Time Flow

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    Mythica

    Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Beast- Summer Special Participant- Player -
    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 190
    Guild : Nightmare [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 34,625

    Character Sheet
    First Magic: Time Flow
    Second Magic: N/A
    Third Magic:

    Completed Time Flow

    Post by Mythica on 12th March 2016, 3:44 am

    Mythica's Sorcery

    Primary Magic:
    Time Flow

    Secondary Magic:
    None

    Caster or Holder:
    Holder

    Description:
    Time Flow is a magic that specializes in time manipulation. The magic can manipulate the fabric of time in many ways, which its users exploit to meet their goals. Much like Time Arc magic, it can almost instantly speed the age of many inanimate objects. Even though it’s limited, Time Flow can also affect living beings as well. Mythica knows this, and has learned to use it. She can use it to speed the flow of time in a certain area to enhance her own reflexes, or slow it. Nothing is immune to the flow of time, save the void.  So any faults in the battle are always the wizard’s. Mythica channels this magic through her two weapons. A flintlock pistol and a musket rifle. Depending on the weapon she uses, her magic will have different effects. Her flintlock is more used for spells that affect her directly, and the musket is used against her opponents. Example: Flintlock would be used to speed her own flow of time, to enhance her reflexes. Musket would be used to slow her opponent’s time flow, or speed the flow of inanimate objects.





    Strengths:
    - Multiple Targets: This magic is very useful when combating against multiple enemies at once. Due to many of its attacks having large areas of impact, it can easily hit many targets at the same time.

    - Stunning: Due to the many aspects of time manipulation, this magic is very good at stunning foes for short periods of time, although it uses an extensive amount of magic energy.

    - Versatile: Time Flow provides many possibilities, and in turn can easily adapt to most situations. The magic can be used in many situations both inside and outside of combat, since it affects a universal force.


    Weaknesses:
    - Magic Sapper: Due to the effort and affects this magic produces, it ends up using lots of magic energy. Since most of the spells can have long durations, it sucks up the caster’s magic energy faster the longer their used.

    - Friends At Risk: Because many of the spells have large areas of effect, it makes this magic hard to use in team fights. Since friendly fire can happen easily if the caster and their comrades aren’t careful enough.

    - Mental Spells: Since it manipulates time, this magic can be very strong against physical spells. However, mental spells are one of its weaknesses. As the caster can't reverse, or speed the time flow of the mind, the Time Flow magic may not have any affect, or defense against mental magic.

    - Vulnerability: Because many of the spells require certain movements to activate, this can sometimes leave the caster in a vulnerable position. If the caster doesn't act fast enough, their enemy may have a clear shot at them.

    Lineage:

    Inuki: The Dog Demon:
    Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
    Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
    Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.

    Unique Abilities:


    Time Seal
    Mythica holds both of her weapons facing the sky, and releases two red magic bullets that swirl in the air for a short duration. They then meet together, and explode causing remnants of the magic to spread in a circular pattern on the ground, to form a clock looking magic seal. The seal has about a 20 meter circumference. As soon as it appears, the seal will begin to light up. Anything caught inside the seal after 2 seconds after it forms will instantly freeze in time, as this ability freezes the flow of time for about 5 seconds. Opponent(s) are frozen for 1 post. Their buffs still apply to whatever attack is used. Only effects of opponents of equal rank or lower, and has a cooldown of 3 posts.

    Precognition
    Mythica focuses on her enemy, and tries to feel their time flow. If she can focus for long enough, she can see a glimpse of their future through her clock eye. She can use this to predict her foe’s next move, increasing her chances of avoiding it.

    Fortune Teller
    Similar to her “Future Glimpse” ability, Mythica can peer into another’s future. She can gaze much farther though with this power though, but can only do it with the subject’s consent. Of course, this takes up a lot of magic energy, and Mythica can only gain certain images or flashes, nothing more. Oddly enough she hasn’t found a way to do it to herself.

    Clock Dress
    Mythica's signature battle outfit, the Clock Dress. It is a magical manifestation of her magic, instantly buffing her with a 25% speed and a 10% attack boost while it is equipped.

    Time Shadow
    Once every 3 posts, Mythica can reverse her own time flow back to right before the last spell she used, and instantly regain all MP she had spent to cast it.

    Signature Spells:
    Gun Bolt:
    Name: Gun Bolt
    Rank: D
    Type: Time, Offensive
    Duration: No Duration
    Cooldown: Once Per Post
    Description: Mythica's gun barrels will begin to glow with a faint yellow light. The girl will now continued to point her weapons at a target, and fire at it. The bullets are large yellow bolts of magic energy, that upon impact do similar damage to that of a real gun. However, she can fire nonstop for long periods of time. Each successful hit is equal to 1 D rank spell worth of damage. The bullets travel at a fast speed of 8 m/s with a 15 m range.

    Strengths:
    -Can fire nonstop for extensive periods of time.
    -Costs little to no magic energy.

    Weaknesses:
    -Low damage.
    -Easy enough to dodge.
    -Can be blocked by minor defensive spells.

    Seeking Blast:
    Name: Seeking Blast
    Rank: Ranks with character. (Currently B)
    Type: Time, Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Mythica will hold out both her weapons at her target, and one magic seal will appear in front of her. Upon firing into it with bot guns, a long yellow stream of light with burst from the seal. The stream will target Mythica's enemies, and attempt to follow them at a fast speed of 8m/s. Upon getting 5 meters from its target, the stream will explode into 6 different streams! In which they will all swarm their targets. If hit by all 6 streams, the target will be receiving a B rank's worth of damage.

    Strengths:
    -Multiple streams can make it harder for opponents to dodge.
    -Can branch off to hit multiple people.

    Weaknesses:
    -All 6 streams must hit a single target in order to conflict maximum damage.
    -If streams branch off, they can be slower while focusing on multiple opponents at once.
    -Takes a little time to get the spell ready.

    Spells:


    D Rank Spells:
    Clock Work:
    Name: Clock Work
    Rank: D
    Type: Physical, Offensive, Defensive
    Duration: 3 posts of continuous use.
    Cooldown: 4 post cooldown if used continuously for 3.
    Description: Mythica will aim her musket at her target, and yell the words “Clockwork!” A Yellow magic seal will appear 3 feet in front of the barrel, and a magic bullet will be fired directly into it. Upon impact, the seal will expand rapidly to a much larger size to form a gigantic golden clock that seems to be floating in the ripples of reality itself. The clocks edges fade into a red mist that dissipate into the air. The clock is 10 feet tall, and 10 feet wide. The hour and minute hands on the clock will begin to stretch and curl. Mythica can then use them to lash out at her target like two large tentacles. Their edges being sharp and lethal. The hands can stretch to a maximum of 20 feet and can twist and curl without limit. If her foe get’s out of reach or manage to dispel the clock, Mythica can use up more magic energy to make another two appear anywhere in a 60 foot radius from the spot she’s standing in. This spell can be used for offence, and defence. It can be used as a shield to block physical attacks, or slow them down to some degree if her foe is strong enough to break through it.

    Strengths:
    -Can be used as a strong defensive shield from physical spells.
    -Can be easily used as a distraction to an opponent.

    Weaknesses:
    -Is somewhat predictable, and not hard to learn its moves.
    -Clock Hands can be weak at current rank. A strong wizard can slice through them completely.
    -The more clocks summoned at a time can cause the caster to become tired with the use of large amounts of magic energy.

    Age Shot:
    Name: Age Shot
    Rank: D
    Type: Time, Offensive, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will quickly aim her musket at an inanimate object, and yell “Age Shot!” A yellow magic seal will appear in front of her barrel about 1 foot. She will then fire at it, and upon impact the seal will disperse, changing her bullet into a large yellow beam. It will head for whatever target Mythica has locked onto, and upon impact it will begin to rapidly age it. The bullet travels at a very fast speed, about 7.5 m/s with a range of 15 meters after leaving the barrel. This spell can be used again for offence and defensive objectives. Either to crumble the roof of a building on an opponent, or instantly grow a tree to block against incoming attack. Objects aged with the intention of blocking can withstand against 2 D ranks spells and 1 C rank spell.

    Strengths:
    -Fast
    -Can cause significant damage no matter spell strength, it depends on what the bullet hits.
    -Can affect almost anything, save living beings.

    Weaknesses:
    -Not a very big radius of impact.
    -Can be blocked by a living creature as it has no effect on beings with souls.
    -Bullet can be redirected by strong mental spells.
    -If a spell is fast enough to intercept it, the bullet can be destroyed in mid air.

    Minute Flow:
    Name: Minute Flow
    Rank: D
    Type: Time, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim her flintlock pistol in the air above her, and yell “Minute Flow!” A magic bullet will be shot above her, and twirl behind her, where it will explode into a very large magic seal that looks like a golden faceless clock, with multiple gears turning each other. The seal is about 10 feet tall and 10 feet wide. The gears in the seal will then start to turn at a very fast speed, speeding up Mythica’s time flow. This spell allows her to move through her own time flow at an incredibly fast, increasing all of her movement speed by 25% making her very quick in every aspect.

    Strengths:
    -Makes caster extremely fast, near impossible to hit without predicting their movements.
    -Other spells can still be casted during Minute Flow
    -Can resort to physical attacks (punches, kicks) with less risk of being countered. Not using as much magic energy

    Weaknesses:
    -Longer the spell is used, the more physical senses will be dulled.
    -Other spells used can be weaker, and unpredictable.
    -User can get disoriented by being in a faster time flow.
    -Is weak against defensive spells, (shields) and can stop the rhythm of the faster time flow.

    Shatter Hand:
    Name: Shatter Hand
    Rank: D
    Type: Time, Offensive.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim both of her weapons at a target, and yell “Shatter Hand!”
    Two yellow magic seals will appear in front of both her flintlock and musket, and when the magic bullets hit, they will disperse with a loud “Bell” sound of a clock tower. The seals will explode and form into a flurry of 10 objects per gun that look like hour and minute hands of a clock. They are about 6 cm long, and extremely sharp. This spell acts like a “Shotgun” as the hour and minute hands fly towards their target at 7.5 m/s with a range of 15 meters, exploding with magical power upon impact. When this spell is summoned, it can be repeatedly used during a short period of time, firing many hands towards their targets.

    Strengths:
    -Can have a massive impact radius of 20 feet across
    -Can be used multiple times at once, being able to fire repeatedly.
    -Provides significant impact with each hit.

    Weaknesses:
    -Projectiles can be blocked with a sturdy object without a lot of effort.
    -The farther the opponent is from the user, the less impact the spell will have if hit.
    -Most defensive spells can hold off the magic for part of it’s duration.
    -Hands can be destroyed by strong physical spells.

    C Rank Spells:
    Minute Flash:
    Name: Minute Flash
    Rank: C
    Type: Time, Supportive, Defensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Mythica will speed up her time flow significantly, and have the ability to almost teleport anywhere within a 30 meter radius in a flash of yellow. Of course this spell takes a significant amount of magic energy to pull off, but it can easily save her from devastating blows.

    Strengths:
    -Can save Mythica from devastating spells with little consequence.
    -Can be used as an offensive spell as well, teleporting to positions where she gets an advantage.

    Weaknesses:
    -Uses up a significant amount of magic energy to pull off.
    -Can cause Mythica's senses to get somewhat disorientated if forced to use it suddenly.
    -Not as effective in enclosed spaces.

