Metal Magic

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    Nightken
     
     

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    Age : 27
    Mentor : Izunagi Blackwing(Dead)
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    Character Sheet
    First Magic: Lightning
    Second Magic: Metal
    Third Magic:

    Metal Magic

    Post by Nightken on 11th June 2015, 8:18 pm

    Magic

    Primary Magic: Lightning
    Secondary Magic: Metal
    Caster or Holder: Caster
    Description: Metal Magic is a basic but versatile Caster-type Magic that allows you to manipulate any metal existing around the area, or simply generate metals with magical energy for offensive and defensive purposes, such as hardening your skin into various metals with magical energy, allowing the user to easily endure high-powered attacks while also empowering the damage you deal to your opponents. Also, your metals aren't limited to you using only things such as iron or steel, they can use any type of metal.
    Strengths:-Conductive when needed
    -Can freely change the type of metal used
    -Doesn't require external source(s) of metal
    Weaknesses:-Can be eaten by metal slayers
    -Rapid temerature changes can cause the metal to break
    -The metal can melt if in a high enough heat
    -Metal can be destroyed by brute force or strong enough spell(s)
    Unique Abilities:-Metal Manipulation: Allows Nightken to manipulate any metal up to his rank whether it be changing the shape, where it goes, the state it is in(liquid, solid, or gas), or even the type of metal being used with in a 60 foot area.
    -Physical Defense Boost: Able to take up to an extra A-ranks worth of physical damage
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Forge
    Rank: D
    Type: Metal Magic
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The caster creates a weak class object that doesn't exceed five feet in size either out of already existing metal or making it out of nothing. This spell is fast in casting as the item is generally in hand.
    Strengths:-Allows the caster to create objects either out of nothing or already existing metal
    -Doesn't require external metal
    -Can be used in and out of battle
    Weaknesses:-Can be broken by any non-electric spell(s)
    -Can be eaten by metal slayers
    -Objects created are weak class
    -When duration ends the object breaks into chunks of metal

    Name: Reflective Barrier
    Rank: C
    Type: Metal Magic
    Duration: 2 posts
    Cooldown: 5 posts
    Description: The caster creates a reflective dome covering a twenty foot area around them to act as a temerary barrier that reflects all light based attacks back at the caster. When the barrier is out in the sun or is hit by a light based spell it blinds all of those who look at it for 1 post. The main down side to the spell is fire attacks heat up the inside thus cooking those inside making them suffer the effects of heat exhaustion(slowed movement, dry throat, possibility of fainting)
    Strengths:-Reflects all forms of light based attacks back at the caster
    -When hit by light based attacks or in by the sun's rays it blinds all of those who look at it
    -Can be created without external metal
    Weaknesses:-Fire attacks heat up the inside of the Barrier
    -Can be eaten by metal slayers
    -Takes 2 C-rank damage to break
    -When broken it shatters over its area of effect

    Name: Razor Strings
    Rank: B
    Type: Metal Magic
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The caster creates razor wires at the end of each of their fingers that can freely be controlled by them. The wires stretch out to 30.5 meters giving the caster a large area they can effect with them. They can be used to close off small areas, make open rooms lethal, even capture a target.
    Strengths:-Can be created without the need for external metal source(s)
    -Does C-rank slashing damage per wire
    -Can be used to bind or cage a target
    Weaknesses:-Can be eaten by metal slayers
    -Takes 1.5 C-rank worth of damage to break the wires
    -Can catch allies if not extremely careful
    -Max range of each wire: 30.5 meters

    Name: Shrapnel Storm
    Rank: A
    Type: Metal Magic
    Duration: 3 posts
    Cooldown: 6 posts
    Description: This is an offensive and defensive spell in one. The caster either uses exististing metal shards or just simply creates the shards for the tornado of electrically charged shrapnel theat circles the caster in a ten meter safe zone while it stretches over a sixty meter cylindrical area. The sheer amount of electrically charged metal makes getting to the caster dificult unless you're able to fly or jump sixty meters into the air and over the shrapnel storm. The consurn about using this spell is the caster is unable to end the spell early and that it destroys the sixty meters the shrapnel circles in. Thanks to the shrapnel being electrically charged it moves in that circle at speeds of 100 MPH, this makes trying to move through the storm extremely difficult. The main thing that is dangerous about the shrapnel is even if it is inside an object it will continue to move until it is out of whatever it is stuck in.
    Strengths:-Can be created without the need for external metal source(s)
    -Does a mixture of B-rank Slashing/Piercing damage and C-rank Shock damage per post
    -Takes a lightning and metal slayer for this spell to be eaten
    Weaknesses:-Allies can be caught in the storm
    -Damages the surrounding area
    -Caster can't end the spell early
    -"Eye of the storm" is the safe zone

