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    Soul of The Werewolf

    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    Soul of The Werewolf Empty Soul of The Werewolf

    Post by DOPPO Tue 31 Jan 2017 - 23:47

    Magic

    Primary Magic: Soul of The Werewolf
    Secondary Magic: - - -
    Caster or Holder: Caster
    Description:
    Soul of The Werewolf Untitl10
    (In order: Before Magic Use, During Magic Use, During Almighty Wolf)
    The Aux Clan, a group of men and women of Midian heritage, known for their beastly curse of the Fenrir. Every generation, a set number of boys and girls inherit the beastly power of the Fenrir spirit, a Norse demon that takes the form of a gigantic wolf. Many attributes come from such a power. Such as superhuman strength, speed, or resilience. Essentially, modern day werewolves. However, no member of the Aux had successfully inherited all three attributes. Most only excel at one or two, or perhaps all three (but all being weakened), leaving several combinations available to them. For example, a wizard that is both resilient and strong, but slow. A quick and offensive wizard, but it can only take so many hits. Much like a glass cannon, and so on. Ezra specializes in defense and offense, being able to take a hit while giving them. In groups, he would often be assigned as your typical 'DPS'.

    Ezra combines the curse of his people with his inheritance to bring massive power to the playing field. With the combination of both physical and magical attacks, Ezra becomes a powerful opponent to anyone. Ezra utilizes his environment to expand his arsenal, relies on his own resilience and power to strike enemies down, and trusts he can wear his enemy down without depending on his offensive capability.

    Strengths:

    • Ezra's offense normally relies on his environment, but also excels in hand to hand combat.


    • A strong defense is an unstoppable force. Beast of Man specializes in defense and stuns.


    • Ezra deals 25% more damage to Caster Wizards as opposed to Holder Wizards.

    Weaknesses:

    • Beast of Man specializes in defense and offense with the sacrifice of speed.


    • Ezra suffers 75% more damage from silver weapons.


    • Ezra suffers 15% more damage from monster slaying magics.


    • Ezra deals 25% less damage for silver armors.


    Lineage:

    Unique Abilities:

    • Bloodbath - When in the presence of blood, Ezra gains the ability to active Bloodbath. Ezra loses his rationality and reason when this UA is activated, given a 50% speed and offense boost while in this state, but also taking 35% more damage and 85% more damage from silver weapons. This ability reflects a true werewolf.



    • Superhuman Senses - As a werewolf, it is only essential to have superhuman senses! Ezra heightens his senses, and tunes into all of the human senses in order to succeed. His awareness has enhanced, and is able to detect even the slightest motions within 45 meters of himself. This includes sight, smell, taste, touch, hearing, etc. This makes it difficult to ambush him, and improves his reaction time. His enhanced sight makes it easy to follow targets that would normally be too fast for the eye to follow (able to observe fast targets at equal rank, lower rank, and one rank above).


      • Second Chance - At the beginning of any thread or duel, Second Chance is automatically applied after defensive spells have shattered. It lasts 6 posts, but has a 7 post cooldown. It can take up to 3 A-ranks before shattering, or the equivalent.



      • Strength of A Monster - With superhuman strength, Ezra is capable of lifting objects several time his size and weight and weaponize them. Any weaponized objects used for the intent of offense deals user ranked damage. Strength of A Monster, as shown, has immense strength. Ezra is able to smash his environment with his body, his maximum AoE being 45 meters. Deals no damage, just changes and destroys the environment and causes collateral damage.



      • Always A Step Ahead - Which each rank, Ezra's body parts that include the hands, feet, or mouth, adjusts to deal 50% user ranked spell damage.



      ”Signature Spells”:

      ”D-rank”:


      C-rank:

      B-rank:

      A-rank:





    Last edited by Ezra Aurence on Wed 26 Apr 2017 - 22:44; edited 6 times in total


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    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Soul of The Werewolf Empty Re: Soul of The Werewolf

    Post by Cr1tikal Mon 24 Apr 2017 - 3:37

    Ezra Aurence wrote:
    Magic

    Primary Magic: Beast of Man
    Secondary Magic: - - -
    Caster or Holder: Caster
    Description:
    Soul of The Werewolf Untitl10
    (In order: Before Magic Use, During Magic Use, During Almighty Wolf)
    The Aux Clan, a group of men and women of Midian heritage, known for their beastly curse of the Fenrir. Every generation, a set number of boys and girls inherit the beastly power of the Fenrir spirit, a Norse demon that takes the form of a gigantic wolf. Many attributes come from such a power. Such as superhuman strength, speed, or resilience. Essentially, modern day werewolves. However, no member of the Aux had successfully inherited all three attributes. Most only excel at one or two, or perhaps all three (but all being weakened), leaving several combinations available to them. For example, a wizard that is both resilient and strong, but slow. A quick and offensive wizard, but it can only take so many hits. Much like a glass cannon, and so on. Ezra specializes in defense and offense, being able to take a hit while giving them. However, he is incredibly lacking in speed. In groups, he would often be assigned as your typical 'tank'.

    Ezra combines the curse of his people with his inheritance to bring massive power to the playing field. With the combination of both physical and magical attacks, Ezra becomes a powerful opponent to anyone. Ezra utilizes his environment to expand his arsenal, relies on his own resilience and power to strike enemies down, and trusts he can wear his enemy down without depending on his offensive capability.

    Strengths:

    • Ezra's offense normally relies on his environment, but also excels in hand to hand combat.