    Shifting Seal:
    Name: Shifting Seal
    Rank: C
    Type: Offensive, Supportive, AoE
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica will point both her guns to the ground, and fire. A gigantic yellow magic seal will appear on the ground within a 25 meter radius. As soon as the seal is formed, a large yellow force field will appear around it, reaching 15 meters high. The force field can resist two C ranks worth of damage or 1 B rank. All living beings inside the force field (Minus Mythica)  will feel slower, as well as slowly conflicting a total 75 DMG by the time the spell wears off after 4 posts. Also reduces movement speed by 25% for anyone of equal rank or lower.

    Strengths:
    -Can significantly slow her enemies, making them easier to hit.
    -Mythica gains bonus magic energy the longer the spell lasts if her HP is full, allowing her to cast more spells.
    -Gives Mythica a significant arena advantage.

    Weaknesses:
    -Force field is relatively weak, and all effects of the spell will end if it is destroyed.
    -Can only be cast in open spaces.
    -Can effect allies as well as enemies.
    -Uses up significant magic energy.

    Memory Morph:
    Name: Memory Morph
    Rank: C
    Type: Offensive, Defensive, Supportive.
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica's flintlock will glow with a faint red light. She will fire it at her target with a red bolt of magic energy. If the bolt hits her target, it does no initial damage, however, it will begin to mess with the target's mind. Using her ability to see into a person's past, she can create a mental manifestation of a person, creature, or object of significant relevance to that person's past. This spell is an illusion, but looks almost completely real. While it doesn't cause any damage, the spell can significantly impact the victim's mental state for a short duration, causing them to be distracted by said illusion, as well as slowing the movement speed by 25% of anyone of equal rank or lower. The Illusion can only be shattered if the person manages to land a successful hit on Mythica, or the spell wears off. However, by the end of it, their magic power will be drained by 5% as well.

    Strengths:
    -Can give Mythica significant time to cast her next spell.
    -Can easily confuse Mythica with the illusion itself if the victim does not want to cause harm to it.

    Weaknesses:
    -Can only be used on one person at a time.
    -If an ally or hard object hits them with *significant* force on the head the illusion can become weaker.
    -Illusion can cause no damage.

    B rank spells:
    Decade Drain:
    Name: Decade Drain
    Rank: B
    Type: Time, Supportive
    Duration: 6 Posts
    Cooldown: 4 Posts
    Description: Mythica's aura expands to engulf the area around her in an ominous form. The aura will then proceed to change every living thing it touches that doesn't possess a soul or spirit as if it were a decade older. Mythica steals years of its life, and adds its power to hers, gaining 5% magic power and health back per turn.

    Strengths:
    -Easy to replenish magical reserves.
    -Requires no casting time or incantation to activate.

    Weaknesses:
    -Cannot effect people or animals.
    -Is not an automatic defense. Mythica must make the conscious choice to activate it.
    -Does not weaken her enemies or apply any buffs to herself other than steady health and magic power regain.

    Time Bomb:
    Name: Time Bomb
    Rank: B
    Type: Time, Offensive
    Duration: 2 Posts (1 to cast, 1 to activate)
    Cooldown: 4 Posts
    Description: Mythica will aim her musket at her target, and proceed to fire! If the bullet hits, it does no initial damage. HOWEVER. A yellow magic seal will appear on the target's body that depicts a golden clock. It will count down from 6 seconds, and then erupt with an explosion of magical energy dealing B rank damage to whatever it touches within a 10 meter radius!

    Strengths:
    -Great AoE attack, needing to hit only one target in order to activate.
    -Not isolated to living things. Can be cast on inanimate objects as well.
    -Once a target is it, there is no way to get rid of the seal until it detonates.

    Weaknesses:
    -6 second countdown gives the target some time to react and possibly create a suitable defense.
    -Mythica is not immune to its effects, and can be used against her.
    -Must be used from long range, or Mythica risks getting caught in the blast.
    -Shield dome spells can limit the explosion's range.

    Reverse:
    Name: Reverse
    Rank: B
    Type: Time, Defensive
    Duration: Instant
    Cooldown: 4 Posts
    Description: Mythica will raise her hand and a yellow magic seal will appear in front of it, stretching 10 feet tall and 10 feet wide. Primarily used as a defensive ability, the seal will react to any attack that hits it! Any attack of equal rank or lower will instantly be thrown in reverse, and be deflected back at the original caster!

    Strengths:
    -Can be used against any number of attacks, as long as they hit the seal.
    -Great instant defense ability, allowing unprepared foes to take damage from their own spells.

    Weaknesses:
    -Will not effect attacks of higher rank.
    -Multiple attacks cannot be redirected towards different casters. Spells will only be deflected towards the original caster.
    -Some wizards may be resistant to their own magic, making this spell only a defense ability.


    Last edited by Mythica on 7th January 2018, 10:38 pm; edited 12 times in total

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    Completed Re: Time Flow

    Post by Guest on 13th March 2016, 8:04 pm

    Anything in this color needs to be fixed, please.
    Original:
    @Mythica wrote:Mythica's Sorcery

    Primary Magic: Time Flow
    Secondary Magic: None Yet.
    Caster or Holder: Holder
    Description: Time Flow is a magic that specializes in time manipulation. The magic can manipulate the fabric of time in many ways, which its users exploit to meet their goals. Much like Time Arc magic, it can almost instantly speed the age of many inanimate objects. Even though it’s limited, Time Flow can also affect living beings as well. Mythica knows this, and has learned to use it. She can use it to speed the flow of time in a certain area to enhance her own reflexes, or slow it. Nothing is immune to the flow of time, save the void.  So any faults in the battle are always the wizard’s. Mythica channels this magic through her two weapons. A flintlock pistol and a musket rifle. Depending on the weapon she uses, her magic will have different effects. Her flintlock is more used for spells that affect her directly, and the musket is used against her opponents. Example: Flintlock would be used to speed her own flow of time, to enhance her reflexes. Musket would be used to slow her opponent’s time flow, or speed the flow of inanimate objects.





    Strengths:
    -Multiple Targets: This magic is very useful when combating against multiple enemies at once. Due to many of its attacks having large areas of impact, it can easily hit many targets at the same time.

    -Stunning: Due to the many aspects of time manipulation, this magic is very good at stunning foes for short periods of time, although it uses an extensive amount of magic energy.

    -Versatile: Time Flow provides many possibilities, and in turn can easily adapt to most situations. The magic can be used in many situations both inside and outside of combat, since it affects a universal force.


    Weaknesses:
    -Magic Sapper: Due to the effort and affects this magic produces, it ends up using lots of magic energy. Since most of the spells can have long durations, it sucks up the caster’s magic energy faster the longer their used.

    -Friends At Risk: Because many of the spells have large areas of effect, it makes this magic hard to use in team fights. Since friendly fire can happen easily if the caster and their comrades aren’t careful enough.

    -Mental Spells: Since it manipulates time, this magic can be very strong against physical spells. However, mental spells are one of its weaknesses. As the caster can't reverse, or speed the time flow of the mind, the Time Flow magic may not have any affect, or defense against mental magic.

    -Vulnerability: Because many of the spells require certain movements to activate, this can sometimes leave the caster in a vulnerable position. If the caster doesn't act fast enough, their enemy may have a clear shot at them.

    Lineage: Inuki: The Demon Dog

    Unique Abilities:
    Unique Abilities:


    Time Seal:
    Time Seal: Mythica holds both of her weapons facing the sky, and releases two red magic bullets that swirl in the air for a short duration. They then meet together, and explode causing remnants of the magic to spread in a circular pattern on the ground, to form a clock looking magic seal. The seal has about a 20 meter circumference. As soon as it appears, the seal will begin to light up. Anything caught inside the seal after 2 seconds after it forms will instantly freeze in time, as this ability freezes the flow of time for about 5 seconds. Opponent(s) are frozen for 1 post. Their buffs still apply to whatever attack is used.

    Precognition:
    Precognition: Mythica focuses on her enemy, and tries to feel their time flow. If she can focus for long enough, she can see a glimpse of their future through her clock eye. She can use this to predict her foe’s next move, increasing her chances of avoiding it.

    Fortune Teller:
    Fortune Teller: Similar to her “Future Glimpse” ability, Mythica can peer into another’s future. She can gaze much farther though with this power though, but can only do it with the subject’s consent. Of course, this takes up a lot of magic energy, and Mythica can only gain certain images or flashes, nothing more. Oddly enough she hasn’t found a way to do it to herself.



    Spells:
    Spells:

    Clock Work:
    Name: Clock Work
    Rank: D
    Type: Physical, Offensive, Defensive
    Duration: 3 posts of continuous use.
    Cooldown: 4 post cooldown if used continuously for 3.
    Description: Mythica will aim her musket at her target, and yell the words “Clockwork!” A Yellow magic seal will appear 3 feet in front of the barrel, and a magic bullet will be fired directly into it. Upon impact, the seal will expand rapidly to a much larger size to form a gigantic golden clock that seems to be floating in the ripples of reality itself. The clocks edges fade into a red mist that dissipate into the air. The clock is 10 feet tall, and 10 feet wide. The hour and minute hands on the clock will begin to stretch and curl. Mythica can then use them to lash out at her target like two large tentacles. Their edges being sharp and lethal. The hands can stretch to a maximum of 20 feet and can twist and curl without limit. If her foe get’s out of reach or manage to dispel the clock, Mythica can use up more magic energy to make another two appear anywhere in a 60 foot radius from the spot she’s standing in. This spell can be used for offence, and defence. It can be used as a shield to block physical attacks, or slow them down to some degree if her foe is strong enough to break through it.



    Strengths:
    -Can be used as a strong defensive shield from physical spells.
    -Can be easily used as a distraction to an opponent.

    Weaknesses:
    -Is somewhat predictable, and not hard to learn its moves.
    -Clock Hands can be weak at current rank. A strong wizard can slice through them completely.
    -The more clocks summoned at a time can cause the caster to become tired with the use of large amounts of magic energy.




    Age Shot:
    Name: Age Shot
    Rank: D
    Type: Time, Offensive, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will quickly aim her musket at an inanimate object, and yell “Age Shot!” A yellow magic seal will appear in front of her barrel about 1 foot. She will then fire at it, and upon impact the seal will disperse, changing her bullet into a large yellow beam. It will head for whatever target Mythica has locked onto, and upon impact it will begin to rapidly age it. The bullet travels at a very fast speed, about 120 m/s This is pretty fast for a D rank spell. Also, you lack a range for the spell. Max range for D rank spells is 15 meters; if you supply a range, halve that range and that will be the speed of your bullet. after leaving the barrel. This spell can be used again for offence and defensive objectives. Either to crumble the roof of a building on an opponent, or instantly grow a tree to block against incoming attack. Anything defensive at D rank can protect against two D rank spells or one C rank spell; please add that in.


    Strengths:
    -Very fast
    -Can cause significant damage no matter spell strength, it depends on what the bullet hits.
    -Can affect almost anything, save living beings.



    Weaknesses:
    -Not a very big radius of impact.
    -Can be blocked by a living creature as it has no effect on beings with souls.
    -Bullet can be redirected by strong mental spells.
    -If a spell is fast enough to intercept it, the bullet can be destroyed in mid air.

    Minute Flow:
    Name: Minute Flow
    Rank: D
    Type: Time, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim her flintlock pistol in the air above her, and yell “Minute Flow!” A magic bullet will be shot above her, and twirl behind her, where it will explode into a very large magic seal that looks like a golden faceless clock, with multiple gears turning each other. The seal is about 10 feet tall and 10 feet wide. The gears in the seal will then start to turn at a very fast speed, speeding up Mythica’s time flow. This spell allows her to move through her own time flow at an incredibly fast speed please provide a percentage at which her speed is enhanced? The best at D rank is 25%., making her extremely quick in every aspect.


