Cerberus Slayer Lacrima wip

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    Cerberus Slayer Lacrima wip

    Post by Shard on 2nd January 2016, 1:33 pm

    Username: Shard
    Secondary Magic Name: Cerberus Slayer
    Evidence of Accomplishment: -
    Description: The Cerberus slayer is a powerful lacrima forged from the soul of a guardian of the underworld, Child of echidna and Typhon. The Cerberus has three heads and as such its spells are based on threes. Unlike most slayers this does not use a conventional element and instead uses 'Soul'. The wielder can thus only eat non-magical sources of their element when they defeat an opponent. However, if an opponent uses a magic based on spirits then he can eat that. So for example, celestial spirits would suffer heavily against him. Spirits should remain where they are sent after all.

    Soul magic in this case takes the form of water embodying the river styx. Unlike normal water it appears to be made of the spirits of the deceased and cannot be consumed by water slayers. Those touched by the water are said to have their souls diminished. Strangely, it doesn't cause physical wounds. For example, if the arm was hit enough to normally remove it then rather than removing the arm the arm becomes disabled as if its soul has somehow been removed.

    As a slayer the user has the ability to consume their element. When they consume enough of an element they can get their equivalent of force commonly known as triforce. When in Triforce they are 'forced' into Asura form.


    The user's spells are twice as effective against canine targets and spiritual targets. Thus it is quadruple effective against for example ghost dogs. It is also half as effective against felines.

    The user also possesses an enhanced senses of smell and hearing, much like a canine. These are boosted by 30% though this can be used against the user.

    They also receive a 30% boost to all physical stats (strength, speed, endurance, stamina etc)
    They also receive a resistance to spirit based magic, such as that cast by celestial spirits.

    However, the Cerberus slayer does have one particular weakness and that is music. Music playing will put the user into a drowsy state removing all of the buffs that the magic provides, preventing the use of its unique abilities (including the slayer related abilities like consumption and resistances), and halving the effect of its magic.  Musical based attacks specifically designed to put a target to sleep or debuff them are twice as effective.


    Strengths:

    • Can eat the souls of those they defeat
    • Super effective against canines and spirits
    • Has increased senses

    Weaknesses:

    • Half as effective against felines
    • Enhanced senses could be turned against
    • Negative musical effects are twice as effective, particularly sleep based spells
    • Music alone can cripple the Cerberus Slayer by making them drowsy.

    Abilities:

    • Slayer perks (see description of magic for this)
    • Asura Mode: The user is able to embody the three heads of Cerberus by entering something called Asura mode.  In this form the user gains a face on the left and right of their head and gains two extra pairs of arms thus making them into a three faced, six armed fighter. They also grow a tail with a snake head on the end. IF they already have a tail then they gain a second one. In combat this form only lasts three posts and has a three post cooldown. However, outside of combat the user can use it freely.
    • Soul Cutting: The user is able to change any of their attacks into 'soul cutting' techniques that effect the soul rather than the physical body. Armor still protects from these. See the magic description for more info on soul cutting. This halves the damage done to the person, but allows the user to consume 'soul' energy to restore their MP and potentially enter force.


    Spells:
    :

    Rank: D
    Duration:
    Cooldown:
    Type:
    Description:
    Strengths:

    • A

    Weaknesses:

    • A


    Underworld Guardian's Tongue:

    Rank: C
    Duration: 3 posts
    Cooldown: 4 posts
    Type: Offensive
    Description: With this the user extends their tongue and from it forms three spiritual tongues that can extend up to 90m in length. These strike with user rank melee damage. These are covered in tiny spikes so they shred flesh. This can also be used to grab an opponent in which case it will do 5hp per post they are grabbed per tongue.
    Strengths:

    • Multiple attacks
    • Good range

    Weaknesses:

    • Tongues can be easily destroyed by C rank attacks
    • Due to the size of them they are easy to hit
    • Could easily catch allies due to their size

    Underworld Guardian's blender:

    Rank: B
    Duration: Instant
    Cooldown: 6 posts
    Type: Offensive
    Description:

    The user leaps into the air towards the target whilst spinning. As the magic kicks in they begin to spin so rapidly they form a kind of drill surrounded by soul energy. This drill then splits into three and converges on either a single target or seperate targets. The more drills that hit a target the greater the damage done.

    The damage done is like this
    1 Drill: 60hp
    2 Drill: 80hp
    3 Drill: 120hp

    Strengths:

    • Can hit multiple targets
    • If multiple drills hit the same target then extra damage is done

    Weaknesses:

    • A single drill does less damage than a normal B rank spell
    • Cannot see the target due to spinning so must rely on sense of smell
    • Can leave the user dizzy afterwards




    :

    Rank: A
    Duration:
    Cooldown:
    Type:
    Description:


    Strengths:

    • a
      Weaknesses:

      • a




    :

    Rank: S
    Duration:
    Cooldown:
    Type:
    Description:


    Strengths:

    • a
      Weaknesses:

      • a



    Underworld Guardian's Serving Hatch:

    Rank: S rank Signature
    Duration: Instant
    Cooldown: Depends on number of portals used
    Type: Transportation
    Description: The user lets out a roar forming a portal of swirling soul water and dives through it. This 'portal' allows them to transport anywhere within a 333m of their current location whilst maintaining momentum if necessary. The portal will close instantly behind the user. The user has to know the location well enough as if they mess up they could get trapped in a wall or appear over a deadly pit or anything. The user can form a maximum of three portals per post.