    Name: Metal Golem
    Rank: S
    Type: Metal Magic
    Duration: 8 posts
    Cooldown: 12 posts
    Description:
    Appearance:
    Nightken creates a giant golem that is fifty feet tall, thirty feet wide, and weighs in at 2.5 tons. The golem is made of a special metal that is able to deflect magic used against it, but due to its sheer size and weight it is slow moving. The golem's speed is doubled when hit by an electric spell for one post afterwards it returns to its regular speed. When it attacks each arm does 1.5 A-rank damage when swinging the individually or it does S-rank damage when charging with both arms side by side. When it charges it can budoze through a 10 inch steel wall without being hamppered.
    Strengths:-Can be created without the need for external metal source(s)
    -Deflects B-rank and lower spells(except for electric based spells) causing no damage to the golem
    -Weak and Strong items break when used to attack the golem(melee only)
    -Does 1.5 A-rank worth of damage if arms are appart, S-rank if togeher and charging
    Weaknesses:-Slow moving(max speed normally: 25 MPH can be boosted by electric charges from the caster)
    -Can be eaten by metal slayers
    -Can't be summoned in some locations due to size
    -Takes 2 S-rank worth of damage to destroy
    -Attacks are easy to dodge


    Last edited by Nightken on 14th June 2016, 10:47 pm; edited 3 times in total


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    Re: Metal Magic

    Post by Guest on 18th June 2015, 12:18 am

    Not too many edits really needed for this, but those that are needed are in blue in the spoiler below =]

    Spoiler:
    Magic

    Primary Magic: Lightning
    Secondary Magic: Metal
    Caster or Holder: Caster
    Description: Metal Magic is a basic but versatile Caster-type Magic that allows you to manipulate any metal existing around the area, or simply generate metals with magical energy for offensive and defensive purposes, such as hardening your skin into various metals with magical energy, allowing the user to easily endure high-powered attacks while also empowering the damage you deal to your opponents. Also, your metals aren't limited to you using only things such as iron or steel, they can use any type of metal.
    Strengths:-Conductive when needed
    -Can freely change the type of metal used
    -Doesn't require external source(s) of metal
    Weaknesses:-Can be eaten by metal slayers
    -Rapid temerature changes can cause the metal to break
    -The metal can melt if in a high enough heat
    -Metal can be destroyed by brute force or strong enough spell(s)
    Unique Abilities:-Metal Manipulation: Allows Nightken to manipulate any metal up to his rank whether it be changing the shape, where it goes, the state it is in(liquid, solid, or gas), or even the type of metal being used with in a 60 foot area.
    -Physical Defense Boost: Able to take up to an extra A-ranks worth of physical damage
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Forge
    Rank: D
    Type: Metal Magic
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The caster creates a weak class object that doesn't exceed five feet in size either out of already existing metal or making it out of nothing. This spell is fast in casting as the item is generally in hand.
    Strengths:-Allows the caster to create objects either out of nothing or already existing metal
    -Doesn't require external metal
    -Can be used in and out of battle
    Weaknesses:-Can be broken by any non-electric spell(s)
    -Can be eaten by metal slayers
    -Objects created are weak class
    -When duration ends the object breaks into chunks of metal

    Name: Reflective Barrier
    Rank: C
    Type: Metal Magic
    Duration: 2 posts
    Cooldown: 5 posts
    Description: The caster creates a reflective dome covering a twenty foot area around them to act as a temerary barrier that reflects all light based attacks back at the caster. When the barrier is out in the sun or is hit by a light based spell it blinds all of those who look at it for 1 post. The main down side to the spell is fire attacks heat up the inside thus cooking those inside. (Please state how this will actually effect whoever is inside in a combat sense. For example, the heat could exhaust them, slowing them for a short period of time)
    Strengths:-Reflects all forms of light based attacks back at the caster
    -When hit by light based attacks or in by the sun's rays it blinds all of those who look at it
    -Can be created without external metal
    Weaknesses:-Fire attacks heat up the inside of the Barrier
    -Can be eaten by metal slayers
    -Takes 2 C-rank damage to break
    -When broken it shatters over its area of effect