    Strengths:
    -Makes caster extremely fast, near impossible to hit without predicting their movements.
    -Other spells can still be casted during Minute Flow
    -Can resort to physical attacks (punches, kicks) with less risk of being countered. Not using as much magic energy


    Weaknesses:
    -Longer the spell is used, the more physical senses will be dulled.
    -Other spells used can be weaker, and unpredictable.
    -User can get disoriented by being in a faster time flow.
    -Is weak against defensive spells, (shields) and can stop the rhythm of the faster time flow.

    Shatter Hand:
    Name: Shatter Hand
    Rank: D
    Type: Time, Offensive.
    Duration: 6 posts Max duration of D rank spell is 3 posts
    Cooldown: 7 posts You'll want to lower this after lowering the duration
    Description: Mythica will aim both of her weapons at a target, and yell “Shatter Hand!”
    Two yellow magic seals will appear in front of both her flintlock and musket, and when the magic bullets hit, they will disperse with a loud “Bell” sound of a clock tower. The seals will explode and form into multiple objects How many objects exactly? that look like hour and minute hands of a clock. They are about 6 cm long, and extremely sharp. This spell acts like a “Shotgun” as the hour and minute hands fly towards their target at very fast speeds How fast and what is the range?, exploding with magical power upon impact. When this spell is summoned, it can be repeatedly used during a short period of time, firing many hands towards their targets.


    Strengths:
    -Can have a massive impact radius of 20 feet across
    -Can be used multiple times at once, being able to fire repeatedly.
    -Provides significant impact with each hit.




    Weaknesses:
    -Projectiles can be blocked with a sturdy object without a lot of effort.
    -Spell requires significant amounts of magic energy. Making the time before the caster can use it again increase.
    -Most defensive spells can hold off the magic for part of it’s duration.
    -Hands can be destroyed strong physical spells.
    avatar
    Mythica

    Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Beast- Summer Special Participant- Player -
    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 190
    Guild : Nightmare [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 34,625

    Character Sheet
    First Magic: Time Flow
    Second Magic: N/A
    Third Magic:

    Completed Re: Time Flow

    Post by Mythica on 14th March 2016, 1:42 am

    Bump.


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    Completed Re: Time Flow

    Post by Guest on 14th March 2016, 10:00 am


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    Completed Re: Time Flow

    Post by Guest on 9th October 2016, 10:41 pm

    Unlocked at user's request.
    @Mythica wrote:Mythica's Sorcery

    Primary Magic: Time Flow
    Secondary Magic: None Yet.
    Caster or Holder: Holder
    Description: Time Flow is a magic that specializes in time manipulation. The magic can manipulate the fabric of time in many ways, which its users exploit to meet their goals. Much like Time Arc magic, it can almost instantly speed the age of many inanimate objects. Even though it’s limited, Time Flow can also affect living beings as well. Mythica knows this, and has learned to use it. She can use it to speed the flow of time in a certain area to enhance her own reflexes, or slow it. Nothing is immune to the flow of time, save the void.  So any faults in the battle are always the wizard’s. Mythica channels this magic through her two weapons. A flintlock pistol and a musket rifle. Depending on the weapon she uses, her magic will have different effects. Her flintlock is more used for spells that affect her directly, and the musket is used against her opponents. Example: Flintlock would be used to speed her own flow of time, to enhance her reflexes. Musket would be used to slow her opponent’s time flow, or speed the flow of inanimate objects.





    Strengths:
    -Multiple Targets: This magic is very useful when combating against multiple enemies at once. Due to many of its attacks having large areas of impact, it can easily hit many targets at the same time.

    -Stunning: Due to the many aspects of time manipulation, this magic is very good at stunning foes for short periods of time, although it uses an extensive amount of magic energy.

    -Versatile: Time Flow provides many possibilities, and in turn can easily adapt to most situations. The magic can be used in many situations both inside and outside of combat, since it affects a universal force.


    Weaknesses:
    -Magic Sapper: Due to the effort and affects this magic produces, it ends up using lots of magic energy. Since most of the spells can have long durations, it sucks up the caster’s magic energy faster the longer their used.

    -Friends At Risk: Because many of the spells have large areas of effect, it makes this magic hard to use in team fights. Since friendly fire can happen easily if the caster and their comrades aren’t careful enough.

    -Mental Spells: Since it manipulates time, this magic can be very strong against physical spells. However, mental spells are one of its weaknesses. As the caster can't reverse, or speed the time flow of the mind, the Time Flow magic may not have any affect, or defense against mental magic.

    -Vulnerability: Because many of the spells require certain movements to activate, this can sometimes leave the caster in a vulnerable position. If the caster doesn't act fast enough, their enemy may have a clear shot at them.

    Lineage: Inuki: The Demon Dog

    Unique Abilities:
    Unique Abilities:


    Time Seal:
    Time Seal: Mythica holds both of her weapons facing the sky, and releases two red magic bullets that swirl in the air for a short duration. They then meet together, and explode causing remnants of the magic to spread in a circular pattern on the ground, to form a clock looking magic seal. The seal has about a 20 meter circumference. As soon as it appears, the seal will begin to light up. Anything caught inside the seal after 2 seconds after it forms will instantly freeze in time, as this ability freezes the flow of time for about 5 seconds. Opponent(s) are frozen for 1 post. Their buffs still apply to whatever attack is used.

    Precognition:
    Precognition: Mythica focuses on her enemy, and tries to feel their time flow. If she can focus for long enough, she can see a glimpse of their future through her clock eye. She can use this to predict her foe’s next move, increasing her chances of avoiding it.

    Fortune Teller:
    Fortune Teller: Similar to her “Future Glimpse” ability, Mythica can peer into another’s future. She can gaze much farther though with this power though, but can only do it with the subject’s consent. Of course, this takes up a lot of magic energy, and Mythica can only gain certain images or flashes, nothing more. Oddly enough she hasn’t found a way to do it to herself.



    Spells:
    Spells:

    Clock Work:
    Name: Clock Work
    Rank: D
    Type: Physical, Offensive, Defensive
    Duration: 3 posts of continuous use.
    Cooldown: 4 post cooldown if used continuously for 3.
    Description: Mythica will aim her musket at her target, and yell the words “Clockwork!” A Yellow magic seal will appear 3 feet in front of the barrel, and a magic bullet will be fired directly into it. Upon impact, the seal will expand rapidly to a much larger size to form a gigantic golden clock that seems to be floating in the ripples of reality itself. The clocks edges fade into a red mist that dissipate into the air. The clock is 10 feet tall, and 10 feet wide. The hour and minute hands on the clock will begin to stretch and curl. Mythica can then use them to lash out at her target like two large tentacles. Their edges being sharp and lethal. The hands can stretch to a maximum of 20 feet and can twist and curl without limit. If her foe get’s out of reach or manage to dispel the clock, Mythica can use up more magic energy to make another two appear anywhere in a 60 foot radius from the spot she’s standing in. This spell can be used for offence, and defence. It can be used as a shield to block physical attacks, or slow them down to some degree if her foe is strong enough to break through it.



    Strengths:
    -Can be used as a strong defensive shield from physical spells.
    -Can be easily used as a distraction to an opponent.

    Weaknesses:
    -Is somewhat predictable, and not hard to learn its moves.
    -Clock Hands can be weak at current rank. A strong wizard can slice through them completely.
    -The more clocks summoned at a time can cause the caster to become tired with the use of large amounts of magic energy.




    Age Shot:
    Name: Age Shot
    Rank: D
    Type: Time, Offensive, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will quickly aim her musket at an inanimate object, and yell “Age Shot!” A yellow magic seal will appear in front of her barrel about 1 foot. She will then fire at it, and upon impact the seal will disperse, changing her bullet into a large yellow beam. It will head for whatever target Mythica has locked onto, and upon impact it will begin to rapidly age it. The bullet travels at a very fast speed, about 7.5 m/s with a range of 15 meters after leaving the barrel. This spell can be used again for offence and defensive objectives. Either to crumble the roof of a building on an opponent, or instantly grow a tree to block against incoming attack. Objects aged with the intention of blocking can withstand against 2 D ranks spells and 1 C rank spell.


    Strengths:
    -Fast
    -Can cause significant damage no matter spell strength, it depends on what the bullet hits.
    -Can affect almost anything, save living beings.



    Weaknesses:
    -Not a very big radius of impact.
    -Can be blocked by a living creature as it has no effect on beings with souls.
    -Bullet can be redirected by strong mental spells.
    -If a spell is fast enough to intercept it, the bullet can be destroyed in mid air.

    Minute Flow:
    Name: Minute Flow
    Rank: D
    Type: Time, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim her flintlock pistol in the air above her, and yell “Minute Flow!” A magic bullet will be shot above her, and twirl behind her, where it will explode into a very large magic seal that looks like a golden faceless clock, with multiple gears turning each other. The seal is about 10 feet tall and 10 feet wide. The gears in the seal will then start to turn at a very fast speed, speeding up Mythica’s time flow. This spell allows her to move through her own time flow at an incredibly fast, increasing all of her movement speed by 25% making her very quick in every aspect.


    Strengths:
    -Makes caster extremely fast, near impossible to hit without predicting their movements.
    -Other spells can still be casted during Minute Flow
    -Can resort to physical attacks (punches, kicks) with less risk of being countered. Not using as much magic energy


    Weaknesses:
    -Longer the spell is used, the more physical senses will be dulled.
    -Other spells used can be weaker, and unpredictable.
    -User can get disoriented by being in a faster time flow.
    -Is weak against defensive spells, (shields) and can stop the rhythm of the faster time flow.

    Shatter Hand:
    Name: Shatter Hand
    Rank: D
    Type: Time, Offensive.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim both of her weapons at a target, and yell “Shatter Hand!”
    Two yellow magic seals will appear in front of both her flintlock and musket, and when the magic bullets hit, they will disperse with a loud “Bell” sound of a clock tower. The seals will explode and form into a flurry of 10 objects per gun that look like hour and minute hands of a clock. They are about 6 cm long, and extremely sharp. This spell acts like a “Shotgun” as the hour and minute hands fly towards their target at 7.5 m/s with a range of 15 meters, exploding with magical power upon impact. When this spell is summoned, it can be repeatedly used during a short period of time, firing many hands towards their targets.


    Strengths:
    -Can have a massive impact radius of 20 feet across
    -Can be used multiple times at once, being able to fire repeatedly.
    -Provides significant impact with each hit.




    Weaknesses:
    -Projectiles can be blocked with a sturdy object without a lot of effort.
    -The farther the opponent is from the user, the less impact the spell will have if hit.
    -Most defensive spells can hold off the magic for part of it’s duration.
    -Hands can be destroyed by strong physical spells.
    avatar
    Mythica

    Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Beast- Summer Special Participant- Player -
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    Character Sheet
    First Magic: Time Flow
    Second Magic: N/A
    Third Magic:

    Completed Re: Time Flow

    Post by Mythica on 6th November 2016, 10:45 am

    Bump.


    _____________________________________________________________________________________




    Mythica's Theme:
    avatar
    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
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    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: Time Flow

    Post by Anastasia Isayev on 8th November 2016, 4:23 pm

    Howdy there Miss Time mage.
    I'm here to grade your magic!
    Anything you see in this color are things I ask you to fix. So let's get to it shall we?
    @Mythica wrote:Mythica's Sorcery

    Primary Magic: Time Flow
    Secondary Magic: None Yet.
    Caster or Holder: Holder
    Description: Time Flow is a magic that specializes in time manipulation. The magic can manipulate the fabric of time in many ways, which its users exploit to meet their goals. Much like Time Arc magic, it can almost instantly speed the age of many inanimate objects. Even though it’s limited, Time Flow can also affect living beings as well. Mythica knows this, and has learned to use it. She can use it to speed the flow of time in a certain area to enhance her own reflexes, or slow it. Nothing is immune to the flow of time, save the void.  So any faults in the battle are always the wizard’s. Mythica channels this magic through her two weapons. A flintlock pistol and a musket rifle. Depending on the weapon she uses, her magic will have different effects. Her flintlock is more used for spells that affect her directly, and the musket is used against her opponents. Example: Flintlock would be used to speed her own flow of time, to enhance her reflexes. Musket would be used to slow her opponent’s time flow, or speed the flow of inanimate objects.





