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    Elemental equipment Magic

    Quill Scorchwood
    Quill Scorchwood

    Player 
    Lineage : None
    Position : None
    Posts : 329
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 300

    Character Sheet
    First Magic: Elemental equipment
    Second Magic:
    Third Magic:

    Elemental equipment Magic Empty Elemental equipment Magic

    Post by Quill Scorchwood 17th March 2018, 8:09 pm

    Magic

    Primary Magic: Holder
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic creates different kind of equipment for Quill to use. Each element can be created into different weapons or armor and can change in appearance on a dime for different ways of combat. All but the element metal retains that property of said element and can absorb elemental attacks of the same element to gain energy for a AOE attack.

    Quill can use these elemental equipment in many different ways, like using a elemental weapon similar to the elemental magic his enemies use and end back the damage. He can also create armor that can let him enter into areas that can not be reach though normal means like lava or flying armor. Finally he can change a weapon into a different on to change up how he fights to offset the enemies. When a weapon is made it stays in Paradise and can be used for practice in there.
    Strengths:
    Same element absorption: The weapons and armor can absorb elements that are the same to it and gather up energy to be used as a AOE attack.
    Changeable: The weapons and armor can change to fit the situation better then what the weapon/armor was originally.
    Elemental attacks: The element on the weapon can add in a elemental effect to it making it easy to cause some damage to items weak to that element.
    Weaknesses:
    Overload: A weapon has its limits, the weapon will explode dealing double the damage it would from the enemies attack would.
    Elemental weakness: The weapons and armor are weak against elements that can counter it like fire is weak agains water, ice weak to metal, earth weak to ice, etc.
    Limited element: Quill only can use 2 elements at a time, anymore and that will have to be a combination element weapon/armor.
    Absorption: It only can absorb 25% of the elemental attack still causing damage to Quill.
    Lineage: Avatar of Ilyria: Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
    They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
    Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.
    Usage:  Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.
    Unique Abilities:
    Elemental Absorption: A elemental weapon or armor can absorb 25% of an range attack of the same element.

    Berserk mode: Once in the berserker stat the aura around Quill becomes more like that of a Bandersnatch. The aura also produces a toxic effect that causes a effect that makes the opponent attack their allies in a blind rage and take 10 damage from the toxic aura per turn, last for 3 turns. It also increase both Speed and strength by 10%.

    Weapon and Armor Edit: Both the armor and weapons can change appearances to fit the situation at hand but the user must know what the form looks like, they can not make it up on the spot. This ability only works if the elemental armor or weaponized elemental is active. They weapons, however, can only change its form withing the same kind of weapon, so if a greatsword had the spell on it then it only can turn into other greatswords.

    Draconic Heritage: This gives Quill a increase in physical Attack, depending on what rank he is will depend on how much of a boost he gets. D-rank: 5%, C-rank: 10%, B-rank: 25%, A-rank: 35%, S-rank: 50%.

    Spells:

    Magma Weapon:

    Elemental Strike:

    Magma Shield:

    Lightning Weapon:

    Lightning Spear:

    Inferno Claws:

    Blizzard Axe:

    Advanced Spells:

    Warrior's Short Sword:

    Hell's Sword:

    Signature Spells

    Dragon protector:

    Signature Spell:


    Last edited by Quill Scorchwood on 20th May 2018, 9:18 pm; edited 11 times in total
    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 33
    Experience : 801,130

    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Elemental equipment Magic Empty Re: Elemental equipment Magic

    Post by Kite Wilhelm 27th April 2018, 6:09 pm

    Quill Scorchwood wrote:Magic

    Primary Magic: Holder
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic creates different kind of equipment for Quill to use. Each element can be created into different weapons or armor and can change in appearance on a dime for different ways of combat. All but the element metal retains that property of said element and can absorb elemental attacks of the same element to gain energy for a AOE attack.

