Circle Magic

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    Aven Alveron

    1 Year Anniversary- Player -
    Lineage : Scholar's Spirit
    Position : None
    Posts : 222
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Circle Magic

    Post by Aven Alveron on 4th July 2017, 8:05 pm

    Circle Magic

    Primary Magic: Circle Magic.
    Secondary Magic: Radiance Magic.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair in melee range which activate either when physically touched, or when the caster manually activates them (which can only be done within the specific Circle's spell range). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range.

    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.

    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range.

    Lineage:
    Name: Scholar's Spirit

    Wielder: Aven Alveron.

    Description: In every world, there are countless drives and ambitions that move the hearts of sentient beings. Over the course of history, conquerors have sectioned the land, and visionaries have shaped society. All the while, in the background, scholars have advanced the world's knowledge, pursued the inner secrets of the universe and it's workings. Inheritors of the Scholar's collective spirit are intuitive, innovative, and curious beyond imagination, and cannot be tied down to simply one magic, and thrive by incorporating all of their knowledge into their craft. The major semblance of indication that someone is a Scholar is the ability to manipulate Magical information in Magic Circles using Glyphs. This craft, though naturally discovered by most inheritors of the Scholar's collective spirit, is as old as magic itself, though it holds no supreme power nor dominance to show for its long history. Instead, it offers the same, captivating promise to each reincarnation of the First Scholar: endless possibility.

    Minor Abilities:

    - Studious: Aven is able to read and comprehend text much faster than a normal person.

    - Quick Thinker: Aven's mind processes and exports information much quicker than a normal person, allowing him to devise clever strategies and counter-strategies even in the midst of combat.

    - Scholar's of Old: Aven is a reincarnation of the First Scholar, just as all inheritors before him. In times of great need, or grave importance, the knowledge, wisdom, or even memories of his predecessors may be recalled to his mind.

    - Grace of the First Scholar: Once every month, if Aven is unconscious and about to perish from his wounds, his subconscious can invoke the Grace of the First Scholar, causing a golden, spiritual visage of a previous Scholar to appear, returning his body to the minimum sustainable condition, and transporting him to a safe location. Afterward, he will be unable to use magic for an entire week.

    Major Abilities:

    - Absorption Glyph, Su: Aven's Magic Circles passively draw in the natural surrounding magic energy, storing 2.5% of Aven's maximum per post that they persist, up to a maximum of 10%. When they are successfully triggered, that energy is immediately transferred to Aven. (Applies at the end of each post. Circles that are triggered the same post they were created do not restore any mana.)

    - Rotation Glyph, Vec: Aven's Magic Circles gain a 20% User rank damage Shield made of residual magic each time he casts different type of magic than his previous cast, which drops off either after two consecutive posts of not casting magic or when he casts the same Magic Type twice.

    - Repetition Glyph, Lae: Aven's Magic Circles automatically reappear when they are triggered at their maximum duration.

    Usage: MP Recouperation, Shield, and Output Increase when used strategically.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle that he cast with Magic Power within 50 meters of himself, breaking that circle, to empower one of his active magic Circles within 50 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color.  The empowerment effect varies by spell.
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle that he cast within 50 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 50 meters of its original location.
    - Shuffle Glyph, Shu: Aven focuses his mind on a Circle within 50 meters of himself which he cast that hasn't been inscribed with the Shuffle Glyph, Shu, and wills it to teleport. The target Circle is inscribed with Shu, and instantly switches places with either Aven or another target Circle within 50 meters of target circle.
    - Iron Glyph, Loh: Aven spreads his magical aura to all Circles within 50 meters, causing them to bolster themselves. For the rest of the post, all magical and physical attacks pass harmlessly through the bolstered Circles without activating them.
    - Reduction Glyph, Si: Aven's mastery over the art of Circle Magic expedites the flow of magic through his body, reducing the cost of his spells by 50%.


    Spells:











    D-Rank Spells:
    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts, or two posts if Ball Lightning is triggered.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 3 posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, if the caster is within 15 meters, they are instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    - Empowered Blink Circle: If Blink Circle is empowered, when Aven steps on it, a person sized puff of magical rainbow confetti rains down around where he was standing when he teleported, doing nothing extra in particular.
    Strengths:
    - Can be used to create distance and dodge attacks.
    - Is great for parties.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 1 post. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, makes a silly bubble sound when it hits the target, doing nothing extra in particular.
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hindrance to them.
    - The popping noise is really annoying sometimes.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 post.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion, immobilizing those objects for a split second.
    - Empowered Inertia Circle: If Inertia Circle was empowered, every object hit by it that can't define the word "Inertia" feels inferior, as they should. (Players and Event NPCs may choose to ignore this effect, because some people just don't get the joke, and that's the joke.)
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    C-Rank Spells:
    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration:1 post.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living being within a 5m radius is healed for 1x C-rank healing.
    - Empowered Healing Circle: If Healing Circle was empowered, a soothing disembodied female voice calls out, "Live!" when the spell activates.
    Strengths:
    - Provides a a good amount of healing.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.
    - Aven doesn't know where the voice comes from, it's just a weird quirk of the spell's coding he hasn't figured out yet.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living thing within C-rank single target range will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 125% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will be Frozen solid for 1 post, and the song, "Ice Ice Baby" will begin to play, starting from the words, "Alright, stop, collaborate, and listen!".
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    - If empowered, the enemy is, indeed, forced to stop, collaborate, and listen.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.
    - It's Vanilla Ice's only good song.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 Posts.
    Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle for the remainder of the post, holding any impaled enemies in place.
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    B-Rank Spells:
    Name: Rune of Poise.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff, and he looks fabulous in a suit.

    Name: Rune of Velocity.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff.

    Name: Rune of Speed.
    Rank: B.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self Cast.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven's affinity for magic grants him a 60% speed buff.

    Advanced Spells:
    Name: Rune of Influx.
    Rank: D+.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven temporarily imbues himself with the Glyph of Influx, granting him a 75% Spell Damage Buff.
    Strengths:
    - Good for sudden, unexpected burst of damage.
    Weaknesses:
    - Only lasts a short time.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 100 meter range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, the explosion is unnecessarily fiery and boisterous, but can be successfully dodged if one makes a leap off a tall building. This ability may also, obviously, be dodged in countless other standard, mundane ways, such as stepping lightly to the side, or turning around and donning a pair of snazzy sunglasses.
    Strengths:
    - Good AoE damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.
    - Michael Bay is currently filing a lawsuit, and Aven's lawyer has informed him that he should not comment on additional inquiries.

    Name: Seeker Circle.
    Rank: B+.
    Type: Arcane, Offensive, Multi-target.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within 200 meters at 150 m/s, targeting different enemies if possible, each dealing 25% of B+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire up to 20 bolts of arcane magic, all of which acting the same and dealing 25% of B+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Signature Spells:
    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself, which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Multiplication Glyph, Hei.
    Rank: B (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Range: 200 meters.
    Speed: Instant.
    Duration: Instant.
    Description: Aven reaches out toward a target Circle he created, creating an exact copy of that Circle, which acts identically in all respects to the original, in remaining duration and magnitude. Aven must expend magic power equal to the original spell's cost.
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.
    - Costs an inordinate amount of Magic Power.


    Last edited by Aven Alveron on 19th October 2018, 11:35 am; edited 34 times in total
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    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
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    Experience : 9,575

    Character Sheet
    First Magic: Requiem
    Second Magic:
    Third Magic:

    Re: Circle Magic

    Post by Tamashi on 6th July 2017, 4:28 am

    Hi Aven, my name is Tamashi and I'll be your grader this time round. Any suggestions or requests I make will be made in this wonderful shade of purple. If you have any worries, concerns or questions feel free to message me and I'll get back to you as soon as I can.

    With all that being said, lets begin shall we...

    The Grading:
    @Aven Alveron wrote:Magic

    Primary Magic: Circle Magic
    Secondary Magic: None.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair which activate either when physically touched, or when the caster manually activates them (which can only be done within spell range of the circle). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. Users can only maintain (5 + 1/rank above D) circles, and the required magic power for their activation is expended immediately upon setting them, which must be done in point blank range, but the Circles do not expire once set.
    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will persist until activated.
    Please remove the "magic will persist until activated" as all magic has a static duration
    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Number Constraint: Because he can only maintain so many circles, and the magic power is expended when placed, misplacing a circle is heavily punishing.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range

    Lineage: Demonic Carnage.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle within range, breaking that circle, to empower one of his active Offensive magic Circles with the power of the syntax Glyph "Rho". The empowerment effect varies by spell (2 Post Cooldown):
    Could you give this a range please
    -Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    -Empowered Explosion Circle: If Explosion Circle was empowered, the caster can spend the same amount of Magic Power used to cast Explosion Circle to cause an explosion circle to appear on anything the initial explosion hit.
    Could you give an example so it can be a little clearer please.
    - Protection Glyph, Kha: Aven siphons the magic power from any magic circle in range, breaking that circle, to empower one of his active Defensive magic Circles with the Protection Glyph, "Kha". The empowerment effect varies by spell (2 Post Cooldown):
    -Empowered Blink Circle: If Blink Circle is empowered, the caster will leave behind an un-empowered Blink Circle at the spot they teleported from.
    Could you explain this one a little more please
    -Empowered Inertia Circle: If Inertia Circle was empowered, the inertia loss persists for 1 post.
    Could you reword this as it's a bit confusing
    - Prime Glyph, Tsae: Aven marks a target with the Prime Rune, "Tsae", which persists for 2 posts. As long as a target is marked by his Glyph, they take 50% more damage from Aven's Circle Magic.
    Please give this a cooldown since it has a duration

    Spells:

    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Duration: Until Triggered, two posts if Ball Lightning is triggered.
    All spells have a static duration so please cater to this
    Cooldown: 3 Posts.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Duration: Until Triggered.
    As above all magic has a static duration please cater to this
    Cooldown: 3 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, the caster is instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    please give this a range it can be used/activated within
    Strengths:
    - Can be used to create distance and dodge attacks.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Explosion Circle.
    Rank: D.
    Type: Fire, Offensive.
    Duration: Until Triggered.
    Needs a static duration
    Cooldown: 3 Posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur on the side it was activated from, damaging everything in a five meter range in that direction.
    -Empowered Explosion Circle: If Explosion Circle was empowered, the caster can spend the same amount of Magic Power used to cast Explosion Circle to cause an explosion circle to appear on anything the initial explosion hit.
    This needs how much damage it will do, aoe's can do up to 50% rank damage
    Strengths:
    - Is Area of Effect.
    Weaknesses:
    - Only explodes in one direction, and thus is only very effective when placed on a surface.
    - Can also hurt the caster.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Duration: Until Triggered,
    As above all spells have a static duration
    Cooldown: 3.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity.
    can you make this a bit clearer
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    Once the requested things have been done give this a bump and I'll come have a look.