    Strengths:
    -Multiple Targets: This magic is very useful when combating against multiple enemies at once. Due to many of its attacks having large areas of impact, it can easily hit many targets at the same time.

    -Stunning: Due to the many aspects of time manipulation, this magic is very good at stunning foes for short periods of time, although it uses an extensive amount of magic energy.

    -Versatile: Time Flow provides many possibilities, and in turn can easily adapt to most situations. The magic can be used in many situations both inside and outside of combat, since it affects a universal force.


    Weaknesses:
    -Magic Sapper: Due to the effort and affects this magic produces, it ends up using lots of magic energy. Since most of the spells can have long durations, it sucks up the caster’s magic energy faster the longer their used.

    -Friends At Risk: Because many of the spells have large areas of effect, it makes this magic hard to use in team fights. Since friendly fire can happen easily if the caster and their comrades aren’t careful enough.

    -Mental Spells: Since it manipulates time, this magic can be very strong against physical spells. However, mental spells are one of its weaknesses. As the caster can't reverse, or speed the time flow of the mind, the Time Flow magic may not have any affect, or defense against mental magic.

    -Vulnerability: Because many of the spells require certain movements to activate, this can sometimes leave the caster in a vulnerable position. If the caster doesn't act fast enough, their enemy may have a clear shot at them.

    Lineage: Inuki: The Demon Dog

    Unique Abilities:
    Unique Abilities:


    Time Seal:
    Time Seal: Mythica holds both of her weapons facing the sky, and releases two red magic bullets that swirl in the air for a short duration. They then meet together, and explode causing remnants of the magic to spread in a circular pattern on the ground, to form a clock looking magic seal. The seal has about a 20 meter circumference. As soon as it appears, the seal will begin to light up. Anything caught inside the seal after 2 seconds after it forms will instantly freeze in time, as this ability freezes the flow of time for about 5 seconds. Opponent(s) are frozen for 1 post. Their buffs still apply to whatever attack is used.

    Precognition:
    Precognition: Mythica focuses on her enemy, and tries to feel their time flow. If she can focus for long enough, she can see a glimpse of their future through her clock eye. She can use this to predict her foe’s next move, increasing her chances of avoiding it.

    Fortune Teller:
    Fortune Teller: Similar to her “Future Glimpse” ability, Mythica can peer into another’s future. She can gaze much farther though with this power though, but can only do it with the subject’s consent. Of course, this takes up a lot of magic energy, and Mythica can only gain certain images or flashes, nothing more. Oddly enough she hasn’t found a way to do it to herself.


    Signature Spells:
    Gun Bolt:
    Name: Gun Bolt
    Rank: D
    Type: Time, Offensive
    Duration: No Duration
    Cooldown: No Cooldown Change to "once per post"
    Description: Mythica's gun barrels will begin to glow with a faint yellow light. The girl will now continued to point her weapons at a target, and fire at it. The bullets are large yellow bolts of magic energy, that upon impact do similar damage to that of a real gun. However, she can fire nonstop for long periods of time. Each two successful hits are equal to 1 D rank spell worth of damage. The bullets travel at a fast speed of 8 m/s.
    Going to need a range on this.

    Also, due to the fact that signature spells can only be used once per post, you can state that it shoots 2 bullets for a total of D Rank damage or even a single bullet at D Rank damage.

    Strengths:
    -Can fire nonstop for extensive periods of time.
    -Costs little to no magic energy.

    Weaknesses:
    -Low damage.
    -Easy enough to dodge.
    -Can be blocked by minor defensive spells.

    Seeking Blast:
    Name: Seeking Blast
    Rank: Ranks with character. (Currently C)
    Type: Time, Offensive
    Duration: Instant
    Cooldown: 3 posts This will change depending on which effect you choose.
    Description: Mythica will hold out both her weapons at her target, and one magic seal will appear in front of her. Upon firing into it with bot guns, a long yellow stream of light with burst from the seal. The stream will target Mythica's enemies, and attempt to follow them at a fast speed of 8m/s. Upon getting 5 meters from its target, the stream will explode into 6 different streams! In which they will all swarm their targets. If hit by all 6 streams, the target will be paralyzed in their time flow for a short duration. As well as receiving a C rank's worth of damage.
    Unfortunately, since this is a signature spell, you have to choose 1 effect. Either the paralysis or the damage. Can't do both for signature spells.

    Strengths:
    -Can paralyze target for 1 post if all 6 streams hit their target.
    -Can branch off to hit multiple people.

    Weaknesses:
    -All 6 streams must hit a single target in order to paralyze.
    -If streams branch off, they can be slower while focusing on multiple opponents at once.
    -Takes a little time to get the spell ready.

    Spells:


    D Rank Spells:
    Clock Work:
    Name: Clock Work
    Rank: D
    Type: Physical, Offensive, Defensive
    Duration: 3 posts of continuous use.
    Cooldown: 4 post cooldown if used continuously for 3.
    Description: Mythica will aim her musket at her target, and yell the words “Clockwork!” A Yellow magic seal will appear 3 feet in front of the barrel, and a magic bullet will be fired directly into it. Upon impact, the seal will expand rapidly to a much larger size to form a gigantic golden clock that seems to be floating in the ripples of reality itself. The clocks edges fade into a red mist that dissipate into the air. The clock is 10 feet tall, and 10 feet wide. The hour and minute hands on the clock will begin to stretch and curl. Mythica can then use them to lash out at her target like two large tentacles. Their edges being sharp and lethal. The hands can stretch to a maximum of 20 feet and can twist and curl without limit. If her foe get’s out of reach or manage to dispel the clock, Mythica can use up more magic energy to make another two appear anywhere in a 60 foot radius from the spot she’s standing in. This spell can be used for offence, and defence. It can be used as a shield to block physical attacks, or slow them down to some degree if her foe is strong enough to break through it.

    Strengths:
    -Can be used as a strong defensive shield from physical spells.
    -Can be easily used as a distraction to an opponent.

    Weaknesses:
    -Is somewhat predictable, and not hard to learn its moves.
    -Clock Hands can be weak at current rank. A strong wizard can slice through them completely.
    -The more clocks summoned at a time can cause the caster to become tired with the use of large amounts of magic energy.

    Age Shot:
    Name: Age Shot
    Rank: D
    Type: Time, Offensive, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will quickly aim her musket at an inanimate object, and yell “Age Shot!” A yellow magic seal will appear in front of her barrel about 1 foot. She will then fire at it, and upon impact the seal will disperse, changing her bullet into a large yellow beam. It will head for whatever target Mythica has locked onto, and upon impact it will begin to rapidly age it. The bullet travels at a very fast speed, about 7.5 m/s with a range of 15 meters after leaving the barrel. This spell can be used again for offence and defensive objectives. Either to crumble the roof of a building on an opponent, or instantly grow a tree to block against incoming attack. Objects aged with the intention of blocking can withstand against 2 D ranks spells and 1 C rank spell.

    Strengths:
    -Fast
    -Can cause significant damage no matter spell strength, it depends on what the bullet hits.
    -Can affect almost anything, save living beings.

    Weaknesses:
    -Not a very big radius of impact.
    -Can be blocked by a living creature as it has no effect on beings with souls.
    -Bullet can be redirected by strong mental spells.
    -If a spell is fast enough to intercept it, the bullet can be destroyed in mid air.

    Minute Flow:
    Name: Minute Flow
    Rank: D
    Type: Time, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim her flintlock pistol in the air above her, and yell “Minute Flow!” A magic bullet will be shot above her, and twirl behind her, where it will explode into a very large magic seal that looks like a golden faceless clock, with multiple gears turning each other. The seal is about 10 feet tall and 10 feet wide. The gears in the seal will then start to turn at a very fast speed, speeding up Mythica’s time flow. This spell allows her to move through her own time flow at an incredibly fast, increasing all of her movement speed by 25% making her very quick in every aspect.

    Strengths:
    -Makes caster extremely fast, near impossible to hit without predicting their movements.
    -Other spells can still be casted during Minute Flow
    -Can resort to physical attacks (punches, kicks) with less risk of being countered. Not using as much magic energy

    Weaknesses:
    -Longer the spell is used, the more physical senses will be dulled.
    -Other spells used can be weaker, and unpredictable.
    -User can get disoriented by being in a faster time flow.
    -Is weak against defensive spells, (shields) and can stop the rhythm of the faster time flow.

    Shatter Hand:
    Name: Shatter Hand
    Rank: D
    Type: Time, Offensive.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim both of her weapons at a target, and yell “Shatter Hand!”
    Two yellow magic seals will appear in front of both her flintlock and musket, and when the magic bullets hit, they will disperse with a loud “Bell” sound of a clock tower. The seals will explode and form into a flurry of 10 objects per gun that look like hour and minute hands of a clock. They are about 6 cm long, and extremely sharp. This spell acts like a “Shotgun” as the hour and minute hands fly towards their target at 7.5 m/s with a range of 15 meters, exploding with magical power upon impact. When this spell is summoned, it can be repeatedly used during a short period of time, firing many hands towards their targets.

    Strengths:
    -Can have a massive impact radius of 20 feet across
    -Can be used multiple times at once, being able to fire repeatedly.
    -Provides significant impact with each hit.

    Weaknesses:
    -Projectiles can be blocked with a sturdy object without a lot of effort.
    -The farther the opponent is from the user, the less impact the spell will have if hit.
    -Most defensive spells can hold off the magic for part of it’s duration.
    -Hands can be destroyed by strong physical spells.

    C Rank Spells:
    Minute Flash:
    Name: Minute Flash
    Rank: C
    Type: Time, Supportive, Defensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Mythica will speed up her time flow significantly, and have the ability to almost teleport anywhere within a 10 meter radius in a flash of yellow. Of course this spell takes a significant amount of magic energy to pull off, but it can easily save her from devastating blows.
    Since this is a movement spell, you can move up to 30 meters if you'd like.

    Strengths:
    -Can save Mythica from devastating spells with little consequence.
    -Can be used as an offensive spell as well, teleporting to positions where she gets an advantage.

    Weaknesses:
    -Uses up a significant amount of magic energy to pull off.
    -Can cause Mythica's senses to get somewhat disorientated if forced to use it suddenly.
    -Not as effective in enclosed spaces.

    Shifting Seal:
    Name: Shifting Seal
    Rank: C
    Type: Offensive, Supportive, AoE
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica will point both her guns to the ground, and fire. A gigantic yellow magic seal will appear on the ground within a 25 meter radius. As soon as the seal is formed, a large yellow force field will appear around it, reaching 15 meters high. The force field can resist two C ranks worth of damage or 1 B rank. All living beings inside the force field (Minus Mythica) Will slowly become disorientated overtime. They will feel slower, making all spells take 3 seconds longer to cast, as well as slowly conflicting a total 75 DMG by the time the spell wears off after 4 posts. Mythica will also absorb 25% Of total HP loss by anyone that is effected. If her HP is already full, the percentage will add onto her magic energy, increasing her cap for the duration of the spell.
    You're asking for a lot.
    Drop in speed
    Damage dealt
    HP Drain
    Resists Damage.

