Before Hera had a chance to respond, Simon threw an arm forward as a huge stream of magma literally flew through the air at Hera. Widening her eyes with surprise, she smirked and decided too take the attack head on without even defending it. KABLOOM!
she was lifted off of her feet and tossed right through a pillar as the stream continued to push her right through the walls of the castle with a huge explosion of brick and dust. She hung onto it from the exterior of it, visible to everyone else outside of the castle as a huge blast of magma erupting from one of the walls.
Her ponytail swinging in the wind, she could see her skin extremely hot and red. Although a normal person would've been melted to shreds. Even compared too other fire mages, she was highly resistant to heat. The fact that the spell was even able to heat her body up at all was testament to Simon's strength alone. However...it had really pissed her off. With dirt and grime all over her now, Hera dug her hands into the piece of the castle she was holding onto.
It began to melt as flames licked off of her hands and body, as she pulled herself up back through the hole created. "What's gotten into you, Simon?"
she asked in a sad yet haunting voice that seemed to boom over the sounds of battle around her. "Helping the Council with this madness....trampling on the peace of another nation....where has the Fairy Tail wizard in you gone?"
she pulled herself up as flames began to spawn from her body as she walked back toward the group. The royal guard surrounding Simon and Summer seemed to part a bit as Hera approached, the sound of intense fire roaring from her like a literal burning bush. "Now you've gone and done it.....sorry about this Summer. I hope we can still be friends. But I won't let you help Fiore start a war." Sky Dragon's Roar
Within a split second, Hera inhaled a huge amount of wind that caused bricks and glass to shatter from the sheer inhale alone, and exhaled a huge
325 tall and wide tornado that literally lifted the ground itself up as the wind carved through it, whipping into a huge F-5 tornado that would easily slam Simon and Summer both through multiple pillars and walls at this point, facing the Courtyard, the gale force winds could easily push and bounce them through multiple hallways right into Ardere and the King. The roar itself was far too large to see around. (100HP if hit)
At that location, a huge tornado would come ripping into the environment from a ways behind them, barreling sideways and clearing over fountains and sending bricks and grass alike flying into the air. Either Simon and Summer would come flying through with it or just the tornado itself. At this point, the Royal Guard that had been surrounding Simon and Summer went screaming and running away in a huge panic. As Hera looked extremely deadly amidst the disappearing wind and dust, standing firm with her fists balled up at her side. Flames dancing off of her every now and then. Fire Dragon's Fists
Without hesitating as soon as the roar cleared Hera would pound her fists together as both of them caught aflame with even more intense whirling fire, Hera would run straight at Summer with a single exploding step, moving over 200MPH, and deliver a flaming haymaker to her with her entire arm coated in flames (210HP if hit).
Followed by a boxing bounce, Hera would slap away Summer's hand or feet, or even take a firework right to the face to deliver a spinning Shoryuken wrapped in flames like Ken from street fighter. (270HP if hit). Fire Dragon's Rising Upper
As soon as her fist made contact with Summer, or the air next to her if she missed by a hair, a huge net of flames would wash
outward, scorching walls black and melting the ground all around them as Hera landed from her uppercut with a swish of her ponytail. Looking over her shoulder with a flick of her eye, as the two hit combo ending in Slayer uppercut of flames had only taken about four seconds against Summer, she would spot Simon. Fire Dragon's Talon
Twirling backward through the air like a gymnast off of a trampoline, her flaming aura would intensify around her leg briefly as she came whirling down at him at over 200MPH, with a cartwheel kick to his shoulder and neck area; a huge amount of flames would whirl and boil around Hera off of her leg onto Simon, or the ground just in front of him if she missed. The explosion was cataclysmic, as a huge tower of flames bursted into the air and then outward in another huge 100ft exploding rush of flames that loosed some bricks from the foundation of the castle walls itself. (240 if hit)
As Hera leaped into the air through the rubble, she would curl tightly into a ball before inhaling again as the heat in the area began to raise and swim. With a mighty exhale, a literal inferno of fire rushed down from her mouth and slammed into the ground like a waterfall, gushing and whirling out in all directions in thick flames. Fire Dragon's Roar
Hera was suspended mid-air from the sheer gravity of the roar as she continued to exhale flames, torching a good 1/3 of the castle down upon Simon and Summer's location. Her ponytail flapping furiously from the force of the roar. As she stopped exhaling, the flames would hiss
loudly in the air, as all the trees in a third of the castle looked crispified. Some falling over with loud thuds
(100HP if hit)
Landing, as she snorted smoke like a Dragon. She would look around the blackened and smoke filled area, raising a fist covered in flames. "Now then, I have a king to protect. You two are more than welcome to meet me there if you'd like. But I suggest you come with an attitude adjustment! Navrick isn't handing over anything to our corrupt ass Council!"