    _____________________________________________________________________________________


    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Aven Alveron

    1 Year Anniversary- Player -
    Lineage : Scholar's Spirit
    Position : None
    Posts : 222
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Re: Circle Magic

    Post by Aven Alveron on 6th July 2017, 8:17 am

    Shameless bump. I'm pretty sure I addressed everything, but I did change Explosion Circle to Overcharge Circle. Let me know if I missed anything, thanks!


    _____________________________________________________________________________________


    Golden Lacrima (https://www.fairytail-rp.com/t14655p200-the-general-store#336395) until July, 12th, 2019 (Darn you, Markus, I'll get you back for this!)
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Daggerfall
    Position : None
    Posts : 954
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 9,575

    Character Sheet
    First Magic: Requiem
    Second Magic:
    Third Magic:

    Re: Circle Magic

    Post by Tamashi on 6th July 2017, 10:08 am

    For the records:
    @Aven Alveron wrote:Magic

    Primary Magic: Circle Magic
    Secondary Magic: None.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair which activate either when physically touched, or when the caster manually activates them (which can only be done within a spell range of 45 meters from the caster). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. Users can only maintain (5 + 1/rank above D) circles, their duration is equal to 1 less than how many circles the Caster can maintain, and the required magic power for their activation is expended immediately upon setting them, which must be done in point blank range.
    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.
    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Number Constraint: Because he can only maintain so many circles, and the magic power is expended when placed, misplacing a circle is heavily punishing.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range

    Lineage: Demonic Carnage.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle within 45 meters of himself, breaking that circle, to empower one of his active Offensive magic Circles within 45 meters with the power of the syntax Glyph "Rho", causing the circle to pulse it's color. The empowerment effect varies by spell (2 Post Cooldown):
    -Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    -Empowered Overcharge Circle: If Overcharge Circle was empowered, a second, un-empowered Overcharge Circle will appear at the same spot the empowered Overcharge Circle activated. (For example, if an Empowered Overcharge Circle activates on an enemy's chest, they will take a D-rank of damage, restore 5% of the wnemy's magic power, then the circle will disappear. Then, a new Overcharge circle will appear in the same exact spot, but not empowered. If this new one is activated, it will deal a D-rank of damage, restore 5% of the enemy's magic power, then dissappear, but no new circle will take it's place, because it was not empowered.)
    - Protection Glyph, Kha: Aven siphons the magic power from any magic circle within 45 meters of himself, breaking that circle, to empower one of his active Defensive magic Circles within 45 meters with the Protection Glyph, "Kha", causing it to glow brightly. The empowerment effect varies by spell (2 Post Cooldown):
    -Empowered Blink Circle: If Blink Circle is empowered, the caster will leave behind an un-empowered Blink Circle at the spot they teleported from, functioning the same as a normal cast Blink circle. (For example, Aven activates an empowered Blink circle that is attached to a tree, while he is standing next to a chair 20 meters away. He will teleport to the empowered blink circle on the tree, and another Blink circle will appear where he was standing next to the chair, already primed and ready to be activated. If he were to activate it, he would teleport back to the chair.)
    -Empowered Inertia Circle: If Inertia Circle was empowered, the inertia loss persists for 1 post, causing the target to be completely weightless for the duration. (Until their next post, any target hit will be weightless. If hit, they will be thrown backward violently, but will not take damage. They can also fly into the air, but they cannot directly control their movement, making it more like a Zero Gravity effect.)
    - Prime Glyph, Tsae: Aven marks a target with the Prime Rune, "Tsae", which persists for 2 posts. As long as a target is marked by his Glyph, they take 50% more damage from Aven's Circle Magic, on a 3 post cooldown.

    Spells:

    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Duration: 4 posts, or two posts if Ball Lightning is triggered.
    Cooldown: 5 Posts.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting five posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Duration: 3 Posts.
    Cooldown: 4 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, the caster is instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    Strengths:
    - Can be used to create distance and dodge attacks.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Duration: 2 posts.
    Cooldown: 3 Posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 5 posts. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hinderance to them.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Duration:  1 post.
    Cooldown: 2 posts.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion.
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.



    _____________________________________________________________________________________


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    Re: Circle Magic

    Post by Lester Drynedi on 6th June 2018, 12:07 am

    Unlocked & Moved at users request

    ❀:
    @Aven Alveron wrote:Magic

    Primary Magic: Circle Magic
    Secondary Magic: None.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair which activate either when physically touched, or when the caster manually activates them (which can only be done within a spell range of 45 meters from the caster). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. Users can only maintain (5 + 1/rank above D) circles, their duration is equal to 1 less than how many circles the Caster can maintain, and the required magic power for their activation is expended immediately upon setting them, which must be done in point blank range.
    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.
    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Number Constraint: Because he can only maintain so many circles, and the magic power is expended when placed, misplacing a circle is heavily punishing.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range

    Lineage: Demonic Carnage.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle within 45 meters of himself, breaking that circle, to empower one of his active Offensive magic Circles within 45 meters with the power of the syntax Glyph "Rho", causing the circle to pulse it's color. The empowerment effect varies by spell (2 Post Cooldown):
    -Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    -Empowered Overcharge Circle: If Overcharge Circle was empowered, a second, un-empowered Overcharge Circle will appear at the same spot the empowered Overcharge Circle activated. (For example, if an Empowered Overcharge Circle activates on an enemy's chest, they will take a D-rank of damage, restore 5% of the wnemy's magic power, then the circle will disappear. Then, a new Overcharge circle will appear in the same exact spot, but not empowered. If this new one is activated, it will deal a D-rank of damage, restore 5% of the enemy's magic power, then dissappear, but no new circle will take it's place, because it was not empowered.)
    - Protection Glyph, Kha: Aven siphons the magic power from any magic circle within 45 meters of himself, breaking that circle, to empower one of his active Defensive magic Circles within 45 meters with the Protection Glyph, "Kha", causing it to glow brightly. The empowerment effect varies by spell (2 Post Cooldown):
    -Empowered Blink Circle: If Blink Circle is empowered, the caster will leave behind an un-empowered Blink Circle at the spot they teleported from, functioning the same as a normal cast Blink circle. (For example, Aven activates an empowered Blink circle that is attached to a tree, while he is standing next to a chair 20 meters away. He will teleport to the empowered blink circle on the tree, and another Blink circle will appear where he was standing next to the chair, already primed and ready to be activated. If he were to activate it, he would teleport back to the chair.)
    -Empowered Inertia Circle: If Inertia Circle was empowered, the inertia loss persists for 1 post, causing the target to be completely weightless for the duration. (Until their next post, any target hit will be weightless. If hit, they will be thrown backward violently, but will not take damage. They can also fly into the air, but they cannot directly control their movement, making it more like a Zero Gravity effect.)
    - Prime Glyph, Tsae: Aven marks a target with the Prime Rune, "Tsae", which persists for 2 posts. As long as a target is marked by his Glyph, they take 50% more damage from Aven's Circle Magic, on a 3 post cooldown.

    Spells:

    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Duration: 4 posts, or two posts if Ball Lightning is triggered.
    Cooldown: 5 Posts.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting five posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Duration: 3 Posts.
    Cooldown: 4 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, the caster is instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    Strengths:
    - Can be used to create distance and dodge attacks.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Duration: 2 posts.
    Cooldown: 3 Posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 5 posts. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hinderance to them.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Duration:  1 post.
    Cooldown: 2 posts.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion.
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.


    _____________________________________________________________________________________

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    Kite Wilhelm
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    Re: Circle Magic

    Post by Kite Wilhelm on 16th June 2018, 11:58 am

    @Aven Alveron wrote:Magic

    Primary Magic: Circle Magic
    Secondary Magic: None.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair which activate either when physically touched, or when the caster manually activates them (which can only be done within a spell range of 90 meters from the caster). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range.
    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.
    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range

    Lineage: Demonic Carnage.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle within 90 meters of himself, breaking that circle, to empower one of his active Offensive magic Circles within 90 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color. The empowerment effect varies by spell. (2 Post Cooldown.)
    - Protection Glyph, Kha: Aven siphons the magic power from any magic circle within 90 meters of himself, breaking that circle, to empower one of his active Defensive magic Circles within 90 meters with the Protection Glyph, Kha, causing it to glow brightly. The empowerment effect varies by spell. (2 Post Cooldown.)
    - Prime Glyph, Tsae: Aven marks a target with the Prime Glyph, Tsae, which persists for 2 posts. As long as a target is marked by his Glyph, they take 50% more damage from Aven's Circle Magic. (3 Post Cooldown.)
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle within 90 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 90 meters of its original location. (1 Post Cooldown.)

    Spells:






    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Duration: 4 posts, or two posts if Ball Lightning is triggered.
    Cooldown: 5 Posts.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting five posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Duration: 3 Posts.
    Cooldown: 4 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, the caster is instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    - Empowered Blink Circle: If Blink Circle is empowered, the caster will leave behind an un-empowered Blink Circle at the spot they teleported from, functioning the same as a normal cast Blink circle. (For example, Aven activates an empowered Blink circle that is attached to a tree, while he is standing next to a chair 20 meters away. He will teleport to the empowered blink circle on the tree, and another Blink circle will appear where he was standing next to the chair, already primed and ready to be activated. If he were to activate it, he would teleport back to the chair.)
    Strengths:
    - Can be used to create distance and dodge attacks.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Duration: 2 posts.
    Cooldown: 3 Posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 5 posts. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, a second, un-empowered Overcharge Circle will appear at the same spot the empowered Overcharge Circle activated. (For example, if an Empowered Overcharge Circle activates on an enemy's chest, they will take a D-rank of damage, restore 5% of the enemy's magic power, then the circle will disappear. Then, a new Overcharge circle will appear in the same exact spot, but not empowered. If this new one is activated, it will deal a D-rank of damage, restore 5% of the enemy's magic power, then dissappear, but no new circle will take it's place, because it was not empowered.)
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hinderance to them.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Duration: 1 post.
    Cooldown: 2 posts.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion.
    - Empowered Inertia Circle: If Inertia Circle was empowered, the inertia loss persists for 1 post, causing the target to be completely weightless for the duration. (Until their next post, any target hit will be weightless. If hit, they will be thrown backward violently, but will not take damage. They can also fly into the air, but they cannot directly control their movement, making it more like a Zero Gravity effect.)
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    Name: Seeker Circle.
    Rank: D+.
    Type: Arcane, Offensive, Multi-target.
    Duration: 1.
    Cooldown: 2.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within 60 meters at 20m/s, targeting different enemies if possible, each dealing 25% of D+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire 8 bolts of arcane magic, all of which acting the same and dealing 25% of D+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move slowly and very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Cooldown: 1 post, or none if performed on a willing target.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself, which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Duration: 4 posts.
    Cooldown: 5 posts.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living being within a 5m radius is healed for 25% C-rank damage for every post it was active.
    - Empowered Healing Circle: If Healing Circle was empowered, it heals 50% C-rank damage for every post it was active.
    Strengths:
    - Provides a large amount of healing when used correctly.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Duration: 3 posts.
    Cooldown: 4 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living thing will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 100% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will take an additional C-rank of Damage, and be Frozen solid for 1 post.
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Duration: 3 Posts.
    Cooldown: 4 Posts.
    Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle, and persist 1 Post after activation before dissipating.
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Duration: 2 posts.
    Cooldown: 3 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 20m range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, a new, unempowered Explosion Circle appears on all enemies hit.
    Strengths:
    - Does decent, Area of Effect damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.

