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    Incantation

    Lexi Incanata
    Lexi Incanata

    Player 
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    Posts : 6
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    Incantation Empty Incantation

    Post by Lexi Incanata 30th August 2017, 3:02 am

    Primary Magic: Incantation
    Secondary Magic:
    Caster or Holder: Caster
    Description:
    Incantation magic is a magic that calls upon the elements, properties, and spirits of the universe and magic to craft a new spell to be used in any given situation. Mixing and matching magical elements and behavioral clauses to create an offensive, defensive, supportive, or global spell.  This highly versatile magic however costs more mana to use as simply calling out for a magical property itself requires mana, plus the use of the resulting spell. The resulting spell changes for every way Lexi calls out a property, adding clauses to them to change their behavior. And as Lexi's power grows she will be able to bend these properties further enabling her to use advanced clauses to her spells, creating different kinds of spells. And every clause would increase the magic power needed to cast the resulting spell. As the caster progresses in power, they could be able to copy the spells of other mages if they can unravel the secret properties of the spell. As the mage grows in power, the number of clauses that can be used in a single spell increases as well. As powerful as it sounds, Incantation takes a toll on the body and magic of the mage. Other people in Lexi's family who tried to wield the magic often fail to cast a simple fireball. Command and authority over oneself extends to command and authority over an element and clause. Those with a good memory and control of the magic can shorten the incantation names to almost none and cast instantly, especially for spells they often use, or enter a tranced state known as Archive. An ability that allows casters to copy spells they have seen or know by heart, or cast previous spells they have woven without the use of incantations and simply fire them instantly for a short period of time.

    As Lexi is calculative and responsive in battle, Lexi uses this magic to respond effectively to the elements, behavior, and attack pattern of her opponents. She would use it to defend and support her allies in the heat of battle, trying to weave as many supportive spells she can. She might even use her own offensive spells to intercept incoming attacks.

    Strengths:

    • Highly versatile and unpredictable magic that can effectively counter most spells and mages. Perfect for any role the caster is placed in.
    • Repetitive use of a single approved spell allows the caster to memorize the properties to the point of being able to cast it instantly, and costs lower MP with only 3% added to the spell's MP cost regardless of how many elements and clauses were used.


    Weaknesses:

    • Drains mana faster as each individual element and clause costs mana with their costs also added to the resulting spell. (example: typical D Rank spells costs 10% MP. Adding Offendo which costs 1.5% makes the spell cost 11.5%. But since Offendo was used the total MP used to cast the resulting spell is 13%.)
    • The elements and clauses that can be combined to a single spell are very limited. With the number of combinations start out a only 2, and is increased by 1 as the caster ranks up.
    • The resulting spell, once approved, will have its own cooldown and duration. So the caster cannot even hope to cast a spell, say the incantation again, and the same spell right away.


    Lineage: Shinokishi: Knight of Death

    Unique Abilities:

    • Archive - Archive is an activated ability for users of this magic. For 2 posts, they enter a trance and can cast numerous spells they have woven or spells they have seen or known by heart instantly. This however can only be used once per thread and leaves the caster drained of mana as this costs 70% MP to use
    • Offendo/Defendo - The two basic clauses to add to a spell. Offendo or Offensive, adds projectiles and other damaging effects as a spell behavior, giving it the properties of a single target spell. Defendo or Defensive makes the spell be able to block attacks such as walls or armor. Offendo and Defendo each costs the caster 1.5% MP when used
    • Areos - Areos or area, makes the spell change its category to Area of effect. Adding this clause to spells costs 2% MP



    Spells:
    Pyros:

    Hydros:

    Geos:

    Ventus:
    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

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    Incantation Empty Re: Incantation

    Post by Leila Vergious 30th August 2017, 2:38 pm

    Hi there, Lexi! I'm VindStot / Leila and I'm here to grade your magic. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    Lexi Incanata wrote:Primary Magic: Incantation
    Secondary Magic:
    Caster or Holder: Caster
    Description:
    Incantation magic is a magic that calls upon the elements, properties, and spirits of the universe and magic to craft a new spell to be used in any given situation. Mixing and matching magical elements and behavioral clauses to create an offensive, defensive, supportive, or global spell.  This highly versatile magic however costs more mana to use as simply calling out for a magical property itself requires mana, plus the use of the resulting spell. The resulting spell changes for every way Lexi calls out a property, adding clauses to them to change their behavior. And as Lexi's power grows she will be able to bend these properties further enabling her to use advanced clauses to her spells, creating different kinds of spells. And every clause would increase the magic power needed to cast the resulting spell. As the caster progresses in power, they could be able to copy the spells of other mages if they can unravel the secret properties of the spell. As the mage grows in power, the number of clauses that can be used in a single spell increases as well. As powerful as it sounds, Incantation takes a toll on the body and magic of the mage. Other people in Lexi's family who tried to wield the magic often fail to cast a simple fireball. Command and authority over oneself extends to command and authority over an element and clause. Those with a good memory and control of the magic can shorten the incantation names to almost none and cast instantly, especially for spells they often use, or enter a tranced state known as Archive. An ability that allows casters to copy spells they have seen or know by heart, or cast previous spells they have woven without the use of incantations and simply fire them instantly for a short period of time.