    Name: Razor Strings
    Rank: B
    Type: Metal Magic
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The caster creates razor wires at the end of each of their fingers that can freely be controlled by them. The wires stretch out to 30.5 meters giving the caster a large area they can effect with them. They can be used to close off small areas, make open rooms lethal, even capture a target.
    Strengths:-Can be created without the need for external metal source(s)
    -Does C-rank slashing damage per wire
    -Can be used to bind or cage a target
    Weaknesses:-Can be eaten by metal slayers
    -Takes 1.5 C-rank worth of damage to break the wires
    -Can catch allies if not extremely careful
    -Max range of each wire: 30.5 meters

    Name: Shrapnel Storm
    Rank: A
    Type: Metal Magic
    Duration: 7 posts (Considering the potential damage that can be dealt with this spell, this will need to be reduced. If you catch someone in it in the first post then they'll be dealt 1.5x B rank damage every post, which will add up insanely quickly)
    Cooldown: 9 posts
    Description: This is an offensive and defensive spell in one. The caster either uses exististing metal shards or just simply creates the shards for the tornado of electrically charged shrapnel theat circles the caster in a ten meter safe zone while it stretches over a sixty meter cylindrical area. The sheer amount of electrically charged metal makes getting to the caster dificult unless you're able to fly or jump sixty meters into the air and over the shrapnel storm. The consurn about using this spell is the caster is unable to end the spell early and that it destroys the sixty meters the shrapnel circles in. Thanks to the shrapnel being electrically charged it moves in that circle at speeds of 100 MPH, this makes trying to move through the storm extremely difficult. The main thing that is dangerous about the shrapnel is even if it is inside an object it will continue to move until it is out of whatever it is stuck in.
    Strengths:-Can be created without the need for external metal source(s)
    -Does a mixture of B-rank Slashing/Piercing damage and C-rank Shock damage per post
    -Takes a lightning and metal slayer for this spell to be eaten
    Weaknesses:-Allies can be caught in the storm
    -Damages the surrounding area
    -Caster can't end the spell early
    -"Eye of the storm" is the safe zone

    Name: Metal Golem
    Rank: S
    Type: Metal Magic
    Duration: 8 posts
    Cooldown: 12 posts
    Description: http://cs3-2.4pda.to/2415560.png
    Nightken creates a giant golem that is fifty feet tall, thirty feet wide, and weighs in at 2.5 tons. The golem is made of a special metal that is able to deflect magic used against it, but due to its sheer size and weight it is slow moving. The golem's speed is doubled when hit by an electric spell for one post afterwards it returns to its regular speed. When it attacks each arm does 1.5 A-rank damage when swinging the individually or it does S-rank damage when charging with both arms side by side. When it charges it can budoze through a 10 inch steel wall without being hamppered.
    Strengths:-Can be created without the need for external metal source(s)
    -Deflects A-rank and lower spells(except for electric based spells) causing no damage to the golem (Reduce this to B-rank and lower)
    -Weak and Strong items break when used to attack the golem(melee only)
    -Does 1.5 A-rank worth of damage if arms are appart, S-rank if togeher and charging
    Weaknesses:-Slow moving(max speed normally: 25 MPH can be boosted by electric charges from the caster)
    -Can be eaten by metal slayers
    -Can't be summoned in some locations due to size
    -Takes 2 S-rank worth of damage to destroy
    -Attacks are easy to dodge
    avatar
    Nightken
     
     

    Gain An Artifact- Quality Badge Level 2- Rising Star- Guild Master- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- 1 Year Anniversary- Player -
    Lineage : Cursed Seal
    Position : None
    Posts : 2039
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Mentor : Izunagi Blackwing(Dead)
    Experience : 13,894

    Character Sheet
    First Magic: Lightning
    Second Magic: Metal
    Third Magic:

    Re: Metal Magic

    Post by Nightken on 18th June 2015, 12:27 am

    bump


    _____________________________________________________________________________________

    Themes:
    Character Theme:

    Normal Battle Theme:

    Pissed Off:


    Missions Complete-
    100 year:
    10 year:
    SS:
    S:
    A:
    B: 3
    C: 4
    D: 6

    Bank

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    Guest

    Re: Metal Magic

    Post by Guest on 30th June 2015, 2:30 pm

    You're good to go. Do the training thread now.

      Current date/time is 20th November 2018, 6:12 am