Spells:

    Purge Art- Derisive-Kinesis:
    Name: Purge Art: Derisive-Kinesis
    Rank: S
    Type: Unholy Lightning/Debuff
    Duration: 2 posts
    Cooldown: 8 posts
    Description: The user’s left eye starts to run wild with black electricity upon casting this spell. This spell causes a target to become completely engulfed in the unholy electricity the user has control over, quickly damaging them. The target must be within 400 meters of the user at a speed of 400 m/s and in the user’s sight for this spell to be used on them and it deals S-rank damage to the target. The target hit by this spell will be stunned for a post that are S-rank(H-rank or lower with DGT) or lower.


    Strengths:
    - Quick ranged attack
    - Has a stun effect
    - Long range

    Weaknesses:
    - Needs to be in the sight of the user
    - Short duration
    - If knocked out can’t be used
    Purge Art- Sacred-Kinesis:
    Name: Purge Art: Sacred-Kinesis
    Rank: S
    Type: Unholy Fire/Debuff
    Duration: 4 posts
    Cooldown: 8 posts
    Description: The user’s right eye is swarmed with their white flames upon using this spell. This spell causes a single target to be engulfed in the user’s flames completely, dealing damage to their entire body. The target must be within 400 meters of the user at 400 m/s and in the user’s sight and it deals S-rank damage. Those hit by this spell will be dealt a 70% debuff to their magic power.


    Strengths:
    - Debuff of 70% to magic power by by the target hit.
    - Long Range
    - Quick ranged attack

    Weaknesses:
    - Needs to be in the line of sight of the user
    - Short duration
    - Can’t be used if the user is knocked out
    Purge Art- Irreverence:
    Name: Purge Art: Irreverence
    Rank: S
    Type: Unholy Lightning/Offensive/Defensive
    Duration: Instant
    Cooldown: 8 posts
    Description: The user’s body holds their element of unholy lightning as if they were some sort of battery for it. The user is able to conduct this lightning into one of their limbs and slam it into a target and release it causing the lightning to surge through the body of an enemy to the point of scorching them and then sending out a wave of black electricity that shoots through them and hits those who could be behind them within 150 meters. This is done by the user limb of choice suddenly being sparked to life by black lightning. The limb would then be swarmed by it more and more until a massive amount of it formed over the limb. The user would then hit their target with this limb to cause the lightning to transfer to them and deal S-rank damage to the target and 50% S-rank damage to those behind them. The user can also use this spell defensively and instead of attacking with it use it to block incoming attacks. The spell starts up the same over a limb or part of the body but then the lightning erupts out around the user in a barrier-like form protecting them from 300(420 in DGT) points of damage worth of damage and everything around them within a 300 meter diameter around them.


    Strengths:
    - Can be used to deal damage to a target and those 150 meters behind them.
    - Can be used to create a shield to protect those within up to 300 meters around the user and themself
    - Gain an increase to stats through Devilish God Takeover

    Weaknesses:
    - Short range on the attack after hitting the target.
    - The user must be in melee range to trigger the damage of the spell
    - Can only protect those who would be inside the barrier will be protected
    Thunderclap:
    Name: Thunderclap Extra S-rank Slot
    Rank: S
    Type: Unholy Lightning/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user fires up a bolt of lightning into the sky above him. This causes the clouds to darken and the rumbling of thunder to be heard above them. A massive bolt of lightning will them fly down onto an area near the user. The thunderbolt covers a massive 200(400 meters in DGT) meters at max while traveling out at 100(200 in DGT) m/s and will hit everything in its wake, not caring who they are. Those hit by the bolt will take 50% S-rank damage and then an additional 50% rank damage per round from the electricity surging through the area, capping at 1.5x. They will also all have a 35% speed debuff.


    Strengths:
    - Deals damage on hit and per round.
    - Applies a 35% speed debuff to those hit
    - Wide range

    Weaknesses:
    - Those not hit avoid everything the spell can do
    - The lightning bolt has to travel down which gives those fast enough time to dodge
    - This spell can hit and affect allies
    Holy Expurgation - Locked until H-rank:
    Name: Holy Expurgation Extra S-rank Slot
    Rank: S
    Type: Holy Fire/AoE/Debuff/DoT
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user focuses on an area within 150(350 in DGT) meters of them and causes a massive pillar of flame to erupt from out of the ground covering a 200(400 in DGT) meter diameter to be engulfed in the flames dealing 50% S-rank damage and the same damage per round after that due to them being caught on fire. Those hit will also have a 35% debuff applied to their magic power.


    Strengths:
    - Deals damage on hit and per round to those hit.
    - Applies a 50% debuff to overall power
    - Wide range

    Weaknesses:
    - A water spell of equal rank or higher can cancel out the spell
    - A water spell of equal rank or higher can get rid of the spell effects by dousing those affected
    - Can hit and affect allies
    Full Purge- Severance:
    Name: Full Purge: Severance
    Rank: S+
    Type: Unholy Lightning/Holy Fire/Single Target
    Duration: 6 posts
    Cooldown: 10 posts
    Description: The user channels their holy flames and their unholy lightning into a single limb. This magical energy causes the area around it to be burned badly while the electricity dances off the of the limb and damages the ground and/or things around it by tearing through it violently. The user then will use the limb to strike an enemy dealing a mix of damage based on both of the element types dealing S+ damage to a single target. The user can use this spell to either cut or bash into a target. This attack can either be done up close by the user slamming the limb into a target or from a distance by creating a long sword like beam of magical energy from the limb that reaches up to 600 meters from their arm with a width of 50 meters max. The attack travels at 600 m/s. The target hit will suffer a 50% debuff to their magic power and speed for the duration of the spell. The user can also transfer the magical energy to another limb when attacking allowing them to feint with another limb before attacking.