    Please reduce the amount of effects.


    Strengths:
    -Can significantly slow her enemies, making them easier to hit.
    -Mythica gains bonus magic energy the longer the spell lasts if her HP is full, allowing her to cast more spells.
    -Reduces everyone's movement speed by 15% Belongs in the description and not strengths.

    Weaknesses:
    -Force field is relatively weak, and all effects of the spell will end if it is destroyed.
    -Can only be cast in open spaces.
    -Can effect allies as well as enemies.
    -Uses up significant magic energy.

    Memory Morph:
    Name: Memory Morph
    Rank: C
    Type: Offensive, Defensive, Supportive.
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica's flintlock will glow with a faint red light. She will fire it at her target with a red bolt of magic energy. If the bolt hits her target, it does no initial damage, however, it will begin to mess with the target's mind. Using her ability to see into a person's past, she can create a mental manifestation of a person, creature, or object of significant relevance to that person's past. This spell is an illusion, but looks almost completely real. While it doesn't cause any damage, the spell can significantly impact the victim's mental state for a short duration, causing them to be distracted by said illusion, as well as slowing their movement speed by 25%. The Illusion can only be shattered if the person manages to land a successful hit on Mythica, or the spell wears off. However, by the end of it, their magic power will be drained by 25% as well.
    The Magic Drain is too high.. Please lower it significantly to like 5%. Would allow more if the movement speed debuff wasn't there.

    Strengths:
    -Can give Mythica significant time to cast her next spell.
    -Can easily confuse Mythica with the illusion itself if the victim does not want to cause harm to it.

    Weaknesses:
    -Can only be used on one person at a time.
    -If an ally or hard object hits them with *significant* force on the head the illusion can become weaker.
    -Illusion can cause no damage.


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    Mythica

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    Character Sheet
    First Magic: Time Flow
    Second Magic: N/A
    Third Magic:

    Completed Re: Time Flow

    Post by Mythica on 9th November 2016, 11:45 pm

    Bump!


    _____________________________________________________________________________________




    Mythica's Theme:
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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: Time Flow

    Post by Anastasia Isayev on 10th November 2016, 7:44 pm

    Shifting Seal still has way too much going on. Please lower the number of effects to 3 at the most. That's all that needs fixed.
    @Mythica wrote:Mythica's Sorcery

    Primary Magic: Time Flow
    Secondary Magic: None Yet.
    Caster or Holder: Holder
    Description: Time Flow is a magic that specializes in time manipulation. The magic can manipulate the fabric of time in many ways, which its users exploit to meet their goals. Much like Time Arc magic, it can almost instantly speed the age of many inanimate objects. Even though it’s limited, Time Flow can also affect living beings as well. Mythica knows this, and has learned to use it. She can use it to speed the flow of time in a certain area to enhance her own reflexes, or slow it. Nothing is immune to the flow of time, save the void.  So any faults in the battle are always the wizard’s. Mythica channels this magic through her two weapons. A flintlock pistol and a musket rifle. Depending on the weapon she uses, her magic will have different effects. Her flintlock is more used for spells that affect her directly, and the musket is used against her opponents. Example: Flintlock would be used to speed her own flow of time, to enhance her reflexes. Musket would be used to slow her opponent’s time flow, or speed the flow of inanimate objects.





    Strengths:
    -Multiple Targets: This magic is very useful when combating against multiple enemies at once. Due to many of its attacks having large areas of impact, it can easily hit many targets at the same time.

    -Stunning: Due to the many aspects of time manipulation, this magic is very good at stunning foes for short periods of time, although it uses an extensive amount of magic energy.

    -Versatile: Time Flow provides many possibilities, and in turn can easily adapt to most situations. The magic can be used in many situations both inside and outside of combat, since it affects a universal force.


    Weaknesses:
    -Magic Sapper: Due to the effort and affects this magic produces, it ends up using lots of magic energy. Since most of the spells can have long durations, it sucks up the caster’s magic energy faster the longer their used.

    -Friends At Risk: Because many of the spells have large areas of effect, it makes this magic hard to use in team fights. Since friendly fire can happen easily if the caster and their comrades aren’t careful enough.

    -Mental Spells: Since it manipulates time, this magic can be very strong against physical spells. However, mental spells are one of its weaknesses. As the caster can't reverse, or speed the time flow of the mind, the Time Flow magic may not have any affect, or defense against mental magic.

    -Vulnerability: Because many of the spells require certain movements to activate, this can sometimes leave the caster in a vulnerable position. If the caster doesn't act fast enough, their enemy may have a clear shot at them.

    Lineage: Inuki: The Demon Dog

    Unique Abilities:
    Unique Abilities:


    Time Seal:
    Time Seal: Mythica holds both of her weapons facing the sky, and releases two red magic bullets that swirl in the air for a short duration. They then meet together, and explode causing remnants of the magic to spread in a circular pattern on the ground, to form a clock looking magic seal. The seal has about a 20 meter circumference. As soon as it appears, the seal will begin to light up. Anything caught inside the seal after 2 seconds after it forms will instantly freeze in time, as this ability freezes the flow of time for about 5 seconds. Opponent(s) are frozen for 1 post. Their buffs still apply to whatever attack is used.

    Precognition:
    Precognition: Mythica focuses on her enemy, and tries to feel their time flow. If she can focus for long enough, she can see a glimpse of their future through her clock eye. She can use this to predict her foe’s next move, increasing her chances of avoiding it.

    Fortune Teller:
    Fortune Teller: Similar to her “Future Glimpse” ability, Mythica can peer into another’s future. She can gaze much farther though with this power though, but can only do it with the subject’s consent. Of course, this takes up a lot of magic energy, and Mythica can only gain certain images or flashes, nothing more. Oddly enough she hasn’t found a way to do it to herself.


    Signature Spells:
    Gun Bolt:
    Name: Gun Bolt
    Rank: D
    Type: Time, Offensive
    Duration: No Duration
    Cooldown: Once Per Post
    Description: Mythica's gun barrels will begin to glow with a faint yellow light. The girl will now continued to point her weapons at a target, and fire at it. The bullets are large yellow bolts of magic energy, that upon impact do similar damage to that of a real gun. However, she can fire nonstop for long periods of time. Each successful hit is equal to 1 D rank spell worth of damage. The bullets travel at a fast speed of 8 m/s with a 15 m range.

    Strengths:
    -Can fire nonstop for extensive periods of time.
    -Costs little to no magic energy.

    Weaknesses:
    -Low damage.
    -Easy enough to dodge.
    -Can be blocked by minor defensive spells.

    Seeking Blast:
    Name: Seeking Blast
    Rank: Ranks with character. (Currently C)
    Type: Time, Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Mythica will hold out both her weapons at her target, and one magic seal will appear in front of her. Upon firing into it with bot guns, a long yellow stream of light with burst from the seal. The stream will target Mythica's enemies, and attempt to follow them at a fast speed of 8m/s. Upon getting 5 meters from its target, the stream will explode into 6 different streams! In which they will all swarm their targets. If hit by all 6 streams, the target will be receiving a C rank's worth of damage.

    Strengths:
    -Multiple streams can make it harder for opponents to dodge.
    -Can branch off to hit multiple people.

    Weaknesses:
    -All 6 streams must hit a single target in order to conflict maximum damage.
    -If streams branch off, they can be slower while focusing on multiple opponents at once.
    -Takes a little time to get the spell ready.

    Spells:


    D Rank Spells:
    Clock Work:
    Name: Clock Work
    Rank: D
    Type: Physical, Offensive, Defensive
    Duration: 3 posts of continuous use.
    Cooldown: 4 post cooldown if used continuously for 3.
    Description: Mythica will aim her musket at her target, and yell the words “Clockwork!” A Yellow magic seal will appear 3 feet in front of the barrel, and a magic bullet will be fired directly into it. Upon impact, the seal will expand rapidly to a much larger size to form a gigantic golden clock that seems to be floating in the ripples of reality itself. The clocks edges fade into a red mist that dissipate into the air. The clock is 10 feet tall, and 10 feet wide. The hour and minute hands on the clock will begin to stretch and curl. Mythica can then use them to lash out at her target like two large tentacles. Their edges being sharp and lethal. The hands can stretch to a maximum of 20 feet and can twist and curl without limit. If her foe get’s out of reach or manage to dispel the clock, Mythica can use up more magic energy to make another two appear anywhere in a 60 foot radius from the spot she’s standing in. This spell can be used for offence, and defence. It can be used as a shield to block physical attacks, or slow them down to some degree if her foe is strong enough to break through it.

    Strengths:
    -Can be used as a strong defensive shield from physical spells.
    -Can be easily used as a distraction to an opponent.

    Weaknesses:
    -Is somewhat predictable, and not hard to learn its moves.
    -Clock Hands can be weak at current rank. A strong wizard can slice through them completely.
    -The more clocks summoned at a time can cause the caster to become tired with the use of large amounts of magic energy.

    Age Shot:
    Name: Age Shot
    Rank: D
    Type: Time, Offensive, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will quickly aim her musket at an inanimate object, and yell “Age Shot!” A yellow magic seal will appear in front of her barrel about 1 foot. She will then fire at it, and upon impact the seal will disperse, changing her bullet into a large yellow beam. It will head for whatever target Mythica has locked onto, and upon impact it will begin to rapidly age it. The bullet travels at a very fast speed, about 7.5 m/s with a range of 15 meters after leaving the barrel. This spell can be used again for offence and defensive objectives. Either to crumble the roof of a building on an opponent, or instantly grow a tree to block against incoming attack. Objects aged with the intention of blocking can withstand against 2 D ranks spells and 1 C rank spell.

    Strengths:
    -Fast
    -Can cause significant damage no matter spell strength, it depends on what the bullet hits.
    -Can affect almost anything, save living beings.

    Weaknesses:
    -Not a very big radius of impact.
    -Can be blocked by a living creature as it has no effect on beings with souls.
    -Bullet can be redirected by strong mental spells.
    -If a spell is fast enough to intercept it, the bullet can be destroyed in mid air.

    Minute Flow:
    Name: Minute Flow
    Rank: D
    Type: Time, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim her flintlock pistol in the air above her, and yell “Minute Flow!” A magic bullet will be shot above her, and twirl behind her, where it will explode into a very large magic seal that looks like a golden faceless clock, with multiple gears turning each other. The seal is about 10 feet tall and 10 feet wide. The gears in the seal will then start to turn at a very fast speed, speeding up Mythica’s time flow. This spell allows her to move through her own time flow at an incredibly fast, increasing all of her movement speed by 25% making her very quick in every aspect.

    Strengths:
    -Makes caster extremely fast, near impossible to hit without predicting their movements.
    -Other spells can still be casted during Minute Flow
    -Can resort to physical attacks (punches, kicks) with less risk of being countered. Not using as much magic energy

    Weaknesses:
    -Longer the spell is used, the more physical senses will be dulled.
    -Other spells used can be weaker, and unpredictable.
    -User can get disoriented by being in a faster time flow.
    -Is weak against defensive spells, (shields) and can stop the rhythm of the faster time flow.

    Shatter Hand:
    Name: Shatter Hand
    Rank: D
    Type: Time, Offensive.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim both of her weapons at a target, and yell “Shatter Hand!”
    Two yellow magic seals will appear in front of both her flintlock and musket, and when the magic bullets hit, they will disperse with a loud “Bell” sound of a clock tower. The seals will explode and form into a flurry of 10 objects per gun that look like hour and minute hands of a clock. They are about 6 cm long, and extremely sharp. This spell acts like a “Shotgun” as the hour and minute hands fly towards their target at 7.5 m/s with a range of 15 meters, exploding with magical power upon impact. When this spell is summoned, it can be repeatedly used during a short period of time, firing many hands towards their targets.