with that, Hera's feet would go ablaze with flames as she rocketed off with speed over 300MPH leaving behind two trails of flame to show where she went. Fire Dragon's Blazing Speed
Up and over a wall, and around a large tower her train track like trail went. Until she sprung off of the tower with a single pop
of fire in the distance, kicking off of it as she soared high into the air; with a single flip, she started her descent into the courtyard. Spotting Ardere in slow-motion, she would land alongside the King, Aiyana, and Gisen. Dues Corona
Standing to her feet, she would use Sky Dragon Magic immediately, flicking her hand to her side as a huge white light shone from Aiyana, Gisen, Hera, and the King. The white light would shimmer bright mana blue, as a small breeze that smelled of air freshener would gust backward off of the entire group once, even gusting Ardere's flames around a bit as the breeze settled. The group looked the same, but they would look extremely
healthy as the glow from the enchantment faded. (Max HP raised by 240HP by an invisible Sky Dragon barrier for all allies within sight)"Can never be to careful now can we?"
she said as she held her hand at her side. Making eye contact with Ardere, she waited quietly, crossing her arms. She stood there, her ponytail swaying in an occasional breeze. A bit of dirt on her face and thighs from being blasted through a wall by Simon, and from pretty much blowing up 1/3 of the castle upon them in response. "Why are you helping Fiore walk all over another nation Ardere? Is glory so important that you'd become the bad guy? What's happened to you...and Simon."
Hera said looking a bit sad, but infuriated as her previous flaming aura flared up a bit, but then died down in a swoosh
. "I can't believe we've become enemies......if my father could see this."
she turned to the King. "No matter what he asks....don't accept any terms that end in your releasing the Infinity Clock to Fiore....it's more dangerous in our hands than yours at this point. Just look what we did to try and get it....invaded an entire country. Imagine what we'll do once we have it."
Although Hera was weary that if the Council heard that their forces had failed. The Magic Council would unleash Etherion upon Navrcik, and destroy the entire country
in one fell blast, with all of them right along with it. Infinity Clock included. She just hoped she could get off THAT
spell in time if it came down to that.
Ardere stood alone in his courtyard staredown against the four of them now. Rose eventually caught up to them, landing on Hera's shoulder as the blonde kept her focus on Ardere.
HP: 1005 / 925
- Spells & Abilities Used:
Name: Deus Corona
Duration: 10 Posts
Cooldown: 11 Posts
Description: Creates an incredible skin tight, magical defensive wall around allies nearby that's invisible until struck. When struck, the forcefield whirls with gale force wind and raw magic.
Strengths: Can defend against 3 A-Ranked spells. Or 1 and 1/2 S-Ranked spells. Grants all allies within sight an invisible magical barrier with 240 extra HP on top of their natural HP. The gale force that deflects spells can't be seen until a spell hits. The gale force is filled with raw magic power, so it's not just wind. When a spell hits, a forcefield of A-Ranked wind and raw blue mana deflect spells before disappearing again.
Weaknesses: Once 10 posts are up, the extra 240HP of armor from allies disappears. Doesn't actually heal allies. Does no damage. Zero offensive application for Hera or her allies. Opponents have nothing to fear from the initial casting of this spell. Deflected spells can hit allies for full damage, as they deflect off of their target with full power in random directions.