    As Lexi is calculative and responsive in battle, Lexi uses this magic to respond effectively to the elements, behavior, and attack pattern of her opponents. She would use it to defend and support her allies in the heat of battle, trying to weave as many supportive spells she can. She might even use her own offensive spells to intercept incoming attacks.

    Strengths:

    • Highly versatile and unpredictable magic that can effectively counter most spells and mages. Perfect for any role the caster is placed in.
    • Repetitive use of a single approved spell allows the caster to memorize the properties to the point of being able to cast it instantly, and costs lower MP with only 3% added to the spell's MP cost regardless of how many elements and clauses were used. I'm afraid I cannot allow an ability like this in strengths. Please, replace it.


    Weaknesses:

    • Drains mana faster as each individual element and clause costs mana with their costs also added to the resulting spell. (example: typical D Rank spells costs 10% MP. Adding Offendo which costs 1.5% makes the spell cost 11.5%. But since Offendo was used the total MP used to cast the resulting spell is 13%.)
    • The elements and clauses that can be combined to a single spell are very limited. With the number of combinations start out a only 2, and is increased by 1 as the caster ranks up. I am not entirely sure what you mean by this, but if you're referring to spell fusions, they always consist of 2 different spells and this cannot be changed.
    • The resulting spell, once approved, will have its own cooldown and duration. So the caster cannot even hope to cast a spell, say the incantation again, and the same spell right away. This isn't a weakness specific to your magic but a fact to how magic works on this site, as there always has to be cooldown. As such, I would like you to replace it please.


    Lineage: Shinokishi: Knight of Death

    Unique Abilities:

    • Archive - Archive is an activated ability for users of this magic. For 2 posts, they enter a trance and can cast numerous spells they have woven or spells they have seen or known by heart instantly. This however can only be used once per thread and leaves the caster drained of mana as this costs 70% MP to use Can you elaborate on what you mean by casting spells instantly? If this ability removes cooldown after a spell is used, I'm afraid I cannot allow it, as cooldown manipulation is not allowed.
    • Offendo/Defendo - The two basic clauses to add to a spell. Offendo or Offensive, adds projectiles and other damaging effects as a spell behavior, giving it the properties of a single target spell. Defendo or Defensive makes the spell be able to block attacks such as walls or armor. Offendo and Defendo each costs the caster 1.5% MP when used This is a bit confusing. Does offendo behave the same way as Areos in a sense that you can change any of your multi-target or AoE spells into a single target? This is an important difference from simply making AoE spell have single target range and speed, hence why I'm asking. Also, please make it obvious that offendo can be only used with offensive spells while defendo can only be used with defensive spells.
    • Areos - Areos or area, makes the spell change its category to Area of effect. Adding this clause to spells costs 2% MP I would like the description of this to mention that the spell's range and speed will be adjusted in accordance with AoE rules when you change them.



    Spells:
    These are regular spells that the mage casts during and outside of combat,
    they are the mage's main arsenal and the core of their magic. Every spell must abide by certain rules and is required to have Duration & Cooldown. You can find how long can spell last or how long it's cooldown has to be in the magic rules. Each spell also has a defined MP cost based on the user's and the spell's rank and thus I cannot permit spells that would increase the cost of another spell rather than costing MP themselves. Once you have added durations with cooldowns and changed the spells around a bit so that they work in a way where your character will pay MP to cast them,
    please bump the thread and I will grade them.

    Pyros:

    Hydros:

    Geos:

    Ventus:


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    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
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    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Magic: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Magic: ☽ pink dominion ☾
    Third Magic: ☽ gemstone serpentine ☾

    Incantation Empty Re: Incantation

    Post by desirée 16th December 2017, 7:07 pm

    Incantation XEibTrW


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    Incantation IY2eFxu


      Current date/time is 28th March 2024, 9:08 am