    One portal = Can be used again next post
    Two portals = Two post cooldown
    Three portal = Four post cooldown

    Strengths:

    • Instant transport over quite a long distance
      Weaknesses:

      • Can't have people follow him through so if he wants someone else to go through they have to go in as he does.
      • The more portals he uses the longer the cooldown




    Last edited by Shard on 4th September 2017, 9:24 am; edited 3 times in total


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    Re: Cerberus Slayer Lacrima wip

    Post by Goddess Aliannah on 22nd January 2016, 11:07 pm

    Please add the other two spells so that the magic does not have to be unlocked and re-locked as stated in the rules.

    Thank you. ^^


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    Re: Cerberus Slayer Lacrima wip

    Post by Shard on 23rd January 2016, 4:50 pm

    Done


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    Re: Cerberus Slayer Lacrima wip

    Post by Goddess Aliannah on 1st February 2016, 10:16 am

    Approved


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    Re: Cerberus Slayer Lacrima wip

    Post by Leila Vergious on 2nd September 2017, 2:54 am

    Moved and unlocked at user's request

    Spoiler:
    @Shard wrote:Username: Shard
    Secondary Magic Name: Cerberus Slayer
    Evidence of Accomplishment: -
    Description: The Cerberus slayer is a powerful lacrima forged from the soul of a guardian of the underworld, Child of echidna and Typhon. The Cerberus has three heads and as such its spells are based on threes. Unlike most slayers this does not use a conventional element and instead uses 'Soul'. The wielder can thus only eat non-magical sources of their element when they defeat an opponent. However, if an opponent uses a magic based on spirits then he can eat that. So for example, celestial spirits would suffer heavily against him. Spirits should remain where they are sent after all.

    Soul magic in this case takes the form of water embodying the river styx. Unlike normal water it appears to be made of the spirits of the deceased and cannot be consumed by water slayers. Those touched by the water are said to have their souls diminished. Strangely, it doesn't cause physical wounds. For example, if the arm was hit enough to normally remove it then rather than removing the arm the arm becomes disabled as if its soul has somehow been removed.

    As a slayer the user has the ability to consume their element. When they consume enough of an element they can get their equivalent of force commonly known as triforce. When in triforce. When in Triforce they are 'forced' into Asura form.


    The user's spells are twice as effective against canine targets and spiritual targets. Thus it is quadruple effective against for example ghost dogs. It is also half as effective against felines.

    The user also possesses an enhanced senses of smell and hearing, much like a canine. These are boosted by 30% though this can be used against the user.

    They also receive a 30% boost to all physical stats (strength, speed, endurance, stamina etc)
    They also receive a resistance to spirit based magic, such as that cast by celestial spirits.

    However, the Cerberus slayer does have one particular weakness and that is music. Music playing will put the user into a drowsy state removing all of the buffs that the magic provides, preventing the use of its unique abilities (including the slayer related abilities like consumption and resistances), and halving the effect of its magic.  Musical based attacks specifically designed to put a target to sleep or debuff them are twice as effective.


    Strengths:

    • Can eat the souls of those they defeat
    • Super effective against canines and spirits
    • Has increased senses

    Weaknesses:

    • Half as effective against felines
    • Enhanced senses could be turned against
    • Negative musical effects are twice as effective, particularly sleep based spells
    • Music alone can cripple the Cerberus Slayer by making them drowsy.

    Abilities:

    • Slayer perks (see description of magic for this)
    • Asura Mode: The user is able to embody the three heads of Cerberus by entering something called Asura mode.  In this form the user gains a face on the left and right of their head and gains two extra pairs of arms thus making them into a three faced, six armed fighter. They also grow a tail with a snake head on the end. IF they already have a tail then they gain a second one. In combat this form only lasts three posts and has a three post cooldown. However, outside of combat the user can use it freely.
    • Soul Cutting: The user is able to change any of their attacks into 'soul cutting' techniques that effect the soul rather than the physical body. Armor still protects from these. See the magic description for more info on soul cutting.


    Spells:
    Underworld Guardian's Rocket:

    Rank: D
    Duration: Instant
    Cooldown: 3 posts
    Type: Offensive
    Description: A very simple technique that fires off three 'missles' of soul energy shaped like the head of a growling dog at a target. These are fired rapidly one after the other in a perfect line so its hard to see the other two if you are directly in line with the target. The first one only does 0.25D ranks of damage, the second does 0.5D ranks and the third does a full D rank. This is a rather tricky technique in that an opponent might think they've blocked it all by blocking the first and then get slammed by the other  two.