    Name: Multiplication Glyph, Hei.
    Rank: C (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Duration: Instant.
    Cooldown: 1 post.
    Description: Aven reaches out toward a target Circle he created, creating (1/Rank) 2 exact copies of that Circle, all of which act identically in all respects to the original, in remaining duration and magnitude.
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.



    _____________________________________________________________________________________

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    Theo

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    Character Sheet
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    Re: Circle Magic

    Post by Theo on 26th September 2018, 2:56 pm

    ♛:
    @Aven Alveron wrote:Magic

    Primary Magic: Circle Magic
    Secondary Magic: None.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair which activate either when physically touched, or when the caster manually activates them (which can only be done within a spell range of 90 meters from the caster). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range.
    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.
    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range

    Lineage: Demonic Carnage.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle within 90 meters of himself, breaking that circle, to empower one of his active Offensive magic Circles within 90 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color. The empowerment effect varies by spell. (2 Post Cooldown.)
    - Protection Glyph, Kha: Aven siphons the magic power from any magic circle within 90 meters of himself, breaking that circle, to empower one of his active Defensive magic Circles within 90 meters with the Protection Glyph, Kha, causing it to glow brightly. The empowerment effect varies by spell. (2 Post Cooldown.)
    - Prime Glyph, Tsae: Aven marks a target with the Prime Glyph, Tsae, which persists for 2 posts. As long as a target is marked by his Glyph, they take 50% more damage from Aven's Circle Magic. (3 Post Cooldown.)
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle within 90 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 90 meters of its original location. (1 Post Cooldown.)

    Spells:






    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Duration: 4 posts, or two posts if Ball Lightning is triggered.
    Cooldown: 5 Posts.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting five posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Duration: 3 Posts.
    Cooldown: 4 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, the caster is instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    - Empowered Blink Circle: If Blink Circle is empowered, the caster will leave behind an un-empowered Blink Circle at the spot they teleported from, functioning the same as a normal cast Blink circle. (For example, Aven activates an empowered Blink circle that is attached to a tree, while he is standing next to a chair 20 meters away. He will teleport to the empowered blink circle on the tree, and another Blink circle will appear where he was standing next to the chair, already primed and ready to be activated. If he were to activate it, he would teleport back to the chair.)
    Strengths:
    - Can be used to create distance and dodge attacks.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Duration: 2 posts.
    Cooldown: 3 Posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 5 posts. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, a second, un-empowered Overcharge Circle will appear at the same spot the empowered Overcharge Circle activated. (For example, if an Empowered Overcharge Circle activates on an enemy's chest, they will take a D-rank of damage, restore 5% of the enemy's magic power, then the circle will disappear. Then, a new Overcharge circle will appear in the same exact spot, but not empowered. If this new one is activated, it will deal a D-rank of damage, restore 5% of the enemy's magic power, then dissappear, but no new circle will take it's place, because it was not empowered.)
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hinderance to them.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Duration: 1 post.
    Cooldown: 2 posts.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion.
    - Empowered Inertia Circle: If Inertia Circle was empowered, the inertia loss persists for 1 post, causing the target to be completely weightless for the duration. (Until their next post, any target hit will be weightless. If hit, they will be thrown backward violently, but will not take damage. They can also fly into the air, but they cannot directly control their movement, making it more like a Zero Gravity effect.)
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    Name: Seeker Circle.
    Rank: D+.
    Type: Arcane, Offensive, Multi-target.
    Duration: 1.
    Cooldown: 2.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within 60 meters at 20m/s, targeting different enemies if possible, each dealing 25% of D+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire 8 bolts of arcane magic, all of which acting the same and dealing 25% of D+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move slowly and very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Cooldown: 1 post, or none if performed on a willing target.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself, which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Duration: 4 posts.
    Cooldown: 5 posts.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living being within a 5m radius is healed for 25% C-rank damage for every post it was active.
    - Empowered Healing Circle: If Healing Circle was empowered, it heals 50% C-rank damage for every post it was active.
    Strengths:
    - Provides a large amount of healing when used correctly.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Duration: 3 posts.
    Cooldown: 4 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living thing will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 100% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will take an additional C-rank of Damage, and be Frozen solid for 1 post.
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Duration: 3 Posts.
    Cooldown: 4 Posts.
    Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle, and persist 1 Post after activation before dissipating.
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Duration: 2 posts.
    Cooldown: 3 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 20m range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, a new, unempowered Explosion Circle appears on all enemies hit.
    Strengths:
    - Does decent, Area of Effect damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.

    Name: Multiplication Glyph, Hei.
    Rank: C (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Duration: Instant.
    Cooldown: 1 post.
    Description: Aven reaches out toward a target Circle he created, creating (1/Rank) 2 exact copies of that Circle, all of which act identically in all respects to the original, in remaining duration and magnitude.
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.

    Unlocked and moved per user’s request~


    _____________________________________________________________________________________

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    Johann

    Moderator - Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Neutral Guild Ace- S-Rank- Halloween Social - Fan Art Contest Participant- Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Fallen- Senior [500]- Novice [250]- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Be On Lester's Friends List - Player -
    Lineage : Master of Runes
    Position : None
    Posts : 853
    Guild : Ace of Onyx Moon
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 88,700

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic:

    Re: Circle Magic

    Post by Johann on 7th October 2018, 11:39 am

    Yo Aven, looks like I'll be your grader today. You know the drill, gimme a bump when all edits, which will be in This lovely colour, have been made

    Spoiler:
    @Aven Alveron wrote: Circle Magic

    Primary Magic: Circle Magic.
    Secondary Magic: Radiance Magic.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair which activate either when physically touched, or when the caster manually activates them (which can only be done within a spell range of 150 meters from the caster). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range.

    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.

    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range.

    Lineage:
    Name: Scholar's Spirit

    Wielder: Aven Alveron.

    Description: In every world, there are countless drives and ambitions that move the hearts of sentient beings. Over the course of history, conquerors have sectioned the land, and visionaries have shaped society. All the while, in the background, scholars have advanced the world's knowledge, pursued the inner secrets of the universe and it's workings. Inheritors of the Scholar's collective spirit are intuitive, innovative, and curious beyond imagination, and cannot be tied down to simply one magic, and thrive by incorporating all of their knowledge into their craft. The major semblance of indication that someone is a Scholar is the ability to manipulate Magical information in Magic Circles using Glyphs. This craft, though naturally discovered by most inheritors of the Scholar's collective spirit, is as old as magic itself, though it holds no supreme power nor dominance to show for its long history. Instead, it offers the same, captivating promise to each reincarnation of the First Scholar: endless possibility.

    Minor Abilities:

    - Studious: Aven is able to read and comprehend text much faster than a normal person.

    - Quick Thinker: Aven's mind processes and exports information much quicker than a normal person, allowing him to devise clever strategies and counter-strategies even in the midst of combat.

    - Scholar's of Old: Aven is a reincarnation of the First Scholar, just as all inheritors before him. In times of great need, or grave importance, the knowledge, wisdom, or even memories of his predecessors may be recalled to his mind.

    - Grace of the First Scholar: Once every month, if Aven is unconscious and about to perish from his wounds, his subconscious can invoke the Grace of the First Scholar, causing a golden, spiritual visage of a previous Scholar to appear, returning his body to the minimum sustainable condition, and transporting him to a safe location. Afterward, he will be unable to use magic for an entire week.

    Major Abilities:

    - Absorption Glyph, Su: Aven's Magic Circles passively draw in the natural surrounding magic energy, storing 2.5% of Aven's maximum per post that they persist, up to a maximum of 10%. When they are successfully triggered, that energy is immediately transferred to Aven. (Applies at the end of each post. Circles that are triggered the same post they were created do not restore any mana.)

    - Rotation Glyph, Vec: Aven's Magic Circles gain a 20% User rank damage Shield made of residual magic each time he casts different type of magic than his previous cast, which drops off either after two consecutive posts of not casting magic or when he casts the same Magic Type twice.

    - Repetition Glyph, Lae: Aven's Magic Circles automatically reappear when they are triggered at their maximum duration.

    Usage: MP Recouperation, Shield, and Output Increase when used strategically.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle within 150 meters of himself, breaking that circle, to empower one of his active Offensive magic Circles within 150 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color. The empowerment effect varies by spell. (Alrighty, first off specify if that is Aven's own magic circles or also those of his enemies. If it destroys an opponent's spell you need to pay the original MP cost of that spell in order to cancel it. If it is your own you would have to pay rank MP to empower it since otherwise it would be a free upgrade to your spells. Also, since UA's work with burst ranges, please change the range to 50m)
    - Protection Glyph, Kha: Aven siphons the magic power from any magic circle within 150 meters of himself, breaking that circle, to empower one of his active Defensive magic Circles within 150 meters with the Protection Glyph, Kha, causing it to glow brightly. The empowerment effect varies by spell. (Same as above)
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle within 150 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 150 meters of its original location. (Same as above)
    - Shuffle Glyph, Shu: Aven focuses his mind on a Circle within 150 meters of himself that hasn't been inscribed with the Shuffle Glyph, Shu, and wills it to teleport. The target Circle is inscribed with Shu, and instantly switches places with either Aven or another target Circle. (Same as above)
    - Iron Glyph, Loh: Aven spreads his magical aura to all Circles within 150 meters, causing them to bolster themselves. For the rest of the post, all magical and physical attacks pass harmlessly through the bolstered Circles without activating them. (Same as above)


    Spells:








    D-Rank Spells:
    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Duration: 4 posts, or two posts if Ball Lightning is triggered. (4 posts is too much for a D rank spell. Please lower this to 3)
    Description: A bright yellow magic circle, two feet (If you could change feet to meters, since that is the unit of measurement used on the forum, that'd be awesome) in diameter, appears wherever the magic is enacted (The wording implies that the circle can be enacted anywhere. I'd like you to specify a range and speed for the circle itself), persisting five posts (3 posts max). Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Duration: 4 Posts. (3 Posts)
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted (Same as above, range and speed plz), persisting until activated (This wording implies a circle could stay where it is for an entire thread, which is definitely too much. Please give this a specified duration, 3 posts is the maximum duration for a D rank spell). Upon activation, the caster is instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    - Empowered Blink Circle: If Blink Circle is empowered, the caster will leave behind an un-empowered Blink Circle at the spot they teleported from, functioning the same as a normal cast Blink circle. (For example, Aven activates an empowered Blink circle that is attached to a tree, while he is standing next to a chair 20 meters away. He will teleport to the empowered blink circle on the tree, and another Blink circle will appear where he was standing next to the chair, already primed and ready to be activated. If he were to activate it, he would teleport back to the chair.) (The max range for the teleport would have to be 15m since teleport effects work with burst range)
    Strengths:
    - Can be used to create distance and dodge attacks.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Duration: 1 posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted (Same as above), persisting 5 (3) posts. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, a second, un-empowered Overcharge Circle will appear at the same spot the empowered Overcharge Circle activated. (For example, if an Empowered Overcharge Circle activates on an enemy's chest, they will take a D-rank of damage, restore 5% of the enemy's magic power, then the circle will disappear. Then, a new Overcharge circle will appear in the same exact spot, but not empowered. If this new one is activated, it will deal a D-rank of damage, restore 5% of the enemy's magic power, then dissappear, but no new circle will take it's place, because it was not empowered.)
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hinderance to them.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Duration: 1 post.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted (Same as above), persisting until activated (Same as above). Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion.
    - Empowered Inertia Circle: If Inertia Circle was empowered, the inertia loss persists for 1 post, causing the target to be completely weightless for the duration. (Until their next post, any target hit will be weightless. If hit, they will be thrown backward violently, but will not take damage. They can also fly into the air, but they cannot directly control their movement, making it more like a Zero Gravity effect.)
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    C-Rank Spells:
    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Duration:4 posts.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted (Same as above), persisting until activated (This needs a set duration). Upon activation, the closest living being within a 5m radius is healed for 25% C-rank damage for every post it was active. (This would have to cap at a 1x C rank healing)
    - Empowered Healing Circle: If Healing Circle was empowered, it heals 50% C-rank damage for every post it was active.
    Strengths:
    - Provides a large amount of healing when used correctly.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Duration: 3 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted (Same as above), persisting until activated (Same as above). Upon activation, the closest living thing will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 100% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will take an additional C-rank of Damage, and be Frozen solid for 1 post. (This needs a specified duration, from the way this is worded it could potentially deal 3x C rank damage while DoT effects cap at 2.5x Rank damage max)
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Duration: 1 Posts.
    [/b]Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted (Same as above), persisting until activated (Same as above). Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle, and persist 1 Post after activation before dissipating. (Please specify the total duration of this empowered spell)
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    B-Rank Spells:


    (Nothing wrong with those except for the fact you only have 10 spell slots in total, meaning the total of passives you could have in this magic is 2. Unless you acquire more spell slots I'll have to ask you to change one of these to an active spell)

    Name: Rune of Poise.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff, and he looks fabulous in a suit.

    Name: Rune of Velocity.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff.

    Name: Rune of Speed.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff.

    Advanced Spells:
    Name: Rune of Influx.
    Rank: D+.
    Type: Active, Self Buff.
    Damage: None.
    Range: None. (Still needs a specified range and speed. From the wording of this this could just be something like "Self" for both)
    Speed: None.
    Duration: 3 posts.
    Description: Aven temporarily imbues himself with the Glyph of Influx, granting him a 75% Spell Damage Buff.
    Strengths:
    - Good for sudden, unexpected burst of damage.
    Weaknesses:
    - Only lasts a short time.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Duration: 1 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted (Same as before), persisting until activated (Same as before). Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 20m range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, a new, unempowered Explosion Circle appears on all enemies hit.
    Strengths:
    - Does decent, Area of Effect damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.

    Name: Seeker Circle.
    Rank: B+.
    Type: Arcane, Offensive, Multi-target.
    Range: 200 meters.
    Speed: 150 m/s.
    Duration: 1.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within range, targeting different enemies if possible, each dealing 25% of B+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire 8 bolts of arcane magic, all of which acting the same and dealing 25% of B+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Signature Spells:
    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself (Still needs a speed), which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Multiplication Glyph, Hei.
    Rank: B (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Duration: Instant.
    Description: Aven reaches out toward a target Circle he created, creating (1/Rank) 3 exact copies of that Circle, all of which act identically in all respects to the original, in remaining duration and magnitude. (Since this essentially a copy effect you'll have to pay the original MP cost of the spell you are duplicating to do so x the amount of times you are duplicating it.)
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.


    _____________________________________________________________________________________

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    Aven Alveron

    1 Year Anniversary- Player -
    Lineage : Scholar's Spirit
    Position : None
    Posts : 222
    Guild : Fairy Tail
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    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Re: Circle Magic

    Post by Aven Alveron on 7th October 2018, 12:45 pm

    Bump. The edits your requested are done. The clarification on spell range is in the description of the magic, where it was previously stated that Circles must be placed, as in melee Range.


    _____________________________________________________________________________________


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    Johann

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    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic:

    Re: Circle Magic

    Post by Johann on 7th October 2018, 1:44 pm

    You missed some edits. Please bump the thread when you made ALL the required edits suggested.

    Spoiler:

    @Aven Alveron wrote: Circle Magic

    Primary Magic: Circle Magic.
    Secondary Magic: Radiance Magic.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair in melee range which activate either when physically touched, or when the caster manually activates them (which can only be done within a spell range of 150 meters from the caster). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range.

    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.

    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range.

    Lineage:
    Name: Scholar's Spirit

    Wielder: Aven Alveron.

    Description: In every world, there are countless drives and ambitions that move the hearts of sentient beings. Over the course of history, conquerors have sectioned the land, and visionaries have shaped society. All the while, in the background, scholars have advanced the world's knowledge, pursued the inner secrets of the universe and it's workings. Inheritors of the Scholar's collective spirit are intuitive, innovative, and curious beyond imagination, and cannot be tied down to simply one magic, and thrive by incorporating all of their knowledge into their craft. The major semblance of indication that someone is a Scholar is the ability to manipulate Magical information in Magic Circles using Glyphs. This craft, though naturally discovered by most inheritors of the Scholar's collective spirit, is as old as magic itself, though it holds no supreme power nor dominance to show for its long history. Instead, it offers the same, captivating promise to each reincarnation of the First Scholar: endless possibility.

    Minor Abilities:

    - Studious: Aven is able to read and comprehend text much faster than a normal person.

    - Quick Thinker: Aven's mind processes and exports information much quicker than a normal person, allowing him to devise clever strategies and counter-strategies even in the midst of combat.

    - Scholar's of Old: Aven is a reincarnation of the First Scholar, just as all inheritors before him. In times of great need, or grave importance, the knowledge, wisdom, or even memories of his predecessors may be recalled to his mind.

    - Grace of the First Scholar: Once every month, if Aven is unconscious and about to perish from his wounds, his subconscious can invoke the Grace of the First Scholar, causing a golden, spiritual visage of a previous Scholar to appear, returning his body to the minimum sustainable condition, and transporting him to a safe location. Afterward, he will be unable to use magic for an entire week.

    Major Abilities:

    - Absorption Glyph, Su: Aven's Magic Circles passively draw in the natural surrounding magic energy, storing 2.5% of Aven's maximum per post that they persist, up to a maximum of 10%. When they are successfully triggered, that energy is immediately transferred to Aven. (Applies at the end of each post. Circles that are triggered the same post they were created do not restore any mana.)

    - Rotation Glyph, Vec: Aven's Magic Circles gain a 20% User rank damage Shield made of residual magic each time he casts different type of magic than his previous cast, which drops off either after two consecutive posts of not casting magic or when he casts the same Magic Type twice.

    - Repetition Glyph, Lae: Aven's Magic Circles automatically reappear when they are triggered at their maximum duration.

    Usage: MP Recouperation, Shield, and Output Increase when used strategically.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle that he cast within 50 meters of himself, breaking that circle, to empower one of his active magic Circles within 50 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color.  The empowerment effect varies by spell.
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle that he cast within 50 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 50 meters of its original location.
    - Shuffle Glyph, Shu: Aven focuses his mind on a Circle within 50 meters of himself which he cast that hasn't been inscribed with the Shuffle Glyph, Shu, and wills it to teleport. The target Circle is inscribed with Shu, and instantly switches places with either Aven or another target Circle within 50 meters of target circle.
    - Iron Glyph, Loh: Aven spreads his magical aura to all Circles within 50 meters, causing them to bolster themselves. For the rest of the post, all magical and physical attacks pass harmlessly through the bolstered Circles without activating them.
    - Reduction Glyph, Si: Aven's mastery over the art of Circle Magic expedites the flow of magic through his body, reducing the cost of his spells by 50%.


    Spells:











    D-Rank Spells:
    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Duration: 3 posts, or two posts if Ball Lightning is triggered.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting five posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Duration: 3 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, the caster is instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    - Empowered Blink Circle: If Blink Circle is empowered, the caster will leave behind an un-empowered Blink Circle at the spot they teleported from, functioning the same as a normal cast Blink circle. (For example, Aven activates an empowered Blink circle that is attached to a tree, while he is standing next to a chair 20 meters away. He will teleport to the empowered blink circle on the tree, and another Blink circle will appear where he was standing next to the chair, already primed and ready to be activated. If he were to activate it, he would teleport back to the chair.)
    Strengths:
    - Can be used to create distance and dodge attacks.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Duration: 1 posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 5 posts. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, a second, un-empowered Overcharge Circle will appear at the same spot the empowered Overcharge Circle activated. (For example, if an Empowered Overcharge Circle activates on an enemy's chest, they will take a D-rank of damage, restore 5% of the enemy's magic power, then the circle will disappear. Then, a new Overcharge circle will appear in the same exact spot, but not empowered. If this new one is activated, it will deal a D-rank of damage, restore 5% of the enemy's magic power, then dissappear, but no new circle will take it's place, because it was not empowered.)
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hinderance to them.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Duration: 1 post.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion.
    - Empowered Inertia Circle: If Inertia Circle was empowered, the inertia loss persists for 1 post, causing the target to be completely weightless for the duration. (Until their next post, any target hit will be weightless. If hit, they will be thrown backward violently, but will not take damage. They can also fly into the air, but they cannot directly control their movement, making it more like a Zero Gravity effect.)
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    C-Rank Spells:
    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Duration:1 post.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living being within a 5m radius is healed for 1x C-rank healing.
    - Empowered Healing Circle: If Healing Circle was empowered, it heals for 2x C-rank healing.
    Strengths:
    - Provides a large amount of healing when used correctly.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Duration: 3 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living thing within C-rank single target range will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 125% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will be Frozen solid for 1 post.
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Duration: 1 Posts.
    [/b]Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle for the remainder of the post, holding any impaled enemies in place.
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    B-Rank Spells:
    Name: Rune of Poise.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff, and he looks fabulous in a suit.