    Quill can use these elemental equipment in many different ways, like using a elemental weapon similar to the elemental magic his enemies use and end back the damage. He can also create armor that can let him enter into areas that can not be reach though normal means like lava or flying armor. Finally he can change a weapon into a different on to change up how he fights to offset the enemies.
    Strengths:
    Same element absorption: The weapons and armor can absorb elements that are the same to it and gather up energy to be used as a AOE attack.
    Changeable: The weapons and armor can change to fit the situation better then what the weapon/armor was originally.
    Elemental attacks: The element on the weapon can add in a elemental effect to it making it easy to cause some damage to items weak to that element.
    Weaknesses:
    Overload: A weapon has its limits, the weapon will explode dealing double the damage it would from the enemies attack would.
    Elemental weakness: The weapons and armor are weak against elements that can counter it like fire is weak agains water, ice weak to metal, earth weak to ice, etc.
    Limited element: Quill only can use 2 elements at a time, anymore and that will have to be a combination element weapon/armor.
    Absorption: It only can absorb 25% of the elemental attack still causing damage to Quill.
    Lineage: Avatar of Ilyria: Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
    They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
    Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.
    Usage:  Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.
    Unique Abilities:
    Elemental Absorption: A elemental weapon or armor can absorb 25% of an range attack of the same element.
    Beast form armor: Once in the berserker stat the armor will transform to look like a rampaging dragon like creator. The element can also be change for each piece of armor but it is very rarely used. It also increase both Speed and strength by 10%.
    Weapon and Armor Edit: Both the armor and weapons can change appearances to fit the situation at hand but the user must know what the form looks like, they can not make it up on the spot. This ability only works if the elemental armor or weaponized elemental is active. They weapons, however, can only change its form withing the same kind of weapon, so if a greatsword had the spell on it then it only can turn into other greatswords.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Magma weapon
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The user imbues a weapon he is using with magma energy, the design of it will appear to look like lava is flowing though it while imbuing it with fire damage when it strikes an enemy. While in this form the weapon can freely change the appearance of the weapon with other weapons of the same class like a greatsword into a different greatsword.  When the spell is active, a explosion will occur after impact of any kind. The impact itself will do full rank damage (d-rank) but less damage then impact(75% less of full rank damage to surrounding targets, AoE blast around impact is 5m). If the person gets hit the have a change of getting burned by the attack causing a DOT effect on them (damage will 10 points of damage and effects the target for 5 post). If the enemy that uses wood based spell will take in 25% more damage then normal.
    Strengths:
    Explosive: When the spell is active, a explosion will occur after impact of any kind. The impact itself will do full rank damage (d-rank) but less damage then impact(75% less of full rank damage to surrounding targets, AoE blast around impact is 5m).
    Scorch Earth: If the person gets hit the have a change of getting burned by the attack causing a DOT effect on them (damage will 10 points of damage and effects the target for 5 post)
    Wood: If the enemy that uses wood based spell will take in 25% more damage then normal.
    Anti Fire and Metal Slay: The magic used in the spell can not be absorb by slayers because it is always in a metal item, and metal slays can not eat it due to its element infused with it.
    Weaknesses:
    Catalyst: A weapon need to be equipped to fully work.
    Water: Fire element is weak to water, dealing 25% less damage then normal.
    Earth: If the enemy uses a earth element defense spell, the AOE can not harm them if the spell is the same rank or higher.
    Enclosed spaces: This magic should not be used in enclose spaces like caves or underground area because it might cause a cave in.

    Name: Elemental Strike
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2
    Description: A range attack that differs on what elemental weapon is being used. It travels about 45 mps with a range of 60 meters. The slash it self also differs on the slash length as well, so it would be "(the length of the blade x 2)+ the with of the blade= Slash length. Though to save time and brain power it will only be limited to a 2 meter wide attack.
    Strengths:
    Elemental attack: Since the element is the same as the weapon it is being used from, it can that to take down flying enemies if needed.
    Anti-flyer: As said before this spell is mostly used for taking down flying enemies.
    Thin: Since the attack is thin it will be much harder for enemies to hit it.
    Weaknesses:
    Angle the same way it was swinged: If someone could use a similar attack the can easily counter by using similar kind of attack.
    Travels in on direction: Due to the nature of the attack, enemies can dodge this attack easy if the either move slightly or jump if they can jump that high.
    Thinness: Since it is thin it can also be easy to evade the attack.
    Elemental weakness: Like normal elemental spells, any elemental that is stronger then the element equipped will only take 25% less damage.
    No elements: If there is no element equipped the it can not work.

    Name: Magma Shield
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description:  Similar to the Magma weapon spell, it creates shield using the magma element, the spell does have the absorb effect on it. The shield will still take 25% of damage away from same elemental or weak to the element equipped to it.
    Strengths:
    Elemental advantage: Elemental spells of the same will have 25% of its power taken away from it.
    Wood: I will also take 3 attack spells to break it if the spell is wood based and of same rank.
    Weaknesses:
    Elemental weakness: Similar to the elemental advantage, the elemental damage can work both ways, dealing double damage to the armor.
    Duration: The shield only can handle 2 spells of the same rank and 1 spell from higher ones.

    Name: Lightning Weapon
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The user imbues a weapon he is using with lightning, the design of it will appear to look like electricity is being admitted from the blade, and while be imbuing with electrical damage. While in this form the weapon can freely change the appearance of the weapon with other weapons of the same variety like a greatsword into a different greatsword.Like the magma weapon it prevents metal slayers from absorbing the attack, but instead of fire slayers, it also prevents lightning slayers from absorbing it as well. When used on the target will be stunned for 1 post if they are of the same or weaker rank than the user. It also can deal 25% more damage to water magic users. The attack can chain off of enemies with a bolt of lightning. (Lightning deals 5HP per chain target, can hit up to 5 enemies, limited to 45m)
    Strengths:
    Lightning rod effect: The attack can chain off of enemies with a bolt of lightning. (Lightning deals 5HP per chain target, can hit up to 5 enemies, limited to 45m)
    Lightning effect: When used on the target will be stunned for 1 post if they are of the same or weaker rank than the user. It also can deal 25% more damage to water magic users.
    Anti Lightning and Metal slayers: Like the magma weapon it prevents metal slayers from absorbing the attack, but instead of fire slayers, it also prevents lightning slayers from absorbing it as well.
    Weaknesses:
    Catalyst: The spell needs a weapon first to fully work.
    Lightning can’t strike twice: The bonus effects of the lightning chain can’t strike the same target more than once per ranged attack; the bonus melee effect can’t stun a target more than once per use of the spell’s duration.
    Water: If an enemy uses a water based attack on the user the lightning in the weapon will shock the holder.
    Earth: Bonus abilities can be stopped or blocked with earth magic.

