Updated Melee damage, equipment and pet rules to be titled Physical Body, equipmenet and pet rules.
Added in guideline definitions of speed. This is mostly for PVP
Suripingu Mori renamed to Sleeping Forest
Added slayer perks into the magic rules so that people are clear on what they do
Clarifications on takeover rules so that their active abilities do not take up MP.
The activation of the partial/full takeover does cost MP however.
Modified lineage rules so members now get to roll three dice and pick from those three giving user's a bit more choice, but keeping some randomness. Any member who has already rolled for a lineage may roll TWO dice and decide to keep their current lineage or change to a new one.
Those who have paid for a re-roll in the past can roll two dice for each valid roll they have done (so 2 for the original roll, 2 for the re-roll). These pairs of rolls must be done in seperate posts. However, each time you roll another two dice you lose out on the opportunity to pick the original two. Proof will also be required of the re-roll.
Implemented (+) grade pets
Implemented Mythical pets
Implemented Ethereal pets (artifact equivalent)
Updated requip rules so they are closer related to weapon/armor rules and so aren't outpowered by purchased weapons.
Added the ability to purchase artifact/ethereal with jewels
Added the ability to upgrade to or purchase artifact(+)/ethereal(+) grade equipment/pets
Added (+) grade magic items to the rules, they existed but there were no rules on exactly what they did differently to the normal ones
Updated vip shop to include ethereal pets as well as their(+) varient and artifact(+) items.
Clarified endurance buffs
Clarified defensive spells
Implemented HP and Damage guidelines.
Modified MP rules slightly
Modified 'spell damage' and 'spell power' sections
These are in the Magic rules section which has been updated to by called HP, Magic and Damage Rules. There are also some in the weapon/pet/item rules as some of the rules directly effect them. This has been renamed to the Melee, equipment and pet rules.
Renamed neutral guilds to independant guilds