Name: Sky Dragon's Roar
Rank: Perfected (S)
Description: The signature spell and technique of a Slayer. The ground whirls with so much air, that it's hard to even stand near Hera if you aren't of a certain weight or power. All of a sudden, Hera inhales a massive amount natural air from the area; She then unleashes the roar; Expelling it with a gigantic tornado blast of wind with razor sharp bands of wind whirling on the edges sharply, it literally looks as if she's exhaling a giant wind storm large enough to swallow up Godzilla. As it is wind, exploding onto the scene, the noise level is like standing at the back of a jet engine. The roar itself would remind Goku of his Kamehameha. The roar that Hera breaths out can travel over three hundred feet. After traveling for what seems like forever, hitting it's target, or when Hera stops exhaling the roar whirls and whips into a three hundred foot gale force tornado around opponent(s) and before a sonic boom like explosion of wind goes off from within it ending the roar in a fantastic explosion of a shockwave that reaches up beyond sight and outward in a huge blast.
Strengths: Is a Roar. Hera is a master of this technique after her origins as the daughter of the Lightning Dragon Slayer, training with Igneel and learning Fire Dragon arts and subsequently Grandine for Sky Dragon arts; and can naturally use this once per post. Deals S from the carry of the tornado stream and being slightly shredded apart, and from the 300ft tall sonic boom explosion of gale force at the end of the roar. Hera can turn herself or aim anyway while exhaling the huge windstorm. Is 325ft tall and wide, and travels 325ft before exploding.
Weaknesses: Is the signature attack of a Slayer. A roar is well known by a lot of wizards, meaning they will try their absolute damndest to get out of the way. Takes 3 seconds for Hera to fire this at an opponent. Can be defended against by grounded S-Ranked Metal or Earth. Can be stopped and caused to explode or set on fire all the way back up to Hera by an S-Ranked Fire Spell. Is an attack that Hera uses very often, and can be strategized against. Has a lot of collateral damage. Hera sometimes holds up two hands under her mouth Ninjutsu style, just before firing the huge roar. Is a giant windstorm, and throws objects from the environment around without discrimination, making it potentially dangerous to friendlies if used or aimed wrong.
Name: Fire Dragon's Roar
Rank: Perfected (S)
Description: The signature spell and technique of a Slayer. The ground whirls with so much air, that it's hard to even stand near Hera if you aren't of a certain weight or power. All of a sudden, Hera inhales a massive amount natural fire from the area; putting out torches, fireplaces, and and just about anything else nearby as the fire is yanked away toward Hera's mouth; as Fire whirls from everywhere three hundred feet nearby as she stops inhaling her cheeks are puffed up with all the fire she's eaten and charged. She then unleashes the roar; Expelling it with a gigantic blast of flames with white flames crackling on the edges that literally looks as if she's exhaling a giant inferno large enough to swallow up Godzilla. As it is fire, the noise alone is of the level of a hundred jets flying by. The roar itself would remind Goku of his Kamehameha. The roar that Hera breaths out can travel over three hundred feet. After traveling for what seems like forever, hitting it's target, or when Hera stops exhaling the roar explodes in a huge sphere like explosion of magical dragon flame that bubbles into a large sphere of flames and twists upward into the skies before a horizon brightening explosion ensues.
Strengths: Is a Roar. Hera is a master of this technique after her origins as the daughter of the Lightning Dragon Slayer, training with Igneel and learning Fire Dragon arts, and can naturally use this once per post. Deals S and once from the carry of the wildfire stream and being slightly vaporized, and another 50% from the 300ft tall explosion of flames at the end of the roar. Hera can turn herself or aim anyway while exhaling the huge stream of fire. Is 325ft tall and wide, and travels 325ft before exploding.
Weaknesses: Is the signature attack of a Slayer. A roar is well known by a lot of wizards, meaning they will try their absolute damndest to get out of the way. Takes 3 seconds for Hera to fire this at an opponent. Can be defended against by S-Ranked Water. Can be stopped, or walled off by S-Ranked Metal. Is an attack that Hera uses very often, and can be strategized against. Has a lot of collateral damage. Hera sometimes holds up two hands under her mouth Ninjutsu style, just before firing the huge roar.
Name: Fire Dragon's Talon
Cooldown: 6 Posts
Description: Hera goes backflipping towards her opponent through the air at incredible speeds toward one target, whirling almost too fast too see and flipping like a gymnast at a blur, raging flames coating all around her. Reaching her target usually within one second; Hera whips her foot downward as a huge two hundred and fifty foot explosion of fire beneath her at point blank range or from the target itself if struck directly goes off. The blast of fire twists and whirls violently into a sphere before exploding, often sweeping up the target and anything around her in a huge storm of fire that dies down usually just as Hera is landing from this stunning backflip kick.