    • A strong defense is an unstoppable force. Beast of Man specializes in defense and stuns.


    Weaknesses:

    • Beast of Man specializes in defense and offense with the sacrifice of speed.


    • Ezra suffers 75% more damage from silver weapons.


    • Ezra suffers 25% more damage from monster slaying magics.


    • Ezra deals 25% less damage for silver armors.


    Lineage:

    Unique Abilities:

    • Demon Hide - At the beginning of any thread or duel, Demon Hide is applied. Like most defenses in this magic, it has an advanced defense (Can take up to 3 A-ranks or the equivalent before shattering and suffering an 8 post cooldown.), however, has no duration, it shatters when it shatters. Because this is labeled as 'Demon' Hide, any darkness/shadow, poison, soul/death-oriented magics do 45% less damage or their original effects are reduced by 45%. When Demon Hide is applied, only God Slayers and God Characters (That are stated to be Gods) can deal additional damage to this defensive ability, all other damage buffs used against this defense are ineffective unless they come from a spell that is of equal or higher rank. However, God Slayers and ReQuip wizards deal 50% more damage. This needs a duration, and if you want special resistances it's going to have to be lowered to 1 A rank spell worth. This doesn't cost mana, and 3 spells worth is generally for a SPELL that ONLY protects.



    • Superhuman Senses - As a werewolf, it is only essential to have superhuman senses! Ezra heightens his senses, and tunes into all of the human senses in order to succeed. His awareness has enhanced, and is able to detect even the slightest motions within 45 meters of himself. This includes sight, smell, taste, touch, hearing, etc. This makes it difficult to ambush him, and improves his reaction time. His enhanced sight makes it easy to follow targets that would normally be too fast for the eye to follow (able to observe fast targets at equal rank, lower rank, and one rank above).


      • Second Chance - At the beginning of any thread or duel, Second Chance is automatically applied after Demon Hide has shattered or other defensive spells that have shattered. There is no duration, but an 8 post cooldown. It can take up to 3 A-ranks before shattering, or the equivalent. Because the UA is labeled 'Second Chance', enemies cannot use the same type of spell (Defensive, Offensive, Fire, etc) spell twice while this UA is activated. This UA can be prevented from activating by covering Ezra in an element (like enveloping him in flames, etc) from a wizard who specializes in it, preventing the chain of UAs. This has a 10 post cooldown.

       Read previous one, gonna NEED the same thing as that one.


      • Strength of A Monster - With superhuman strength, Ezra is capable of lifting objects several time his size and weight and weaponize them. Any weaponized objects used for the intent of offense deals user ranked damage. Strength of A Monster, as shown, has immense strength. Ezra is able to smash his environment with his body, his maximum AoE being 45 meters. Deals no damage, just changes and destroys the environment and causes collateral damage.



      • Always A Step Ahead - Which each rank, Ezra's body parts that include the hands, feet, or mouth, adjusts to the average damage a user can inflict at their rank.

      This would be a 200% buff in the end, which is a no-no. 25%-50%
      strength increase would be passable.



      ”Signature Spells”:
      The only "natural regeneration" on site other than HP regen from spells/pasives/UA's. As that is every other post, and has a maximum that cannot be gone over, this sig is actually 100% useless.
      I'll let you change it to something else.


      ”D-rank”:


      C-rank:

      B-rank:

      A-rank:




    All my notes are in red throughout.

    Final note;
    90% of your magic is literally a copy paste of the same 3 spells. ALL of which need to be changed because they do too much or go against rules. Might want to try and be a bit more original and add some better variation of spells to it.

    HOWEVER! If you PM That Adopted Kid and challenge him to PvP, and manage to win, you may keep this magic as is; No edits required after.
    Edit; However, if you lose you're gonna have to change MORE than what I am asking.


    _____________________________________________________________________________________

    Soul of The Werewolf MQNhOUw

    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    Soul of The Werewolf Empty Re: Soul of The Werewolf

    Post by DOPPO Wed 26 Apr 2017 - 0:09

    Bump. Nearly all spells have been replaced. I apologize in advance if I accidentally skipped over an edit!


    _____________________________________________________________________________________

    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    Soul of The Werewolf Empty Re: Soul of The Werewolf

    Post by DOPPO Wed 26 Apr 2017 - 22:45

    Bump!


    _____________________________________________________________________________________

    DOPPO
    DOPPO

    Coeval Titanic


    Coeval Titanic

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Join A Faction!- Novice [250]- Player 
    Lineage : Aspect of Terra
    Position : None
    Posts : 1035
    Guild : Rune Knights
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 2,243,068

    Character Sheet
    First Magic: [Second Generation] Ice Dragon Slayer Magic
    Second Magic: - - -
    Third Magic:

    Soul of The Werewolf Empty Re: Soul of The Werewolf

    Post by DOPPO Fri 5 May 2017 - 20:09

    Making changes, please don't grade yet!


    _____________________________________________________________________________________

    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Magic: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Magic: ☽ pink dominion ☾
    Third Magic: ☽ gemstone serpentine ☾

    Soul of The Werewolf Empty Re: Soul of The Werewolf

    Post by desirée Sun 17 Dec 2017 - 1:28

    Soul of The Werewolf XEibTrW


    _____________________________________________________________________________________

    Soul of The Werewolf IY2eFxu


      Current date/time is Thu 28 Mar 2024 - 14:22