    Name: Rune of Velocity.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff.

    Name: Rune of Speed.
    Rank: B.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven's affinity for magic grants him a 60% speed buff.

    Advanced Spells:
    Name: Rune of Influx.
    Rank: D+.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self.
    Speed: Instant.
    Duration: 3 posts.
    Description: Aven temporarily imbues himself with the Glyph of Influx, granting him a 75% Spell Damage Buff.
    Strengths:
    - Good for sudden, unexpected burst of damage.
    Weaknesses:
    - Only lasts a short time.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Duration: 1 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 20m range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, a new, unempowered Explosion Circle appears on all enemies hit.
    Strengths:
    - Does decent, Area of Effect damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.

    Name: Seeker Circle.
    Rank: B+.
    Type: Arcane, Offensive, Multi-target.
    Range: 200 meters.
    Speed: 150 m/s.
    Duration: 1.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within range, targeting different enemies if possible, each dealing 25% of B+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire 8 bolts of arcane magic, all of which acting the same and dealing 25% of B+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Signature Spells:
    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself, which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Multiplication Glyph, Hei.
    Rank: B (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Duration: Instant.
    Description: Aven reaches out toward a target Circle he created, creating up to (1/Rank) 3 exact copies of that Circle, all of which act identically in all respects to the original, in remaining duration and magnitude. Aven must expend magic power equal to the original spell's cost for each copy he creates.
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.
    - Costs an inordinate amount of Magic Power.


    _____________________________________________________________________________________

    avatar
    Aven Alveron

    1 Year Anniversary- Player -
    Lineage : Scholar's Spirit
    Position : None
    Posts : 222
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Re: Circle Magic

    Post by Aven Alveron on 7th October 2018, 2:28 pm

    Bump, sorry about missing those! It should be good now!


    _____________________________________________________________________________________


    Golden Lacrima (https://www.fairytail-rp.com/t14655p200-the-general-store#336395) until July, 12th, 2019 (Darn you, Markus, I'll get you back for this!)
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    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
    Lineage : ★ Roaring Rage Of The Resurrected ★
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    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Re: Circle Magic

    Post by Fluffy on 7th October 2018, 4:16 pm

    To finish this grading off things are being handled by me, lets have a good time and get this done quickly as possible for you. Grading done in this color.
    @Aven Alveron wrote: Circle Magic

    Primary Magic: Circle Magic.
    Secondary Magic: Radiance Magic.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair in melee range which activate either when physically touched, or when the caster manually activates them (which can only be done within a spell range of 150 meters from the caster). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range. Because of Range rules, you can only activate a PvP circle if you are within it's rank's range of it, otherwise it is a loophole to range rules, since magic is graded for PvP please change the ability to activate any circle you wish from 150 meters )

    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.

    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range.

    Lineage:
    Name: Scholar's Spirit

    Wielder: Aven Alveron.

    Description: In every world, there are countless drives and ambitions that move the hearts of sentient beings. Over the course of history, conquerors have sectioned the land, and visionaries have shaped society. All the while, in the background, scholars have advanced the world's knowledge, pursued the inner secrets of the universe and it's workings. Inheritors of the Scholar's collective spirit are intuitive, innovative, and curious beyond imagination, and cannot be tied down to simply one magic, and thrive by incorporating all of their knowledge into their craft. The major semblance of indication that someone is a Scholar is the ability to manipulate Magical information in Magic Circles using Glyphs. This craft, though naturally discovered by most inheritors of the Scholar's collective spirit, is as old as magic itself, though it holds no supreme power nor dominance to show for its long history. Instead, it offers the same, captivating promise to each reincarnation of the First Scholar: endless possibility.

    Minor Abilities:

    - Studious: Aven is able to read and comprehend text much faster than a normal person.

    - Quick Thinker: Aven's mind processes and exports information much quicker than a normal person, allowing him to devise clever strategies and counter-strategies even in the midst of combat.

    - Scholar's of Old: Aven is a reincarnation of the First Scholar, just as all inheritors before him. In times of great need, or grave importance, the knowledge, wisdom, or even memories of his predecessors may be recalled to his mind.

    - Grace of the First Scholar: Once every month, if Aven is unconscious and about to perish from his wounds, his subconscious can invoke the Grace of the First Scholar, causing a golden, spiritual visage of a previous Scholar to appear, returning his body to the minimum sustainable condition, and transporting him to a safe location. Afterward, he will be unable to use magic for an entire week.

    Major Abilities:

    - Absorption Glyph, Su: Aven's Magic Circles passively draw in the natural surrounding magic energy, storing 2.5% of Aven's maximum per post that they persist, up to a maximum of 10%. When they are successfully triggered, that energy is immediately transferred to Aven. (Applies at the end of each post. Circles that are triggered the same post they were created do not restore any mana.)

    - Rotation Glyph, Vec: Aven's Magic Circles gain a 20% User rank damage Shield made of residual magic each time he casts different type of magic than his previous cast, which drops off either after two consecutive posts of not casting magic or when he casts the same Magic Type twice.

    - Repetition Glyph, Lae: Aven's Magic Circles automatically reappear when they are triggered at their maximum duration.

    Usage: MP Recouperation, Shield, and Output Increase when used strategically.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle that he cast with Magic Power within 50 meters of himself, breaking that circle, to empower one of his active magic Circles within 50 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color.  The empowerment effect varies by spell.
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle that he cast within 50 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 50 meters of its original location.
    - Shuffle Glyph, Shu: Aven focuses his mind on a Circle within 50 meters of himself which he cast that hasn't been inscribed with the Shuffle Glyph, Shu, and wills it to teleport. The target Circle is inscribed with Shu, and instantly switches places with either Aven or another target Circle within 50 meters of target circle.
    - Iron Glyph, Loh: Aven spreads his magical aura to all Circles within 50 meters, causing them to bolster themselves. For the rest of the post, all magical and physical attacks pass harmlessly through the bolstered Circles without activating them.
    - Reduction Glyph, Si: Aven's mastery over the art of Circle Magic expedites the flow of magic through his body, reducing the cost of his spells by 50%.


    Spells:










    D-Rank Spells:
    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts, or two posts if Ball Lightning is triggered.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 3 posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, if the caster is  instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.Please specify the distance in which you can teleport.
    - Empowered Blink Circle: If Blink Circle is empowered, the caster will leave behind an un-empowered Blink Circle at the spot they teleported from, functioning the same as a normal cast Blink circle. (For example, Aven activates an empowered Blink circle that is attached to a tree, while he is standing next to a chair 15 meters away. He will teleport to the empowered blink circle on the tree, and another Blink circle will appear where he was standing next to the chair, already primed and ready to be activated. If he were to activate it, he would teleport back to the chair.) Due to copying spells being something that is done within normal spells, and that those normal spells are denied any other effects, spells can not be duplicated via empowerment, otherwise it serves as a loophole. Please change what the empowerment for this spell is.
    Strengths:
    - Can be used to create distance and dodge attacks.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 1 post. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, a second, un-empowered Overcharge Circle will appear at the same spot the empowered Overcharge Circle activated. (For example, if an Empowered Overcharge Circle activates on an enemy's chest, they will take a D-rank of damage, restore 5% of the enemy's magic power, then the circle will disappear. Then, a new Overcharge circle will appear in the same exact spot, but not empowered. If this new one is activated, it will deal a D-rank of damage, restore 5% of the enemy's magic power, then dissappear, but no new circle will take it's place, because it was not empowered.)As stated on a prior spell, you can not duplicate spells via empowerment, please change what empowerment does for this spell.
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hinderance to them.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 post.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion. Is this an immobilization? Please specify.
    - Empowered Inertia Circle: If Inertia Circle was empowered, the inertia loss persists for 1 post, causing the target to be completely weightless for the duration. (Until their next post, any target hit will be weightless. If hit, they will be thrown backward violently, but will not take damage. They can also fly into the air, but they cannot directly control their movement, making it more like a Zero Gravity effect.) Knockbacks are not effects, thus they can not be a result of your empowerment ability, so if this does anything besides a fluff strictly visual effect in towards of being thrown back, please change it.
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    C-Rank Spells:
    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration:1 post.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living being within a 5m radius is healed for 1x C-rank healing.
    - Empowered Healing Circle: If Healing Circle was empowered, it heals for 1.5x C-rank healing. Buff's/increases are not effects thus they can not be effects of your empowerment ability, please change this.
    Strengths:
    - Provides a large amount of healing when used correctly.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living thing within C-rank single target range will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 100% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will be Frozen solid for 1 post and take an additional 50% C-rank damage. You can not add buffs to the damage dealt via your empowerment ability. Please remove the damage portion.
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 Posts.
    [/b]Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle for the remainder of the post, holding any impaled enemies in place.
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    B-Rank Spells:
    Name: Rune of Poise.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff, and he looks fabulous in a suit.

    Name: Rune of Velocity.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff.

    Name: Rune of Speed.
    Rank: B.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self Cast.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven's affinity for magic grants him a 60% speed buff.

    Advanced Spells:
    Name: Rune of Influx.
    Rank: D+.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven temporarily imbues himself with the Glyph of Influx, granting him a 75% Spell Damage Buff.
    Strengths:
    - Good for sudden, unexpected burst of damage.
    Weaknesses:
    - Only lasts a short time.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 20m range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, a new, unempowered Explosion Circle appears on all enemies hit.As mentioned in past portions of the grading, spells can not be duplicated via your ability so please change what the empowerment for this spell does.
    Strengths:
    - Does decent, Area of Effect damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.

    Name: Seeker Circle.
    Rank: B+.
    Type: Arcane, Offensive, Multi-target.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within 200 meters at 150 m/s, targeting different enemies if possible, each dealing 25% of B+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire 8 bolts of arcane magic, all of which acting the same and dealing 25% of B+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Signature Spells:
    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself, which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Multiplication Glyph, Hei.
    Rank: B (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Range: 200 meters.
    Speed: Instant.
    Duration: Instant.
    Description: Aven reaches out toward a target Circle he created, creating up to (1/Rank) 3 exact copies of that Circle, all of which act identically in all respects to the original, in remaining duration and magnitude. Aven must expend magic power equal to the original spell's cost for each copy he creates. Just copying a single spell a single time is something that takes up a spell slot of it's own, you can not create multiple copies with the same spell, just one copy.
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.
    - Costs an inordinate amount of Magic Power.