    Strengths:
    -Can have a massive impact radius of 20 feet across
    -Can be used multiple times at once, being able to fire repeatedly.
    -Provides significant impact with each hit.

    Weaknesses:
    -Projectiles can be blocked with a sturdy object without a lot of effort.
    -The farther the opponent is from the user, the less impact the spell will have if hit.
    -Most defensive spells can hold off the magic for part of it’s duration.
    -Hands can be destroyed by strong physical spells.

    C Rank Spells:
    Minute Flash:
    Name: Minute Flash
    Rank: C
    Type: Time, Supportive, Defensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Mythica will speed up her time flow significantly, and have the ability to almost teleport anywhere within a 30 meter radius in a flash of yellow. Of course this spell takes a significant amount of magic energy to pull off, but it can easily save her from devastating blows.

    Strengths:
    -Can save Mythica from devastating spells with little consequence.
    -Can be used as an offensive spell as well, teleporting to positions where she gets an advantage.

    Weaknesses:
    -Uses up a significant amount of magic energy to pull off.
    -Can cause Mythica's senses to get somewhat disorientated if forced to use it suddenly.
    -Not as effective in enclosed spaces.

    Shifting Seal:
    Name: Shifting Seal
    Rank: C
    Type: Offensive, Supportive, AoE
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica will point both her guns to the ground, and fire. A gigantic yellow magic seal will appear on the ground within a 25 meter radius. As soon as the seal is formed, a large yellow force field will appear around it, reaching 15 meters high. The force field can resist two C ranks worth of damage or 1 B rank. All living beings inside the force field (Minus Mythica) Will slowly become disorientated overtime. They will feel slower, making all spells take 3 seconds longer to cast, as well as slowly conflicting a total 75 DMG by the time the spell wears off after 4 posts. Also reduces movement speed by 25%

    Strengths:
    -Can significantly slow her enemies, making them easier to hit.
    -Mythica gains bonus magic energy the longer the spell lasts if her HP is full, allowing her to cast more spells.
    -Gives Mythica a significant arena advantage.

    Weaknesses:
    -Force field is relatively weak, and all effects of the spell will end if it is destroyed.
    -Can only be cast in open spaces.
    -Can effect allies as well as enemies.
    -Uses up significant magic energy.

    Memory Morph:
    Name: Memory Morph
    Rank: C
    Type: Offensive, Defensive, Supportive.
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica's flintlock will glow with a faint red light. She will fire it at her target with a red bolt of magic energy. If the bolt hits her target, it does no initial damage, however, it will begin to mess with the target's mind. Using her ability to see into a person's past, she can create a mental manifestation of a person, creature, or object of significant relevance to that person's past. This spell is an illusion, but looks almost completely real. While it doesn't cause any damage, the spell can significantly impact the victim's mental state for a short duration, causing them to be distracted by said illusion, as well as slowing their movement speed by 25%. The Illusion can only be shattered if the person manages to land a successful hit on Mythica, or the spell wears off. However, by the end of it, their magic power will be drained by 5% as well.

    Strengths:
    -Can give Mythica significant time to cast her next spell.
    -Can easily confuse Mythica with the illusion itself if the victim does not want to cause harm to it.

    Weaknesses:
    -Can only be used on one person at a time.
    -If an ally or hard object hits them with *significant* force on the head the illusion can become weaker.
    -Illusion can cause no damage.


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    Mythica

    Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Beast- Summer Special Participant- Player -
    Lineage : Inuki: The Demon Dog
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    Character Sheet
    First Magic: Time Flow
    Second Magic: N/A
    Third Magic:

    Completed Re: Time Flow

    Post by Mythica on 10th November 2016, 8:50 pm

    Bump!


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Completed Re: Time Flow

    Post by Anastasia Isayev on 13th November 2016, 1:56 am



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    Lester Drynedi
     
     

    Administrator - Moderator - Developer/GFX Artist - Chatbox Moderator - Mythical VIP Status - VIP- Gain An Artifact- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Rising Star - Guild Master - Custom Slayer - Zodiac Key - Legal Guild Ace - S-Rank - A-Rank - Halloween gfx'ers - Halloween Social - Haiku Contest Participant- Richie Rich - Rich - Veteran Level 1 - Character Application Approved! - Character History! - Magic Application Approved! - Obtain A Secondary Magic! - Get A Pet! - Complete Your First Job! - Obtain A Lineage! - Join A Faction! - The Being - The Light - The Sacred - The Beast - The Fallen - Master [1000] - Senior [500] - Novice [250] - Advertisement Achievement Badge - Cookie Achievement - Cupcake Achievement - Banana - Rainbow - Sword - Hero - Fire Badge - Summer Special Participant - Have Seijin On Your Friends List - Be On Lester's Friends List - Be on Madame Astrid's friend list - Be on Izayuki's Friend List - Have Aiyanna On Your Friend's List - Have Lord Fredericks On Your Friends List - Be On Seijin's Foe List - 1 Year Anniversary - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1584
    Guild : ❀ Crystal Swan Guild Master❀
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    Dungeon Tokens : 1
    Age : 17
    Mentor : ❀ Desirée Blooms ❀
    Experience : 379,151.25
    Brownie Points :

    Character Sheet
    First Magic: ❀ Glucose Dandelion Slayer ❀
    Second Magic: ❀ A Gentleman's Experiments ❀
    Third Magic:

    Completed Re: Time Flow

    Post by Lester Drynedi on 6th January 2018, 5:55 pm

    Unlocked at users request~

    Spoiler:
    @Mythica wrote:Mythica's Sorcery

    Primary Magic: Time Flow
    Secondary Magic: None Yet.
    Caster or Holder: Holder
    Description: Time Flow is a magic that specializes in time manipulation. The magic can manipulate the fabric of time in many ways, which its users exploit to meet their goals. Much like Time Arc magic, it can almost instantly speed the age of many inanimate objects. Even though it’s limited, Time Flow can also affect living beings as well. Mythica knows this, and has learned to use it. She can use it to speed the flow of time in a certain area to enhance her own reflexes, or slow it. Nothing is immune to the flow of time, save the void.  So any faults in the battle are always the wizard’s. Mythica channels this magic through her two weapons. A flintlock pistol and a musket rifle. Depending on the weapon she uses, her magic will have different effects. Her flintlock is more used for spells that affect her directly, and the musket is used against her opponents. Example: Flintlock would be used to speed her own flow of time, to enhance her reflexes. Musket would be used to slow her opponent’s time flow, or speed the flow of inanimate objects.





    Strengths:
    -Multiple Targets: This magic is very useful when combating against multiple enemies at once. Due to many of its attacks having large areas of impact, it can easily hit many targets at the same time.

    -Stunning: Due to the many aspects of time manipulation, this magic is very good at stunning foes for short periods of time, although it uses an extensive amount of magic energy.

    -Versatile: Time Flow provides many possibilities, and in turn can easily adapt to most situations. The magic can be used in many situations both inside and outside of combat, since it affects a universal force.


    Weaknesses:
    -Magic Sapper: Due to the effort and affects this magic produces, it ends up using lots of magic energy. Since most of the spells can have long durations, it sucks up the caster’s magic energy faster the longer their used.

    -Friends At Risk: Because many of the spells have large areas of effect, it makes this magic hard to use in team fights. Since friendly fire can happen easily if the caster and their comrades aren’t careful enough.

    -Mental Spells: Since it manipulates time, this magic can be very strong against physical spells. However, mental spells are one of its weaknesses. As the caster can't reverse, or speed the time flow of the mind, the Time Flow magic may not have any affect, or defense against mental magic.

    -Vulnerability: Because many of the spells require certain movements to activate, this can sometimes leave the caster in a vulnerable position. If the caster doesn't act fast enough, their enemy may have a clear shot at them.

    Lineage: Inuki: The Demon Dog

    Unique Abilities:
    Unique Abilities:


    Time Seal:
    Time Seal: Mythica holds both of her weapons facing the sky, and releases two red magic bullets that swirl in the air for a short duration. They then meet together, and explode causing remnants of the magic to spread in a circular pattern on the ground, to form a clock looking magic seal. The seal has about a 20 meter circumference. As soon as it appears, the seal will begin to light up. Anything caught inside the seal after 2 seconds after it forms will instantly freeze in time, as this ability freezes the flow of time for about 5 seconds. Opponent(s) are frozen for 1 post. Their buffs still apply to whatever attack is used.

    Precognition:
    Precognition: Mythica focuses on her enemy, and tries to feel their time flow. If she can focus for long enough, she can see a glimpse of their future through her clock eye. She can use this to predict her foe’s next move, increasing her chances of avoiding it.

    Fortune Teller:
    Fortune Teller: Similar to her “Future Glimpse” ability, Mythica can peer into another’s future. She can gaze much farther though with this power though, but can only do it with the subject’s consent. Of course, this takes up a lot of magic energy, and Mythica can only gain certain images or flashes, nothing more. Oddly enough she hasn’t found a way to do it to herself.


    Signature Spells:
    Gun Bolt:
    Name: Gun Bolt
    Rank: D
    Type: Time, Offensive
    Duration: No Duration
    Cooldown: Once Per Post
    Description: Mythica's gun barrels will begin to glow with a faint yellow light. The girl will now continued to point her weapons at a target, and fire at it. The bullets are large yellow bolts of magic energy, that upon impact do similar damage to that of a real gun. However, she can fire nonstop for long periods of time. Each successful hit is equal to 1 D rank spell worth of damage. The bullets travel at a fast speed of 8 m/s with a 15 m range.

    Strengths:
    -Can fire nonstop for extensive periods of time.
    -Costs little to no magic energy.

    Weaknesses:
    -Low damage.
    -Easy enough to dodge.
    -Can be blocked by minor defensive spells.

    Seeking Blast:
    Name: Seeking Blast
    Rank: Ranks with character. (Currently C)
    Type: Time, Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Mythica will hold out both her weapons at her target, and one magic seal will appear in front of her. Upon firing into it with bot guns, a long yellow stream of light with burst from the seal. The stream will target Mythica's enemies, and attempt to follow them at a fast speed of 8m/s. Upon getting 5 meters from its target, the stream will explode into 6 different streams! In which they will all swarm their targets. If hit by all 6 streams, the target will be receiving a C rank's worth of damage.

    Strengths:
    -Multiple streams can make it harder for opponents to dodge.
    -Can branch off to hit multiple people.

    Weaknesses:
    -All 6 streams must hit a single target in order to conflict maximum damage.
    -If streams branch off, they can be slower while focusing on multiple opponents at once.
    -Takes a little time to get the spell ready.

    Spells:


    D Rank Spells:
    Clock Work:
    Name: Clock Work
    Rank: D
    Type: Physical, Offensive, Defensive
    Duration: 3 posts of continuous use.
    Cooldown: 4 post cooldown if used continuously for 3.
    Description: Mythica will aim her musket at her target, and yell the words “Clockwork!” A Yellow magic seal will appear 3 feet in front of the barrel, and a magic bullet will be fired directly into it. Upon impact, the seal will expand rapidly to a much larger size to form a gigantic golden clock that seems to be floating in the ripples of reality itself. The clocks edges fade into a red mist that dissipate into the air. The clock is 10 feet tall, and 10 feet wide. The hour and minute hands on the clock will begin to stretch and curl. Mythica can then use them to lash out at her target like two large tentacles. Their edges being sharp and lethal. The hands can stretch to a maximum of 20 feet and can twist and curl without limit. If her foe get’s out of reach or manage to dispel the clock, Mythica can use up more magic energy to make another two appear anywhere in a 60 foot radius from the spot she’s standing in. This spell can be used for offence, and defence. It can be used as a shield to block physical attacks, or slow them down to some degree if her foe is strong enough to break through it.