    Strengths:
    - High damage
    - Applies two debuffs onto a target
    - The user can move the magical energy to another limb while attacking in order to feint with the first limb used.

    Weaknesses:
    - This spell’s range is melee making it easy to stay away from.
    - This spell can only be used on a single target.
    - The magical energy is only on the user’s body for 1 post of the duration.

    H-Rank Spell:

    Devilish God Takeover:
    Name: Devilish God Takeover
    Rank: H
    Type: Buff Spell
    Duration: 16 posts
    Cooldown: 20 posts
    Description: The user invokes the power inside of them and allows it to change them into a stronger form looking similar to this along with black/purple lightning and blue/white flames coming over his body every so often. This form increases the user’s speed by 50% and increases the user’s spells to deal 50% extra damage. This also gives the user a 20% damage reduction. This form will also increase some spells in other ways as stated in those spells. This spell cannot be stopped by anti-magic and allows the user to use magic in anti-magic zones. After the use of this spell the user is left unable to use magic for 5 posts after which the user’s magic will be weakened for another 5 posts by 50%. This spell costs the user extra MP to cast causing them to need 35% of the user's max MP to use it.

    Strengths:
    - This spell gives the user multiple buffs.
    - This spell can be used in an anti-magic zones and is not prevented by anti-magic.
    - This spell causes the user’s spells and abilities to not be stopped by anti-magic while in the form.

    Weaknesses:
    - After use the user will not be able to use magic for 5 posts.
    - After the first 5 posts of the spell’s cooldown the user will have their magic weakened by 50%.
    - Costs the user 35% of the user's max MP instead of the regular amount.
    Full Purge- Divine Hell:
    Full Purge: Divine Hell
    Rank: H+
    Type: Unholy Lightning/Holy Fire/Debuff/DoT/AoE
    Duration: 10 posts
    Cooldown: 15 posts
    Description: The user targets an area within 550(650 in DGT) meters of them and quickly summons a bolt of lightning and a pillar of fire to collide covering an area of 500(600 in DGT) meters and damaged everything in its wake by 50% H+-rank damage. The area is left covered in a static electricity and flames that damages those who step into it also. Those damaged by this spell suffer 50% H+-rank damage per post due to being burned and having electricity surging through them to a max of 1.5x rank. They also have a 50% debuff to their magic power and a 50% speed debuff.

    Strengths:
    - Wide range
    - Deals damage on hit and per round
    - The damage and range is increased by Devilish God Takeover

    Weaknesses:
    - This spell can affect allies
    - Can destroy environments completely
    - Is not a good spell for any stealthy approach

    Signature Spells:


    Shadow Tag:
    Name: Shadow Tag
    Rank: D
    Type: Unholy Lightning
    Duration:  3 posts
    Cooldown:  4 posts
    Description: The user is able to manipulate the dark power of their unholy magic to blend into shadows and move around from shadow to shadow while inside of them. This is done by the user using the dark/unholy side of their magic. Inside of the shadows the user can communicate with others inside them or talk out of them if they want. The user can travel 60 meters per post.

    Strengths:
    - Adds a potential layer of stealth for the user

    Weaknesses:
    - This spell cannot be used to deal damage and is utility only.
    - A shadowless area makes this spell unusable.
    Purging Propulsion:
    Name: Purging Propulsion
    Rank: S
    Type: Holy Fire
    Duration: Instant
    Cooldown: Once per post.
    Description: The user is able to cause flames to appear on his body that shoot him around an area quickly like a sort of jet. These boosts leave streaks of flames where the user last was and move the user so quickly that it makes it look like they were teleporting place to place.The user moves at 225 m/s to a max of 300 meters with each boost and can boost to five enemies at a time hitting each with a close range spell or melee attack. Alternatively this spell can be used to allow the user to quickly move place to place.


    Strengths:
    - Allows the user to move at fast speeds towards a target(s) for attacks.
    - The user can alternatively use this spell to simply move themselves.

    Weaknesses:
    - Can only boost 5 times max.
    - This spell itself does not do any damage and must be used with another to deal damage.


    Moved and unlocked at the user's request~


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    avatar
    Cirven
     
     

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player -
    Lineage : Dog Demon of Absorption
    Position : Guild Master
    Posts : 2317
    Guild : Onyx Moon GM/WFTC CEO
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Age : 29
    Experience : 222,013

    Character Sheet
    First Magic: Devil's Zeal
    Second Magic: Aphyon Jivven
    Third Magic:

    Re: Devil's Zeal

    Post by Cirven on 13th November 2018, 5:58 pm

    Edited everything up for the current rules aka dropping CDs and strs/wkns, lowering the spell slot and UA numbers to the appropriate amounts, etc


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    Thanks Adalinda/Design Turtle for the Avatar!
    Character Info:

      Current date/time is 21st November 2018, 9:35 am