    These missiles have a range of 33ft which they cover in a second.
    Strengths:

    • Tricks opponents
    • More damage than the average D rank if all three hit

    Weaknesses:

    • Unless third hits this does less damage than a normal D rank
    • Linear direction
    • Can be blocked by a single D rank barrier


    Underworld Guardian's Sage:

    Rank: C
    Duration: 3 posts
    Cooldown: 4 posts
    Type: Sensory Deprivation
    Description: A rather interesting spell where the user roars at a target sending the shape of their aura's head, in the case of Magna this is the monkey. If it strikes the target then it will rob them of one of three abilities. The first is hearing, the second is sight and the third is speech. However, which they are robbed of is a matter of luck. A 1d6 will be rolled and if it is a 1 or 2 it will rob them of sight, if its a 3 or 4 it will rob them of speech and if its a 5 or 6 it will rob them of hearing.

    The range of the 'aura' is 66ft and it covers that in a second. Its is 12ft in height and 3ft in width.
    Strengths:

    • Good range
    • Robs target of a sense

    Weaknesses:

    • Based on luck
    • Could rob them of speech which doesn't really give the user much of an advantage, except perhaps against vocal based mages
    • Linear direction

    Underworld Guardian's blender:

    Rank: B
    Duration: Instant
    Cooldown: 6 posts
    Type: Offensive
    Description:

    The user leaps into the air towards the target whilst spinning. As the magic kicks in they begin to spin so rapidly they form a kind of drill surrounded by soul energy. This drill then splits into three and converges on either a single target or seperate targets. The more drills that hit a target the greater the damage done.

    The damage done is like this
    1 Drill: 60hp
    2 Drill: 80hp
    3 Drill: 120hp

    Strengths:

    • Can hit multiple targets
    • If multiple drills hit the same target then extra damage is done

    Weaknesses:

    • A single drill does less damage than a normal B rank spell
    • Cannot see the target due to spinning so must rely on sense of smell
    • Can leave the user dizzy afterwards




    Underworld Guardian's Pressure Cutter:

    Rank: A
    Duration: Four posts(Or until it runs out of ammo)
    Cooldown: Ten posts
    Type: Weapon
    Description:  With this the user focuses and concentrates their magic to one of their hands and a gun made out of solidified water. This gun is a large high caliber style revolver pistol with three barrels each stylized to look like the head of a demonic hound. This is a 'Cerberus' revolver'.

    This fires off high pressure water equal to if the user was wielding an A rank class weapon(Legendary). It can fire off up to three shots at once (once per barrel), but has a limited amount of shots per barrel. 9 per barrel so a total of 27 shots.

    The fired off shots of water are shaped like the head of a cerberus and if he fires all three at once then it forms into a single large head.

    The weapon itself has a range of 666ft which it covers in a second (this is still half the speed of a bullet). The user is smart enough to curve the shots slightly giving them fun trajectories or to hit a target standing behind another target (think the film Wanted).


    Strengths:

    • Extra weapon
    • Good speed
    • Good damage
      Weaknesses:

      • Limited ammo
      • Gun can be destroyed by two A rank hits
      • No good in close combat
      • Generally linear shots




    Underworld Guardian's Chefs:

    Rank: S
    Duration: Three posts
    Cooldown: 9 Posts
    Type: Clone
    Description: Based on the rule of three the user splits into three versions of themselves. One of these is clad in a red version of the user's attire and has no access to magic. He has B rank class physical abilities except for strength in which case it is SS. The second is clad in blue and is quite frail, but has a 10% boost to magic damage. He only has C rank physical abilities. The third is clad in green and is quite tanky and fast, but can't dish out much damage. Has no access to magic. Has C rank physical capabilities except speed which is S rank and defense which is A rank. All are capable of using unique abilities however.

    The three talk via telepathy allowing them to work together for powerful combinations.
    Strengths:

    • Increases the user's numbers
    • Allows for teamwork based combos by himself
      Weaknesses:

      • Each clone has specific abilities and weaknesses.
      • Only blue is capable of using magic
      • Overall the clones are weaker than he would be solo



    Underworld Guardian's Serving Hatch:

    Rank: S rank Signature
    Duration: Instant
    Cooldown: Depends on number of portals used
    Type: Transportation
    Description: The user lets out a roar forming a portal of swirling soul water and dives through it. This 'portal' allows them to transport anywhere within a 333m of their current location whilst maintaining momentum if necessary. The portal will close instantly behind the user. The user has to know the location well enough as if they mess up they could get trapped in a wall or appear over a deadly pit or anything. The user can form a maximum of three portals per post.

    One portal = Can be used again next post
    Two portals = Two post cooldown
    Three portal = Four post cooldown

    Strengths:

    • Instant transport over quite a long distance
      Weaknesses:

      • Can't have people follow him through so if he wants someone else to go through they have to go in as he does.
      • The more portals he uses the longer the cooldown


    (I plan to add the A rank, S rank and signature spell when I am S rank if I ever get that high)


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