Strengths: Is a very fast spell, can hit one target with A-Ranked damage at 165 MPH in close combat. Is useful for chaining off of melee combos or as a counter attack in hand to hand combat. Deals A-Ranked and B-Ranked damage in a 100ft area as the kick itself deals damage, followed by the fire from kick exploding upon the ground in a huge sized explosion.
Weaknesses: Only used on one target initially, the technique of Talon is a well known Slayer maneuver and the explosion of fire afterward can be predictable at times. Can be stopped easily by Water and Metal of equal rank. Hera can have the fire coating her extinguished off by water during the approach of the backflip kick by an A-Ranked Water effect. Metal of A-Ranked magnitude can defend against the fire. Can hurt Allies if they're too close to where the backflip kick and blast of fire was unleashed. Only deals 75% damage to those who avoid the center or the main hit of the attack.
Name: Fire Dragon's Rising Upper
Cooldown: 5 Posts
Description: Hera crouches, spins twice within one second at amazing speeds gathering a dazzling amount of intense flames on one arm, heading toward a target at 120MPH and whirling at the same speed. One the third spin, Hera rises and delivers an uppercut that can only be described as thunderous. A huge net of Fire explodes from the targets chin or body, sending them flying upwards or backwards easily one hundred feet; flames sizzling and incinerating them them the entire way until they hit the ground in a large trail of sizzling smoke as Hera holds the pose of the uppercut, clothes and hair blowing in the wind for dramatic effect.
Strengths: Is an exceptional move to use as a counter, or at the end of a string of combos due to the nature and core of the move being an uppercut. Gathers a B-Ranked amount of flames and heat swiftly to Hera within one second. Has a knockback of 15ft if hit directly.
Weaknesses: Can be shut down by a Water Spell of Equal Rank. The fire can be blocked or hammered down by a Metal Spell of Equal Rank. Is a hand to hand move, and has no application at range. The fire gathers on Hera's arm before she strikes, if aware one will notice this.
Name: Fire Dragon's Fists
Rank: Strong (B)
Description: Both of Hera's hands instantly catch a flame, as the fire whirls and begins to spin extremely quickly around both hands until the fire is burning so hot even things around her begin to glow with heat. Hera's punches melt and catch things on fire upon impact with a punch or a touch, leaves behind a dazzling trail of fire with movement of the hands.
Strengths: Deals an extra B-Ranked fire damage every hit to an opponent with the fists and when grabbing an exposed body part of the opponent with the hands. Can be turned on and off at will, so even if it's eaten or dispersed somehow, Hera can conjure it right back up with ease instantly on her hands.
Weaknesses: Can be extinguished by a B-Ranked Water Spell or higher, causing it to be removed for the post. If eaten by a God Slayer or Demon Slayer, although it is a signature spell it will have to be re-summoned on the following post. Can be manipulated by Fire-Make wizards into something else out of Hera's control mid-combat.
Name: Crimson Lotus: Fire Dragon's Blazing Speed
Duration: 10 Posts
Cooldown: 12 Posts
Description: Hera's feet literally catch on fire that seems to whirl around them. While this spectacular enchantment is running, she leaves behind a literal melted trail of still burning fire on the ground in two lanes like railroad tracks. She can gain enough momentum to run on walls, ceilings, or virtually anywhere during this enchantment. When she's fighting all out, she will always use this on an opponent, sometimes without even thinking about it. As it was one of the first Spells or Enchantment that Igneel taught her.
Strengths: Increases Hera's speed by 65MPH. Leaves a trail of fire behind her when she runs or kicks, which can be disorienting to opponents even if they dodge if they are not focused combatants. Can be turned on and off at will. Adds S-Ranked damage to Hera's kicks.
Weaknesses: Doesn't buff allies. Only affects Hera. Doesn't have any AOE properties. A very straight forward effect. Doesn't buff anything except kicks and running speed. Doesn't heal. Can hurt an ally or someone accidentally by stepping on them or bumping your foot into them while this is on for A-Ranked fire damage. Can track her easily....even for miles, just by following the two scorch lines on the ground until she turns the enchantment off.