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Approved by Kite


    _____________________________________________________________________________________

    Elemental equipment Magic Gvf4gD8
    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 22

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Elemental equipment Magic Empty Re: Elemental equipment Magic

    Post by Lester Drynedi 10th May 2018, 11:26 am

    Unlocked & Moved at users request

    ❀:


    _____________________________________________________________________________________

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    Elemental equipment Magic Empty Re: Elemental equipment Magic

    Post by Guest 20th May 2018, 8:44 pm

    All comments will be in this color.

    Quill Scorchwood wrote:Magic

    Primary Magic: Holder
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic creates different kind of equipment for Quill to use. Each element can be created into different weapons or armor and can change in appearance on a dime for different ways of combat. All but the element metal retains that property of said element and can absorb elemental attacks of the same element to gain energy for a AOE attack.

    Quill can use these elemental equipment in many different ways, like using a elemental weapon similar to the elemental magic his enemies use and end back the damage. He can also create armor that can let him enter into areas that can not be reach though normal means like lava or flying armor. Finally he can change a weapon into a different on to change up how he fights to offset the enemies. When a weapon is made it stays in Paradise and can be used for practice in there.
    Strengths:
    Same element absorption: The weapons and armor can absorb elements that are the same to it and gather up energy to be used as a AOE attack.
    Changeable: The weapons and armor can change to fit the situation better then what the weapon/armor was originally.
    Elemental attacks: The element on the weapon can add in a elemental effect to it making it easy to cause some damage to items weak to that element.
    Weaknesses:
    Overload: A weapon has its limits, the weapon will explode dealing double the damage it would from the enemies attack would.
    Elemental weakness: The weapons and armor are weak against elements that can counter it like fire is weak agains water, ice weak to metal, earth weak to ice, etc.
    Limited element: Quill only can use 2 elements at a time, anymore and that will have to be a combination element weapon/armor.
    Absorption: It only can absorb 25% of the elemental attack still causing damage to Quill.
    Lineage: Avatar of Ilyria: Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
    They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
    Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.
    Usage:  Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.
    Unique Abilities:
    Elemental Absorption: A elemental weapon or armor can absorb 25% of an range attack of the same element.

    Berserk mode: Once in the berserker stat the aura around Quill becomes more like that of a Bandersnatch. The aura also produces a toxic effect that causes a effect that makes the opponent attack their allies in a blind rage and take 10 damage from the toxic aura per turn, last for 3 turns. It also increase both Speed and strength by 10%.

    Weapon and Armor Edit: Both the armor and weapons can change appearances to fit the situation at hand but the user must know what the form looks like, they can not make it up on the spot. This ability only works if the elemental armor or weaponized elemental is active. They weapons, however, can only change its form withing the same kind of weapon, so if a greatsword had the spell on it then it only can turn into other greatswords.

    Draconic Heritage: This gives Quill a increase in Defense and Attack, depending on what rank he is will depend on how much of a boost he gets. D-rank: 5%, C-rank: 10%, B-rank: 25%, A-rank: 35%, S-rank: 50%. Since this is two buffs in one, they would need to be split. So in the end they would both be increased by 25%. Also is it magical or physical defense?

    Spells:

    Magma Weapon:

    Elemental Strike:

    Magma Shield:

    Lightning Weapon:

    Lightning Spear:

    Inferno Claws:

    Blizzard Axe:

    Advanced Spells:

    Warrior's Short Sword:

    Hell's Sword:

    Signature Spells

    Dragon protector:

    Signature Spell:

    Also some of these spells are missing strengths and weaknesses.
    Quill Scorchwood
    Quill Scorchwood

    Player 
    Lineage : None
    Position : None
    Posts : 329
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 300

    Character Sheet
    First Magic: Elemental equipment
    Second Magic:
    Third Magic:

    Elemental equipment Magic Empty Re: Elemental equipment Magic

    Post by Quill Scorchwood 20th May 2018, 9:31 pm

    Fixed and sorry about forgetting about the strength and weaknesses, kinda forgot about that


    _____________________________________________________________________________________

    Elemental equipment Magic 25mifd

    Quill:Here
    Primary magic:Link
    Bank: Where all companion/pets can be found
    Magic Items:Paradise's Key, Forge Beetle
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    Elemental equipment Magic Empty Re: Elemental equipment Magic

    Post by Guest 20th May 2018, 10:25 pm

    Spoiler:

    Elemental equipment Magic RxCMB8Q

      Current date/time is 29th March 2024, 1:04 am