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★  You Created Me, Something I Would Have Never Seen.  ★
    avatar
    Aven Alveron

    1 Year Anniversary- Player -
    Lineage : Scholar's Spirit
    Position : None
    Posts : 222
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Re: Circle Magic

    Post by Aven Alveron on 7th October 2018, 5:31 pm

    Hey, so, I did all the things that Johann asked, I was wondering why I have a different grader now, I'm kinda confused...


    _____________________________________________________________________________________


    Golden Lacrima (https://www.fairytail-rp.com/t14655p200-the-general-store#336395) until July, 12th, 2019 (Darn you, Markus, I'll get you back for this!)
    avatar
    Aven Alveron

    1 Year Anniversary- Player -
    Lineage : Scholar's Spirit
    Position : None
    Posts : 222
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Re: Circle Magic

    Post by Aven Alveron on 7th October 2018, 7:43 pm

    Bump, all edits have been made, including a reparation that all Circles can only be activated within their specific spell range!


    _____________________________________________________________________________________


    Golden Lacrima (https://www.fairytail-rp.com/t14655p200-the-general-store#336395) until July, 12th, 2019 (Darn you, Markus, I'll get you back for this!)
    avatar
    Aven Alveron

    1 Year Anniversary- Player -
    Lineage : Scholar's Spirit
    Position : None
    Posts : 222
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Re: Circle Magic

    Post by Aven Alveron on 7th October 2018, 9:01 pm

    Wait, there was an errant [/b]. Bump, now it's done.


    _____________________________________________________________________________________


    Golden Lacrima (https://www.fairytail-rp.com/t14655p200-the-general-store#336395) until July, 12th, 2019 (Darn you, Markus, I'll get you back for this!)
    avatar
    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
    Lineage : ★ Roaring Rage Of The Resurrected ★
    Position : None
    Posts : 604
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 26,387.5

    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Re: Circle Magic

    Post by Fluffy on 15th October 2018, 8:18 pm

    Alright, nearly done just one more set of tiny things. Also, moderator changes can happen during grading, its a normal part of the site that occasionally happens as we are a team.

    @Aven Alveron wrote: Circle Magic

    Primary Magic: Circle Magic.
    Secondary Magic: Radiance Magic.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair in melee range which activate either when physically touched, or when the caster manually activates them (which can only be done within the specific Circle's spell range). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range.

    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.

    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range.

    Lineage:
    Name: Scholar's Spirit

    Wielder: Aven Alveron.

    Description: In every world, there are countless drives and ambitions that move the hearts of sentient beings. Over the course of history, conquerors have sectioned the land, and visionaries have shaped society. All the while, in the background, scholars have advanced the world's knowledge, pursued the inner secrets of the universe and it's workings. Inheritors of the Scholar's collective spirit are intuitive, innovative, and curious beyond imagination, and cannot be tied down to simply one magic, and thrive by incorporating all of their knowledge into their craft. The major semblance of indication that someone is a Scholar is the ability to manipulate Magical information in Magic Circles using Glyphs. This craft, though naturally discovered by most inheritors of the Scholar's collective spirit, is as old as magic itself, though it holds no supreme power nor dominance to show for its long history. Instead, it offers the same, captivating promise to each reincarnation of the First Scholar: endless possibility.

    Minor Abilities:

    - Studious: Aven is able to read and comprehend text much faster than a normal person.

    - Quick Thinker: Aven's mind processes and exports information much quicker than a normal person, allowing him to devise clever strategies and counter-strategies even in the midst of combat.

    - Scholar's of Old: Aven is a reincarnation of the First Scholar, just as all inheritors before him. In times of great need, or grave importance, the knowledge, wisdom, or even memories of his predecessors may be recalled to his mind.

    - Grace of the First Scholar: Once every month, if Aven is unconscious and about to perish from his wounds, his subconscious can invoke the Grace of the First Scholar, causing a golden, spiritual visage of a previous Scholar to appear, returning his body to the minimum sustainable condition, and transporting him to a safe location. Afterward, he will be unable to use magic for an entire week.

    Major Abilities:

    - Absorption Glyph, Su: Aven's Magic Circles passively draw in the natural surrounding magic energy, storing 2.5% of Aven's maximum per post that they persist, up to a maximum of 10%. When they are successfully triggered, that energy is immediately transferred to Aven. (Applies at the end of each post. Circles that are triggered the same post they were created do not restore any mana.)

    - Rotation Glyph, Vec: Aven's Magic Circles gain a 20% User rank damage Shield made of residual magic each time he casts different type of magic than his previous cast, which drops off either after two consecutive posts of not casting magic or when he casts the same Magic Type twice.

    - Repetition Glyph, Lae: Aven's Magic Circles automatically reappear when they are triggered at their maximum duration.

    Usage: MP Recouperation, Shield, and Output Increase when used strategically.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle that he cast with Magic Power within 50 meters of himself, breaking that circle, to empower one of his active magic Circles within 50 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color.  The empowerment effect varies by spell.
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle that he cast within 50 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 50 meters of its original location.
    - Shuffle Glyph, Shu: Aven focuses his mind on a Circle within 50 meters of himself which he cast that hasn't been inscribed with the Shuffle Glyph, Shu, and wills it to teleport. The target Circle is inscribed with Shu, and instantly switches places with either Aven or another target Circle within 50 meters of target circle.
    - Iron Glyph, Loh: Aven spreads his magical aura to all Circles within 50 meters, causing them to bolster themselves. For the rest of the post, all magical and physical attacks pass harmlessly through the bolstered Circles without activating them.
    - Reduction Glyph, Si: Aven's mastery over the art of Circle Magic expedites the flow of magic through his body, reducing the cost of his spells by 50%.


    Spells:











    D-Rank Spells:
    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts, or two posts if Ball Lightning is triggered.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 3 posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, if the caster is within 15 meters, they are instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    - Empowered Blink Circle: If Blink Circle is empowered, when Aven steps on it, a person sized puff of magical rainbow confetti rains down around where he was standing when he teleported, doing nothing extra in particular.
    Strengths:
    - Can be used to create distance and dodge attacks.
    - Is great for parties.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 1 post. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, makes a silly bubble sound when it hits the target, doing nothing extra in particular.
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hindrance to them.
    - The popping noise is really annoying sometimes.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 post.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion, immobilizing the those objects for a split second.
    - Empowered Inertia Circle: If Inertia Circle was empowered, every object hit by it that can't define the word "Inertia" feels inferior, as they should. Please note it can not change the feelings of player/event controlled NPC characters without player permission.
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    C-Rank Spells:
    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration:1 post.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living being within a 5m radius is healed for 1x C-rank healing.
    - Empowered Healing Circle: If Healing Circle was empowered, a soothing disembodied female voice calls out, "Live!" when the spell activates.
    Strengths:
    - Provides a a good amount of healing.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.
    - Aven doesn't know where the voice comes from, it's just a weird quirk of the spell's coding he hasn't figured out yet.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living thing within C-rank single target range will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 125% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will be Frozen solid for 1 post, and the song, "Ice Ice Baby" will begin to play, starting from the words, "Alright, stop, collaborate, and listen!".
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    - If empowered, the enemy is, indeed, forced to stop, collaborate, and listen.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.
    - It's Vanilla Ice's only good song.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 Posts.
    Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle for the remainder of the post, holding any impaled enemies in place.
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    B-Rank Spells:
    Name: Rune of Poise.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff, and he looks fabulous in a suit.

    Name: Rune of Velocity.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff.

    Name: Rune of Speed.
    Rank: B.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self Cast.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven's affinity for magic grants him a 60% speed buff.

    Advanced Spells:
    Name: Rune of Influx.
    Rank: D+.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven temporarily imbues himself with the Glyph of Influx, granting him a 75% Spell Damage Buff.
    Strengths:
    - Good for sudden, unexpected burst of damage.
    Weaknesses:
    - Only lasts a short time.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 100 meter range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, the explosion is unnecessarily fiery and boisterous, but can be successfully dodged if one makes a leap off a tall building. Please edit out the makes a leap off tall building part, as it can be interpreted as demanding there is only one way to dodge this attack which is not allowed.
    Strengths:
    - Good AoE damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.
    - Michael Bay is currently filing a lawsuit, and Aven's lawyer has informed him that he should not comment on additional inquiries.

    Name: Seeker Circle.
    Rank: B+.
    Type: Arcane, Offensive, Multi-target.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within 200 meters at 150 m/s, targeting different enemies if possible, each dealing 25% of B+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire up to 20 bolts of arcane magic, all of which acting the same and dealing 25% of B+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Signature Spells:
    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself, which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Multiplication Glyph, Hei.
    Rank: B (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Range: 200 meters.
    Speed: Instant.
    Duration: Instant.
    Description: Aven reaches out toward a target Circle he created, creating an exact copy of that Circle, which acts identically in all respects to the original, in remaining duration and magnitude. Aven must expend magic power equal to the original spell's cost.
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.
    - Costs an inordinate amount of Magic Power.


    _____________________________________________________________________________________

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    ★  You Created Me, Something I Would Have Never Seen.  ★
    avatar
    Aven Alveron

    1 Year Anniversary- Player -
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    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Re: Circle Magic

    Post by Aven Alveron on 15th October 2018, 10:36 pm

    Bump, both edits are finished!


    _____________________________________________________________________________________


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    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Re: Circle Magic

    Post by Fluffy on 19th October 2018, 11:23 am

    This should be the very last one. Thanks for cooperating <33.

    @Aven Alveron wrote: Circle Magic

    Primary Magic: Circle Magic.
    Secondary Magic: Radiance Magic.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair in melee range which activate either when physically touched, or when the caster manually activates them (which can only be done within the specific Circle's spell range). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range.

    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.

    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range.

    Lineage:
    Name: Scholar's Spirit

    Wielder: Aven Alveron.

    Description: In every world, there are countless drives and ambitions that move the hearts of sentient beings. Over the course of history, conquerors have sectioned the land, and visionaries have shaped society. All the while, in the background, scholars have advanced the world's knowledge, pursued the inner secrets of the universe and it's workings. Inheritors of the Scholar's collective spirit are intuitive, innovative, and curious beyond imagination, and cannot be tied down to simply one magic, and thrive by incorporating all of their knowledge into their craft. The major semblance of indication that someone is a Scholar is the ability to manipulate Magical information in Magic Circles using Glyphs. This craft, though naturally discovered by most inheritors of the Scholar's collective spirit, is as old as magic itself, though it holds no supreme power nor dominance to show for its long history. Instead, it offers the same, captivating promise to each reincarnation of the First Scholar: endless possibility.

    Minor Abilities:

    - Studious: Aven is able to read and comprehend text much faster than a normal person.

    - Quick Thinker: Aven's mind processes and exports information much quicker than a normal person, allowing him to devise clever strategies and counter-strategies even in the midst of combat.