    Strengths:
    -Can be used as a strong defensive shield from physical spells.
    -Can be easily used as a distraction to an opponent.

    Weaknesses:
    -Is somewhat predictable, and not hard to learn its moves.
    -Clock Hands can be weak at current rank. A strong wizard can slice through them completely.
    -The more clocks summoned at a time can cause the caster to become tired with the use of large amounts of magic energy.

    Age Shot:
    Name: Age Shot
    Rank: D
    Type: Time, Offensive, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will quickly aim her musket at an inanimate object, and yell “Age Shot!” A yellow magic seal will appear in front of her barrel about 1 foot. She will then fire at it, and upon impact the seal will disperse, changing her bullet into a large yellow beam. It will head for whatever target Mythica has locked onto, and upon impact it will begin to rapidly age it. The bullet travels at a very fast speed, about 7.5 m/s with a range of 15 meters after leaving the barrel. This spell can be used again for offence and defensive objectives. Either to crumble the roof of a building on an opponent, or instantly grow a tree to block against incoming attack. Objects aged with the intention of blocking can withstand against 2 D ranks spells and 1 C rank spell.

    Strengths:
    -Fast
    -Can cause significant damage no matter spell strength, it depends on what the bullet hits.
    -Can affect almost anything, save living beings.

    Weaknesses:
    -Not a very big radius of impact.
    -Can be blocked by a living creature as it has no effect on beings with souls.
    -Bullet can be redirected by strong mental spells.
    -If a spell is fast enough to intercept it, the bullet can be destroyed in mid air.

    Minute Flow:
    Name: Minute Flow
    Rank: D
    Type: Time, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim her flintlock pistol in the air above her, and yell “Minute Flow!” A magic bullet will be shot above her, and twirl behind her, where it will explode into a very large magic seal that looks like a golden faceless clock, with multiple gears turning each other. The seal is about 10 feet tall and 10 feet wide. The gears in the seal will then start to turn at a very fast speed, speeding up Mythica’s time flow. This spell allows her to move through her own time flow at an incredibly fast, increasing all of her movement speed by 25% making her very quick in every aspect.

    Strengths:
    -Makes caster extremely fast, near impossible to hit without predicting their movements.
    -Other spells can still be casted during Minute Flow
    -Can resort to physical attacks (punches, kicks) with less risk of being countered. Not using as much magic energy

    Weaknesses:
    -Longer the spell is used, the more physical senses will be dulled.
    -Other spells used can be weaker, and unpredictable.
    -User can get disoriented by being in a faster time flow.
    -Is weak against defensive spells, (shields) and can stop the rhythm of the faster time flow.

    Shatter Hand:
    Name: Shatter Hand
    Rank: D
    Type: Time, Offensive.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim both of her weapons at a target, and yell “Shatter Hand!”
    Two yellow magic seals will appear in front of both her flintlock and musket, and when the magic bullets hit, they will disperse with a loud “Bell” sound of a clock tower. The seals will explode and form into a flurry of 10 objects per gun that look like hour and minute hands of a clock. They are about 6 cm long, and extremely sharp. This spell acts like a “Shotgun” as the hour and minute hands fly towards their target at 7.5 m/s with a range of 15 meters, exploding with magical power upon impact. When this spell is summoned, it can be repeatedly used during a short period of time, firing many hands towards their targets.

    Strengths:
    -Can have a massive impact radius of 20 feet across
    -Can be used multiple times at once, being able to fire repeatedly.
    -Provides significant impact with each hit.

    Weaknesses:
    -Projectiles can be blocked with a sturdy object without a lot of effort.
    -The farther the opponent is from the user, the less impact the spell will have if hit.
    -Most defensive spells can hold off the magic for part of it’s duration.
    -Hands can be destroyed by strong physical spells.

    C Rank Spells:
    Minute Flash:
    Name: Minute Flash
    Rank: C
    Type: Time, Supportive, Defensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Mythica will speed up her time flow significantly, and have the ability to almost teleport anywhere within a 30 meter radius in a flash of yellow. Of course this spell takes a significant amount of magic energy to pull off, but it can easily save her from devastating blows.

    Strengths:
    -Can save Mythica from devastating spells with little consequence.
    -Can be used as an offensive spell as well, teleporting to positions where she gets an advantage.

    Weaknesses:
    -Uses up a significant amount of magic energy to pull off.
    -Can cause Mythica's senses to get somewhat disorientated if forced to use it suddenly.
    -Not as effective in enclosed spaces.

    Shifting Seal:
    Name: Shifting Seal
    Rank: C
    Type: Offensive, Supportive, AoE
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica will point both her guns to the ground, and fire. A gigantic yellow magic seal will appear on the ground within a 25 meter radius. As soon as the seal is formed, a large yellow force field will appear around it, reaching 15 meters high. The force field can resist two C ranks worth of damage or 1 B rank. All living beings inside the force field (Minus Mythica)  will feel slower, as well as slowly conflicting a total 75 DMG by the time the spell wears off after 4 posts. Also reduces movement speed by 25%

    Strengths:
    -Can significantly slow her enemies, making them easier to hit.
    -Mythica gains bonus magic energy the longer the spell lasts if her HP is full, allowing her to cast more spells.
    -Gives Mythica a significant arena advantage.

    Weaknesses:
    -Force field is relatively weak, and all effects of the spell will end if it is destroyed.
    -Can only be cast in open spaces.
    -Can effect allies as well as enemies.
    -Uses up significant magic energy.

    Memory Morph:
    Name: Memory Morph
    Rank: C
    Type: Offensive, Defensive, Supportive.
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica's flintlock will glow with a faint red light. She will fire it at her target with a red bolt of magic energy. If the bolt hits her target, it does no initial damage, however, it will begin to mess with the target's mind. Using her ability to see into a person's past, she can create a mental manifestation of a person, creature, or object of significant relevance to that person's past. This spell is an illusion, but looks almost completely real. While it doesn't cause any damage, the spell can significantly impact the victim's mental state for a short duration, causing them to be distracted by said illusion, as well as slowing their movement speed by 25%. The Illusion can only be shattered if the person manages to land a successful hit on Mythica, or the spell wears off. However, by the end of it, their magic power will be drained by 5% as well.

    Strengths:
    -Can give Mythica significant time to cast her next spell.
    -Can easily confuse Mythica with the illusion itself if the victim does not want to cause harm to it.

    Weaknesses:
    -Can only be used on one person at a time.
    -If an ally or hard object hits them with *significant* force on the head the illusion can become weaker.
    -Illusion can cause no damage.


    _____________________________________________________________________________________

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    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Weapon of Apocalypse Wielder- Cookie Achievement- Cupcake Achievement- Shuriken- Sword- Ninja- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2954
    Guild : Black Rose [GM]
    Cosmic Coins : 3
    Dungeon Tokens : 0
    Age : 20
    Experience : 1,524,580
    Brownie Points : 444

    Character Sheet
    First Magic: Glacier God Slayer
    Second Magic: Nerium Anomaly
    Third Magic:

    Completed Re: Time Flow

    Post by Izayuki on 8th January 2018, 10:26 pm

    Spoiler:
    @Mythica wrote:
    Mythica's Sorcery

    Primary Magic:
    Time Flow

    Secondary Magic:
    None

    Caster or Holder:
    Holder

    Description:
    Time Flow is a magic that specializes in time manipulation. The magic can manipulate the fabric of time in many ways, which its users exploit to meet their goals. Much like Time Arc magic, it can almost instantly speed the age of many inanimate objects. Even though it’s limited, Time Flow can also affect living beings as well. Mythica knows this, and has learned to use it. She can use it to speed the flow of time in a certain area to enhance her own reflexes, or slow it. Nothing is immune to the flow of time, save the void.  So any faults in the battle are always the wizard’s. Mythica channels this magic through her two weapons. A flintlock pistol and a musket rifle. Depending on the weapon she uses, her magic will have different effects. Her flintlock is more used for spells that affect her directly, and the musket is used against her opponents. Example: Flintlock would be used to speed her own flow of time, to enhance her reflexes. Musket would be used to slow her opponent’s time flow, or speed the flow of inanimate objects.





    Strengths:
    - Multiple Targets: This magic is very useful when combating against multiple enemies at once. Due to many of its attacks having large areas of impact, it can easily hit many targets at the same time.

    - Stunning: Due to the many aspects of time manipulation, this magic is very good at stunning foes for short periods of time, although it uses an extensive amount of magic energy.

    - Versatile: Time Flow provides many possibilities, and in turn can easily adapt to most situations. The magic can be used in many situations both inside and outside of combat, since it affects a universal force.


    Weaknesses:
    - Magic Sapper: Due to the effort and affects this magic produces, it ends up using lots of magic energy. Since most of the spells can have long durations, it sucks up the caster’s magic energy faster the longer their used.

    - Friends At Risk: Because many of the spells have large areas of effect, it makes this magic hard to use in team fights. Since friendly fire can happen easily if the caster and their comrades aren’t careful enough.

    - Mental Spells: Since it manipulates time, this magic can be very strong against physical spells. However, mental spells are one of its weaknesses. As the caster can't reverse, or speed the time flow of the mind, the Time Flow magic may not have any affect, or defense against mental magic.

    - Vulnerability: Because many of the spells require certain movements to activate, this can sometimes leave the caster in a vulnerable position. If the caster doesn't act fast enough, their enemy may have a clear shot at them.

    Lineage:

    Inuki: The Dog Demon:
    Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
    Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
    Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.

    Unique Abilities:


    Time Seal
    Mythica holds both of her weapons facing the sky, and releases two red magic bullets that swirl in the air for a short duration. They then meet together, and explode causing remnants of the magic to spread in a circular pattern on the ground, to form a clock looking magic seal. The seal has about a 20 meter circumference. As soon as it appears, the seal will begin to light up. Anything caught inside the seal after 2 seconds after it forms will instantly freeze in time, as this ability freezes the flow of time for about 5 seconds. Opponent(s) are frozen for 1 post. Their buffs still apply to whatever attack is used. Only effects of opponents of equal rank or lower, and has a cooldown of 3 posts.

    Precognition
    Mythica focuses on her enemy, and tries to feel their time flow. If she can focus for long enough, she can see a glimpse of their future through her clock eye. She can use this to predict her foe’s next move, increasing her chances of avoiding it.

    Fortune Teller
    Similar to her “Future Glimpse” ability, Mythica can peer into another’s future. She can gaze much farther though with this power though, but can only do it with the subject’s consent. Of course, this takes up a lot of magic energy, and Mythica can only gain certain images or flashes, nothing more. Oddly enough she hasn’t found a way to do it to herself.

    Clock Dress
    Mythica's signature battle outfit, the Clock Dress. It is a magical manifestation of her magic, instantly buffing her with a 25% speed and a 10% attack boost while it is equipped.

    Time Shadow
    Once every 3 posts, Mythica can reverse her own time flow back to right before the last spell she used, and instantly regain all MP she had spent to cast it.

    Signature Spells:
    Gun Bolt:
    Name: Gun Bolt
    Rank: D
    Type: Time, Offensive
    Duration: No Duration
    Cooldown: Once Per Post
    Description: Mythica's gun barrels will begin to glow with a faint yellow light. The girl will now continued to point her weapons at a target, and fire at it. The bullets are large yellow bolts of magic energy, that upon impact do similar damage to that of a real gun. However, she can fire nonstop for long periods of time. Each successful hit is equal to 1 D rank spell worth of damage. The bullets travel at a fast speed of 8 m/s with a 15 m range.

    Strengths:
    -Can fire nonstop for extensive periods of time.
    -Costs little to no magic energy.

    Weaknesses:
    -Low damage.
    -Easy enough to dodge.
    -Can be blocked by minor defensive spells.

    Seeking Blast:
    Name: Seeking Blast
    Rank: Ranks with character. (Currently B)
    Type: Time, Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Mythica will hold out both her weapons at her target, and one magic seal will appear in front of her. Upon firing into it with bot guns, a long yellow stream of light with burst from the seal. The stream will target Mythica's enemies, and attempt to follow them at a fast speed of 8m/s. Upon getting 5 meters from its target, the stream will explode into 6 different streams! In which they will all swarm their targets. If hit by all 6 streams, the target will be receiving a B rank's worth of damage.

    Strengths:
    -Multiple streams can make it harder for opponents to dodge.
    -Can branch off to hit multiple people.

    Weaknesses:
    -All 6 streams must hit a single target in order to conflict maximum damage.
    -If streams branch off, they can be slower while focusing on multiple opponents at once.
    -Takes a little time to get the spell ready.

    Spells:


    D Rank Spells:
    Clock Work:
    Name: Clock Work
    Rank: D
    Type: Physical, Offensive, Defensive
    Duration: 3 posts of continuous use.
    Cooldown: 4 post cooldown if used continuously for 3.
    Description: Mythica will aim her musket at her target, and yell the words “Clockwork!” A Yellow magic seal will appear 3 feet in front of the barrel, and a magic bullet will be fired directly into it. Upon impact, the seal will expand rapidly to a much larger size to form a gigantic golden clock that seems to be floating in the ripples of reality itself. The clocks edges fade into a red mist that dissipate into the air. The clock is 10 feet tall, and 10 feet wide. The hour and minute hands on the clock will begin to stretch and curl. Mythica can then use them to lash out at her target like two large tentacles. Their edges being sharp and lethal. The hands can stretch to a maximum of 20 feet and can twist and curl without limit. If her foe get’s out of reach or manage to dispel the clock, Mythica can use up more magic energy to make another two appear anywhere in a 60 foot radius from the spot she’s standing in. This spell can be used for offence, and defence. It can be used as a shield to block physical attacks, or slow them down to some degree if her foe is strong enough to break through it.

    Strengths:
    -Can be used as a strong defensive shield from physical spells.
    -Can be easily used as a distraction to an opponent.

    Weaknesses:
    -Is somewhat predictable, and not hard to learn its moves.
    -Clock Hands can be weak at current rank. A strong wizard can slice through them completely.
    -The more clocks summoned at a time can cause the caster to become tired with the use of large amounts of magic energy.

    Age Shot:
    Name: Age Shot
    Rank: D
    Type: Time, Offensive, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will quickly aim her musket at an inanimate object, and yell “Age Shot!” A yellow magic seal will appear in front of her barrel about 1 foot. She will then fire at it, and upon impact the seal will disperse, changing her bullet into a large yellow beam. It will head for whatever target Mythica has locked onto, and upon impact it will begin to rapidly age it. The bullet travels at a very fast speed, about 7.5 m/s with a range of 15 meters after leaving the barrel. This spell can be used again for offence and defensive objectives. Either to crumble the roof of a building on an opponent, or instantly grow a tree to block against incoming attack. Objects aged with the intention of blocking can withstand against 2 D ranks spells and 1 C rank spell.

    Strengths:
    -Fast
    -Can cause significant damage no matter spell strength, it depends on what the bullet hits.
    -Can affect almost anything, save living beings.

    Weaknesses:
    -Not a very big radius of impact.
    -Can be blocked by a living creature as it has no effect on beings with souls.
    -Bullet can be redirected by strong mental spells.
    -If a spell is fast enough to intercept it, the bullet can be destroyed in mid air.

    Minute Flow:
    Name: Minute Flow
    Rank: D
    Type: Time, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim her flintlock pistol in the air above her, and yell “Minute Flow!” A magic bullet will be shot above her, and twirl behind her, where it will explode into a very large magic seal that looks like a golden faceless clock, with multiple gears turning each other. The seal is about 10 feet tall and 10 feet wide. The gears in the seal will then start to turn at a very fast speed, speeding up Mythica’s time flow. This spell allows her to move through her own time flow at an incredibly fast, increasing all of her movement speed by 25% making her very quick in every aspect.

    Strengths:
    -Makes caster extremely fast, near impossible to hit without predicting their movements.
    -Other spells can still be casted during Minute Flow
    -Can resort to physical attacks (punches, kicks) with less risk of being countered. Not using as much magic energy

    Weaknesses:
    -Longer the spell is used, the more physical senses will be dulled.
    -Other spells used can be weaker, and unpredictable.
    -User can get disoriented by being in a faster time flow.
    -Is weak against defensive spells, (shields) and can stop the rhythm of the faster time flow.

    Shatter Hand:
    Name: Shatter Hand
    Rank: D
    Type: Time, Offensive.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Mythica will aim both of her weapons at a target, and yell “Shatter Hand!”
    Two yellow magic seals will appear in front of both her flintlock and musket, and when the magic bullets hit, they will disperse with a loud “Bell” sound of a clock tower. The seals will explode and form into a flurry of 10 objects per gun that look like hour and minute hands of a clock. They are about 6 cm long, and extremely sharp. This spell acts like a “Shotgun” as the hour and minute hands fly towards their target at 7.5 m/s with a range of 15 meters, exploding with magical power upon impact. When this spell is summoned, it can be repeatedly used during a short period of time, firing many hands towards their targets.

    Strengths:
    -Can have a massive impact radius of 20 feet across
    -Can be used multiple times at once, being able to fire repeatedly.
    -Provides significant impact with each hit.

    Weaknesses:
    -Projectiles can be blocked with a sturdy object without a lot of effort.
    -The farther the opponent is from the user, the less impact the spell will have if hit.
    -Most defensive spells can hold off the magic for part of it’s duration.
    -Hands can be destroyed by strong physical spells.

    C Rank Spells:
    Minute Flash:
    Name: Minute Flash
    Rank: C
    Type: Time, Supportive, Defensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Mythica will speed up her time flow significantly, and have the ability to almost teleport anywhere within a 30 meter radius in a flash of yellow. Of course this spell takes a significant amount of magic energy to pull off, but it can easily save her from devastating blows.

    Strengths:
    -Can save Mythica from devastating spells with little consequence.
    -Can be used as an offensive spell as well, teleporting to positions where she gets an advantage.

    Weaknesses:
    -Uses up a significant amount of magic energy to pull off.
    -Can cause Mythica's senses to get somewhat disorientated if forced to use it suddenly.
    -Not as effective in enclosed spaces.

    Shifting Seal:
    Name: Shifting Seal
    Rank: C
    Type: Offensive, Supportive, AoE
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica will point both her guns to the ground, and fire. A gigantic yellow magic seal will appear on the ground within a 25 meter radius. As soon as the seal is formed, a large yellow force field will appear around it, reaching 15 meters high. The force field can resist two C ranks worth of damage or 1 B rank. All living beings inside the force field (Minus Mythica)  will feel slower, as well as slowly conflicting a total 75 DMG by the time the spell wears off after 4 posts. Also reduces movement speed by 25% for anyone of equal rank or lower.

    Strengths:
    -Can significantly slow her enemies, making them easier to hit.
    -Mythica gains bonus magic energy the longer the spell lasts if her HP is full, allowing her to cast more spells.
    -Gives Mythica a significant arena advantage.

    Weaknesses:
    -Force field is relatively weak, and all effects of the spell will end if it is destroyed.
    -Can only be cast in open spaces.
    -Can effect allies as well as enemies.
    -Uses up significant magic energy.

    Memory Morph:
    Name: Memory Morph
    Rank: C
    Type: Offensive, Defensive, Supportive.
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Mythica's flintlock will glow with a faint red light. She will fire it at her target with a red bolt of magic energy. If the bolt hits her target, it does no initial damage, however, it will begin to mess with the target's mind. Using her ability to see into a person's past, she can create a mental manifestation of a person, creature, or object of significant relevance to that person's past. This spell is an illusion, but looks almost completely real. While it doesn't cause any damage, the spell can significantly impact the victim's mental state for a short duration, causing them to be distracted by said illusion, as well as slowing the movement speed by 25% of anyone of equal rank or lower. The Illusion can only be shattered if the person manages to land a successful hit on Mythica, or the spell wears off. However, by the end of it, their magic power will be drained by 5% as well.

    Strengths:
    -Can give Mythica significant time to cast her next spell.
    -Can easily confuse Mythica with the illusion itself if the victim does not want to cause harm to it.

    Weaknesses:
    -Can only be used on one person at a time.
    -If an ally or hard object hits them with *significant* force on the head the illusion can become weaker.
    -Illusion can cause no damage.

    B rank spells:
    Decade Drain:
    Name: Decade Drain
    Rank: B
    Type: Time, Supportive
    Duration: 6 Posts
    Cooldown: 4 Posts
    Description: Mythica's aura expands to engulf the area around her in an ominous form. The aura will then proceed to change every living thing it touches that doesn't possess a soul or spirit as if it were a decade older. Mythica steals years of its life, and adds its power to hers, gaining 5% magic power and health back per turn.

    Strengths:
    -Easy to replenish magical reserves.
    -Requires no casting time or incantation to activate.

    Weaknesses:
    -Cannot effect people or animals.
    -Is not an automatic defense. Mythica must make the conscious choice to activate it.
    -Does not weaken her enemies or apply any buffs to herself other than steady health and magic power regain.

    Time Bomb:
    Name: Time Bomb
    Rank: B
    Type: Time, Offensive
    Duration: 2 Posts (1 to cast, 1 to activate)
    Cooldown: 4 Posts
    Description: Mythica will aim her musket at her target, and proceed to fire! If the bullet hits, it does no initial damage. HOWEVER. A yellow magic seal will appear on the target's body that depicts a golden clock. It will count down from 6 seconds, and then erupt with an explosion of magical energy dealing B rank damage to whatever it touches within a 10 meter radius!

    Strengths:
    -Great AoE attack, needing to hit only one target in order to activate.
    -Not isolated to living things. Can be cast on inanimate objects as well.
    -Once a target is it, there is no way to get rid of the seal until it detonates.

    Weaknesses:
    -6 second countdown gives the target some time to react and possibly create a suitable defense.
    -Mythica is not immune to its effects, and can be used against her.
    -Must be used from long range, or Mythica risks getting caught in the blast.
    -Shield dome spells can limit the explosion's range.

    Reverse:
    Name: Reverse
    Rank: B
    Type: Time, Defensive
    Duration: Instant
    Cooldown: 4 Posts
    Description: Mythica will raise her hand and a yellow magic seal will appear in front of it, stretching 10 feet tall and 10 feet wide. Primarily used as a defensive ability, the seal will react to any attack that hits it! Any attack of equal rank or lower will instantly be thrown in reverse, and be deflected back at the original caster!

    Strengths:
    -Can be used against any number of attacks, as long as they hit the seal.
    -Great instant defense ability, allowing unprepared foes to take damage from their own spells.

    Weaknesses:
    -Will not effect attacks of higher rank.
    -Multiple attacks cannot be redirected towards different casters. Spells will only be deflected towards the original caster.
    -Some wizards may be resistant to their own magic, making this spell only a defense ability.



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      Current date/time is 19th November 2018, 1:49 am