    - Scholar's of Old: Aven is a reincarnation of the First Scholar, just as all inheritors before him. In times of great need, or grave importance, the knowledge, wisdom, or even memories of his predecessors may be recalled to his mind.

    - Grace of the First Scholar: Once every month, if Aven is unconscious and about to perish from his wounds, his subconscious can invoke the Grace of the First Scholar, causing a golden, spiritual visage of a previous Scholar to appear, returning his body to the minimum sustainable condition, and transporting him to a safe location. Afterward, he will be unable to use magic for an entire week.

    Major Abilities:

    - Absorption Glyph, Su: Aven's Magic Circles passively draw in the natural surrounding magic energy, storing 2.5% of Aven's maximum per post that they persist, up to a maximum of 10%. When they are successfully triggered, that energy is immediately transferred to Aven. (Applies at the end of each post. Circles that are triggered the same post they were created do not restore any mana.)

    - Rotation Glyph, Vec: Aven's Magic Circles gain a 20% User rank damage Shield made of residual magic each time he casts different type of magic than his previous cast, which drops off either after two consecutive posts of not casting magic or when he casts the same Magic Type twice.

    - Repetition Glyph, Lae: Aven's Magic Circles automatically reappear when they are triggered at their maximum duration.

    Usage: MP Recouperation, Shield, and Output Increase when used strategically.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle that he cast with Magic Power within 50 meters of himself, breaking that circle, to empower one of his active magic Circles within 50 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color.  The empowerment effect varies by spell.
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle that he cast within 50 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 50 meters of its original location.
    - Shuffle Glyph, Shu: Aven focuses his mind on a Circle within 50 meters of himself which he cast that hasn't been inscribed with the Shuffle Glyph, Shu, and wills it to teleport. The target Circle is inscribed with Shu, and instantly switches places with either Aven or another target Circle within 50 meters of target circle.
    - Iron Glyph, Loh: Aven spreads his magical aura to all Circles within 50 meters, causing them to bolster themselves. For the rest of the post, all magical and physical attacks pass harmlessly through the bolstered Circles without activating them.
    - Reduction Glyph, Si: Aven's mastery over the art of Circle Magic expedites the flow of magic through his body, reducing the cost of his spells by 50%.


    Spells:












    D-Rank Spells:
    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts, or two posts if Ball Lightning is triggered.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 3 posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, if the caster is within 15 meters, they are instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    - Empowered Blink Circle: If Blink Circle is empowered, when Aven steps on it, a person sized puff of magical rainbow confetti rains down around where he was standing when he teleported, doing nothing extra in particular.
    Strengths:
    - Can be used to create distance and dodge attacks.
    - Is great for parties.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 1 post. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, makes a silly bubble sound when it hits the target, doing nothing extra in particular.
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hindrance to them.
    - The popping noise is really annoying sometimes.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 post.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion, immobilizing the those objects for a split second.
    - Empowered Inertia Circle: If Inertia Circle was empowered, every object hit by it that can't define the word "Inertia" feels inferior, as they should. (Players and Event NPCs may choose to ignore this effect, though doing so only reinforces the assertion.) No adding consequences within your magic to someone ignoring an effect.
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    C-Rank Spells:
    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration:1 post.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living being within a 5m radius is healed for 1x C-rank healing.
    - Empowered Healing Circle: If Healing Circle was empowered, a soothing disembodied female voice calls out, "Live!" when the spell activates.
    Strengths:
    - Provides a a good amount of healing.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.
    - Aven doesn't know where the voice comes from, it's just a weird quirk of the spell's coding he hasn't figured out yet.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living thing within C-rank single target range will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 125% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will be Frozen solid for 1 post, and the song, "Ice Ice Baby" will begin to play, starting from the words, "Alright, stop, collaborate, and listen!".
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    - If empowered, the enemy is, indeed, forced to stop, collaborate, and listen.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.
    - It's Vanilla Ice's only good song.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 Posts.
    Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle for the remainder of the post, holding any impaled enemies in place.
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    B-Rank Spells:
    Name: Rune of Poise.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff, and he looks fabulous in a suit.

    Name: Rune of Velocity.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff.

    Name: Rune of Speed.
    Rank: B.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self Cast.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven's affinity for magic grants him a 60% speed buff.

    Advanced Spells:
    Name: Rune of Influx.
    Rank: D+.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven temporarily imbues himself with the Glyph of Influx, granting him a 75% Spell Damage Buff.
    Strengths:
    - Good for sudden, unexpected burst of damage.
    Weaknesses:
    - Only lasts a short time.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 100 meter range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, the explosion is unnecessarily fiery and boisterous, but can be successfully dodged if one makes a leap off a tall building. This ability may also, obviously, be dodged in countless other standard, mundane ways, such as stepping lightly to the side, or turning around and donning a pair of snazzy sunglasses.
    Strengths:
    - Good AoE damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.
    - Michael Bay is currently filing a lawsuit, and Aven's lawyer has informed him that he should not comment on additional inquiries.

    Name: Seeker Circle.
    Rank: B+.
    Type: Arcane, Offensive, Multi-target.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within 200 meters at 150 m/s, targeting different enemies if possible, each dealing 25% of B+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire up to 20 bolts of arcane magic, all of which acting the same and dealing 25% of B+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Signature Spells:
    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself, which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Multiplication Glyph, Hei.
    Rank: B (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Range: 200 meters.
    Speed: Instant.
    Duration: Instant.
    Description: Aven reaches out toward a target Circle he created, creating an exact copy of that Circle, which acts identically in all respects to the original, in remaining duration and magnitude. Aven must expend magic power equal to the original spell's cost.
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.
    - Costs an inordinate amount of Magic Power.


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★  You Created Me, Something I Would Have Never Seen.  ★
    avatar
    Aven Alveron

    1 Year Anniversary- Player -
    Lineage : Scholar's Spirit
    Position : None
    Posts : 222
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1825

    Character Sheet
    First Magic: Circle Magic.
    Second Magic: Radiance.
    Third Magic:

    Re: Circle Magic

    Post by Aven Alveron on 19th October 2018, 11:36 am

    Wow. Bump. Edits are made.


    _____________________________________________________________________________________


    Golden Lacrima (https://www.fairytail-rp.com/t14655p200-the-general-store#336395) until July, 12th, 2019 (Darn you, Markus, I'll get you back for this!)
    avatar
    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be On Lester's Friends List- Player -
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    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Re: Circle Magic

    Post by Fluffy on 19th October 2018, 11:46 am

    Approved.
    Spoiler:

    @Aven Alveron wrote: Circle Magic

    Primary Magic: Circle Magic.
    Secondary Magic: Radiance Magic.
    Caster or Holder: Caster.
    Description: Aven is a very practical kind of wizard, and believes that cunning and strategy win fights, but was not born with any innate magical talents. Instead, he decided to develop his own kind of magic, using the very basis of magic casting itself: the magic circle. By studying the symbols and syntax behind magic circles, he was able to construct his own to tailor to specific situations and opponents. Circle Magic, as a result, is as versatile as it's user's ingenuity, but limited by their knowledge and progress: it allows the user to place magic circles on objects or in midair in melee range which activate either when physically touched, or when the caster manually activates them (which can only be done within the specific Circle's spell range). Each magic circle has a different effect and a different color, depending on how it was constructed, and is visible to the naked eye. The required magic power for a Circle's activation is expended immediately upon setting it, which must be done in point blank range.

    Strengths:
    - Versatility: Circle Magic gives the caster access to many different kinds of magic, making them difficult to predict: while one could assume that a Fire Wizard will attack with just one kind of magic, fire, a Circle Wizard may use any number of magics in quick succession.
    - Range: Circle Magic can be activated from a distance with little warning, and can be placed on any surface, forcing the opponent to pay close attention to their surroundings, and less attention to Aven himself, lest they be caught in a trap he sets.
    - Automatic Activation: Circle Magics function independently from their wizard once set, meaning that even if the caster becomes indisposed, the magics will be active until it expires.

    Weaknesses:
    - Dueling Proficiency: Circle Magic relies on remote activation and prediction of one's opponent. As the number of enemies increases, Circle Magic becomes increasingly obsolete.
    - Time Constraint: Circle Magic needs to be placed somewhere in order to work. Should an opponent press the attack on him, his Circle magic becomes much less effective.
    - Visibility: The circles themselves are visible to all observers, so they can be easily avoided if paid the proper attention.
    - Range Constraint: Circles can only be activated manually within their range.

    Lineage:
    Name: Scholar's Spirit

    Wielder: Aven Alveron.

    Description: In every world, there are countless drives and ambitions that move the hearts of sentient beings. Over the course of history, conquerors have sectioned the land, and visionaries have shaped society. All the while, in the background, scholars have advanced the world's knowledge, pursued the inner secrets of the universe and it's workings. Inheritors of the Scholar's collective spirit are intuitive, innovative, and curious beyond imagination, and cannot be tied down to simply one magic, and thrive by incorporating all of their knowledge into their craft. The major semblance of indication that someone is a Scholar is the ability to manipulate Magical information in Magic Circles using Glyphs. This craft, though naturally discovered by most inheritors of the Scholar's collective spirit, is as old as magic itself, though it holds no supreme power nor dominance to show for its long history. Instead, it offers the same, captivating promise to each reincarnation of the First Scholar: endless possibility.

    Minor Abilities:

    - Studious: Aven is able to read and comprehend text much faster than a normal person.

    - Quick Thinker: Aven's mind processes and exports information much quicker than a normal person, allowing him to devise clever strategies and counter-strategies even in the midst of combat.

    - Scholar's of Old: Aven is a reincarnation of the First Scholar, just as all inheritors before him. In times of great need, or grave importance, the knowledge, wisdom, or even memories of his predecessors may be recalled to his mind.

    - Grace of the First Scholar: Once every month, if Aven is unconscious and about to perish from his wounds, his subconscious can invoke the Grace of the First Scholar, causing a golden, spiritual visage of a previous Scholar to appear, returning his body to the minimum sustainable condition, and transporting him to a safe location. Afterward, he will be unable to use magic for an entire week.

    Major Abilities:

    - Absorption Glyph, Su: Aven's Magic Circles passively draw in the natural surrounding magic energy, storing 2.5% of Aven's maximum per post that they persist, up to a maximum of 10%. When they are successfully triggered, that energy is immediately transferred to Aven. (Applies at the end of each post. Circles that are triggered the same post they were created do not restore any mana.)

    - Rotation Glyph, Vec: Aven's Magic Circles gain a 20% User rank damage Shield made of residual magic each time he casts different type of magic than his previous cast, which drops off either after two consecutive posts of not casting magic or when he casts the same Magic Type twice.

    - Repetition Glyph, Lae: Aven's Magic Circles automatically reappear when they are triggered at their maximum duration.

    Usage: MP Recouperation, Shield, and Output Increase when used strategically.

    Unique Abilities:
    - Destruction Glyph, Rho: Aven siphons the magic power from any magic circle that he cast with Magic Power within 50 meters of himself, breaking that circle, to empower one of his active magic Circles within 50 meters with the power of the syntax Glyph Rho, causing the circle to pulse it's color.  The empowerment effect varies by spell.
    - Translocation Glyph, Sek: Aven focuses his mind on a Circle that he cast within 50 meters that has not been inscribed with the Translocation Glyph, Sek, and wills it to trans-locate. The target Circle is inscribed with Sek, and instantly teleports to a new location within 50 meters of its original location.
    - Shuffle Glyph, Shu: Aven focuses his mind on a Circle within 50 meters of himself which he cast that hasn't been inscribed with the Shuffle Glyph, Shu, and wills it to teleport. The target Circle is inscribed with Shu, and instantly switches places with either Aven or another target Circle within 50 meters of target circle.
    - Iron Glyph, Loh: Aven spreads his magical aura to all Circles within 50 meters, causing them to bolster themselves. For the rest of the post, all magical and physical attacks pass harmlessly through the bolstered Circles without activating them.
    - Reduction Glyph, Si: Aven's mastery over the art of Circle Magic expedites the flow of magic through his body, reducing the cost of his spells by 50%.


    Spells:













    D-Rank Spells:
    Name: Lightning Circle.
    Rank: D.
    Type: Lightning, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts, or two posts if Ball Lightning is triggered.
    Description: A bright yellow magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 3 posts. Upon being triggered, lighting will surge from the Circle, zapping the closest target within five meters for D rank damage. If nothing is within five meters, the lightning will become Ball Lightning, and float in place for two posts, damaging the first thing to contact it.
    - Empowered Lightning Circle: If Lightning Circle is empowered, any enemy hit by it is stunned for 1 post.
    Strengths:
    - Can be used to stun enemies in order to counter attack and create time to plan ahead.
    Weaknesses:
    - Is short range.
    - Is Single target.

    Name: Blink Circle
    Rank: D.
    Type: Spacial, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 Posts.
    Description: A purple magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, if the caster is within 15 meters, they are instantly teleported onto the circle. If broken, whatever broke it will be forcibly teleported in front of the caster, the violent nature of which would daze a creature for 1 post.
    - Empowered Blink Circle: If Blink Circle is empowered, when Aven steps on it, a person sized puff of magical rainbow confetti rains down around where he was standing when he teleported, doing nothing extra in particular.
    Strengths:
    - Can be used to create distance and dodge attacks.
    - Is great for parties.
    Weaknesses:
    - Can be easily broken if an object is thrown at it.
    - If they pay attention to where the Circle is placed, the enemy will know exactly where the caster will be.

    Name: Overcharge Circle.
    Rank: D.
    Type: Arcane, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An azure blue magic circle, two feet in diameter, appears wherever the magic is enacted, persisting 1 post. Upon activation, viscious azure magic energy will flow into the nearest target within 5 meters, dealing D rank damage, but restoring 5% of the target's magic power.
    - Empowered Overcharge Circle: If Overcharge Circle was empowered, makes a silly bubble sound when it hits the target, doing nothing extra in particular.
    Strengths:
    - Deals good damage.
    Weaknesses:
    - In addition to dealing damage, it restores magic energy to the opponent, so if used incorrectly, it could be more of a help than a hindrance to them.
    - The popping noise is really annoying sometimes.

    Name: Inertia Circle
    Rank: D.
    Type: Gravity, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 post.
    Description: A silver magic circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, every object in a two foot diameter sphere (Which does not exceed a maximum of five hundred pounds) loses all inertia and velocity, effectively and safely halting all motion, immobilizing those objects for a split second.
    - Empowered Inertia Circle: If Inertia Circle was empowered, every object hit by it that can't define the word "Inertia" feels inferior, as they should. (Players and Event NPCs may choose to ignore this effect, because some people just don't get the joke, and that's the joke.)
    Strengths:
    - Can be used to halt attacks.
    - Can be used to help allies avoid dangerous falls.
    Weaknesses:
    - Has a very small effect radius.
    - If used to stop the caster's fall, the caster is temporarily vulnerable to attack, as their movement is completely halted.
    - Has a weight limit, and cannot stop very large enemies.

    C-Rank Spells:
    Name: Healing Circle.
    Rank: C.
    Type: Healing, Defensive.
    Range: Touch Range.
    Speed: Instant.
    Duration:1 post.
    Description: A light green circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living being within a 5m radius is healed for 1x C-rank healing.
    - Empowered Healing Circle: If Healing Circle was empowered, a soothing disembodied female voice calls out, "Live!" when the spell activates.
    Strengths:
    - Provides a a good amount of healing.
    Weaknesses:
    - Takes time to charge up.
    - If an enemy is nearest to it's activation, they will be healed.
    - Aven doesn't know where the voice comes from, it's just a weird quirk of the spell's coding he hasn't figured out yet.

    Name: Frostbite Circle.
    Rank: C.
    Type: Ice, Offensive, Damage over Time.
    Range: Touch Range.
    Speed: Instant.
    Duration: 3 posts.
    Description: A light blue circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, the closest living thing within C-rank single target range will be inflicted with a terrible cold, which slowly chills their body over a period of 3 posts. The target takes no initial damage, but suffers 125% C-rank Damage the second and third post.
    - Empowered Frostbite Circle: If Frostbite Circle was empowered, on the third post, the target will be Frozen solid for 1 post, and the song, "Ice Ice Baby" will begin to play, starting from the words, "Alright, stop, collaborate, and listen!".
    Strengths:
    - Can provide good damage and incapacitate if used correctly.
    - If empowered, the enemy is, indeed, forced to stop, collaborate, and listen.
    Weaknesses:
    - Deals no inital damage.
    - The opponent has 3 posts to dispel the effect.
    - It's Vanilla Ice's only good song.

    Name: Spike Circle.
    Rank: C.
    Type: Metal, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 Posts.
    Description: A dark grey circle, two feet in diameter, appears wherever the magic was enacted, persisting until activated. Upon activation, a large 5 meter long steel spike will strike out at incredible speed perpendicularly to the center of the Circle, attempting to impale anything in it's path, but stopping after the first target struck, dealing 100% C-rank damage. The spike will then dissipate.
    - Empowered Spike Circle: If Spike Circle was empowered, the spike will remain anchored to the Circle for the remainder of the post, holding any impaled enemies in place.
    Strengths:
    - Deals good damage, and can hold an enemy in place.
    Weaknesses:
    - Can be dodged, even when triggered.
    - Aven can also be hit by the Spike, making it not very ideal for close combat.

    B-Rank Spells:
    Name: Rune of Poise.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff, and he looks fabulous in a suit.

    Name: Rune of Velocity.
    Rank: B.
    Type: Passive.
    Damage: None.
    Range: None.
    Speed: None.
    Duration: Indefinite.
    Description: Aven's affinity for magic grants him a 50% speed buff.

    Name: Rune of Speed.
    Rank: B.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self Cast.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven's affinity for magic grants him a 60% speed buff.

    Advanced Spells:
    Name: Rune of Influx.
    Rank: D+.
    Type: Active, Self Buff.
    Damage: None.
    Range: Self.
    Speed: Instant.
    Duration: 5 posts.
    Description: Aven temporarily imbues himself with the Glyph of Influx, granting him a 75% Spell Damage Buff.
    Strengths:
    - Good for sudden, unexpected burst of damage.
    Weaknesses:
    - Only lasts a short time.

    Name: Explosion Circle.
    Rank: C+.
    Type: Fire, Offensive.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1 posts.
    Description: An orange magic circle, two feet in diameter, appears wherever the magic is enacted, persisting until activated. Upon activation, an explosion will occur toward one side of the circle, damaging everything in a 100 meter range in that direction for 50% C-rank damage. The explosion will not spread to any place on the other side of the circle.
    - Empowered Explosion Circle: If Explosion Circle was empowered, the explosion is unnecessarily fiery and boisterous, but can be successfully dodged if one makes a leap off a tall building. This ability may also, obviously, be dodged in countless other standard, mundane ways, such as stepping lightly to the side, or turning around and donning a pair of snazzy sunglasses.
    Strengths:
    - Good AoE damage.
    Weaknesses:
    - Fires only in one direction.
    - Can also damage Aven if he is caught in the blast, therefore is nearly useless in close range combat.
    - Michael Bay is currently filing a lawsuit, and Aven's lawyer has informed him that he should not comment on additional inquiries.

    Name: Seeker Circle.
    Rank: B+.
    Type: Arcane, Offensive, Multi-target.
    Range: Touch Range.
    Speed: Instant.
    Duration: 1.
    Description: Aven creates a pure white circle, which, after half a second, fires four bolts of arcane magic that seek out the closest enemies within 200 meters at 150 m/s, targeting different enemies if possible, each dealing 25% of B+ Rank Damage.
    - Empowered Seeker Circle: If Seeker's Circle was empowered, it will instead fire up to 20 bolts of arcane magic, all of which acting the same and dealing 25% of B+ Rank Damage.
    Strengths:
    - Hard to dodge.
    Weaknesses:
    - Can be blocked, as the bolts move very predictably.
    - User has no control over what they hit, it is only proximity that determines it.

    Signature Spells:
    Name: Displacement Circle.
    Rank: D (Signature Spell)
    Type: Force, Defensive, Burst.
    Duration: Instant.
    Description: Aven creates a grey magic circle anywhere within a 15m range of himself, which instantly enacts a powerful force in the direction it is facing on every object within a 2m range in front of it. This force deals no damage, but will effectively cause them to fly approximately 5m in the direction the circle is facing, provided the object or person does not exceed 1000lb. (Anything exceeding 1000lb will simply be pushed a bit, and exceeding 1 Ton will be virtually unaffected.)
    Strengths:
    - Can be used as mobility or Enemy displacement.
    Weaknesses:
    - Deals no damage.
    - Has an effective weight limit.

    Name: Multiplication Glyph, Hei.
    Rank: B (Signature Spell, Scaling up to S)
    Type: Offensive, Defensive.
    Range: 200 meters.
    Speed: Instant.
    Duration: Instant.
    Description: Aven reaches out toward a target Circle he created, creating an exact copy of that Circle, which acts identically in all respects to the original, in remaining duration and magnitude. Aven must expend magic power equal to the original spell's cost.
    Strengths:
    - Can provide a significant advantage to Aven by creating more obstacles for opponents.
    Weaknesses:
    - Copies inherit the duration of copied Circles, so Circles that are about to expire's copies will also expire.
    - Has no standalone use.
    - Costs an inordinate amount of Magic Power.


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      Current date/time is 21st November 2018, 9:48 am